mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-05 08:27:10 +02:00
Code cleanup. Most of it via linting.
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@ -11,7 +11,7 @@
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#include "Entity/Vehicle.hpp"
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// ------------------------------------------------------------------------------------------------
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#define SQMOD_VALID_NAME_STR(t) if (!t) { STHROWF("The specified name is invalid"); }
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#define SQMOD_VALID_NAME_STR(t) if (!(t)) { STHROWF("The specified name is invalid"); }
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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@ -119,8 +119,8 @@ static const LightObj & Blip_FindBySprID(Int32 sprid)
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STHROWF("The specified sprite identifier is invalid: %d", sprid);
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}
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// Obtain the ends of the entity pool
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Core::Blips::const_iterator itr = Core::Get().GetBlips().cbegin();
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Core::Blips::const_iterator end = Core::Get().GetBlips().cend();
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auto itr = Core::Get().GetBlips().cbegin();
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auto end = Core::Get().GetBlips().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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@ -467,7 +467,7 @@ static inline Uint32 Player_EachWhereNameMatchesData(bool neg, bool cs, CSStr na
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/* --------------------------------------------------------------------------------------------
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* Count all entities of this type where the name matches or not the specified one.
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*/
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static inline Uint32 Player_CountWhereNameEquals(bool neg, bool cs, CSStr name)
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static inline CountElemFunc <CPlayer> Player_CountWhereNameEquals(bool neg, bool cs, CSStr name)
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{
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SQMOD_VALID_NAME_STR(name)
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// Create a new element counter
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