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https://github.com/VCMP-SqMod/SqMod.git
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Implement a new event to receive notifications when a player team has changed.
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@@ -510,15 +510,30 @@ Int32 CPlayer::GetTeam() const
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetTeam(Int32 team) const
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void CPlayer::SetTeam(Int32 team)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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if (_Func->SetPlayerTeam(m_ID, team) == vcmpErrorArgumentOutOfBounds)
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// Grab the current value for this property
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const Int32 current = _Func->GetPlayerTeam(m_ID);
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// Don't even bother if it's the same value
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if (current == team)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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else if (_Func->SetPlayerTeam(m_ID, team) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid team identifier: %d", team);
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}
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// Avoid infinite recursive event loops
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else if (!(m_CircularLocks & PCL_EMIT_PLAYER_TEAM))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_TEAM);
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// Now forward the event call
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Core::Get().EmitPlayerTeam(m_ID, current, team);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@@ -16,6 +16,7 @@ enum PlayerCircularLocks
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PCL_EMIT_PLAYER_OPTION = (1 << 0)
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PCL_EMIT_PLAYER_ADMIN = (2 << 0),
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PCL_EMIT_PLAYER_WORLD = (3 << 0),
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PCL_EMIT_PLAYER_TEAM = (4 << 0),
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};
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/* ------------------------------------------------------------------------------------------------
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@@ -365,7 +366,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Modify the team of the managed player entity.
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*/
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void SetTeam(Int32 team) const;
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void SetTeam(Int32 team);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the skin identifier of the managed player entity.
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