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https://github.com/VCMP-SqMod/SqMod.git
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Exposed methods for checking if an argument supports a certain type and whether a certain invoker is allowed to execute.
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@ -149,7 +149,7 @@ void CmdManager::Execute(SQInt32 invoker, const String & str)
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void CmdManager::Exec(CmdListener & cmd)
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void CmdManager::Exec(CmdListener & cmd)
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{
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{
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// See if the invoker has enough authority to execute this command
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// See if the invoker has enough authority to execute this command
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if (!cmd.AuthCheck(m_Invoker))
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if (!cmd.AuthCheckID(m_Invoker))
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{
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{
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Error(CMDERR_INSUFFICIENT_AUTH, _SC("Insufficient authority to execute command"));
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Error(CMDERR_INSUFFICIENT_AUTH, _SC("Insufficient authority to execute command"));
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// Command failed
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// Command failed
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@ -888,7 +888,7 @@ bool CmdListener::ArgCheck(SQUint32 arg, Uint8 mask) const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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bool CmdListener::AuthCheck(SQInt32 id)
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bool CmdListener::AuthCheckID(SQInt32 id)
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{
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{
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// Allow execution by default
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// Allow execution by default
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bool allow = true;
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bool allow = true;
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@ -1121,6 +1121,8 @@ bool Register_Cmd(HSQUIRRELVM vm)
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.Func(_SC("set_arg_tag"), &CmdListener::SetArgTag)
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.Func(_SC("set_arg_tag"), &CmdListener::SetArgTag)
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.Func(_SC("set_on_exec"), &CmdListener::SetOnExec_Env)
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.Func(_SC("set_on_exec"), &CmdListener::SetOnExec_Env)
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.Func(_SC("set_on_auth"), &CmdListener::SetOnAuth_Env)
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.Func(_SC("set_on_auth"), &CmdListener::SetOnAuth_Env)
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.Func(_SC("arg_check"), &CmdListener::ArgCheck)
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.Func(_SC("auth_check"), &CmdListener::AuthCheckID)
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);
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);
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// Output debugging information
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// Output debugging information
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@ -514,7 +514,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Check whether the specified player is allowed to execute this command.
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* Check whether the specified player is allowed to execute this command.
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*/
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*/
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bool AuthCheck(SQInt32 id);
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bool AuthCheckID(SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Attempt to execute this command.
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* Attempt to execute this command.
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