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Implemented global and local player messaging customization.
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@ -84,6 +84,11 @@ bool Core::Init()
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return false;
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}
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// Initialize the player message prefixes
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Ent< CPlayer >::Prefixes.fill(Ent< CPlayer >::MsgPrefix::value_type());
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// Initialize the player message styles
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Ent< CPlayer >::MessageColor = 0x6599FFFF;
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Ent< CPlayer >::AnnounceStyle = 1;
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LogMsg("%s", CenterStr("SUCCESS", '*'));
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return true;
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