From ad8641e7d3336b776cd234fc75db7c6af2b06db5 Mon Sep 17 00:00:00 2001 From: Sandu Liviu Catalin Date: Mon, 4 May 2020 18:50:33 +0300 Subject: [PATCH] Fix initialization of null entities. Few other minor changes. --- module/Core.cpp | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/module/Core.cpp b/module/Core.cpp index 500b139b..7db2f40b 100644 --- a/module/Core.cpp +++ b/module/Core.cpp @@ -159,6 +159,13 @@ Core::Core() noexcept , m_LockUnloadSignal(false) , m_EmptyInit(false) , m_Verbosity(1) + , m_NullBlip() + , m_NullCheckpoint() + , m_NullKeybind() + , m_NullObject() + , m_NullPickup() + , m_NullPlayer() + , m_NullVehicle() { /* ... */ } @@ -302,8 +309,9 @@ bool Core::Initialize() cLogDbg(m_Verbosity >= 1, "Registering the plug-in API"); // Attempt to register the plug-in API - if (cLogFtl(!RegisterAPI(m_VM), "Unable to register the plug-in API")) + if (!RegisterAPI(m_VM)) { + LogFtl("Unable to register the plug-in API"); return false; // Can't execute scripts without a valid API! } @@ -400,7 +408,7 @@ bool Core::Execute() _Func->SendPluginCommand(SQMOD_LOAD_CMD, ""); // Load pending scripts while we're in the bounds of the allowed recursiveness - for (unsigned levels = 0; (m_PendingScripts.empty() == false) && (levels < 8); ++levels) + for (unsigned levels = 0; !m_PendingScripts.empty() && (levels < 8); ++levels) { // Remember the last script from the pool const Scripts::size_type last = m_Scripts.size(); @@ -409,7 +417,7 @@ bool Core::Execute() // Clear all pending scripts, if any m_PendingScripts.clear(); // Process all pending scripts - if (DoScripts(m_Scripts.begin() + last, m_Scripts.end()) == false) + if (!DoScripts(m_Scripts.begin() + last, m_Scripts.end())) { return false; // One of the scripts failed to execute } @@ -563,13 +571,13 @@ bool Core::Reload() void Core::EnableNullEntities() { // Create the null entity instances - if (m_NullBlip.IsNull()) m_NullBlip = LightObj(new CBlip(-1)); - if (m_NullCheckpoint.IsNull()) m_NullBlip = LightObj(new CCheckpoint(-1)); - if (m_NullKeybind.IsNull()) m_NullBlip = LightObj(new CKeybind(-1)); - if (m_NullObject.IsNull()) m_NullBlip = LightObj(new CObject(-1)); - if (m_NullPickup.IsNull()) m_NullBlip = LightObj(new CPickup(-1)); - if (m_NullPlayer.IsNull()) m_NullBlip = LightObj(new CPlayer(-1)); - if (m_NullVehicle.IsNull()) m_NullBlip = LightObj(new CVehicle(-1)); + if (m_NullBlip.IsNull()) m_NullBlip = LightObj(DeleteGuard< CBlip >(new CBlip(-1))); + if (m_NullCheckpoint.IsNull()) m_NullCheckpoint = LightObj(DeleteGuard< CCheckpoint >(new CCheckpoint(-1))); + if (m_NullKeybind.IsNull()) m_NullKeybind = LightObj(DeleteGuard< CKeybind >(new CKeybind(-1))); + if (m_NullObject.IsNull()) m_NullObject = LightObj(DeleteGuard< CObject >(new CObject(-1))); + if (m_NullPickup.IsNull()) m_NullPickup = LightObj(DeleteGuard< CPickup >(new CPickup(-1))); + if (m_NullPlayer.IsNull()) m_NullPlayer = LightObj(DeleteGuard< CPlayer >(new CPlayer(-1))); + if (m_NullVehicle.IsNull()) m_NullVehicle = LightObj(DeleteGuard< CVehicle >(new CVehicle(-1))); } // ------------------------------------------------------------------------------------------------