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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-11-02 23:37:18 +01:00

Rename source to module.

This commit is contained in:
Sandu Liviu Catalin
2020-03-21 23:02:27 +02:00
parent a5c87bae5e
commit c0fd374404
237 changed files with 0 additions and 272718 deletions

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// ------------------------------------------------------------------------------------------------
#include "Library/Utils/Buffer.hpp"
#include "Library/Numeric/LongInt.hpp"
#include "Base/AABB.hpp"
#include "Base/Circle.hpp"
#include "Base/Color3.hpp"
#include "Base/Color4.hpp"
#include "Base/Quaternion.hpp"
#include "Base/Sphere.hpp"
#include "Base/Vector2.hpp"
#include "Base/Vector2i.hpp"
#include "Base/Vector3.hpp"
#include "Base/Vector4.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstring>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqBuffer"))
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteInt64(const SLongInt & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Int64 >(val.GetNum());
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteUint64(const ULongInt & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Uint64 >(val.GetNum());
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteString(CSStr val)
{
// Validate the managed buffer reference
Validate();
// Is the given string value even valid?
if (!val)
{
STHROWF("Invalid string argument: null");
}
// Calculate the string length
Uint16 length = ConvTo< Uint16 >::From(std::strlen(val));
// Change the size endianness to big endian
Uint16 size = ((length >> 8) & 0xFF) | ((length & 0xFF) << 8);
// Write the size and then the string contents
m_Buffer->Push< Uint16 >(size);
m_Buffer->AppendS(val, length);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteRawString(CSStr val)
{
// Validate the managed buffer reference
Validate();
// Is the given string value even valid?
if (!val)
{
STHROWF("Invalid string argument: null");
}
// Calculate the string length
Uint16 length = ConvTo< Uint16 >::From(std::strlen(val));
// Write the the string contents
m_Buffer->AppendS(val, length);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteAABB(const AABB & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< AABB >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteCircle(const Circle & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Circle >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteColor3(const Color3 & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Color3 >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteColor4(const Color4 & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Color4 >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteQuaternion(const Quaternion & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Quaternion >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteSphere(const Sphere &val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Sphere >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteVector2(const Vector2 & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Vector2 >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteVector2i(const Vector2i & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Vector2i >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteVector3(const Vector3 & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Vector3 >(val);
}
// ------------------------------------------------------------------------------------------------
void SqBuffer::WriteVector4(const Vector4 & val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Vector4 >(val);
}
// ------------------------------------------------------------------------------------------------
SLongInt SqBuffer::ReadInt64()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Int64 value = m_Buffer->Cursor< Int64 >();
// Advance the buffer cursor
m_Buffer->Advance< Int64 >(1);
// Return the requested information
return SLongInt(value);
}
// ------------------------------------------------------------------------------------------------
ULongInt SqBuffer::ReadUint64()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Uint64 value = m_Buffer->Cursor< Uint64 >();
// Advance the buffer cursor
m_Buffer->Advance< Uint64 >(1);
// Return the requested information
return ULongInt(value);
}
// ------------------------------------------------------------------------------------------------
Object SqBuffer::ReadString()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
Uint16 length = m_Buffer->Cursor< Uint16 >();
// Convert the length to little endian
length = ((length >> 8) & 0xFF) | ((length & 0xFF) << 8);
// Validate the obtained length
if ((m_Buffer->Position() + sizeof(Uint16) + length) > m_Buffer->Capacity())
{
STHROWF("String of size (%u) starting at (%u) is out of buffer capacity (%u)",
length, m_Buffer->Position() + sizeof(Uint16), m_Buffer->Capacity());
}
// Advance the buffer to the actual string
m_Buffer->Advance< Uint16 >(1);
// Remember the current stack size
const StackGuard sg;
// Attempt to create the string as an object
sq_pushstring(DefaultVM::Get(), &m_Buffer->Cursor(), length);
// Advance the cursor after the string
m_Buffer->Advance(length);
// Return the resulted object
return Var< Object >(DefaultVM::Get(), -1).value;
}
// ------------------------------------------------------------------------------------------------
Object SqBuffer::ReadRawString(SQInteger length)
{
// Validate the managed buffer reference
ValidateDeeper();
// Start with a length of zero
Uint32 len = 0;
// Should we Identify the string length ourselves?
if (length < 0)
{
// Grab the buffer range to search for
CCStr ptr = &m_Buffer->Cursor(), itr = ptr, end = m_Buffer->End();
// Attempt to look for a string terminator
while (itr != end && *itr != '\0')
{
++itr;
}
// If nothing was found, consider the remaining buffer part of the requested string
len = static_cast< Uint32 >(ptr - itr);
}
else
{
len = ConvTo< Uint32 >::From(length);
}
// Validate the obtained length
if ((m_Buffer->Position() + len) > m_Buffer->Capacity())
{
STHROWF("String of size (%u) starting at (%u) is out of buffer capacity (%u)",
len, m_Buffer->Position(), m_Buffer->Capacity());
}
// Remember the current stack size
const StackGuard sg;
// Attempt to create the string as an object
sq_pushstring(DefaultVM::Get(), &m_Buffer->Cursor(), len);
// Advance the cursor after the string
m_Buffer->Advance(len);
// Return the resulted object
return Var< Object >(DefaultVM::Get(), -1).value;
}
// ------------------------------------------------------------------------------------------------
AABB SqBuffer::ReadAABB()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const AABB & value = m_Buffer->Cursor< AABB >();
// Advance the buffer cursor
m_Buffer->Advance< AABB >(1);
// Return the requested information
return AABB(value);
}
// ------------------------------------------------------------------------------------------------
Circle SqBuffer::ReadCircle()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Circle & value = m_Buffer->Cursor< Circle >();
// Advance the buffer cursor
m_Buffer->Advance< Circle >(1);
// Return the requested information
return Circle(value);
}
// ------------------------------------------------------------------------------------------------
Color3 SqBuffer::ReadColor3()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Color3 & value = m_Buffer->Cursor< Color3 >();
// Advance the buffer cursor
m_Buffer->Advance< Color3 >(1);
// Return the requested information
return Color3(value);
}
// ------------------------------------------------------------------------------------------------
Color4 SqBuffer::ReadColor4()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Color4 & value = m_Buffer->Cursor< Color4 >();
// Advance the buffer cursor
m_Buffer->Advance< Color4 >(1);
// Return the requested information
return Color4(value);
}
// ------------------------------------------------------------------------------------------------
Quaternion SqBuffer::ReadQuaternion()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Quaternion & value = m_Buffer->Cursor< Quaternion >();
// Advance the buffer cursor
m_Buffer->Advance< Quaternion >(1);
// Return the requested information
return Quaternion(value);
}
// ------------------------------------------------------------------------------------------------
Sphere SqBuffer::ReadSphere()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Sphere & value = m_Buffer->Cursor< Sphere >();
// Advance the buffer cursor
m_Buffer->Advance< Sphere >(1);
// Return the requested information
return Sphere(value);
}
// ------------------------------------------------------------------------------------------------
Vector2 SqBuffer::ReadVector2()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Vector2 & value = m_Buffer->Cursor< Vector2 >();
// Advance the buffer cursor
m_Buffer->Advance< Vector2 >(1);
// Return the requested information
return Vector2(value);
}
// ------------------------------------------------------------------------------------------------
Vector2i SqBuffer::ReadVector2i()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Vector2i & value = m_Buffer->Cursor< Vector2i >();
// Advance the buffer cursor
m_Buffer->Advance< Vector2i >(1);
// Return the requested information
return Vector2i(value);
}
// ------------------------------------------------------------------------------------------------
Vector3 SqBuffer::ReadVector3()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Vector3 & value = m_Buffer->Cursor< Vector3 >();
// Advance the buffer cursor
m_Buffer->Advance< Vector3 >(1);
// Return the requested information
return Vector3(value);
}
// ------------------------------------------------------------------------------------------------
Vector4 SqBuffer::ReadVector4()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Vector4 & value = m_Buffer->Cursor< Vector4 >();
// Advance the buffer cursor
m_Buffer->Advance< Vector4 >(1);
// Return the requested information
return Vector4(value);
}
// ================================================================================================
void Register_Buffer(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< SqBuffer >(vm, Typename::Str)
// Constructors
.Ctor()
.Ctor< SQInteger >()
// Core Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
// Properties
.Prop(_SC("Front"), &SqBuffer::GetFront, &SqBuffer::SetFront)
.Prop(_SC("Next"), &SqBuffer::GetNext, &SqBuffer::SetNext)
.Prop(_SC("Back"), &SqBuffer::GetBack, &SqBuffer::SetBack)
.Prop(_SC("Prev"), &SqBuffer::GetPrev, &SqBuffer::SetPrev)
.Prop(_SC("Cursor"), &SqBuffer::GetCursor, &SqBuffer::SetCursor)
.Prop(_SC("Before"), &SqBuffer::GetBefore, &SqBuffer::SetBefore)
.Prop(_SC("After"), &SqBuffer::GetAfter, &SqBuffer::SetAfter)
.Prop(_SC("Max"), &SqBuffer::GetMax)
.Prop(_SC("Size"), &SqBuffer::GetSize, &SqBuffer::Adjust)
.Prop(_SC("Capacity"), &SqBuffer::GetCapacity, &SqBuffer::Adjust)
.Prop(_SC("Position"), &SqBuffer::GetPosition, &SqBuffer::Move)
.Prop(_SC("Remaining"), &SqBuffer::GetRemaining)
// Member Methods
.Func(_SC("Get"), &SqBuffer::Get)
.Func(_SC("Set"), &SqBuffer::Set)
.Func(_SC("Move"), &SqBuffer::Move)
.Func(_SC("Advance"), &SqBuffer::Advance)
.Func(_SC("Retreat"), &SqBuffer::Retreat)
.Func(_SC("Push"), &SqBuffer::Push)
.Func(_SC("Grow"), &SqBuffer::Grow)
.Func(_SC("Adjust"), &SqBuffer::Adjust)
.Func(_SC("WriteByte"), &SqBuffer::WriteUint8)
.Func(_SC("WriteShort"), &SqBuffer::WriteInt16)
.Func(_SC("WriteInt"), &SqBuffer::WriteInt32)
.Func(_SC("WriteFloat"), &SqBuffer::WriteFloat32)
.Func(_SC("WriteInt8"), &SqBuffer::WriteInt8)
.Func(_SC("WriteUint8"), &SqBuffer::WriteUint8)
.Func(_SC("WriteInt16"), &SqBuffer::WriteInt16)
.Func(_SC("WriteUint16"), &SqBuffer::WriteUint16)
.Func(_SC("WriteInt32"), &SqBuffer::WriteInt32)
.Func(_SC("WriteUint32"), &SqBuffer::WriteUint32)
.Func(_SC("WriteInt64"), &SqBuffer::WriteInt64)
.Func(_SC("WriteUint64"), &SqBuffer::WriteUint64)
.Func(_SC("WriteFloat32"), &SqBuffer::WriteFloat32)
.Func(_SC("WriteFloat64"), &SqBuffer::WriteFloat64)
.Func(_SC("WriteString"), &SqBuffer::WriteString)
.Func(_SC("WriteRawString"), &SqBuffer::WriteRawString)
.Func(_SC("WriteAABB"), &SqBuffer::WriteAABB)
.Func(_SC("WriteCircle"), &SqBuffer::WriteCircle)
.Func(_SC("WriteColor3"), &SqBuffer::WriteColor3)
.Func(_SC("WriteColor4"), &SqBuffer::WriteColor4)
.Func(_SC("WriteQuaternion"), &SqBuffer::WriteQuaternion)
.Func(_SC("WriteSphere"), &SqBuffer::WriteSphere)
.Func(_SC("WriteVector2"), &SqBuffer::WriteVector2)
.Func(_SC("WriteVector2i"), &SqBuffer::WriteVector2i)
.Func(_SC("WriteVector3"), &SqBuffer::WriteVector3)
.Func(_SC("WriteVector4"), &SqBuffer::WriteVector4)
.Func(_SC("ReadByte"), &SqBuffer::ReadUint8)
.Func(_SC("ReadShort"), &SqBuffer::ReadInt16)
.Func(_SC("ReadInt"), &SqBuffer::ReadInt32)
.Func(_SC("ReadFloat"), &SqBuffer::ReadFloat32)
.Func(_SC("ReadInt8"), &SqBuffer::ReadInt8)
.Func(_SC("ReadUint8"), &SqBuffer::ReadUint8)
.Func(_SC("ReadInt16"), &SqBuffer::ReadInt16)
.Func(_SC("ReadUint16"), &SqBuffer::ReadUint16)
.Func(_SC("ReadInt32"), &SqBuffer::ReadInt32)
.Func(_SC("ReadUint32"), &SqBuffer::ReadUint32)
.Func(_SC("ReadInt64"), &SqBuffer::ReadInt64)
.Func(_SC("ReadUint64"), &SqBuffer::ReadUint64)
.Func(_SC("ReadFloat32"), &SqBuffer::ReadFloat32)
.Func(_SC("ReadFloat64"), &SqBuffer::ReadFloat64)
.Func(_SC("ReadString"), &SqBuffer::ReadString)
.Func(_SC("ReadRawString"), &SqBuffer::ReadRawString)
.Func(_SC("ReadAABB"), &SqBuffer::ReadAABB)
.Func(_SC("ReadCircle"), &SqBuffer::ReadCircle)
.Func(_SC("ReadColor3"), &SqBuffer::ReadColor3)
.Func(_SC("ReadColor4"), &SqBuffer::ReadColor4)
.Func(_SC("ReadQuaternion"), &SqBuffer::ReadQuaternion)
.Func(_SC("ReadSphere"), &SqBuffer::ReadSphere)
.Func(_SC("ReadVector2"), &SqBuffer::ReadVector2)
.Func(_SC("ReadVector2i"), &SqBuffer::ReadVector2i)
.Func(_SC("ReadVector3"), &SqBuffer::ReadVector3)
.Func(_SC("ReadVector4"), &SqBuffer::ReadVector4)
);
}
} // Namespace:: SqMod

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#ifndef _LIBRARY_UTILS_BUFFER_HPP_
#define _LIBRARY_UTILS_BUFFER_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
#include "Base/Buffer.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Squirrel wrapper for the shared buffer class.
*/
class SqBuffer
{
private:
// --------------------------------------------------------------------------------------------
typedef SharedPtr< Buffer > SRef; // Strong reference type to the managed memory buffer.
typedef WeakPtr< Buffer > WRef; // Weak reference type to the managed memory buffer.
// --------------------------------------------------------------------------------------------
SRef m_Buffer; // The managed memory buffer.
public:
// --------------------------------------------------------------------------------------------
typedef Buffer::Value Value; // The type of value used to represent a byte.
// --------------------------------------------------------------------------------------------
typedef Value & Reference; // A reference to the stored value type.
typedef const Value & ConstRef; // A const reference to the stored value type.
// --------------------------------------------------------------------------------------------
typedef Value * Pointer; // A pointer to the stored value type.
typedef const Value * ConstPtr; // A const pointer to the stored value type.
// --------------------------------------------------------------------------------------------
typedef Buffer::SzType SzType; // The type used to represent size in general.
public:
/* --------------------------------------------------------------------------------------------
* Create a memory buffer with the requested size.
*/
static Object Create(SzType n);
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
SqBuffer()
: m_Buffer(new Buffer())
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Allocate constructor.
*/
SqBuffer(SQInteger n)
: m_Buffer(new Buffer(ConvTo< SzType >::From(n)))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Allocate constructor.
*/
SqBuffer(SQInteger n, SQInteger c)
: m_Buffer(new Buffer(ConvTo< SzType >::From(n), ConvTo< SzType >::From(c)))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
SqBuffer(ConstPtr p, SQInteger n)
: m_Buffer(new Buffer(p, ConvTo< SzType >::From(n)))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
SqBuffer(ConstPtr p, SQInteger n, SQInteger c)
: m_Buffer(new Buffer(p, ConvTo< SzType >::From(n), ConvTo< SzType >::From(c)))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Reference constructor.
*/
SqBuffer(const SRef & ref)
: m_Buffer(ref)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Buffer constructor.
*/
SqBuffer(const Buffer & b)
: m_Buffer(new Buffer(b))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Buffer constructor.
*/
SqBuffer(Buffer && b)
: m_Buffer(new Buffer(std::move(b)))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
SqBuffer(const SqBuffer & o) = default;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
SqBuffer(SqBuffer && o) = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~SqBuffer() = default;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
SqBuffer & operator = (const SqBuffer & o) = default;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
SqBuffer & operator = (SqBuffer && o) = default;
/* --------------------------------------------------------------------------------------------
* Retrieve a reference to the managed memory buffer.
*/
const SRef & GetRef() const
{
return m_Buffer;
}
/* --------------------------------------------------------------------------------------------
* Validate the managed memory buffer reference.
*/
void Validate() const
{
// Do we even point to a valid buffer?
if (!m_Buffer)
{
STHROWF("Invalid memory buffer reference");
}
}
/* --------------------------------------------------------------------------------------------
* Validate the managed memory buffer reference and the buffer itself.
*/
void ValidateDeeper() const
{
// Do we even point to a valid buffer?
if (!m_Buffer)
{
STHROWF("Invalid memory buffer reference");
}
// Validate the buffer itself
else if (!(*m_Buffer))
{
STHROWF("Invalid memory buffer");
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve a certain element type at the specified position.
*/
Value Get(SQInteger n) const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->At(ConvTo< SzType >::From(n));
}
/* --------------------------------------------------------------------------------------------
* Modify a certain element type at the specified position.
*/
void Set(SQInteger n, SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->At(ConvTo< SzType >::From(n)) = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element at the front of the buffer.
*/
Value GetFront() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->Front();
}
/* --------------------------------------------------------------------------------------------
* Modify the element at the front of the buffer.
*/
void SetFront(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->Front() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element after the first element in the buffer.
*/
Value GetNext() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->Next();
}
/* --------------------------------------------------------------------------------------------
* Modify the element after the first element in the buffer.
*/
void SetNext(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->Next() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element at the back of the buffer.
*/
Value GetBack() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->Back();
}
/* --------------------------------------------------------------------------------------------
* Modify the element at the back of the buffer.
*/
void SetBack(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->Back() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element before the last element in the buffer.
*/
Value GetPrev() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->Prev();
}
/* --------------------------------------------------------------------------------------------
* Modify the element before the last element in the buffer.
*/
void SetPrev(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->Prev() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Reposition the edit cursor to the specified number of elements ahead.
*/
void Advance(SQInteger n)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Advance(ConvTo< SzType >::From(n));
}
/* --------------------------------------------------------------------------------------------
* Reposition the edit cursor to the specified number of elements behind.
*/
void Retreat(SQInteger n)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Retreat(ConvTo< SzType >::From(n));
}
/* --------------------------------------------------------------------------------------------
* Reposition the edit cursor to a fixed position within the buffer.
*/
void Move(SQInteger n)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Move(ConvTo< SzType >::From(n));
}
/* --------------------------------------------------------------------------------------------
* Append a value to the current cursor location and advance the cursor.
*/
void Push(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push(ConvTo< Value >::From(v));
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element at the cursor position.
*/
Value GetCursor() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->Cursor();
}
/* --------------------------------------------------------------------------------------------
* Modify the element at the cursor position.
*/
void SetCursor(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->Cursor() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element before the cursor position.
*/
Value GetBefore() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->Before();
}
/* --------------------------------------------------------------------------------------------
* Modify the element before the cursor position.
*/
void SetBefore(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->Before() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the element after the cursor position.
*/
Value GetAfter() const
{
// Validate the managed buffer reference
Validate();
// Return the requested element
return m_Buffer->After();
}
/* --------------------------------------------------------------------------------------------
* Modify the element after the cursor position.
*/
void SetAfter(SQInteger v)
{
// Validate the managed buffer reference
Validate();
// Return the requested element
m_Buffer->After() = ConvTo< Value >::From(v);
}
/* --------------------------------------------------------------------------------------------
* Retrieve maximum elements it can hold for a certain type.
*/
SzType GetMax() const
{
return Buffer::Max();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the current buffer capacity in element count.
*/
SzType GetSize() const
{
// Validate the managed buffer reference
Validate();
// Return the requested information
return m_Buffer->CapacityAs< Value >();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the current buffer capacity in byte count.
*/
SzType GetCapacity() const
{
// Validate the managed buffer reference
Validate();
// Return the requested information
return m_Buffer->Capacity();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the current position of the cursor in the buffer.
*/
SzType GetPosition() const
{
// Validate the managed buffer reference
Validate();
// Return the requested information
return m_Buffer->Position();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of unused buffer after the edit cursor.
*/
SzType GetRemaining() const
{
// Validate the managed buffer reference
Validate();
// Return the requested information
return m_Buffer->Remaining();
}
/* --------------------------------------------------------------------------------------------
* Grow the size of the internal buffer by the specified amount of bytes.
*/
void Grow(SQInteger n)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
return m_Buffer->Grow(ConvTo< SzType >::From(n) * sizeof(Value));
}
/* --------------------------------------------------------------------------------------------
* Makes sure there is enough capacity to hold the specified element count.
*/
void Adjust(SQInteger n)
{
// Validate the managed buffer reference
Validate();
// Attempt to perform the requested operation
try
{
Buffer bkp(m_Buffer->Adjust(ConvTo< SzType >::From(n) * sizeof(Value)));
// Copy the data into the new buffer
m_Buffer->Write(0, bkp.Data(), bkp.Capacity());
m_Buffer->Move(bkp.Position());
}
catch (const std::exception & e)
{
STHROWF("%s", e.what()); // Re-package
}
}
/* --------------------------------------------------------------------------------------------
* Write a signed 8 bit integer to the buffer.
*/
void WriteInt8(SQInteger val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Int8 >(ConvTo< Int8 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write an unsigned 8 bit integer to the buffer.
*/
void WriteUint8(SQInteger val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Uint8 >(ConvTo< Uint8 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write a signed 16 bit integer to the buffer.
*/
void WriteInt16(SQInteger val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Int16 >(ConvTo< Int16 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write an unsigned 16 bit integer to the buffer.
*/
void WriteUint16(SQInteger val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Uint16 >(ConvTo< Uint16 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write a signed 32 bit integer to the buffer.
*/
void WriteInt32(SQInteger val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Int32 >(ConvTo< Int32 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write an unsigned 32 bit integer to the buffer.
*/
void WriteUint32(SQInteger val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Uint32 >(ConvTo< Uint32 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write a signed 64 bit integer to the buffer.
*/
void WriteInt64(const SLongInt & val);
/* --------------------------------------------------------------------------------------------
* Write an unsigned 64 bit integer to the buffer.
*/
void WriteUint64(const ULongInt & val);
/* --------------------------------------------------------------------------------------------
* Write a 32 bit float to the buffer.
*/
void WriteFloat32(SQFloat val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Float32 >(ConvTo< Float32 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write a 64 bit float to the buffer.
*/
void WriteFloat64(SQFloat val)
{
// Validate the managed buffer reference
Validate();
// Perform the requested operation
m_Buffer->Push< Float64 >(ConvTo< Float64 >::From(val));
}
/* --------------------------------------------------------------------------------------------
* Write a string to the buffer.
*/
void WriteString(CSStr val);
/* --------------------------------------------------------------------------------------------
* Write a raw string to the buffer.
*/
void WriteRawString(CSStr val);
/* --------------------------------------------------------------------------------------------
* Write a AABB to the buffer.
*/
void WriteAABB(const AABB & val);
/* --------------------------------------------------------------------------------------------
* Write a Circle to the buffer.
*/
void WriteCircle(const Circle & val);
/* --------------------------------------------------------------------------------------------
* Write a Color3 to the buffer.
*/
void WriteColor3(const Color3 & val);
/* --------------------------------------------------------------------------------------------
* Write a Color4 to the buffer.
*/
void WriteColor4(const Color4 & val);
/* --------------------------------------------------------------------------------------------
* Write a Quaternion to the buffer.
*/
void WriteQuaternion(const Quaternion & val);
/* --------------------------------------------------------------------------------------------
* Write a Sphere to the buffer.
*/
void WriteSphere(const Sphere &val);
/* --------------------------------------------------------------------------------------------
* Write a Vector2 to the buffer.
*/
void WriteVector2(const Vector2 & val);
/* --------------------------------------------------------------------------------------------
* Write a Vector2i to the buffer.
*/
void WriteVector2i(const Vector2i & val);
/* --------------------------------------------------------------------------------------------
* Write a Vector3 to the buffer.
*/
void WriteVector3(const Vector3 & val);
/* --------------------------------------------------------------------------------------------
* Write a Vector4 to the buffer.
*/
void WriteVector4(const Vector4 & val);
/* --------------------------------------------------------------------------------------------
* Write a signed 8 bit integer from the buffer.
*/
SQInteger ReadInt8()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Int8 value = m_Buffer->Cursor< Int8 >();
// Advance the buffer cursor
m_Buffer->Advance< Int8 >(1);
// Return the requested information
return ConvTo< SQInteger >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read an unsigned 8 bit integer from the buffer.
*/
SQInteger ReadUint8()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Uint8 value = m_Buffer->Cursor< Uint8 >();
// Advance the buffer cursor
m_Buffer->Advance< Uint8 >(1);
// Return the requested information
return ConvTo< SQInteger >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read a signed 16 bit integer from the buffer.
*/
SQInteger ReadInt16()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Int16 value = m_Buffer->Cursor< Int16 >();
// Advance the buffer cursor
m_Buffer->Advance< Int16 >(1);
// Return the requested information
return ConvTo< SQInteger >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read an unsigned 16 bit integer from the buffer.
*/
SQInteger ReadUint16()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Uint16 value = m_Buffer->Cursor< Uint16 >();
// Advance the buffer cursor
m_Buffer->Advance< Uint16 >(1);
// Return the requested information
return ConvTo< SQInteger >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read a signed 32 bit integer from the buffer.
*/
SQInteger ReadInt32()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Int32 value = m_Buffer->Cursor< Int32 >();
// Advance the buffer cursor
m_Buffer->Advance< Int32 >(1);
// Return the requested information
return ConvTo< SQInteger >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read an unsigned 32 bit integer from the buffer.
*/
SQInteger ReadUint32()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Uint32 value = m_Buffer->Cursor< Uint32 >();
// Advance the buffer cursor
m_Buffer->Advance< Uint32 >(1);
// Return the requested information
return ConvTo< SQInteger >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read a signed 64 bit integer from the buffer.
*/
SLongInt ReadInt64();
/* --------------------------------------------------------------------------------------------
* Read an unsigned 64 bit integer from the buffer.
*/
ULongInt ReadUint64();
/* --------------------------------------------------------------------------------------------
* Read a 32 bit float from the buffer.
*/
SQFloat ReadFloat32()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Float32 value = m_Buffer->Cursor< Float32 >();
// Advance the buffer cursor
m_Buffer->Advance< Float32 >(1);
// Return the requested information
return ConvTo< SQFloat >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read a 64 bit float from the buffer.
*/
SQFloat ReadFloat64()
{
// Validate the managed buffer reference
ValidateDeeper();
// Read one element from the buffer
const Float64 value = m_Buffer->Cursor< Float64 >();
// Advance the buffer cursor
m_Buffer->Advance< Float64 >(1);
// Return the requested information
return ConvTo< SQFloat >::From(value);
}
/* --------------------------------------------------------------------------------------------
* Read a string from the buffer.
*/
Object ReadString();
/* --------------------------------------------------------------------------------------------
* Read a raw string from the buffer.
*/
Object ReadRawString(SQInteger length);
/* --------------------------------------------------------------------------------------------
* Read a AABB from the buffer.
*/
AABB ReadAABB();
/* --------------------------------------------------------------------------------------------
* Read a Circle from the buffer.
*/
Circle ReadCircle();
/* --------------------------------------------------------------------------------------------
* Read a Color3 from the buffer.
*/
Color3 ReadColor3();
/* --------------------------------------------------------------------------------------------
* Read a Color4 from the buffer.
*/
Color4 ReadColor4();
/* --------------------------------------------------------------------------------------------
* Read a Quaternion from the buffer.
*/
Quaternion ReadQuaternion();
/* --------------------------------------------------------------------------------------------
* Read a Sphere from the buffer.
*/
Sphere ReadSphere();
/* --------------------------------------------------------------------------------------------
* Read a Vector2 from the buffer.
*/
Vector2 ReadVector2();
/* --------------------------------------------------------------------------------------------
* Read a Vector2i from the buffer.
*/
Vector2i ReadVector2i();
/* --------------------------------------------------------------------------------------------
* Read a Vector3 from the buffer.
*/
Vector3 ReadVector3();
/* --------------------------------------------------------------------------------------------
* Read a Vector4 from the buffer.
*/
Vector4 ReadVector4();
};
} // Namespace:: SqMod
#endif // _LIBRARY_UTILS_BUFFER_HPP_