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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-09-18 18:27:18 +02:00
Implement the option to specify how many times you want to allow intensive entity events to be forwarded to script callbacks.
Also expose several properties for the vehicle entity type that I forgot about.
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@@ -921,7 +921,15 @@ void Core::EmitPlayerUpdate(Int32 player_id, vcmpPlayerUpdate update_type)
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if (pos != inst.mLastPosition)
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{
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// Trigger the event specific to this change
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EmitPlayerPosition(player_id);
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if (inst.mTrackPosition != 0)
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{
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EmitPlayerPosition(player_id);
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// Should we decrease the tracked position changes?
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if (inst.mTrackPosition)
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{
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--inst.mTrackPosition;
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}
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}
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// Update the tracked value
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inst.mLastPosition = pos;
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}
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@@ -980,7 +988,15 @@ void Core::EmitVehicleUpdate(Int32 vehicle_id, vcmpVehicleUpdate update_type)
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case vcmpVehicleUpdatePosition:
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{
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// Trigger the event specific to this change
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EmitVehiclePosition(vehicle_id);
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if (inst.mTrackPosition != 0)
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{
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EmitVehiclePosition(vehicle_id);
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// Should we decrease the tracked position changes?
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if (inst.mTrackPosition)
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{
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--inst.mTrackPosition;
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}
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}
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// Update the tracked value
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_Func->GetVehiclePosition(vehicle_id, &inst.mLastPosition.x,
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&inst.mLastPosition.y, &inst.mLastPosition.z);
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@@ -1019,13 +1035,19 @@ void Core::EmitVehicleUpdate(Int32 vehicle_id, vcmpVehicleUpdate update_type)
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} break;
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case vcmpVehicleUpdateRotation:
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{
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Quaternion rot;
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// Obtain the current position of this instance
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_Func->GetVehicleRotation(vehicle_id, &rot.x, &rot.y, &rot.z, &rot.w);
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// Trigger the event specific to this change
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EmitVehicleRotation(vehicle_id);
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// Update the tracked value
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inst.mLastRotation = rot;
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if (inst.mTrackRotation != 0)
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{
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EmitVehicleRotation(vehicle_id);
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// Should we decrease the tracked rotation changes?
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if (inst.mTrackRotation)
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{
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--inst.mTrackRotation;
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}
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}
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// Obtain the current rotation of this instance
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_Func->GetVehicleRotation(vehicle_id, &inst.mLastRotation.x, &inst.mLastRotation.y,
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&inst.mLastRotation.z, &inst.mLastRotation.w);
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} break;
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default:
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{
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