1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-09-16 17:27:18 +02:00

Rename source to module.

This commit is contained in:
Sandu Liviu Catalin
2020-03-21 23:02:27 +02:00
parent a5c87bae5e
commit c0fd374404
237 changed files with 0 additions and 272718 deletions

View File

@@ -0,0 +1,126 @@
// ------------------------------------------------------------------------------------------------
#include "Library/System/Dir.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(TypenameD, _SC("SqSysDir"))
SQMODE_DECL_TYPENAME(TypenameF, _SC("SqSysFile"))
// ------------------------------------------------------------------------------------------------
LightObj SysDir::ReadFile() const
{
Validate("read current file");
// Create a file instance
std::unique_ptr< SysFile > mem = std::make_unique< SysFile >();
// Turn it into a script object
LightObj obj(mem.get());
// Will hold the raw object pointer
SysFile * ptr = nullptr;
// Release it if it was taken over by the script engine
if (obj.IsNull())
{
STHROWF("Failed to create a SqSysFile object.");
}
else
{
ptr = mem.release();
}
// The file handle where it will be opened
tinydir_file * handle = ptr->GetOrMake();
// Attempt to read the current file
if (tinydir_readfile(mHandle.get(), handle) == -1)
{
STHROWF("Failed to read current file.");
}
// Return the resulted object
return obj;
}
// ------------------------------------------------------------------------------------------------
LightObj SysDir::ReadFileAt(SQInteger i) const
{
Validate("read scanned file");
// Make sure the specified directory index is valid
if (i < 0)
{
STHROWF("File index (" PRINT_INT_FMT " < 0) our of bounds.", i);
}
if (static_cast< size_t >(i) >= mHandle->n_files)
{
STHROWF("File index (" PRINT_INT_FMT " >= " PRINT_SZ_FMT ") our of bounds.", i, mHandle->n_files);
}
// Create a file instance
std::unique_ptr< SysFile > mem = std::make_unique< SysFile >();
// Turn it into a script object
LightObj obj(mem.get());
// Will hold the raw object pointer
SysFile * ptr = nullptr;
// Release it if it was taken over by the script engine
if (obj.IsNull())
{
STHROWF("Failed to create a SqSysFile object.");
}
else
{
ptr = mem.release();
}
// The file handle where it will be opened
tinydir_file * handle = ptr->GetOrMake();
// Attempt to read the current file
if (tinydir_readfile_n(mHandle.get(), handle, i) == -1)
{
STHROWF("Failed to read file at index (" PRINT_INT_FMT ")", i);
}
// Return the resulted object
return obj;
}
// ================================================================================================
void Register_SysDir(HSQUIRRELVM vm)
{
RootTable(vm).Bind(TypenameD::Str,
Class< SysDir, NoCopy< SysDir > >(vm, TypenameD::Str)
// Constructors
.Ctor()
.Ctor< StackStrF & >()
.Ctor< bool, StackStrF & >()
// Meta-methods
.SquirrelFunc(_SC("_typename"), &TypenameD::Fn)
.Func(_SC("_tostring"), &SysDir::ToString)
// Member Properties
.Prop(_SC("IsValid"), &SysDir::IsValid)
.Prop(_SC("Path"), &SysDir::GetPath)
.Prop(_SC("HasNext"), &SysDir::HasNext)
.Prop(_SC("FileCount"), &SysDir::FileCount)
// Member Methods
.FmtFunc(_SC("Open"), &SysDir::Open)
.FmtFunc(_SC("OpenSorted"), &SysDir::OpenSorted)
.Func(_SC("OpenSubDir"), &SysDir::OpenSubDir)
.Func(_SC("Next"), &SysDir::Next)
.Func(_SC("Close"), &SysDir::Close)
.Func(_SC("ReadFile"), &SysDir::ReadFile)
.Func(_SC("ReadFileAt"), &SysDir::ReadFileAt)
);
RootTable(vm).Bind(TypenameF::Str,
Class< SysFile, NoCopy< SysFile > >(vm, TypenameF::Str)
// Constructors
.Ctor()
.Ctor< StackStrF & >()
// Meta-methods
.SquirrelFunc(_SC("_typename"), &TypenameF::Fn)
.Func(_SC("_tostring"), &SysFile::ToString)
// Member Properties
.Prop(_SC("IsValid"), &SysFile::IsValid)
.Prop(_SC("IsDir"), &SysFile::IsDir)
.Prop(_SC("IsReg"), &SysFile::IsReg)
.Prop(_SC("Path"), &SysFile::GetPath)
.Prop(_SC("Name"), &SysFile::GetName)
.Prop(_SC("Extension"), &SysFile::GetExtension)
// Member Methods
.FmtFunc(_SC("Open"), &SysFile::Open)
);
}
} // Namespace:: SqMod

View File

@@ -0,0 +1,587 @@
#ifndef _LIBRARY_SYSDIR_HPP_
#define _LIBRARY_SYSDIR_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include <memory>
// ------------------------------------------------------------------------------------------------
#include <tinydir.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
typedef std::unique_ptr< tinydir_dir > TinyDir;
typedef std::unique_ptr< tinydir_file > TinyFile;
/* ------------------------------------------------------------------------------------------------
* This class represents file-system directories in a platform-independent manner.
*/
class SysDir
{
// --------------------------------------------------------------------------------------------
TinyDir mHandle; /* Handle to the managed directory. */
public:
/* --------------------------------------------------------------------------------------------
* Make sure a valid handle is being managed before attempting to use it.
*/
void Validate() const
{
if (!mHandle)
{
STHROWF("Invalid directory handle. Please open a directory first.");
}
}
/* --------------------------------------------------------------------------------------------
* Make sure a valid handle is being managed before attempting to use it.
*/
void Validate(CSStr action) const
{
if (!mHandle)
{
STHROWF("Cannot %s. Invalid directory handle.", action);
}
}
/* --------------------------------------------------------------------------------------------
* Defaults to a null handle.
*/
SysDir()
: mHandle()
{
/*...*/
}
/* --------------------------------------------------------------------------------------------
* Opens the directory at the specified path.
*/
SysDir(StackStrF & path)
: SysDir(false, path)
{
/*...*/
}
/* --------------------------------------------------------------------------------------------
* Construct from an existing file handle.
*/
explicit SysDir(tinydir_dir * handle)
: mHandle(handle)
{
/*...*/
}
/* --------------------------------------------------------------------------------------------
* Opens the directory at the specified path.
*/
SysDir(bool sorted, StackStrF & path)
: SysDir()
{
// Should we open this in sorted mode?
if (sorted)
{
OpenSorted(path);
}
else
{
Open(path);
}
}
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
SysDir(const SysDir &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
SysDir(SysDir && o)
: mHandle(std::forward< TinyDir >(o.mHandle))
{
/*...*/
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~SysDir()
{
// Is there handle being managed?
if (mHandle)
{
tinydir_close(mHandle.get()); // Close it!
}
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
SysDir & operator = (const SysDir &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
SysDir & operator = (SysDir && o)
{
// Avoid self assignment
if (this != &o)
{
// Is there handle being managed?
if (mHandle)
{
tinydir_close(mHandle.get()); // Close it!
}
// Take ownership of the new handle
mHandle = std::move(o.mHandle);
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw managed handle.
*/
tinydir_dir * Get() const
{
return mHandle.get();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw managed handle and make one if it doesn't exist already.
*/
tinydir_dir * GetOrMake()
{
// Do we have a handle already?
if (!mHandle)
{
mHandle = std::make_unique< tinydir_dir >(); // Make one
}
// Return it like we promised
return mHandle.get();
}
/* --------------------------------------------------------------------------------------------
* Take ownership of the managed handle.
*/
tinydir_dir * Release()
{
return mHandle.release();
}
/* --------------------------------------------------------------------------------------------
* Release the managed handle.
*/
void Reset()
{
mHandle.reset();
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const
{
return mHandle ? mHandle->path : _SC("");
}
/* --------------------------------------------------------------------------------------------
* Check for the presence of a handle.
*/
bool IsValid() const
{
return !!mHandle;
}
/* --------------------------------------------------------------------------------------------
* Open a handle to the directory at the specified path.
*/
void Open(StackStrF & path)
{
// Get the string from the script
if ((SQ_FAILED(path.Proc(true))))
{
STHROWF("Unable to extract the specified path.");
}
// Allocate handle memory, if necessary
if (!mHandle)
{
mHandle = std::make_unique< tinydir_dir >();
}
// If there was a handle open, we close it
// If we just allocated one, we initialize it (win, either way)
tinydir_close(mHandle.get());
// Attempt to open the specified directory
if (tinydir_open(mHandle.get(), path.mPtr) == -1)
{
// Don't keep a bad handle
mHandle.reset();
// Now we can throw the exception
STHROWLASTF("Failed to open directory: %s", path.mPtr);
}
}
/* --------------------------------------------------------------------------------------------
* Open a handle to the directory at the specified path.
*/
void OpenSorted(StackStrF & path)
{
// Get the string from the script
if ((SQ_FAILED(path.Proc(true))))
{
STHROWF("Unable to extract the specified path.");
}
// Allocate handle memory, if necessary
if (!mHandle)
{
mHandle = std::make_unique< tinydir_dir >();
}
// If there was a handle open, we close it
// If we just allocated one, we initialize it (win, either way)
tinydir_close(mHandle.get());
// Attempt to open the specified directory
if (tinydir_open_sorted(mHandle.get(), path.mPtr) == -1)
{
// Don't keep a bad handle
mHandle.reset();
// Now we can throw the exception
STHROWLASTF("Failed to open directory: %s", path.mPtr);
}
}
/* --------------------------------------------------------------------------------------------
* Open a handle to the directory at the specified path.
*/
SysDir & OpenSubDir(SQInteger i)
{
Validate("open sub directory");
// Discard current error number
errno = 0;
// Make sure the specified directory index is valid
if (i < 0)
{
STHROWF("Directory index (" PRINT_INT_FMT " < 0) our of bounds.", i);
}
if (static_cast< size_t >(i) >= mHandle->n_files)
{
STHROWF("Directory index (" PRINT_INT_FMT " >= " PRINT_SZ_FMT ") our of bounds.", i, mHandle->n_files);
}
// Make sure there is a directory at the specified index
else if (!mHandle->_files[i].is_dir)
{
STHROWF("The specified index (" PRINT_INT_FMT ") is not a directory.", i);
}
// Attempt to open the specified sub-directory
if (tinydir_open_subdir_n(mHandle.get(), static_cast< size_t >(i)) == -1)
{
// Don't keep a bad handle
mHandle.reset();
// Now we can throw the exception
STHROWLASTF("Failed to open sub directory (" PRINT_INT_FMT ").", i);
}
// Return self to allow chaining
return *this;
}
/* --------------------------------------------------------------------------------------------
* Advance to the next element in the opened directory.
*/
void Next()
{
Validate("advance to next element");
// See if there is a next element
if (!mHandle->has_next)
{
STHROWF("Nothing left to advance to.");
}
// Discard current error number
errno = 0;
// Perform the requested action
if (tinydir_next(mHandle.get()) == -1)
{
// This particular error number means the directory was closed
if (errno == EIO) mHandle.reset();
// Now the exception can be thrown
STHROWLASTF("Failed to advance to the next element");
}
}
/* --------------------------------------------------------------------------------------------
* Close the currently associated directory handle.
*/
void Close()
{
Validate("close directory");
// Perform the requested action
tinydir_close(mHandle.get());
// Release any associated memory
mHandle.reset();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the opened path.
*/
CSStr GetPath() const
{
Validate("obtain path");
// Return the requested information
return mHandle->path;
}
/* --------------------------------------------------------------------------------------------
* See if there's a next element in the opened directory.
*/
bool HasNext() const
{
Validate("check for next");
// Return the requested information
return static_cast< bool >(mHandle->has_next);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of files in the opened directory (only when opened in sorted mode).
*/
SQInteger FileCount() const
{
Validate("obtain file count");
// Return the requested information
return static_cast< SQInteger >(mHandle->n_files);
}
/* --------------------------------------------------------------------------------------------
* Open current file from the specified directory.
*/
LightObj ReadFile() const;
/* --------------------------------------------------------------------------------------------
* Open current file from the specified directory.
*/
LightObj ReadFileAt(SQInteger i) const;
};
/* ------------------------------------------------------------------------------------------------
* This class represents file-system files in a platform-independent manner.
*/
class SysFile
{
// --------------------------------------------------------------------------------------------
TinyFile mHandle; /* Handle to the managed file. */
public:
/* --------------------------------------------------------------------------------------------
* Make sure a valid handle is being managed before attempting to use it.
*/
void Validate() const
{
if (!mHandle)
{
STHROWF("Invalid file handle. Please open a file first.");
}
}
/* --------------------------------------------------------------------------------------------
* Make sure a valid handle is being managed before attempting to use it.
*/
void Validate(CSStr action) const
{
if (!mHandle)
{
STHROWF("Cannot %s. Invalid file handle.", action);
}
}
/* --------------------------------------------------------------------------------------------
* Defaults to a null handle.
*/
SysFile()
: mHandle()
{
/*...*/
}
/* --------------------------------------------------------------------------------------------
* Opens the file at the specified path.
*/
SysFile(StackStrF & path)
: SysFile()
{
Open(path);
}
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
SysFile(const SysFile &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
SysFile(SysFile && o)
: mHandle(std::forward< TinyFile >(o.mHandle))
{
/*...*/
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
SysFile & operator = (const SysFile &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
SysFile & operator = (SysFile && o)
{
// Avoid self assignment
if (this != &o)
{
// Take ownership of the new handle
mHandle = std::move(o.mHandle);
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw managed handle.
*/
tinydir_file * Get() const
{
return mHandle.get();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw managed handle and make one if it doesn't exist already.
*/
tinydir_file * GetOrMake()
{
// Do we have a handle already?
if (!mHandle)
{
mHandle = std::make_unique< tinydir_file >(); // Make one
}
// Return it like we promised
return mHandle.get();
}
/* --------------------------------------------------------------------------------------------
* Take ownership of the managed handle.
*/
tinydir_file * Release()
{
return mHandle.release();
}
/* --------------------------------------------------------------------------------------------
* Release the managed handle.
*/
void Reset()
{
mHandle.reset();
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const
{
return mHandle ? mHandle->path : _SC("");
}
/* --------------------------------------------------------------------------------------------
* Check for the presence of a handle.
*/
bool IsValid() const
{
return !!mHandle;
}
/* --------------------------------------------------------------------------------------------
* Open a handle to the file at the specified path.
*/
void Open(StackStrF & path)
{
// Get the string from the script
if ((SQ_FAILED(path.Proc(true))))
{
STHROWF("Unable to extract the specified path.");
}
// Allocate the handle memory
mHandle = std::make_unique< tinydir_file >();
// Discard current error number
errno = 0;
// Attempt to open the specified file
if (tinydir_file_open(mHandle.get(), path.mPtr) == -1)
{
// Don't keep a bad handle
mHandle.reset();
// Now we can throw the exception
if (errno != 0)
{
STHROWF("Failed to open file: %s [%s]", path.mPtr, strerror(errno));
}
else
{
STHROWLASTF("Failed to open file: %s", path.mPtr);
}
}
}
/* --------------------------------------------------------------------------------------------
* Check if the opened element is a directory.
*/
bool IsDir() const
{
Validate("check type");
// Return the requested information
return static_cast< bool >(mHandle->is_dir);
}
/* --------------------------------------------------------------------------------------------
* Check if the opened element is a regular file.
*/
bool IsReg() const
{
Validate("check type");
// Return the requested information
return static_cast< bool >(mHandle->is_reg);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the path of the opened file.
*/
CSStr GetPath() const
{
Validate("retrieve path");
// Return the requested information
return mHandle->path;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the name of the opened file.
*/
CSStr GetName() const
{
Validate("retrieve name");
// Return the requested information
return mHandle->name;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the extension of the opened file.
*/
CSStr GetExtension() const
{
Validate("retrieve extension");
// Return the requested information
return mHandle->extension != nullptr ? mHandle->extension : _SC("");
}
};
} // Namespace:: SqMod
#endif // _LIBRARY_SYSDIR_HPP_

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,316 @@
#ifndef _LIBRARY_SYSENV_HPP_
#define _LIBRARY_SYSENV_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
#include "Base/Buffer.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* This class provides access to environment variables and some general system information.
*/
struct SysEnv
{
/* --------------------------------------------------------------------------------------------
* Default constructor. (disabled)
*/
SysEnv() = delete;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
SysEnv(const SysEnv &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
SysEnv(SysEnv &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor. (disabled)
*/
~SysEnv() = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
SysEnv & operator = (const SysEnv &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
SysEnv & operator = (SysEnv &&) = delete;
public:
/* --------------------------------------------------------------------------------------------
* Returns true if an environment variable with the given name is defined.
*/
static bool Has(CCStr name);
/* --------------------------------------------------------------------------------------------
* Returns true if an environment variable with the given name is defined.
*/
static bool Has(const String & name);
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
* If the environment variable is undefined, returns fallback value instead.
*/
static void Get(Buffer & b, CCStr name, CCStr fallback);
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
*/
static Buffer Get(CCStr name)
{
return Get(name, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
*/
static Buffer Get(const String & name)
{
return Get(name.c_str(), nullptr);
}
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
* If the environment variable is undefined, returns fallback value instead.
*/
static Buffer Get(CCStr name, CCStr fallback);
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
* If the environment variable is undefined, returns fallback value instead.
*/
static Buffer Get(CCStr name, const String & fallback)
{
return Get(name, fallback.c_str());
}
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
* If the environment variable is undefined, returns fallback value instead.
*/
static Buffer Get(const String & name, CCStr fallback)
{
return Get(name.c_str(), fallback);
}
/* --------------------------------------------------------------------------------------------
* Returns the value of the environment variable with the given name.
* If the environment variable is undefined, returns fallback value instead.
*/
static Buffer Get(const String & name, const String & fallback)
{
return Get(name.c_str(), fallback.c_str());
}
/* --------------------------------------------------------------------------------------------
* Sets the environment variable with the given name to the given value.
*/
static bool Set(CCStr name, CCStr value);
/* --------------------------------------------------------------------------------------------
* Sets the environment variable with the given name to the given value.
*/
static bool Set(const String & name, const String & value);
/* --------------------------------------------------------------------------------------------
* Returns the operating system name.
*/
static String OSName();
/* --------------------------------------------------------------------------------------------
* Returns the operating system name in a more "user-friendly" way. This only affects Windows.
*/
static String OSDisplayName();
/* --------------------------------------------------------------------------------------------
* Returns the operating system version.
*/
static String OSVersion();
/* --------------------------------------------------------------------------------------------
* Returns the operating system architecture.
*/
static String OSArchitecture();
/* --------------------------------------------------------------------------------------------
* Returns the node (or host) name.
*/
static String NodeName();
/* --------------------------------------------------------------------------------------------
* Returns the number of processors installed in the system. If the number of processors
* cannot be determined, returns 1.
*/
static Uint32 ProcessorCount();
protected:
/* --------------------------------------------------------------------------------------------
* Make sure that the path in the specified buffer contains a trailing slash.
*/
static void TerminatePath(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the string.
*/
static void ExpandVars(Buffer & b, CCStr pos, CCStr end);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path. Uses the Unix variable style.
*/
static void ExpandPath(Buffer & b, CCStr pos, CCStr end);
public:
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the string.
*/
static void ExpandVars(Buffer & b, CCStr str);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the string.
*/
static void ExpandVars(Buffer & b, const String & str);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the string.
*/
static Buffer ExpandVars(CCStr str);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the string.
*/
static Buffer ExpandVars(const String & str);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path. Uses the Unix variable style.
*/
static void ExpandPath(Buffer & b, CCStr path);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path. Uses the Unix variable style.
*/
static void ExpandPath(Buffer & b, const String & path);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path. Uses the Unix variable style.
*/
static Buffer ExpandPath(CCStr path);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path. Uses the Unix variable style.
*/
static Buffer ExpandPath(const String & path);
/* --------------------------------------------------------------------------------------------
* Obtain the current working directory within the specified buffer.
*/
static void WorkingDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the current working directory within a buffer and return it.
*/
static Buffer WorkingDir();
/* --------------------------------------------------------------------------------------------
* Obtain the user's home directory within the specified buffer.
*/
static void HomeDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the user's home directory within a buffer and return it.
*/
static Buffer HomeDir();
/* --------------------------------------------------------------------------------------------
* Obtain the user's config directory within the specified buffer.
*/
static void ConfigHomeDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the user's config directory within a buffer and return it.
*/
static Buffer ConfigHomeDir();
/* --------------------------------------------------------------------------------------------
* Obtain the user's data directory within the specified buffer.
*/
static void DataHomeDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the user's data directory within a buffer and return it.
*/
static Buffer DataHomeDir();
/* --------------------------------------------------------------------------------------------
* Obtain the user's temporary directory within the specified buffer.
*/
static void TempHomeDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the user's temporary directory within a buffer and return it.
*/
static Buffer TempHomeDir();
/* --------------------------------------------------------------------------------------------
* Obtain the user's cache directory within the specified buffer.
*/
static void CacheHomeDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the user's cache directory within a buffer and return it.
*/
static Buffer CacheHomeDir();
/* --------------------------------------------------------------------------------------------
* Obtain the temporary directory within the specified buffer.
*/
static void TempDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the temporary directory within a buffer and return it.
*/
static Buffer TempDir();
/* --------------------------------------------------------------------------------------------
* Obtain the systemwide config directory within the specified buffer.
*/
static void ConfigDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the systemwide config directory within a buffer and return it.
*/
static Buffer ConfigDir();
/* --------------------------------------------------------------------------------------------
* Obtain the system directory within the specified buffer.
*/
static void SystemDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the system directory within a buffer and return it.
*/
static Buffer SystemDir();
/* --------------------------------------------------------------------------------------------
* Obtain the null directory within the specified buffer.
*/
static void NullDir(Buffer & b);
/* --------------------------------------------------------------------------------------------
* Obtain the null directory within a buffer and return it.
*/
static Buffer NullDir();
};
} // Namespace:: SqMod
#endif // _LIBRARY_SYSENV_HPP_

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,763 @@
#ifndef _LIBRARY_SYSPATH_HPP_
#define _LIBRARY_SYSPATH_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include <vector>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Retrieve the full path of file.
*/
Buffer GetRealFilePath(CSStr path);
/* ------------------------------------------------------------------------------------------------
* This class represents filesystem paths in a platform-independent manner.
*/
class SysPath
{
public:
// --------------------------------------------------------------------------------------------
typedef std::vector< String > StrVec; // Directory list.
/* --------------------------------------------------------------------------------------------
* Styles of directories to expect when parsing or to export.
*/
enum struct Style
{
Unix = 0,
Windows,
Native,
Guess,
Dynamic
};
/* --------------------------------------------------------------------------------------------
* Creates an empty relative path.
*/
SysPath();
/* --------------------------------------------------------------------------------------------
* Creates an empty absolute or relative path.
*/
SysPath(bool absolute);
/* --------------------------------------------------------------------------------------------
* Creates a path in native format from a string.
*/
SysPath(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path from a string.
*/
SysPath(CSStr path, Int32 style);
/* --------------------------------------------------------------------------------------------
* Creates a path from a string.
*/
SysPath(CSStr path, Style style);
/* --------------------------------------------------------------------------------------------
* Creates a path in native format from a string.
*/
SysPath(const Buffer & path, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* Creates a path from a string.
*/
SysPath(const Buffer & path, Style style, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* Creates a path in native format from a string.
*/
SysPath(const String & path);
/* --------------------------------------------------------------------------------------------
* Creates a path from a string.
*/
SysPath(const String & path, Style style);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a file name. The parent path is expected to reference
* a directory.
*/
SysPath(const SysPath & parent, CSStr name);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a file name. The parent path is expected to reference
* a directory.
*/
SysPath(const SysPath & parent, const String & name);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a relative path. The parent path is expected
* to reference a directory. The relative path is appended to the parent path.
*/
SysPath(const SysPath & parent, const SysPath & relative);
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
SysPath(const SysPath & o);
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
SysPath(SysPath && o);
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~SysPath();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
SysPath & operator = (const SysPath & o);
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
SysPath & operator = (SysPath && o);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path in native format.
*/
SysPath & operator = (CSStr path);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path in native format.
*/
SysPath & operator = (const String & path);
/* --------------------------------------------------------------------------------------------
* Equality comparison.
*/
bool operator == (const SysPath & o) const;
/* --------------------------------------------------------------------------------------------
* Inequality comparison.
*/
bool operator != (const SysPath & o) const;
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean operator.
*/
operator bool () const;
/* --------------------------------------------------------------------------------------------
* Returns the n'th directory in the directory list. If n == depth(), returns the file name.
*/
const String & operator [] (Uint32 n) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const SysPath & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
Object ToString() const;
/* --------------------------------------------------------------------------------------------
* Swaps the path with another one.
*/
void Swap(SysPath & path);
/* --------------------------------------------------------------------------------------------
* Clears all components.
*/
void Clear();
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path in native format.
*/
SysPath & Assign(CSStr path);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path.
*/
SysPath & Assign(CSStr path, Int32 style);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path.
*/
SysPath & Assign(CSStr path, Style style);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path in native format.
*/
SysPath & Assign(const Buffer & path, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path.
*/
SysPath & Assign(const Buffer & path, Style style, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path in native format.
*/
SysPath & Assign(const String & path);
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path.
*/
SysPath & Assign(const String & path, Style style);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a file name. The parent path is expected to reference
* a directory.
*/
SysPath & Assign(const SysPath & parent, CSStr name);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a file name. The parent path is expected to reference
* a directory.
*/
SysPath & Assign(const SysPath & parent, const String & name);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a relative path. The parent path is expected
* to reference a directory. The relative path is appended to the parent path.
*/
SysPath & Assign(const SysPath & parent, const SysPath & relative);
/* --------------------------------------------------------------------------------------------
* Copy the components from another path.
*/
SysPath & Assign(const SysPath & path);
/* --------------------------------------------------------------------------------------------
* Move the components of another path into this instance.
*/
SysPath & Assign(SysPath && path);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(CSStr path);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(CSStr path, Int32 style);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(CSStr path, Style style);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(const Buffer & path, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(const Buffer & path, Style style, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(const String & path);
/* --------------------------------------------------------------------------------------------
* The resulting path always refers to a directory and the filename part is empty.
*/
SysPath & AssignDir(const String & path, Style style);
/* --------------------------------------------------------------------------------------------
* Returns a string containing the path in native format.
*/
Buffer ToBuffer() const;
/* --------------------------------------------------------------------------------------------
* Returns a string containing the path in the given format.
*/
Buffer ToBuffer(Style style) const;
/* --------------------------------------------------------------------------------------------
* Returns a string containing the path in the given format.
*/
Object ToStr(Int32 style) const;
/* --------------------------------------------------------------------------------------------
* Assigns a string containing a path.
*/
void FromString(CSStr path);
/* --------------------------------------------------------------------------------------------
* See whether the path is absolute.
*/
bool IsAbsolute() const
{
return m_Absolute;
}
/* --------------------------------------------------------------------------------------------
* See whether the path is relative.
*/
bool IsRelative() const
{
return !m_Absolute;
}
/* --------------------------------------------------------------------------------------------
* See whether the path references a directory.
*/
bool IsDirectory() const
{
return m_Name.empty();
}
/* --------------------------------------------------------------------------------------------
* See whether the path references a file.
*/
bool IsFile() const
{
return !m_Name.empty();
}
/* --------------------------------------------------------------------------------------------
* See whether the path Does not contain a drive, directories or file name.
*/
bool Empty() const
{
return (m_Dirs.empty() && m_Name.empty() && m_Drive == 0);
}
/* --------------------------------------------------------------------------------------------
* If the path contains a file name, the file name is appended to the directory list and cleared.
*/
SysPath & MakeDirectory();
/* --------------------------------------------------------------------------------------------
* If the path contains no file name, the last directory becomes the file name.
*/
SysPath & MakeFile();
/* --------------------------------------------------------------------------------------------
* Makes the path refer to its parent.
*/
SysPath & MakeParent();
/* --------------------------------------------------------------------------------------------
* Makes the path absolute if it is relative. The current working directory is taken
* as base directory.
*/
SysPath & MakeAbsolute();
/* --------------------------------------------------------------------------------------------
* Makes the path absolute if it is relative. The given path is taken as base.
*/
SysPath & MakeAbsolute(const SysPath & base);
/* --------------------------------------------------------------------------------------------
* Makes the path absolute if it is relative. The given path is taken as base.
*/
SysPath & MakeAbsolute(SysPath && base);
/* --------------------------------------------------------------------------------------------
* Appends the given path.
*/
SysPath & Append(const SysPath & path);
/* --------------------------------------------------------------------------------------------
* Appends the given path.
*/
SysPath & Append(SysPath && path);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(CSStr path);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(CSStr path, Int32 style);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(CSStr path, Style style);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(const Buffer & path, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(const Buffer & path, Style style, Int32 size = -1);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(const String & path);
/* --------------------------------------------------------------------------------------------
* Parse the given string and append the resulted path.
*/
SysPath & Append(const String & path, Style style);
/* --------------------------------------------------------------------------------------------
* Returns the drive letter.
*/
CharT GetDrive() const
{
return m_Drive;
}
/* --------------------------------------------------------------------------------------------
* Modifies the drive letter.
*/
void SetDrive(CharT drive)
{
m_Drive = drive;
}
/* --------------------------------------------------------------------------------------------
* Returns the number of directories in the directory list.
*/
Uint32 Depth() const
{
return m_Dirs.size();
}
/* --------------------------------------------------------------------------------------------
* Returns the n'th directory in the directory list. If n == depth(), returns the file name.
*/
const String & Directory(Uint32 n) const;
/* --------------------------------------------------------------------------------------------
* Adds a directory to the directory list.
*/
SysPath & Push(CSStr dir);
/* --------------------------------------------------------------------------------------------
* Adds a directory to the directory list.
*/
SysPath & Push(const String & dir);
/* --------------------------------------------------------------------------------------------
* Adds a directory to the directory list.
*/
SysPath & Push(String && dir);
/* --------------------------------------------------------------------------------------------
* Removes the last directory from the directory list.
*/
SysPath & PopBack();
/* --------------------------------------------------------------------------------------------
* Removes the first directory from the directory list.
*/
SysPath & PopFront();
/* --------------------------------------------------------------------------------------------
* Set the specified file name.
*/
SysPath & SetFilename(CSStr name);
/* --------------------------------------------------------------------------------------------
* Set the specified file name.
*/
SysPath & SetFilename(const String & name);
/* --------------------------------------------------------------------------------------------
* Set the specified file name.
*/
SysPath & SetFilename(String && name);
/* --------------------------------------------------------------------------------------------
* Retrieves the file name.
*/
const String & GetFilename() const
{
return m_Name;
}
/* --------------------------------------------------------------------------------------------
* Set the specified file name.
*/
void SqSetFilename(CSStr name)
{
SetFilename(name);
}
/* --------------------------------------------------------------------------------------------
* Sets the basename part of the file name and does not change the extension.
*/
SysPath & SetBasename(CSStr name);
/* --------------------------------------------------------------------------------------------
* Sets the basename part of the file name and does not change the extension.
*/
SysPath & SetBasename(const String & name);
/* --------------------------------------------------------------------------------------------
* Sets the basename part of the file name and does not change the extension.
*/
SysPath & SetBasename(String && name);
/* --------------------------------------------------------------------------------------------
* Returns the basename (the file name without extension) of the path.
*/
String GetBasename() const;
/* --------------------------------------------------------------------------------------------
* Sets the basename part of the file name and does not change the extension.
*/
void SqSetBasename(CSStr name)
{
SetBasename(name);
}
/* --------------------------------------------------------------------------------------------
* Sets the file name extension.
*/
SysPath & SetExtension(CSStr ext);
/* --------------------------------------------------------------------------------------------
* Sets the file name extension.
*/
SysPath & SetExtension(const String & ext);
/* --------------------------------------------------------------------------------------------
* Returns the file name extension.
*/
String GetExtension() const;
/* --------------------------------------------------------------------------------------------
* Sets the file name extension.
*/
void SqSetExtension(CSStr ext)
{
SetExtension(ext);
}
/* --------------------------------------------------------------------------------------------
* Returns a pointer to the internal name string where the extension starts.
*/
CSStr GetExtensionC() const;
/* --------------------------------------------------------------------------------------------
* Returns a path referring to the path's directory.
*/
SysPath Parent() const;
/* --------------------------------------------------------------------------------------------
* Resolves the given path against the current one. If the given path is absolute, it replaces
* the current one. Otherwise, the relative path is appended to the current path.
*/
SysPath & Resolve(const SysPath & path);
protected:
/* --------------------------------------------------------------------------------------------
* Parse a path using the unix standards.
*/
void ParseUnix(CSStr pos, CSStr end);
/* --------------------------------------------------------------------------------------------
* Parse a path using the windows standards.
*/
void ParseWindows(CSStr pos, CSStr end);
/* --------------------------------------------------------------------------------------------
* Parse a path and expect combined windows and unix styles.
*/
void ParseDynamic(CSStr pos, CSStr end);
/* --------------------------------------------------------------------------------------------
* Parse a path and try to detect it's type automatically.
*/
void ParseGuess(CSStr pos, CSStr end);
/* --------------------------------------------------------------------------------------------
* Build a path string using the Unix conventions.
*/
Buffer BuildUnix() const;
/* --------------------------------------------------------------------------------------------
* Build a path string using the Windows conventions.
*/
Buffer BuildWindows() const;
private:
// --------------------------------------------------------------------------------------------
StrVec m_Dirs; /* The list of directories that form the path. */
String m_Name; /* The file name if one was specified. */
CharT m_Drive; /* The drive letter if one was specified. */
bool m_Absolute; /* Whether this path is an absolute path. */
public:
/* --------------------------------------------------------------------------------------------
* Returns the platform's path name separator, which separates the components (names) in a path.
*/
static CharT Separator()
{
#ifdef GMOD_OS_WINDOWS
return '\\';
#else
return '/';
#endif // GMOD_OS_WINDOWS
}
/* --------------------------------------------------------------------------------------------
* Returns the platform's path separator, which separates single paths in a list of paths.
*/
static CharT PathSeparator()
{
#ifdef GMOD_OS_WINDOWS
return ';';
#else
return ':';
#endif // GMOD_OS_WINDOWS
}
/* --------------------------------------------------------------------------------------------
* Creates a path referring to a directory.
*/
static SysPath ForDirectory(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path referring to a directory.
*/
static SysPath ForDirectory(CSStr path, Int32 style);
/* --------------------------------------------------------------------------------------------
* Creates a path referring to a directory.
*/
static SysPath ForDirectory(CSStr path, Style style);
/* --------------------------------------------------------------------------------------------
* Creates a path referring to a directory.
*/
static SysPath ForDirectory(const String & path);
/* --------------------------------------------------------------------------------------------
* Creates a path referring to a directory.
*/
static SysPath ForDirectory(const String & path, Style style);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path. On Unix, a tilde as first character
* in the path is replaced with the path to user's home directory.
*/
static SysPath Expand(CSStr path);
/* --------------------------------------------------------------------------------------------
* Expands all environment variables contained in the path.
*/
static SysPath Expand(const String & path)
{
return Expand(path.c_str());
}
/* --------------------------------------------------------------------------------------------
* Returns the user's home directory.
*/
static SysPath Home();
/* --------------------------------------------------------------------------------------------
* Returns the user's config directory.
*/
static SysPath ConfigHome();
/* --------------------------------------------------------------------------------------------
* Returns the user's data directory.
*/
static SysPath DataHome();
/* --------------------------------------------------------------------------------------------
* Returns the user's temp directory.
*/
static SysPath TempHome();
/* --------------------------------------------------------------------------------------------
* Returns the user's temp directory.
*/
static SysPath CacheHome();
/* --------------------------------------------------------------------------------------------
* Returns the current working directory.
*/
static SysPath Working();
/* --------------------------------------------------------------------------------------------
* Returns the temporary directory.
*/
static SysPath Temp();
/* --------------------------------------------------------------------------------------------
* Returns the systemwide config directory.
*/
static SysPath Config();
/* --------------------------------------------------------------------------------------------
* Returns the system directory.
*/
static SysPath System();
/* --------------------------------------------------------------------------------------------
* Returns the name of the null device.
*/
static SysPath Null();
/* --------------------------------------------------------------------------------------------
* Returns the real path to the specified file or directory.
*/
static SysPath Real(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path from a parent path and a file name. The parent path is expected to reference
* a directory.
*/
static SysPath With(const SysPath & parent, CSStr name);
/* --------------------------------------------------------------------------------------------
* Creates a path in unix format from a string.
*/
static SysPath MakeUnix(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path in windows format from a string.
*/
static SysPath MakeWindows(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path in native format from a string.
*/
static SysPath MakeNative(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path in and guess the format from a string.
*/
static SysPath MakeGuess(CSStr path);
/* --------------------------------------------------------------------------------------------
* Creates a path in dynamic format from a string.
*/
static SysPath MakeDynamic(CSStr path);
/* --------------------------------------------------------------------------------------------
* Makes sure all separators from a path are the same.
*/
static String NormalizePath(SQInteger s, StackStrF & val);
};
} // Namespace:: SqMod
#endif // _LIBRARY_SYSPATH_HPP_