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Implement the option to specify how many times you want to allow intensive entity events to be forwarded to script callbacks.

Also expose several properties for the vehicle entity type that I forgot about.
This commit is contained in:
Sandu Liviu Catalin
2016-06-08 16:53:16 +03:00
parent 6489dfdf08
commit bc1e7dbde6
7 changed files with 202 additions and 8 deletions

View File

@ -590,6 +590,51 @@ public:
*/
bool Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/
SQInteger GetTrackPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/
void SetTrackPosition(SQInteger num) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
*/
SQInteger GetTrackRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
*/
void SetTrackRotation(SQInteger num) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known primary color for the managed vehicle entity.
*/
Int32 GetLastPrimaryColour() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known secondary color for the managed vehicle entity.
*/
Int32 GetLastSecondaryColour() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known health for the managed vehicle entity.
*/
Float32 GetLastHealth() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known position for the managed player entity.
*/
const Vector3 & GetLastPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known rotation for the managed player entity.
*/
const Quaternion & GetLastRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed vehicle entity.
*/