mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-05 08:27:10 +02:00
Rename source to module.
This commit is contained in:
62
module/Misc/Weapon.hpp
Normal file
62
module/Misc/Weapon.hpp
Normal file
@ -0,0 +1,62 @@
|
||||
#ifndef _MISC_WEAPON_HPP_
|
||||
#define _MISC_WEAPON_HPP_
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#include "SqBase.hpp"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
namespace SqMod {
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the slot associated with a weapon identifier.
|
||||
*/
|
||||
Uint32 GetWeaponSlot(Uint32 id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the name associated with a weapon identifier.
|
||||
*/
|
||||
CSStr GetWeaponName(Uint32 id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the name associated with a weapon identifier.
|
||||
*/
|
||||
void SetWeaponName(Uint32 id, StackStrF & name);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the total number of identifiers in the pool of custom weapon names.
|
||||
*/
|
||||
Uint32 GetCustomWeaponNamePoolSize();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Clear all identifiersand associated names from the pool of custom weapon names.
|
||||
*/
|
||||
void ClearCustomWeaponNamePool();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the name associated with a weapon identifier.
|
||||
*/
|
||||
void SetWeaponName(Uint32 id, StackStrF & name);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Convert a weapon name to a weapon identifier.
|
||||
*/
|
||||
Int32 GetWeaponID(StackStrF & name);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See whether the specified weapon identifier is valid.
|
||||
*/
|
||||
bool IsWeaponValid(Int32 id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Convert the given weapon identifier to it's associated model identifier.
|
||||
*/
|
||||
Int32 WeaponToModel(Int32 id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See whether the given weapon identifier cannot be used by another player to inflict damage.
|
||||
*/
|
||||
bool IsWeaponNatural(Int32 id);
|
||||
|
||||
} // Namespace:: SqMod
|
||||
|
||||
#endif // _MISC_WEAPON_HPP_
|
Reference in New Issue
Block a user