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Code cleanup. Most of it via linting.
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@ -31,11 +31,6 @@ Uint32 GetCustomWeaponNamePoolSize();
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*/
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void ClearCustomWeaponNamePool();
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/* ------------------------------------------------------------------------------------------------
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* Modify the name associated with a weapon identifier.
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*/
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void SetWeaponName(Uint32 id, StackStrF & name);
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/* ------------------------------------------------------------------------------------------------
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* Convert a weapon name to a weapon identifier.
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*/
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