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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-08-03 06:31:47 +02:00

Rename source to module.

This commit is contained in:
Sandu Liviu Catalin
2020-03-21 23:02:27 +02:00
parent a5c87bae5e
commit c0fd374404
237 changed files with 0 additions and 272718 deletions

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// ------------------------------------------------------------------------------------------------
#include "Entity/Blip.hpp"
#include "Core.hpp"
#include "Misc/Tasks.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqBlip"))
// ------------------------------------------------------------------------------------------------
const Int32 CBlip::Max = SQMOD_BLIP_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CBlip::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullBlip().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CBlip::GetNull()
{
return Core::Get().GetNullBlip();
}
// ------------------------------------------------------------------------------------------------
CBlip::CBlip(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_BLIP_POOL))
, m_Tag(ToStrF("%d", id))
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CBlip::~CBlip()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CBlip::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CBlip::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CBlip::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CBlip & CBlip::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CBlip::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CBlip::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CBlip::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelBlip(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CBlip::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetBlip(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CBlip::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitBlipCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mWorld;
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetScale() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mScale;
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CBlip::GetPosition() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mPosition;
}
// ------------------------------------------------------------------------------------------------
const Color4 & CBlip::GetColor() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mColor;
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetSprID() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mSprID;
}
// ------------------------------------------------------------------------------------------------
Float32 CBlip::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mPosition.x;
}
// ------------------------------------------------------------------------------------------------
Float32 CBlip::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mPosition.y;
}
// ------------------------------------------------------------------------------------------------
Float32 CBlip::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mPosition.z;
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetColorR() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mColor.r;
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetColorG() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mColor.g;
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetColorB() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mColor.b;
}
// ------------------------------------------------------------------------------------------------
Int32 CBlip::GetColorA() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetBlip(m_ID).mColor.a;
}
// ------------------------------------------------------------------------------------------------
static LightObj & Blip_CreateEx(Int32 world, Float32 x, Float32 y, Float32 z, Int32 scale,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Int32 sprid)
{
return Core::Get().NewBlip(-1, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), sprid,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Blip_CreateEx(Int32 world, Float32 x, Float32 y, Float32 z, Int32 scale,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Int32 sprid,
Int32 header, LightObj & payload)
{
return Core::Get().NewBlip(-1, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), sprid,
header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Blip_CreateEx(Int32 index, Int32 world, Float32 x, Float32 y, Float32 z,
Int32 scale, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Int32 sprid)
{
return Core::Get().NewBlip(index, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), sprid,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Blip_CreateEx(Int32 index, Int32 world, Float32 x, Float32 y, Float32 z, Int32 scale,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Int32 sprid,
Int32 header, LightObj & payload)
{
return Core::Get().NewBlip(index, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), sprid,
header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Blip_Create(Int32 world, const Vector3 & pos, Int32 scale, const Color4 & color,
Int32 sprid)
{
return Core::Get().NewBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), sprid,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Blip_Create(Int32 world, const Vector3 & pos, Int32 scale, const Color4 & color,
Int32 sprid, Int32 header, LightObj & payload)
{
return Core::Get().NewBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), sprid,
header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Blip_Create(Int32 index, Int32 world, const Vector3 & pos, Int32 scale,
const Color4 & color, Int32 sprid)
{
return Core::Get().NewBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), sprid,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Blip_Create(Int32 index, Int32 world, const Vector3 & pos, Int32 scale,
const Color4 & color, Int32 sprid, Int32 header, LightObj & payload)
{
return Core::Get().NewBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), sprid,
header, payload);
}
// ================================================================================================
void Register_CBlip(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CBlip, NoConstructor< CBlip > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CBlip::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CBlip::Max)
// Core Properties
.Prop(_SC("On"), &CBlip::GetEvents)
.Prop(_SC("ID"), &CBlip::GetID)
.Prop(_SC("Tag"), &CBlip::GetTag, &CBlip::SetTag)
.Prop(_SC("Data"), &CBlip::GetData, &CBlip::SetData)
.Prop(_SC("Active"), &CBlip::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CBlip::ApplyTag)
.Func(_SC("CustomEvent"), &CBlip::CustomEvent)
// Core Overloads
.Overload< bool (CBlip::*)(void) >(_SC("Destroy"), &CBlip::Destroy)
.Overload< bool (CBlip::*)(Int32) >(_SC("Destroy"), &CBlip::Destroy)
.Overload< bool (CBlip::*)(Int32, LightObj &) >(_SC("Destroy"), &CBlip::Destroy)
// Properties
.Prop(_SC("World"), &CBlip::GetWorld)
.Prop(_SC("Scale"), &CBlip::GetScale)
.Prop(_SC("Pos"), &CBlip::GetPosition)
.Prop(_SC("Position"), &CBlip::GetPosition)
.Prop(_SC("Color"), &CBlip::GetColor)
.Prop(_SC("Colour"), &CBlip::GetColor)
.Prop(_SC("SprID"), &CBlip::GetSprID)
.Prop(_SC("PosX"), &CBlip::GetPositionX)
.Prop(_SC("PosY"), &CBlip::GetPositionY)
.Prop(_SC("PosZ"), &CBlip::GetPositionZ)
.Prop(_SC("Red"), &CBlip::GetColorR)
.Prop(_SC("Green"), &CBlip::GetColorG)
.Prop(_SC("Blue"), &CBlip::GetColorB)
.Prop(_SC("Alpha"), &CBlip::GetColorA)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, Float32, Float32, Float32, Int32, Uint8, Uint8, Uint8, Uint8, Int32) >
(_SC("CreateEx"), &Blip_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Float32, Float32, Float32, Int32, Uint8, Uint8, Uint8, Uint8, Int32, Int32, LightObj &) >
(_SC("CreateEx"), &Blip_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Float32, Float32, Float32, Int32, Uint8, Uint8, Uint8, Uint8, Int32) >
(_SC("CreateEx"), &Blip_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Float32, Float32, Float32, Int32, Uint8, Uint8, Uint8, Uint8, Int32, Int32, LightObj &) >
(_SC("CreateEx"), &Blip_CreateEx)
.StaticOverload< LightObj & (*)(Int32, const Vector3 &, Int32, const Color4 &, Int32) >
(_SC("Create"), &Blip_Create)
.StaticOverload< LightObj & (*)(Int32, const Vector3 &, Int32, const Color4 &, Int32, Int32, LightObj &) >
(_SC("Create"), &Blip_Create)
.StaticOverload< LightObj & (*)(Int32, Int32, const Vector3 &, Int32, const Color4 &, Int32) >
(_SC("Create"), &Blip_Create)
.StaticOverload< LightObj & (*)(Int32, Int32, const Vector3 &, Int32, const Color4 &, Int32, Int32, LightObj &) >
(_SC("Create"), &Blip_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CBlip::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CBlip, ENT_BLIP >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CBlip, ENT_BLIP >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CBlip, ENT_BLIP >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CBlip, ENT_BLIP >)
);
}
} // Namespace:: SqMod

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#ifndef _ENTITY_BLIP_HPP_
#define _ENTITY_BLIP_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single blip entity.
*/
class CBlip
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CBlip(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CBlip(const CBlip &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CBlip(CBlip &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CBlip();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CBlip & operator = (const CBlip &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CBlip & operator = (CBlip &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid blip reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CBlip & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed blip entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed blip entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed blip entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the referenced blip entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the scale of the managed blip entity.
*/
Int32 GetScale() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed blip entity.
*/
const Vector3 & GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the managed blip entity.
*/
const Color4 & GetColor() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the sprite used by the managed blip entity.
*/
Int32 GetSprID() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed blip entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed blip entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed blip entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the red color of the managed blip entity.
*/
Int32 GetColorR() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the green color of the managed blip entity.
*/
Int32 GetColorG() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the blue color of the managed blip entity.
*/
Int32 GetColorB() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha transparency of the managed blip entity.
*/
Int32 GetColorA() const;
};
} // Namespace:: SqMod
#endif // _ENTITY_BLIP_HPP_

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// ------------------------------------------------------------------------------------------------
#include "Entity/Checkpoint.hpp"
#include "Entity/Player.hpp"
#include "Base/Color4.hpp"
#include "Base/Vector3.hpp"
#include "Core.hpp"
#include "Misc/Tasks.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqCheckpoint"))
// ------------------------------------------------------------------------------------------------
const Int32 CCheckpoint::Max = SQMOD_CHECKPOINT_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CCheckpoint::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullCheckpoint().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetNull()
{
return Core::Get().GetNullCheckpoint();
}
// ------------------------------------------------------------------------------------------------
CCheckpoint::CCheckpoint(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CCheckpoint::~CCheckpoint()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CCheckpoint::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CCheckpoint::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CCheckpoint & CCheckpoint::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelCheckpoint(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetCheckpoint(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitCheckpointCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::IsStreamedFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
{
STHROWF("Invalid player argument: null");
}
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsCheckPointStreamedForPlayer(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::IsSphere() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsCheckPointSphere(m_ID);
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetCheckPointWorld(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetCheckPointWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetCheckPointWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_WORLD);
// Now forward the event call
Core::Get().EmitCheckpointWorld(m_ID, current, world);
}
}
// ------------------------------------------------------------------------------------------------
Color4 CCheckpoint::GetColor() const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the color information
Int32 r, g, b, a;
// Query the server for the color values
_Func->GetCheckPointColour(m_ID, &r, &g, &b, &a);
// Return the requested information
return Color4(ConvTo< Color4::Value >::From(r), ConvTo< Color4::Value >::From(g),
ConvTo< Color4::Value >::From(b), ConvTo< Color4::Value >::From(a));
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColor(const Color4 & col) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, col.r, col.g, col.b, col.a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, 0xFF);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
Vector3 CCheckpoint::GetPosition() const
{
// Validate the managed identifier
Validate();
// Create a default vector instance
Vector3 vec;
// Query the server for the position values
_Func->GetCheckPointPosition(m_ID, &vec.x, &vec.y, &vec.z);
// Return the requested information
return vec;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPosition(const Vector3 & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, pos.x, pos.y, pos.z);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionEx(Float32 x, Float32 y, Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetRadius() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetCheckPointRadius(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetRadius(Float32 radius)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Float32 current = _Func->GetCheckPointRadius(m_ID);
// Avoid property unwind from a recursive call
_Func->SetCheckPointRadius(m_ID, radius);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS);
// Now forward the event call
Core::Get().EmitCheckpointRadius(m_ID, current, radius);
}
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetOwner() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetPlayer(_Func->GetCheckPointOwner(m_ID)).mObj;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetOwnerID() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetCheckPointOwner(m_ID);
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetCheckPointPosition(m_ID, &x, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetCheckPointPosition(m_ID, &dummy, &y, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetCheckPointPosition(m_ID, &dummy, &dummy, &z);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointPosition(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointPosition(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointPosition(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, z, y, z);
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorR() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 r = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &r, &dummy, &dummy, &dummy);
// Return the requested information
return r;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorG() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 g = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &dummy, &g, &dummy, &dummy);
// Return the requested information
return g;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorB() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 b = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &dummy, &dummy, &b, &dummy);
// Return the requested information
return b;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorA() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 a = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &dummy, &dummy, &dummy, &a);
// Return the requested information
return a;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorR(Int32 r) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 g, b, a, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &dummy, &g, &b, &a);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorG(Int32 g) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 r, b, a, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &r, &dummy, &b, &a);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorB(Int32 b) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 r, g, a, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &r, &g, &dummy, &a);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorA(Int32 a) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 r, g, b, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &r, &g, &b, &dummy);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius)
{
return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius,
Int32 header, LightObj & payload)
{
return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a,
radius, header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius)
{
return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius, Int32 header, LightObj & payload)
{
return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
color.r, color.g, color.b, color.a, radius, header, payload);
}
// ================================================================================================
void Register_CCheckpoint(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CCheckpoint, NoConstructor< CCheckpoint > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CCheckpoint::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CCheckpoint::Max)
// Core Properties
.Prop(_SC("On"), &CCheckpoint::GetEvents)
.Prop(_SC("ID"), &CCheckpoint::GetID)
.Prop(_SC("Tag"), &CCheckpoint::GetTag, &CCheckpoint::SetTag)
.Prop(_SC("Data"), &CCheckpoint::GetData, &CCheckpoint::SetData)
.Prop(_SC("Active"), &CCheckpoint::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CCheckpoint::ApplyTag)
.Func(_SC("CustomEvent"), &CCheckpoint::CustomEvent)
// Core Overloads
.Overload< bool (CCheckpoint::*)(void) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32, LightObj &) >(_SC("Destroy"), &CCheckpoint::Destroy)
// Properties
.Prop(_SC("Sphere"), &CCheckpoint::IsSphere)
.Prop(_SC("World"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld)
.Prop(_SC("Color"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
.Prop(_SC("Colour"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
.Prop(_SC("Pos"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
.Prop(_SC("Position"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
.Prop(_SC("Radius"), &CCheckpoint::GetRadius, &CCheckpoint::SetRadius)
.Prop(_SC("Owner"), &CCheckpoint::GetOwner)
.Prop(_SC("OwnerID"), &CCheckpoint::GetOwnerID)
.Prop(_SC("PosX"), &CCheckpoint::GetPositionX, &CCheckpoint::SetPositionX)
.Prop(_SC("PosY"), &CCheckpoint::GetPositionY, &CCheckpoint::SetPositionY)
.Prop(_SC("PosZ"), &CCheckpoint::GetPositionZ, &CCheckpoint::SetPositionZ)
.Prop(_SC("Red"), &CCheckpoint::GetColorR, &CCheckpoint::SetColorR)
.Prop(_SC("Green"), &CCheckpoint::GetColorG, &CCheckpoint::SetColorG)
.Prop(_SC("Blue"), &CCheckpoint::GetColorB, &CCheckpoint::SetColorB)
.Prop(_SC("Alpha"), &CCheckpoint::GetColorA, &CCheckpoint::SetColorA)
// Member Methods
.Func(_SC("StreamedFor"), &CCheckpoint::IsStreamedFor)
.Func(_SC("SetPos"), &CCheckpoint::SetPositionEx)
.Func(_SC("SetPosition"), &CCheckpoint::SetPositionEx)
// Member Overloads
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8) const >
(_SC("SetColor"), &CCheckpoint::SetColorEx)
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8, Uint8) const >
(_SC("SetColor"), &CCheckpoint::SetColorEx)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) >
(_SC("CreateEx"), &Checkpoint_CreateEx)
.StaticOverload< LightObj & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, LightObj &) >
(_SC("CreateEx"), &Checkpoint_CreateEx)
.StaticOverload< LightObj & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32) >
(_SC("Create"), &Checkpoint_Create)
.StaticOverload< LightObj & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32, Int32, LightObj &) >
(_SC("Create"), &Checkpoint_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CCheckpoint::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CCheckpoint, ENT_CHECKPOINT >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CCheckpoint, ENT_CHECKPOINT >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CCheckpoint, ENT_CHECKPOINT >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CCheckpoint, ENT_CHECKPOINT >)
);
}
} // Namespace:: SqMod

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#ifndef _ENTITY_CHECKPOINT_HPP_
#define _ENTITY_CHECKPOINT_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the checkpoint manager.
*/
enum CheckpointCircularLocks
{
CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1 << 0),
CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS = (1 << 1)
};
/* ------------------------------------------------------------------------------------------------
* Manages a single checkpoint entity.
*/
class CCheckpoint
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CCheckpoint(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CCheckpoint(const CCheckpoint &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CCheckpoint(CCheckpoint &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CCheckpoint();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CCheckpoint & operator = (const CCheckpoint &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CCheckpoint & operator = (CCheckpoint &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid checkpoint reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CCheckpoint & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed checkpoint entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* See if the managed checkpoint entity of sphere type.
*/
bool IsSphere() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed checkpoint entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed checkpoint entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the managed checkpoint entity.
*/
Color4 GetColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColor(const Color4 & col) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed checkpoint entity.
*/
Vector3 GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed checkpoint entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed checkpoint entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radius of the managed checkpoint entity.
*/
Float32 GetRadius() const;
/* --------------------------------------------------------------------------------------------
* Modify the radius of the managed checkpoint entity.
*/
void SetRadius(Float32 radius);
/* --------------------------------------------------------------------------------------------
* Retrieve the owner of the managed checkpoint entity.
*/
LightObj & GetOwner() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the owner identifier of the managed checkpoint entity.
*/
Int32 GetOwnerID() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed checkpoint entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed checkpoint entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed checkpoint entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed checkpoint entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed checkpoint entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed checkpoint entity.
*/
void SetPositionZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the red color of the managed checkpoint entity.
*/
Int32 GetColorR() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the green color of the managed checkpoint entity.
*/
Int32 GetColorG() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the blue color of the managed checkpoint entity.
*/
Int32 GetColorB() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha transparency of the managed checkpoint entity.
*/
Int32 GetColorA() const;
/* --------------------------------------------------------------------------------------------
* Modify the red color of the managed checkpoint entity.
*/
void SetColorR(Int32 r) const;
/* --------------------------------------------------------------------------------------------
* Modify the green color of the managed checkpoint entity.
*/
void SetColorG(Int32 g) const;
/* --------------------------------------------------------------------------------------------
* Modify the blue color of the managed checkpoint entity.
*/
void SetColorB(Int32 b) const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha transparency of the managed checkpoint entity.
*/
void SetColorA(Int32 a) const;
};
} // Namespace:: SqMod
#endif // _ENTITY_CHECKPOINT_HPP_

236
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// ------------------------------------------------------------------------------------------------
#include "Entity/Keybind.hpp"
#include "Core.hpp"
#include "Misc/Tasks.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqKeybind"))
// ------------------------------------------------------------------------------------------------
const Int32 CKeybind::Max = SQMOD_KEYBIND_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CKeybind::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullKeybind().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CKeybind::GetNull()
{
return Core::Get().GetNullKeybind();
}
// ------------------------------------------------------------------------------------------------
CKeybind::CKeybind(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_KEYBIND_POOL))
, m_Tag(ToStrF("%d", id))
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CKeybind::~CKeybind()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CKeybind::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CKeybind::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CKeybind::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CKeybind & CKeybind::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CKeybind::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CKeybind::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CKeybind::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelKeybind(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CKeybind::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetKeybind(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CKeybind::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitKeybindCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
Int32 CKeybind::GetFirst() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetKeybind(m_ID).mFirst;
}
// ------------------------------------------------------------------------------------------------
Int32 CKeybind::GetSecond() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetKeybind(m_ID).mSecond;
}
// ------------------------------------------------------------------------------------------------
Int32 CKeybind::GetThird() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetKeybind(m_ID).mThird;
}
// ------------------------------------------------------------------------------------------------
bool CKeybind::IsRelease() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetKeybind(m_ID).mRelease;
}
// ------------------------------------------------------------------------------------------------
static LightObj & Keybind_CreateEx(Int32 slot, bool release, Int32 primary, Int32 secondary,
Int32 alternative)
{
return Core::Get().NewKeybind(slot, release, primary, secondary, alternative,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Keybind_CreateEx(Int32 slot, bool release, Int32 primary, Int32 secondary,
Int32 alternative, Int32 header, LightObj & payload)
{
return Core::Get().NewKeybind(slot, release, primary, secondary, alternative, header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Keybind_Create(bool release, Int32 primary, Int32 secondary, Int32 alternative)
{
return Core::Get().NewKeybind(-1, release, primary, secondary, alternative,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Keybind_Create(bool release, Int32 primary, Int32 secondary, Int32 alternative,
Int32 header, LightObj & payload)
{
return Core::Get().NewKeybind(-1, release, primary, secondary, alternative, header, payload);
}
// ------------------------------------------------------------------------------------------------
static SQInteger Keybind_UnusedSlot()
{
return _Func->GetKeyBindUnusedSlot();
}
// ================================================================================================
void Register_CKeybind(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CKeybind, NoConstructor< CKeybind > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CKeybind::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CKeybind::Max)
// Core Properties
.Prop(_SC("On"), &CKeybind::GetEvents)
.Prop(_SC("ID"), &CKeybind::GetID)
.Prop(_SC("Tag"), &CKeybind::GetTag, &CKeybind::SetTag)
.Prop(_SC("Data"), &CKeybind::GetData, &CKeybind::SetData)
.Prop(_SC("Active"), &CKeybind::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CKeybind::ApplyTag)
.Func(_SC("CustomEvent"), &CKeybind::CustomEvent)
// Core Overloads
.Overload< bool (CKeybind::*)(void) >(_SC("Destroy"), &CKeybind::Destroy)
.Overload< bool (CKeybind::*)(Int32) >(_SC("Destroy"), &CKeybind::Destroy)
.Overload< bool (CKeybind::*)(Int32, LightObj &) >(_SC("Destroy"), &CKeybind::Destroy)
// Properties
.Prop(_SC("First"), &CKeybind::GetFirst)
.Prop(_SC("Second"), &CKeybind::GetSecond)
.Prop(_SC("Third"), &CKeybind::GetThird)
.Prop(_SC("Release"), &CKeybind::IsRelease)
// Static Functions
.StaticFunc(_SC("UnusedSlot"), &Keybind_UnusedSlot)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, bool, Int32, Int32, Int32) >
(_SC("CreateEx"), &Keybind_CreateEx)
.StaticOverload< LightObj & (*)(Int32, bool, Int32, Int32, Int32, Int32, LightObj &) >
(_SC("CreateEx"), &Keybind_CreateEx)
.StaticOverload< LightObj & (*)(bool, Int32, Int32, Int32) >
(_SC("Create"), &Keybind_Create)
.StaticOverload< LightObj & (*)(bool, Int32, Int32, Int32, Int32, LightObj &) >
(_SC("Create"), &Keybind_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CKeybind::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CKeybind, ENT_KEYBIND >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CKeybind, ENT_KEYBIND >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CKeybind, ENT_KEYBIND >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CKeybind, ENT_KEYBIND >)
);
}
} // Namespace:: SqMod

193
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#ifndef _ENTITY_KEYBIND_HPP_
#define _ENTITY_KEYBIND_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single keybind entity.
*/
class CKeybind
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CKeybind(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CKeybind(const CKeybind &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CKeybind(CKeybind &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CKeybind();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CKeybind & operator = (const CKeybind &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CKeybind & operator = (CKeybind &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid keybind reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CKeybind & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed destroy entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed destroy entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed destroy entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the first key code of the managed keybind entity.
*/
Int32 GetFirst() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the second key code of the managed keybind entity.
*/
Int32 GetSecond() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the third key code of the managed keybind entity.
*/
Int32 GetThird() const;
/* --------------------------------------------------------------------------------------------
* See whether the managed keybind entity reacts to key release events.
*/
bool IsRelease() const;
};
} // Namespace:: SqMod
#endif // _ENTITY_KEYBIND_HPP_

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module/Entity/Object.cpp Normal file
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// ------------------------------------------------------------------------------------------------
#include "Entity/Object.hpp"
#include "Entity/Player.hpp"
#include "Base/Quaternion.hpp"
#include "Base/Vector3.hpp"
#include "Core.hpp"
#include "Misc/Tasks.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqObject"))
// ------------------------------------------------------------------------------------------------
const Int32 CObject::Max = SQMOD_OBJECT_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CObject::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullObject().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CObject::GetNull()
{
return Core::Get().GetNullObject();
}
// ------------------------------------------------------------------------------------------------
CObject::CObject(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_OBJECT_POOL))
, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
, mMoveToDuration(0)
, mMoveByDuration(0)
, mRotateToDuration(0)
, mRotateByDuration(0)
, mRotateToEulerDuration(0)
, mRotateByEulerDuration(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CObject::~CObject()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CObject::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CObject::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CObject & CObject::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CObject::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CObject::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelObject(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CObject::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetObject(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CObject::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitObjectCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
bool CObject::IsStreamedFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
{
STHROWF("Invalid player argument: null");
}
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsObjectStreamedForPlayer(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
Int32 CObject::GetModel() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetObjectModel(m_ID);
}
// ------------------------------------------------------------------------------------------------
Int32 CObject::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetObjectWorld(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetObjectWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetObjectWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_WORLD);
// Now forward the event call
Core::Get().EmitObjectWorld(m_ID, current, world);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CObject::GetAlpha() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetObjectAlpha(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetAlpha(Int32 alpha)
{
SetAlphaEx(alpha, 0);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetAlphaEx(Int32 alpha, Uint32 time)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetObjectAlpha(m_ID);
// Don't even bother if it's the same value
if (current == alpha)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetObjectAlpha(m_ID, alpha, time);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_ALPHA))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_ALPHA);
// Now forward the event call
Core::Get().EmitObjectAlpha(m_ID, current, alpha, time);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveTo(const Vector3 & pos, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToEx(Float32 x, Float32 y, Float32 z, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectTo(m_ID, x, y, z, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveBy(const Vector3 & pos, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByEx(Float32 x, Float32 y, Float32 z, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectBy(m_ID, x, y, z, time);
}
// ------------------------------------------------------------------------------------------------
Vector3 CObject::GetPosition()
{
// Validate the managed identifier
Validate();
// Create a default vector instance
Vector3 vec;
// Query the server for the values
_Func->GetObjectPosition(m_ID, &vec.x, &vec.y, &vec.z);
// Return the requested information
return vec;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPosition(const Vector3 & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetObjectPosition(m_ID, pos.x, pos.y, pos.z);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPositionEx(Float32 x, Float32 y, Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetObjectPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateTo(const Quaternion & rot, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectTo(m_ID, x, y, z, w, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEuler(const Vector3 & rot, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectToEuler(m_ID, rot.x, rot.y, rot.z, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectToEuler(m_ID, x, y, z, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateBy(const Quaternion & rot, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectBy(m_ID, x, y, z, w, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEuler(const Vector3 & rot, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectByEuler(m_ID, rot.x, rot.y, rot.z, time);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectByEuler(m_ID, x, y, z, time);
}
// ------------------------------------------------------------------------------------------------
Quaternion CObject::GetRotation()
{
// Validate the managed identifier
Validate();
// Create a default quaternion instance
Quaternion quat;
// Query the server for the values
_Func->GetObjectRotation(m_ID, &quat.x, &quat.y, &quat.z, &quat.w);
// Return the requested information
return quat;
}
// ------------------------------------------------------------------------------------------------
Vector3 CObject::GetRotationEuler()
{
// Validate the managed identifier
Validate();
// Create a default vector instance
Vector3 vec;
// Query the server for the values
_Func->GetObjectRotationEuler(m_ID, &vec.x, &vec.y, &vec.z);
// Return the requested information
return vec;
}
// ------------------------------------------------------------------------------------------------
bool CObject::GetShotReport() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsObjectShotReportEnabled(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetShotReport(bool toggle)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const bool current = _Func->IsObjectShotReportEnabled(m_ID);
// Don't even bother if it's the same value
if (current == toggle)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetObjectShotReportEnabled(m_ID, toggle);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_REPORT))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_REPORT);
// Now forward the event call
Core::Get().EmitObjectReport(m_ID, current, toggle, false);
}
}
// ------------------------------------------------------------------------------------------------
bool CObject::GetTouchedReport() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsObjectTouchedReportEnabled(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetTouchedReport(bool toggle)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const bool current = _Func->IsObjectTouchedReportEnabled(m_ID);
// Don't even bother if it's the same value
if (current == toggle)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetObjectTouchedReportEnabled(m_ID, toggle);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_REPORT))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_REPORT);
// Now forward the event call
Core::Get().EmitObjectReport(m_ID, current, toggle, true);
}
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectPosition(m_ID, &x, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectPosition(m_ID, &dummy, &y, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectPosition(m_ID, &dummy, &dummy, &z);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPositionX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectPosition(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->SetObjectPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPositionY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectPosition(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->SetObjectPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPositionZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectPosition(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->SetObjectPosition(m_ID, z, y, z);
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetRotationX() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotation(m_ID, &x, &dummy, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetRotationY() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotation(m_ID, &dummy, &y, &dummy, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetRotationZ() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotation(m_ID, &dummy, &dummy, &z, &dummy);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetRotationW() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 w = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotation(m_ID, &dummy, &dummy, &dummy, &w);
// Return the requested information
return w;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetEulerRotationX() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotationEuler(m_ID, &x, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetEulerRotationY() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotationEuler(m_ID, &dummy, &y, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CObject::GetEulerRotationZ() const
{
// Validate the managed identifier
Validate();
// Clear previous information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetObjectRotationEuler(m_ID, &dummy, &dummy, &z);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectPosition(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->MoveObjectTo(m_ID, x, y, z, mMoveToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectPosition(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->MoveObjectTo(m_ID, x, y, z, mMoveToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectPosition(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->MoveObjectTo(m_ID, z, y, z, mMoveToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectBy(m_ID, x, 0.0f, 0.0f, mMoveByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectBy(m_ID, 0.0f, y, 0.0f, mMoveByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveObjectBy(m_ID, 0.0f, 0.0f, z, mMoveByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, w, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotation(m_ID, &dummy, &y, &z, &w);
// Perform the requested operation
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, w, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotation(m_ID, &x, &dummy, &z, &w);
// Perform the requested operation
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, w, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotation(m_ID, &x, &y, &dummy, &w);
// Perform the requested operation
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToW(Float32 w) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotation(m_ID, &x, &y, &z, &dummy);
// Perform the requested operation
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectBy(m_ID, x, 0.0f, 0.0f, 0.0f, mRotateByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectBy(m_ID, 0.0f, y, 0.0f, 0.0f, mRotateByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectBy(m_ID, 0.0f, 0.0f, z, 0.0f, mRotateByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByW(Float32 w) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectBy(m_ID, 0.0f, 0.0f, 0.0f, w, mRotateByDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotationEuler(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->RotateObjectToEuler(m_ID, x, y, z, mRotateToEulerDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotationEuler(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->RotateObjectToEuler(m_ID, x, y, z, mRotateToEulerDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetObjectRotationEuler(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->RotateObjectToEuler(m_ID, z, y, z, mRotateToEulerDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectByEuler(m_ID, x, 0.0f, 0.0f, mRotateByEulerDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectByEuler(m_ID, 0.0f, y, 0.0f, mRotateByEulerDuration);
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RotateObjectByEuler(m_ID, 0.0f, 0.0f, z, mRotateByEulerDuration);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Object_CreateEx(Int32 model, Int32 world, Float32 x, Float32 y, Float32 z,
Int32 alpha)
{
return Core::Get().NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Object_CreateEx(Int32 model, Int32 world, Float32 x, Float32 y, Float32 z,
Int32 alpha, Int32 header, LightObj & payload)
{
return Core::Get().NewObject(model, world, x, y, z, alpha, header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Object_Create(Int32 model, Int32 world, const Vector3 & pos, Int32 alpha)
{
return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Object_Create(Int32 model, Int32 world, const Vector3 & pos, Int32 alpha,
Int32 header, LightObj & payload)
{
return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload);
}
// ================================================================================================
void Register_CObject(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CObject, NoConstructor< CObject > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CObject::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CObject::Max)
// Member Variables
.Var(_SC("MoveToDuration"), &CObject::mMoveToDuration)
.Var(_SC("MoveByDuration"), &CObject::mMoveByDuration)
.Var(_SC("RotateToDuration"), &CObject::mRotateToDuration)
.Var(_SC("RotateByDuration"), &CObject::mRotateByDuration)
.Var(_SC("RotateToEulerDuration"), &CObject::mRotateToEulerDuration)
.Var(_SC("RotateByEulerDuration"), &CObject::mRotateByEulerDuration)
// Core Properties
.Prop(_SC("On"), &CObject::GetEvents)
.Prop(_SC("ID"), &CObject::GetID)
.Prop(_SC("Tag"), &CObject::GetTag, &CObject::SetTag)
.Prop(_SC("Data"), &CObject::GetData, &CObject::SetData)
.Prop(_SC("Active"), &CObject::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CObject::ApplyTag)
.Func(_SC("CustomEvent"), &CObject::CustomEvent)
// Core Overloads
.Overload< bool (CObject::*)(void) >(_SC("Destroy"), &CObject::Destroy)
.Overload< bool (CObject::*)(Int32) >(_SC("Destroy"), &CObject::Destroy)
.Overload< bool (CObject::*)(Int32, LightObj &) >(_SC("Destroy"), &CObject::Destroy)
// Properties
.Prop(_SC("Model"), &CObject::GetModel)
.Prop(_SC("World"), &CObject::GetWorld, &CObject::SetWorld)
.Prop(_SC("Alpha"), &CObject::GetAlpha, &CObject::SetAlpha)
.Prop(_SC("Pos"), &CObject::GetPosition, &CObject::SetPosition)
.Prop(_SC("Position"), &CObject::GetPosition, &CObject::SetPosition)
.Prop(_SC("Rot"), &CObject::GetRotation)
.Prop(_SC("Rotation"), &CObject::GetRotation)
.Prop(_SC("EulerRot"), &CObject::GetRotationEuler)
.Prop(_SC("EulerRotation"), &CObject::GetRotationEuler)
.Prop(_SC("ShotReport"), &CObject::GetShotReport, &CObject::SetShotReport)
.Prop(_SC("BumpReport"), &CObject::GetTouchedReport, &CObject::SetTouchedReport)
.Prop(_SC("TouchedReport"), &CObject::GetTouchedReport, &CObject::SetTouchedReport)
.Prop(_SC("PosX"), &CObject::GetPositionX, &CObject::SetPositionX)
.Prop(_SC("PosY"), &CObject::GetPositionY, &CObject::SetPositionY)
.Prop(_SC("PosZ"), &CObject::GetPositionZ, &CObject::SetPositionZ)
.Prop(_SC("RotX"), &CObject::GetRotationX)
.Prop(_SC("RotY"), &CObject::GetRotationY)
.Prop(_SC("RotZ"), &CObject::GetRotationZ)
.Prop(_SC("RotW"), &CObject::GetRotationW)
.Prop(_SC("EulerRotX"), &CObject::GetEulerRotationX)
.Prop(_SC("EulerRotY"), &CObject::GetEulerRotationY)
.Prop(_SC("EulerRotZ"), &CObject::GetEulerRotationZ)
.Prop(_SC("MoveToX"), &CObject::GetPositionX, &CObject::MoveToX)
.Prop(_SC("MoveToY"), &CObject::GetPositionY, &CObject::MoveToY)
.Prop(_SC("MoveToZ"), &CObject::GetPositionZ, &CObject::MoveToZ)
.Prop(_SC("MoveByX"), &CObject::GetPositionX, &CObject::MoveByX)
.Prop(_SC("MoveByY"), &CObject::GetPositionY, &CObject::MoveByY)
.Prop(_SC("MoveByZ"), &CObject::GetPositionZ, &CObject::MoveByZ)
.Prop(_SC("RotateToX"), &CObject::GetRotationX, &CObject::RotateToX)
.Prop(_SC("RotateToY"), &CObject::GetRotationY, &CObject::RotateToY)
.Prop(_SC("RotateToZ"), &CObject::GetRotationZ, &CObject::RotateToZ)
.Prop(_SC("RotateToW"), &CObject::GetRotationW, &CObject::RotateToW)
.Prop(_SC("RotateByX"), &CObject::GetRotationX, &CObject::RotateByX)
.Prop(_SC("RotateByY"), &CObject::GetRotationY, &CObject::RotateByY)
.Prop(_SC("RotateByZ"), &CObject::GetRotationZ, &CObject::RotateByZ)
.Prop(_SC("RotateByW"), &CObject::GetRotationW, &CObject::RotateByW)
.Prop(_SC("RotateToEulerX"), &CObject::GetEulerRotationX, &CObject::RotateToEulerX)
.Prop(_SC("RotateToEulerY"), &CObject::GetEulerRotationY, &CObject::RotateToEulerY)
.Prop(_SC("RotateToEulerZ"), &CObject::GetEulerRotationZ, &CObject::RotateToEulerZ)
.Prop(_SC("RotateByEulerX"), &CObject::GetEulerRotationX, &CObject::RotateByEulerX)
.Prop(_SC("RotateByEulerY"), &CObject::GetEulerRotationY, &CObject::RotateByEulerY)
.Prop(_SC("RotateByEulerZ"), &CObject::GetEulerRotationZ, &CObject::RotateByEulerZ)
// Member Methods
.Func(_SC("StreamedFor"), &CObject::IsStreamedFor)
.Func(_SC("SetAlpha"), &CObject::SetAlphaEx)
.Func(_SC("SetPosition"), &CObject::SetPositionEx)
// Member Overloads
.Overload< void (CObject::*)(const Vector3 &, Uint32) const >
(_SC("MoveTo"), &CObject::MoveTo)
.Overload< void (CObject::*)(Float32, Float32, Float32, Uint32) const >
(_SC("MoveTo"), &CObject::MoveToEx)
.Overload< void (CObject::*)(const Vector3 &, Uint32) const >
(_SC("MoveBy"), &CObject::MoveBy)
.Overload< void (CObject::*)(Float32, Float32, Float32, Uint32) const >
(_SC("MoveBy"), &CObject::MoveByEx)
.Overload< void (CObject::*)(const Quaternion &, Uint32) const >
(_SC("RotateTo"), &CObject::RotateTo)
.Overload< void (CObject::*)(Float32, Float32, Float32, Float32, Uint32) const >
(_SC("RotateTo"), &CObject::RotateToEx)
.Overload< void (CObject::*)(const Vector3 &, Uint32) const >
(_SC("RotateToEuler"), &CObject::RotateToEuler)
.Overload< void (CObject::*)(Float32, Float32, Float32, Uint32) const >
(_SC("RotateToEuler"), &CObject::RotateToEulerEx)
.Overload< void (CObject::*)(const Quaternion &, Uint32) const >
(_SC("RotateBy"), &CObject::RotateBy)
.Overload< void (CObject::*)(Float32, Float32, Float32, Float32, Uint32) const >
(_SC("RotateBy"), &CObject::RotateByEx)
.Overload< void (CObject::*)(const Vector3 &, Uint32) const >
(_SC("RotateByEuler"), &CObject::RotateByEuler)
.Overload< void (CObject::*)(Float32, Float32, Float32, Uint32) const >
(_SC("RotateByEuler"), &CObject::RotateByEulerEx)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, Int32, Float32, Float32, Float32, Int32) >
(_SC("CreateEx"), &Object_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Float32, Float32, Float32, Int32, Int32, LightObj &) >
(_SC("CreateEx"), &Object_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, const Vector3 &, Int32) >
(_SC("Create"), &Object_Create)
.StaticOverload< LightObj & (*)(Int32, Int32, const Vector3 &, Int32, Int32, LightObj &) >
(_SC("Create"), &Object_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CObject::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CObject, ENT_OBJECT >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CObject, ENT_OBJECT >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CObject, ENT_OBJECT >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CObject, ENT_OBJECT >)
);
}
} // Namespace:: SqMod

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#ifndef _ENTITY_OBJECT_HPP_
#define _ENTITY_OBJECT_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the object manager.
*/
enum ObjectCircularLocks
{
OBJECTCL_EMIT_OBJECT_WORLD = (1 << 0),
OBJECTCL_EMIT_OBJECT_ALPHA = (2 << 0),
OBJECTCL_EMIT_OBJECT_REPORT = (3 << 0)
};
/* ------------------------------------------------------------------------------------------------
* Manages a single object entity.
*/
class CObject
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CObject(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* The default duration to use when moving the object.
*/
Uint32 mMoveToDuration;
Uint32 mMoveByDuration;
/* --------------------------------------------------------------------------------------------
* The default duration to use when rotating the object to Quaternion.
*/
Uint32 mRotateToDuration;
Uint32 mRotateByDuration;
/* --------------------------------------------------------------------------------------------
* The default duration to use when rotating the object to Euler.
*/
Uint32 mRotateToEulerDuration;
Uint32 mRotateByEulerDuration;
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CObject(const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CObject(CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CObject();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CObject & operator = (const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CObject & operator = (CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid object reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CObject & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed object entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed object entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed object entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed object entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed object entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity.
*/
void SetAlpha(Int32 alpha);
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity over the specified time.
*/
void SetAlphaEx(Int32 alpha, Uint32 time);
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveTo(const Vector3 & pos, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveToEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveBy(const Vector3 & pos, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveByEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed object entity.
*/
Vector3 GetPosition();
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateTo(const Quaternion & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateToEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified Euler rotation over the specified time.
*/
void RotateToEuler(const Vector3 & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified Euler rotation over the specified time.
*/
void RotateToEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateBy(const Quaternion & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateByEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified Euler rotation over the specified time.
*/
void RotateByEuler(const Vector3 & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified Euler rotation over the specified time.
*/
void RotateByEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed object entity.
*/
Quaternion GetRotation();
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation of the managed object entity.
*/
Vector3 GetRotationEuler();
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports gunshots.
*/
bool GetShotReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports gunshots.
*/
void SetShotReport(bool toggle);
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports player bumps.
*/
bool GetTouchedReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports player bumps.
*/
void SetTouchedReport(bool toggle);
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed object entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed object entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed object entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void SetPositionZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed object entity.
*/
Float32 GetRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed object entity.
*/
Float32 GetRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed object entity.
*/
Float32 GetRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed object entity.
*/
Float32 GetRotationW() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the x axis of the managed object entity.
*/
Float32 GetEulerRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the y axis of the managed object entity.
*/
Float32 GetEulerRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the z axis of the managed object entity.
*/
Float32 GetEulerRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void MoveToX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void MoveToY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void MoveToZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void MoveByX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void MoveByY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void MoveByZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateToX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateToY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateToZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the w axis of the managed object entity.
*/
void RotateToW(Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateByX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateByY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateByZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the w axis of the managed object entity.
*/
void RotateByW(Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateToEulerX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateToEulerY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateToEulerZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateByEulerX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateByEulerY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateByEulerZ(Float32 z) const;
};
} // Namespace:: SqMod
#endif // _ENTITY_OBJECT_HPP_

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// ------------------------------------------------------------------------------------------------
#include "Entity/Pickup.hpp"
#include "Entity/Player.hpp"
#include "Base/Vector3.hpp"
#include "Core.hpp"
#include "Misc/Tasks.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqPickup"))
// ------------------------------------------------------------------------------------------------
const Int32 CPickup::Max = SQMOD_PICKUP_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CPickup::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullPickup().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CPickup::GetNull()
{
return Core::Get().GetNullPickup();
}
// ------------------------------------------------------------------------------------------------
CPickup::CPickup(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL))
, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CPickup::~CPickup()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CPickup::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CPickup::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CPickup & CPickup::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CPickup::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CPickup::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelPickup(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CPickup::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetPickup(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CPickup::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitPickupCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
bool CPickup::IsStreamedFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
{
STHROWF("Invalid player argument: null");
}
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
bool CPickup::GetOption(Int32 option_id) const
{
// Attempt to obtain the current value of the specified option
const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id));
// Check for errors
if (_Func->GetLastError() == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid option identifier: %d", option_id);
}
// Return the requested value
return value;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetOption(Int32 option_id, bool toggle)
{
// Attempt to obtain the current value of the specified option
const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id));
// Attempt to modify the current value of the specified option
if (_Func->SetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id),
toggle) == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid option identifier: %d", option_id);
}
else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_OPTION))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_OPTION);
// Now forward the event call
Core::Get().EmitPickupOption(m_ID, option_id, value, 0, NullLightObj());
}
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload)
{
// Attempt to obtain the current value of the specified option
const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id));
// Attempt to modify the current value of the specified option
if (_Func->SetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id),
toggle) == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid option identifier: %d", option_id);
}
else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_OPTION))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_OPTION);
// Now forward the event call
Core::Get().EmitPickupOption(m_ID, option_id, value, header, payload);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupWorld(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_WORLD);
// Now forward the event call
Core::Get().EmitPickupWorld(m_ID, current, world);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetAlpha() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupAlpha(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAlpha(Int32 alpha)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupAlpha(m_ID);
// Don't even bother if it's the same value
if (current == alpha)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupAlpha(m_ID, alpha);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_ALPHA))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_ALPHA);
// Now forward the event call
Core::Get().EmitPickupAlpha(m_ID, current, alpha);
}
}
// ------------------------------------------------------------------------------------------------
bool CPickup::GetAutomatic() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsPickupAutomatic(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAutomatic(bool toggle)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const bool current = _Func->IsPickupAutomatic(m_ID);
// Don't even bother if it's the same value
if (current == toggle)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupIsAutomatic(m_ID, toggle);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOMATIC))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOMATIC);
// Now forward the event call
Core::Get().EmitPickupAutomatic(m_ID, current, toggle);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetAutoTimer() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupAutoTimer(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAutoTimer(Int32 timer)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupAutoTimer(m_ID);
// Don't even bother if it's the same value
if (current == timer)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupAutoTimer(m_ID, timer);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOTIMER))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOTIMER);
// Now forward the event call
Core::Get().EmitPickupAutoTimer(m_ID, current, timer);
}
}
// ------------------------------------------------------------------------------------------------
void CPickup::Refresh() const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RefreshPickup(m_ID);
}
// ------------------------------------------------------------------------------------------------
Vector3 CPickup::GetPosition()
{
// Validate the managed identifier
Validate();
// Create a default vector instance
Vector3 vec;
// Query the server for the position values
_Func->GetPickupPosition(m_ID, &vec.x, &vec.y, &vec.z);
// Return the requested information
return vec;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPosition(const Vector3 & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetPickupPosition(m_ID, pos.x, pos.y, pos.z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetModel() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupModel(m_ID);
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetQuantity() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupQuantity(m_ID);
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &x, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &dummy, &y, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &dummy, &dummy, &z);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, z, y, z);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic)
{
return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic,
Int32 header, LightObj & payload)
{
return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
Int32 alpha, bool automatic)
{
return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
Int32 alpha, bool automatic, Int32 header, LightObj & payload)
{
return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
header, payload);
}
// ================================================================================================
void Register_CPickup(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CPickup, NoConstructor< CPickup > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CPickup::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CPickup::Max)
// Core Properties
.Prop(_SC("On"), &CPickup::GetEvents)
.Prop(_SC("ID"), &CPickup::GetID)
.Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag)
.Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData)
.Prop(_SC("Active"), &CPickup::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CPickup::ApplyTag)
.Func(_SC("CustomEvent"), &CPickup::CustomEvent)
// Core Overloads
.Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy)
.Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy)
.Overload< bool (CPickup::*)(Int32, LightObj &) >(_SC("Destroy"), &CPickup::Destroy)
// Properties
.Prop(_SC("Model"), &CPickup::GetModel)
.Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld)
.Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha)
.Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
.Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
.Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
.Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
.Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition)
.Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition)
.Prop(_SC("Quantity"), &CPickup::GetQuantity)
.Prop(_SC("PosX"), &CPickup::GetPositionX, &CPickup::SetPositionX)
.Prop(_SC("PosY"), &CPickup::GetPositionY, &CPickup::SetPositionY)
.Prop(_SC("PosZ"), &CPickup::GetPositionZ, &CPickup::SetPositionZ)
// Member Methods
.Func(_SC("StreamedFor"), &CPickup::IsStreamedFor)
.Func(_SC("GetOption"), &CPickup::GetOption)
.Func(_SC("SetOption"), &CPickup::SetOption)
.Func(_SC("SetOptionEx"), &CPickup::SetOptionEx)
.Func(_SC("Refresh"), &CPickup::Refresh)
.Func(_SC("SetPos"), &CPickup::SetPositionEx)
.Func(_SC("SetPosition"), &CPickup::SetPositionEx)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) >
(_SC("CreateEx"), &Pickup_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, LightObj &) >
(_SC("CreateEx"), &Pickup_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) >
(_SC("Create"), &Pickup_Create)
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, LightObj &) >
(_SC("Create"), &Pickup_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CPickup::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CPickup, ENT_PICKUP >)
);
}
} // Namespace:: SqMod

310
module/Entity/Pickup.hpp Normal file
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#ifndef _ENTITY_PICKUP_HPP_
#define _ENTITY_PICKUP_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the pickup manager.
*/
enum PickupCircularLocks
{
PICKUPCL_EMIT_PICKUP_OPTION = (1 << 0),
PICKUPCL_EMIT_PICKUP_WORLD = (1 << 1),
PICKUPCL_EMIT_PICKUP_ALPHA = (1 << 2),
PICKUPCL_EMIT_PICKUP_AUTOMATIC = (1 << 3),
PICKUPCL_EMIT_PICKUP_AUTOTIMER = (1 << 4)
};
/* ------------------------------------------------------------------------------------------------
* Manages a single pickup entity.
*/
class CPickup
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CPickup(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CPickup(const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CPickup(CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CPickup();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CPickup & operator = (const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CPickup & operator = (CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid pickup reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CPickup & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed pickup entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the current option value of the managed pickup entity.
*/
bool GetOption(Int32 option_id) const;
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed pickup entity.
*/
void SetOption(Int32 option_id, bool toggle);
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed pickup entity.
*/
void SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed pickup entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the world in which the managed pickup entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed pickup entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the alpha of the managed pickup entity.
*/
void SetAlpha(Int32 alpha);
/* --------------------------------------------------------------------------------------------
* See whether the managed pickup entity is automatic.
*/
bool GetAutomatic() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed pickup entity is automatic.
*/
void SetAutomatic(bool toggle);
/* --------------------------------------------------------------------------------------------
* Retrieve the automatic timer of the managed pickup entity.
*/
Int32 GetAutoTimer() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the automatic timer of the managed pickup entity.
*/
void SetAutoTimer(Int32 timer);
/* --------------------------------------------------------------------------------------------
* Refresh the managed pickup entity.
*/
void Refresh() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed pickup entity.
*/
Vector3 GetPosition();
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed pickup entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the quantity of the managed pickup entity.
*/
Int32 GetQuantity() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed pickup entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed pickup entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed pickup entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed pickup entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed pickup entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed pickup entity.
*/
void SetPositionZ(Float32 z) const;
};
} // Namespace:: SqMod
#endif // _ENTITY_PICKUP_HPP_

2928
module/Entity/Player.cpp Normal file

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1092
module/Entity/Player.hpp Normal file

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2139
module/Entity/Vehicle.cpp Normal file

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module/Entity/Vehicle.hpp Normal file
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#ifndef _ENTITY_VEHICLE_HPP_
#define _ENTITY_VEHICLE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the vehicle manager.
*/
enum VehicleCircularLocks
{
VEHICLECL_EMIT_VEHICLE_OPTION = (1 << 0),
VEHICLECL_EMIT_VEHICLE_WORLD = (1 << 1),
VEHICLECL_EMIT_VEHICLE_IMMUNITY = (1 << 2),
VEHICLECL_EMIT_VEHICLE_PARTSTATUS = (1 << 3),
VEHICLECL_EMIT_VEHICLE_TYRESTATUS = (1 << 4),
VEHICLECL_EMIT_VEHICLE_DAMAGEDATA = (1 << 5),
VEHICLECL_EMIT_VEHICLE_RADIO = (1 << 6),
VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1 << 7)
};
/* ------------------------------------------------------------------------------------------------
* Manages a single vehicle entity.
*/
class CVehicle
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CVehicle(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CVehicle(const CVehicle &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CVehicle(CVehicle &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CVehicle();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CVehicle & operator = (const CVehicle &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CVehicle & operator = (CVehicle &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid vehicle reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CVehicle & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed vehicle entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the current option value of the managed vehicle entity.
*/
bool GetOption(Int32 option_id) const;
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed vehicle entity.
*/
void SetOption(Int32 option_id, bool toggle);
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed vehicle entity.
*/
void SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the synchronization source of the managed vehicle entity.
*/
Int32 GetSyncSource() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the synchronization type of the managed vehicle entity.
*/
Int32 GetSyncType() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed vehicle entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed vehicle entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the vehicle model of the managed vehicle entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the slot occupant from the managed vehicle entity.
*/
LightObj & GetOccupant(Int32 slot) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the slot occupant identifier from the managed vehicle entity.
*/
Int32 GetOccupantID(Int32 slot) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity has an occupant in a certain slot.
*/
bool HasOccupant(Int32 slot) const;
/* --------------------------------------------------------------------------------------------
* Respawn the managed vehicle entity.
*/
void Respawn() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the immunity flags of the managed vehicle entity.
*/
Int32 GetImmunity() const;
/* --------------------------------------------------------------------------------------------
* Modify the immunity flags of the managed vehicle entity.
*/
void SetImmunity(Int32 flags);
/* --------------------------------------------------------------------------------------------
* Explode the managed vehicle entity.
*/
void Explode() const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity is wrecked.
*/
bool IsWrecked() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed vehicle entity.
*/
Vector3 GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(const Vector3 & pos, bool empty) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z, bool empty) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed vehicle entity.
*/
Quaternion GetRotation() const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation of the managed vehicle entity.
*/
void SetRotation(const Quaternion & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation of the managed vehicle entity.
*/
void SetRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation of the managed vehicle entity.
*/
Vector3 GetRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation of the managed vehicle entity.
*/
void SetRotationEuler(const Vector3 & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation of the managed vehicle entity.
*/
void SetRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the speed of the managed vehicle entity.
*/
Vector3 GetSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void SetSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void SetSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void AddSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void AddSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative speed of the managed vehicle entity.
*/
Vector3 GetRelativeSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void SetRelativeSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void SetRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void AddRelativeSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void AddRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn speed of the managed vehicle entity.
*/
Vector3 GetTurnSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void SetTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void SetTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void AddTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void AddTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn speed of the managed vehicle entity.
*/
Vector3 GetRelativeTurnSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void SetRelativeTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void SetRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void AddRelativeTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void AddRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the spawn position of the managed vehicle entity.
*/
Vector3 GetSpawnPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn position of the managed vehicle entity.
*/
void SetSpawnPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn position of the managed vehicle entity.
*/
void SetSpawnPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the spawn rotation of the managed vehicle entity.
*/
Quaternion GetSpawnRotation() const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotation(const Quaternion & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler spawn rotation of the managed vehicle entity.
*/
Vector3 GetSpawnRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEuler(const Vector3 & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the respawn timer of the managed vehicle entity.
*/
Uint32 GetIdleRespawnTimer() const;
/* --------------------------------------------------------------------------------------------
* Modify the respawn timer of the managed vehicle entity.
*/
void SetIdleRespawnTimer(Uint32 millis) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the health of the managed vehicle entity.
*/
Float32 GetHealth() const;
/* --------------------------------------------------------------------------------------------
* Modify the health of the managed vehicle entity.
*/
void SetHealth(Float32 amount) const;
/* --------------------------------------------------------------------------------------------
* Fix the damage and restore health for the managed vehicle entity.
*/
void Fix() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the primary color of the managed vehicle entity.
*/
Int32 GetPrimaryColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the primary color of the managed vehicle entity.
*/
void SetPrimaryColor(Int32 col) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the secondary color of the managed vehicle entity.
*/
Int32 GetSecondaryColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the secondary color of the managed vehicle entity.
*/
void SetSecondaryColor(Int32 col) const;
/* --------------------------------------------------------------------------------------------
* Modify the primary and secondary colors of the managed vehicle entity.
*/
void SetColors(Int32 primary, Int32 secondary) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the part status of the managed vehicle entity.
*/
Int32 GetPartStatus(Int32 part) const;
/* --------------------------------------------------------------------------------------------
* Modify the part status of the managed vehicle entity.
*/
void SetPartStatus(Int32 part, Int32 status);
/* --------------------------------------------------------------------------------------------
* Retrieve the tyre status of the managed vehicle entity.
*/
Int32 GetTyreStatus(Int32 tyre) const;
/* --------------------------------------------------------------------------------------------
* Modify the tyre status of the managed vehicle entity.
*/
void SetTyreStatus(Int32 tyre, Int32 status);
/* --------------------------------------------------------------------------------------------
* Retrieve the damage data of the managed vehicle entity.
*/
Uint32 GetDamageData() const;
/* --------------------------------------------------------------------------------------------
* Modify the damage data of the managed vehicle entity.
*/
void SetDamageData(Uint32 data);
/* --------------------------------------------------------------------------------------------
* Retrieve the radio of the managed vehicle entity.
*/
Int32 GetRadio() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radio of the managed vehicle entity.
*/
void SetRadio(Int32 radio);
/* --------------------------------------------------------------------------------------------
* Retrieve the turret rotation of the managed vehicle entity.
*/
Vector2 GetTurretRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the horizontal turret rotation of the managed vehicle entity.
*/
Float32 GetHorizontalTurretRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the vertical turret rotation of the managed vehicle entity.
*/
Float32 GetVerticalTurretRotation() const;
/* --------------------------------------------------------------------------------------------
* See whether the specified handling ruleexists in the managed vehicle entity.
*/
bool ExistsHandlingRule(Int32 rule) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the handling data of the managed vehicle entity.
*/
Float32 GetHandlingRule(Int32 rule) const;
/* --------------------------------------------------------------------------------------------
* Modify the handling data of the managed vehicle entity.
*/
void SetHandlingRule(Int32 rule, Float32 data);
/* --------------------------------------------------------------------------------------------
* Reset the specified handling rule for the managed vehicle entity.
*/
void ResetHandlingRule(Int32 rule);
/* --------------------------------------------------------------------------------------------
* Reset all the handling rules for the managed vehicle entity.
*/
void ResetHandlings() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the lights data for the managed vehicle entity.
*/
Int32 GetLightsData() const;
/* --------------------------------------------------------------------------------------------
* Modify the lights data for the managed vehicle entity.
*/
void SetLightsData(Int32 data) const;
/* --------------------------------------------------------------------------------------------
* Embark the specified player entity into the managed vehicle entity.
*/
bool Embark(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Embark the specified player entity into the managed vehicle entity.
*/
bool Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
#if SQMOD_SDK_LEAST(2, 1)
/* --------------------------------------------------------------------------------------------
* Set whether the target player will see an objective arrow over a vehicle.
*/
void SetPlayer3DArrow(CPlayer & target, bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the target player sees an objective arrow over a vehicle.
*/
bool GetPlayer3DArrow(CPlayer & target) const;
/* --------------------------------------------------------------------------------------------
* Set whether the target player will see an objective arrow over a vehicle.
*/
void SetPlayer3DArrowID(SQInteger id, bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the target player sees an objective arrow over a vehicle.
*/
bool GetPlayer3DArrowID(SQInteger id) const;
#endif
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity collides with user defined areas.
*/
bool GetCollideAreas() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity can collide with user defined areas.
*/
void SetCollideAreas(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity can collide with user defined areas (with last test).
*/
void SetAreasCollide(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/
SQInteger GetTrackPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/
void SetTrackPosition(SQInteger num) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
*/
SQInteger GetTrackRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
*/
void SetTrackRotation(SQInteger num) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known primary color for the managed vehicle entity.
*/
Int32 GetLastPrimaryColor() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known secondary color for the managed vehicle entity.
*/
Int32 GetLastSecondaryColor() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known health for the managed vehicle entity.
*/
Float32 GetLastHealth() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known position for the managed player entity.
*/
const Vector3 & GetLastPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known rotation for the managed player entity.
*/
const Quaternion & GetLastRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed vehicle entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed vehicle entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed vehicle entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed vehicle entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed vehicle entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed vehicle entity.
*/
void SetPositionZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed vehicle entity.
*/
Float32 GetRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed vehicle entity.
*/
Float32 GetRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed vehicle entity.
*/
Float32 GetRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed vehicle entity.
*/
Float32 GetRotationW() const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed vehicle entity.
*/
void SetRotationX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed vehicle entity.
*/
void SetRotationY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed vehicle entity.
*/
void SetRotationZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation amount of the managed vehicle entity.
*/
void SetRotationW(Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the x axis of the managed vehicle entity.
*/
Float32 GetEulerRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the y axis of the managed vehicle entity.
*/
Float32 GetEulerRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the z axis of the managed vehicle entity.
*/
Float32 GetEulerRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the x axis of the managed vehicle entity.
*/
void SetEulerRotationX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the y axis of the managed vehicle entity.
*/
void SetEulerRotationY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the z axis of the managed vehicle entity.
*/
void SetEulerRotationZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the velocity on the x axis of the managed vehicle entity.
*/
Float32 GetSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the velocity on the y axis of the managed vehicle entity.
*/
Float32 GetSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the velocity on the z axis of the managed vehicle entity.
*/
Float32 GetSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the velocity on the x axis of the managed vehicle entity.
*/
void SetSpeedX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the velocity on the y axis of the managed vehicle entity.
*/
void SetSpeedY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the velocity on the z axis of the managed vehicle entity.
*/
void SetSpeedZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative velocity on the x axis of the managed vehicle entity.
*/
Float32 GetRelativeSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative velocity on the y axis of the managed vehicle entity.
*/
Float32 GetRelativeSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative velocity on the z axis of the managed vehicle entity.
*/
Float32 GetRelativeSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative velocity on the x axis of the managed vehicle entity.
*/
void SetRelativeSpeedX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative velocity on the y axis of the managed vehicle entity.
*/
void SetRelativeSpeedY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative velocity on the z axis of the managed vehicle entity.
*/
void SetRelativeSpeedZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn velocity on the x axis of the managed vehicle entity.
*/
Float32 GetTurnSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn velocity on the y axis of the managed vehicle entity.
*/
Float32 GetTurnSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn velocity on the z axis of the managed vehicle entity.
*/
Float32 GetTurnSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the turn velocity on the x axis of the managed vehicle entity.
*/
void SetTurnSpeedX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn velocity on the y axis of the managed vehicle entity.
*/
void SetTurnSpeedY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn velocity on the z axis of the managed vehicle entity.
*/
void SetTurnSpeedZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn velocity on the x axis of the managed vehicle entity.
*/
Float32 GetRelativeTurnSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn velocity on the y axis of the managed vehicle entity.
*/
Float32 GetRelativeTurnSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn velocity on the z axis of the managed vehicle entity.
*/
Float32 GetRelativeTurnSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn velocity on the x axis of the managed vehicle entity.
*/
void SetRelativeTurnSpeedX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn velocity on the y axis of the managed vehicle entity.
*/
void SetRelativeTurnSpeedY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn velocity on the z axis of the managed vehicle entity.
*/
void SetRelativeTurnSpeedZ(Float32 z) const;
};
} // Namespace:: SqMod
#endif // _ENTITY_VEHICLE_HPP_