mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-05 08:27:10 +02:00
Code cleanup. Most of it via linting.
This commit is contained in:
@ -99,7 +99,7 @@ Uint32 GetServerFlags();
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the maximum number of clients allowed on the server.
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*/
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Int32 GetMaxPlayers(void);
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Int32 GetMaxPlayers();
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/* ------------------------------------------------------------------------------------------------
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* Modify the maximum number of clients allowed on the server.
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@ -200,7 +200,7 @@ void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos,
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the current time-rate.
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*/
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Uint32 GetTimeRate(void);
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Int32 GetTimeRate();
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/* ------------------------------------------------------------------------------------------------
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* Modify the current time-rate.
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@ -210,7 +210,7 @@ void SetTimeRate(Uint32 rate);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the game hour.
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*/
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Int32 GetHour(void);
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Int32 GetHour();
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/* ------------------------------------------------------------------------------------------------
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* Modify the game hour.
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@ -220,7 +220,7 @@ void SetHour(Int32 hour);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the game minute.
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*/
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Int32 GetMinute(void);
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Int32 GetMinute();
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/* ------------------------------------------------------------------------------------------------
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* Modify the game minute.
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@ -230,7 +230,7 @@ void SetMinute(Int32 minute);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the weather effects.
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*/
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Int32 GetWeather(void);
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Int32 GetWeather();
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/* ------------------------------------------------------------------------------------------------
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* Modify the weather effects.
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@ -240,7 +240,7 @@ void SetWeather(Int32 weather);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the game gravity.
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*/
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Float32 GetGravity(void);
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Float32 GetGravity();
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/* ------------------------------------------------------------------------------------------------
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* Modify the game gravity.
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@ -250,7 +250,7 @@ void SetGravity(Float32 gravity);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the game speed.
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*/
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Float32 GetGameSpeed(void);
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Float32 GetGameSpeed();
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/* ------------------------------------------------------------------------------------------------
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* Modify the game speed.
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@ -260,7 +260,7 @@ void SetGameSpeed(Float32 speed);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the water level.
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*/
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Float32 GetWaterLevel(void);
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Float32 GetWaterLevel();
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/* ------------------------------------------------------------------------------------------------
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* Modify the water level.
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@ -270,7 +270,7 @@ void SetWaterLevel(Float32 level);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the maximum flight altitude.
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*/
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Float32 GetMaximumFlightAltitude(void);
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Float32 GetMaximumFlightAltitude();
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/* ------------------------------------------------------------------------------------------------
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* Modify the maximum flight altitude.
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@ -280,7 +280,7 @@ void SetMaximumFlightAltitude(Float32 height);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the kill command delay.
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*/
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Int32 GetKillCommandDelay(void);
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Int32 GetKillCommandDelay();
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/* ------------------------------------------------------------------------------------------------
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* Modify the kill command delay.
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@ -290,7 +290,7 @@ void SetKillCommandDelay(Int32 delay);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the vehicles forced respawn height.
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*/
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Float32 GetVehiclesForcedRespawnHeight(void);
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Float32 GetVehiclesForcedRespawnHeight();
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/* ------------------------------------------------------------------------------------------------
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* Modify the vehicles forced respawn height.
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@ -355,7 +355,7 @@ void ShowMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z);
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/* ------------------------------------------------------------------------------------------------
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* Make all map objects visible again.
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*/
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void ShowAllMapObjects(void);
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void ShowAllMapObjects();
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/* ------------------------------------------------------------------------------------------------
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* Retrieve field data of a certain weapon.
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