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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-11-02 07:17:18 +01:00

Code cleanup. Most of it via linting.

This commit is contained in:
Sandu Liviu Catalin
2020-03-22 06:53:04 +02:00
parent e92f99c55e
commit a557805090
28 changed files with 584 additions and 580 deletions

View File

@@ -16,7 +16,7 @@ void Core::EmitCustomEvent(Int32 group, Int32 header, LightObj & payload)
void Core::EmitBlipCreated(Int32 blip, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipCreated(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload))
(*mOnBlipCreated.first)(m_Blips.at(blip).mObj, header, payload);
(*mOnBlipCreated.first)(m_Blips.at(static_cast< size_t >(blip)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipCreated")
}
@@ -24,7 +24,7 @@ void Core::EmitBlipCreated(Int32 blip, Int32 header, LightObj & payload)
void Core::EmitCheckpointCreated(Int32 checkpoint, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointCreated(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload))
(*mOnCheckpointCreated.first)(m_Checkpoints.at(checkpoint).mObj, header, payload);
(*mOnCheckpointCreated.first)(m_Checkpoints.at(static_cast< size_t >(checkpoint)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointCreated")
}
@@ -32,7 +32,7 @@ void Core::EmitCheckpointCreated(Int32 checkpoint, Int32 header, LightObj & payl
void Core::EmitKeybindCreated(Int32 keybind, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeybindCreated(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
(*mOnKeybindCreated.first)(m_Keybinds.at(keybind).mObj, header, payload);
(*mOnKeybindCreated.first)(m_Keybinds.at(static_cast< size_t >(keybind)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeybindCreated")
}
@@ -40,7 +40,7 @@ void Core::EmitKeybindCreated(Int32 keybind, Int32 header, LightObj & payload)
void Core::EmitObjectCreated(Int32 object, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectCreated(%d, %d, %s)", object, header, NULL_SQOBJ_(payload))
(*mOnObjectCreated.first)(m_Objects.at(object).mObj, header, payload);
(*mOnObjectCreated.first)(m_Objects.at(static_cast< size_t >(object)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectCreated")
}
@@ -48,7 +48,7 @@ void Core::EmitObjectCreated(Int32 object, Int32 header, LightObj & payload)
void Core::EmitPickupCreated(Int32 pickup, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCreated(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload))
(*mOnPickupCreated.first)(m_Pickups.at(pickup).mObj, header, payload);
(*mOnPickupCreated.first)(m_Pickups.at(static_cast< size_t >(pickup)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCreated")
}
@@ -56,7 +56,7 @@ void Core::EmitPickupCreated(Int32 pickup, Int32 header, LightObj & payload)
void Core::EmitPlayerCreated(Int32 player, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCreated(%d, %d, %s)", player, header, NULL_SQOBJ_(payload))
(*mOnPlayerCreated.first)(m_Players.at(player).mObj, header, payload);
(*mOnPlayerCreated.first)(m_Players.at(static_cast< size_t >(player)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCreated")
}
@@ -64,7 +64,7 @@ void Core::EmitPlayerCreated(Int32 player, Int32 header, LightObj & payload)
void Core::EmitVehicleCreated(Int32 vehicle, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleCreated(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload))
(*mOnVehicleCreated.first)(m_Vehicles.at(vehicle).mObj, header, payload);
(*mOnVehicleCreated.first)(m_Vehicles.at(static_cast< size_t >(vehicle)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleCreated")
}
@@ -72,7 +72,7 @@ void Core::EmitVehicleCreated(Int32 vehicle, Int32 header, LightObj & payload)
void Core::EmitBlipDestroyed(Int32 blip, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipDestroyed(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload))
BlipInst & _blip = m_Blips.at(blip);
BlipInst & _blip = m_Blips.at(static_cast< size_t >(blip));
(*_blip.mOnDestroyed.first)(header, payload);
(*mOnBlipDestroyed.first)(_blip.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipDestroyed")
@@ -82,7 +82,7 @@ void Core::EmitBlipDestroyed(Int32 blip, Int32 header, LightObj & payload)
void Core::EmitCheckpointDestroyed(Int32 checkpoint, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointDestroyed(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload))
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint);
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint));
(*_checkpoint.mOnDestroyed.first)(header, payload);
(*mOnCheckpointDestroyed.first)(_checkpoint.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointDestroyed")
@@ -92,7 +92,7 @@ void Core::EmitCheckpointDestroyed(Int32 checkpoint, Int32 header, LightObj & pa
void Core::EmitKeybindDestroyed(Int32 keybind, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeybindDestroyed(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
KeybindInst & _keybind = m_Keybinds.at(keybind);
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(keybind));
(*_keybind.mOnDestroyed.first)(header, payload);
(*mOnKeybindDestroyed.first)(_keybind.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeybindDestroyed")
@@ -102,7 +102,7 @@ void Core::EmitKeybindDestroyed(Int32 keybind, Int32 header, LightObj & payload)
void Core::EmitObjectDestroyed(Int32 object, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectDestroyed(%d, %d, %s)", object, header, NULL_SQOBJ_(payload))
ObjectInst & _object = m_Objects.at(object);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object));
(*_object.mOnDestroyed.first)(header, payload);
(*mOnObjectDestroyed.first)(_object.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectDestroyed")
@@ -112,7 +112,7 @@ void Core::EmitObjectDestroyed(Int32 object, Int32 header, LightObj & payload)
void Core::EmitPickupDestroyed(Int32 pickup, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupDestroyed(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload))
PickupInst & _pickup = m_Pickups.at(pickup);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup));
(*_pickup.mOnDestroyed.first)(header, payload);
(*mOnPickupDestroyed.first)(_pickup.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupDestroyed")
@@ -122,7 +122,7 @@ void Core::EmitPickupDestroyed(Int32 pickup, Int32 header, LightObj & payload)
void Core::EmitPlayerDestroyed(Int32 player, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerDestroyed(%d, %d, %s)", player, header, NULL_SQOBJ_(payload))
PlayerInst & _player = m_Players.at(player);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player));
(*_player.mOnDestroyed.first)(header, payload);
(*mOnPlayerDestroyed.first)(_player.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerDestroyed")
@@ -132,7 +132,7 @@ void Core::EmitPlayerDestroyed(Int32 player, Int32 header, LightObj & payload)
void Core::EmitVehicleDestroyed(Int32 vehicle, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleDestroyed(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload))
VehicleInst & _vehicle = m_Vehicles.at(vehicle);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle));
(*_vehicle.mOnDestroyed.first)(header, payload);
(*mOnVehicleDestroyed.first)(_vehicle.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleDestroyed")
@@ -142,7 +142,7 @@ void Core::EmitVehicleDestroyed(Int32 vehicle, Int32 header, LightObj & payload)
void Core::EmitBlipCustom(Int32 blip, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipCustom(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload))
BlipInst & _blip = m_Blips.at(blip);
BlipInst & _blip = m_Blips.at(static_cast< size_t >(blip));
(*_blip.mOnCustom.first)(header, payload);
(*mOnBlipCustom.first)(_blip.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipCustom")
@@ -152,7 +152,7 @@ void Core::EmitBlipCustom(Int32 blip, Int32 header, LightObj & payload)
void Core::EmitCheckpointCustom(Int32 checkpoint, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointCustom(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload))
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint);
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint));
(*_checkpoint.mOnCustom.first)(header, payload);
(*mOnCheckpointCustom.first)(_checkpoint.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointCustom")
@@ -162,7 +162,7 @@ void Core::EmitCheckpointCustom(Int32 checkpoint, Int32 header, LightObj & paylo
void Core::EmitKeybindCustom(Int32 keybind, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeybindCustom(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
KeybindInst & _keybind = m_Keybinds.at(keybind);
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(keybind));
(*_keybind.mOnCustom.first)(header, payload);
(*mOnKeybindCustom.first)(_keybind.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeybindCustom")
@@ -172,7 +172,7 @@ void Core::EmitKeybindCustom(Int32 keybind, Int32 header, LightObj & payload)
void Core::EmitObjectCustom(Int32 object, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectCustom(%d, %d, %s)", object, header, NULL_SQOBJ_(payload))
ObjectInst & _object = m_Objects.at(object);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object));
(*_object.mOnCustom.first)(header, payload);
(*mOnObjectCustom.first)(_object.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectCustom")
@@ -182,7 +182,7 @@ void Core::EmitObjectCustom(Int32 object, Int32 header, LightObj & payload)
void Core::EmitPickupCustom(Int32 pickup, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCustom(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload))
PickupInst & _pickup = m_Pickups.at(pickup);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup));
(*_pickup.mOnCustom.first)(header, payload);
(*mOnPickupCustom.first)(_pickup.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCustom")
@@ -192,7 +192,7 @@ void Core::EmitPickupCustom(Int32 pickup, Int32 header, LightObj & payload)
void Core::EmitPlayerCustom(Int32 player, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCustom(%d, %d, %s)", player, header, NULL_SQOBJ_(payload))
PlayerInst & _player = m_Players.at(player);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player));
(*_player.mOnCustom.first)(header, payload);
(*mOnPlayerCustom.first)(_player.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCustom")
@@ -202,7 +202,7 @@ void Core::EmitPlayerCustom(Int32 player, Int32 header, LightObj & payload)
void Core::EmitVehicleCustom(Int32 vehicle, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleCustom(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload))
VehicleInst & _vehicle = m_Vehicles.at(vehicle);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle));
(*_vehicle.mOnCustom.first)(header, payload);
(*mOnVehicleCustom.first)(_vehicle.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleCustom")
@@ -277,7 +277,7 @@ void Core::EmitIncomingConnection(CStr player_name, size_t name_buffer_size, CCS
void Core::EmitPlayerRequestClass(Int32 player_id, Int32 offset)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRequestClass(%d, %d)", player_id, offset)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnRequestClass.first)(offset);
(*mOnPlayerRequestClass.first)(_player.mObj, offset);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRequestClass")
@@ -287,7 +287,7 @@ void Core::EmitPlayerRequestClass(Int32 player_id, Int32 offset)
void Core::EmitPlayerRequestSpawn(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRequestSpawn(%d)", player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnRequestSpawn.first)();
(*mOnPlayerRequestSpawn.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRequestSpawn")
@@ -297,7 +297,7 @@ void Core::EmitPlayerRequestSpawn(Int32 player_id)
void Core::EmitPlayerSpawn(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSpawn(%d)", player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnSpawn.first)();
(*mOnPlayerSpawn.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSpawn")
@@ -307,7 +307,7 @@ void Core::EmitPlayerSpawn(Int32 player_id)
void Core::EmitPlayerWasted(Int32 player_id, Int32 reason)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWasted(%d, %d)", player_id, reason)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWasted.first)(reason);
(*mOnPlayerWasted.first)(_player.mObj, reason);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWasted")
@@ -317,8 +317,8 @@ void Core::EmitPlayerWasted(Int32 player_id, Int32 reason)
void Core::EmitPlayerKilled(Int32 player_id, Int32 killer_id, Int32 reason, vcmpBodyPart body_part, bool team_kill)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKilled(%d, %d, %d, %d, %d)", player_id, killer_id, reason, body_part, team_kill)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _killer = m_Players.at(killer_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
PlayerInst & _killer = m_Players.at(static_cast< size_t >(killer_id));
(*_player.mOnKilled.first)(_killer.mObj, reason, static_cast< Int32 >(body_part), team_kill);
(*mOnPlayerKilled.first)(_player.mObj, _killer.mObj, reason, static_cast< Int32 >(body_part), team_kill);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKilled")
@@ -328,8 +328,8 @@ void Core::EmitPlayerKilled(Int32 player_id, Int32 killer_id, Int32 reason, vcmp
void Core::EmitPlayerEmbarking(Int32 player_id, Int32 vehicle_id, Int32 slot_index)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEmbarking(%d, %d, %d)", player_id, vehicle_id, slot_index)
PlayerInst & _player = m_Players.at(player_id);
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_player.mOnEmbarking.first)(_vehicle.mObj, slot_index);
(*_vehicle.mOnEmbarking.first)(_player.mObj, slot_index);
(*mOnPlayerEmbarking.first)(_player.mObj, _vehicle.mObj, slot_index);
@@ -340,8 +340,8 @@ void Core::EmitPlayerEmbarking(Int32 player_id, Int32 vehicle_id, Int32 slot_ind
void Core::EmitPlayerEmbarked(Int32 player_id, Int32 vehicle_id, Int32 slot_index)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEmbarked(%d, %d, %d)", player_id, vehicle_id, slot_index)
PlayerInst & _player = m_Players.at(player_id);
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_player.mOnEmbarked.first)(_vehicle.mObj, slot_index);
(*_vehicle.mOnEmbarked.first)(_player.mObj, slot_index);
(*mOnPlayerEmbarked.first)(_player.mObj, _vehicle.mObj, slot_index);
@@ -352,8 +352,8 @@ void Core::EmitPlayerEmbarked(Int32 player_id, Int32 vehicle_id, Int32 slot_inde
void Core::EmitPlayerDisembark(Int32 player_id, Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerDisembark(%d, %d)", player_id, vehicle_id)
PlayerInst & _player = m_Players.at(player_id);
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_player.mOnDisembark.first)(_vehicle.mObj);
(*_vehicle.mOnDisembark.first)(_player.mObj);
(*mOnPlayerDisembark.first)(_player.mObj, _vehicle.mObj);
@@ -364,7 +364,7 @@ void Core::EmitPlayerDisembark(Int32 player_id, Int32 vehicle_id)
void Core::EmitPlayerRename(Int32 player_id, CCStr old_name, CCStr new_name)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRename(%d, %s, %s)", player_id, old_name, new_name)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj oname(old_name, -1), nname(new_name, -1);
(*_player.mOnRename.first)(oname, nname);
(*mOnPlayerRename.first)(_player.mObj, oname, nname);
@@ -375,7 +375,7 @@ void Core::EmitPlayerRename(Int32 player_id, CCStr old_name, CCStr new_name)
void Core::EmitPlayerState(Int32 player_id, Int32 old_state, Int32 new_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerState(%d, %d, %d)", player_id, old_state, new_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnState.first)(old_state, new_state);
(*mOnPlayerState.first)(_player.mObj, old_state, new_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerState")
@@ -385,7 +385,7 @@ void Core::EmitPlayerState(Int32 player_id, Int32 old_state, Int32 new_state)
void Core::EmitStateNone(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateNone(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateNone.first)(old_state);
(*mOnStateNone.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateNone")
@@ -395,7 +395,7 @@ void Core::EmitStateNone(Int32 player_id, Int32 old_state)
void Core::EmitStateNormal(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateNormal(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateNormal.first)(old_state);
(*mOnStateNormal.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateNormal")
@@ -405,7 +405,7 @@ void Core::EmitStateNormal(Int32 player_id, Int32 old_state)
void Core::EmitStateAim(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateAim(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateAim.first)(old_state);
(*mOnStateAim.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateAim")
@@ -415,7 +415,7 @@ void Core::EmitStateAim(Int32 player_id, Int32 old_state)
void Core::EmitStateDriver(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateDriver(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateDriver.first)(old_state);
(*mOnStateDriver.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateDriver")
@@ -425,7 +425,7 @@ void Core::EmitStateDriver(Int32 player_id, Int32 old_state)
void Core::EmitStatePassenger(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StatePassenger(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStatePassenger.first)(old_state);
(*mOnStatePassenger.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StatePassenger")
@@ -435,7 +435,7 @@ void Core::EmitStatePassenger(Int32 player_id, Int32 old_state)
void Core::EmitStateEnterDriver(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateEnterDriver(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateEnterDriver.first)(old_state);
(*mOnStateEnterDriver.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateEnterDriver")
@@ -445,7 +445,7 @@ void Core::EmitStateEnterDriver(Int32 player_id, Int32 old_state)
void Core::EmitStateEnterPassenger(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateEnterPassenger(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateEnterPassenger.first)(old_state);
(*mOnStateEnterPassenger.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateEnterPassenger")
@@ -455,7 +455,7 @@ void Core::EmitStateEnterPassenger(Int32 player_id, Int32 old_state)
void Core::EmitStateExit(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateExit(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateExit.first)(old_state);
(*mOnStateExit.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateExit")
@@ -465,7 +465,7 @@ void Core::EmitStateExit(Int32 player_id, Int32 old_state)
void Core::EmitStateUnspawned(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateUnspawned(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateUnspawned.first)(old_state);
(*mOnStateUnspawned.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateUnspawned")
@@ -475,7 +475,7 @@ void Core::EmitStateUnspawned(Int32 player_id, Int32 old_state)
void Core::EmitPlayerAction(Int32 player_id, Int32 old_action, Int32 new_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAction(%d, %d, %d)", player_id, old_action, new_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAction.first)(old_action, new_action);
(*mOnPlayerAction.first)(_player.mObj, old_action, new_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAction")
@@ -485,7 +485,7 @@ void Core::EmitPlayerAction(Int32 player_id, Int32 old_action, Int32 new_action)
void Core::EmitActionNone(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionNone(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionNone.first)(old_action);
(*mOnActionNone.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionNone")
@@ -495,7 +495,7 @@ void Core::EmitActionNone(Int32 player_id, Int32 old_action)
void Core::EmitActionNormal(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionNormal(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionNormal.first)(old_action);
(*mOnActionNormal.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionNormal")
@@ -505,7 +505,7 @@ void Core::EmitActionNormal(Int32 player_id, Int32 old_action)
void Core::EmitActionAiming(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionAiming(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionAiming.first)(old_action);
(*mOnActionAiming.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionAiming")
@@ -515,7 +515,7 @@ void Core::EmitActionAiming(Int32 player_id, Int32 old_action)
void Core::EmitActionShooting(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionShooting(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionShooting.first)(old_action);
(*mOnActionShooting.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionShooting")
@@ -525,7 +525,7 @@ void Core::EmitActionShooting(Int32 player_id, Int32 old_action)
void Core::EmitActionJumping(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionJumping(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionJumping.first)(old_action);
(*mOnActionJumping.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionJumping")
@@ -535,7 +535,7 @@ void Core::EmitActionJumping(Int32 player_id, Int32 old_action)
void Core::EmitActionLieDown(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionLieDown(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionLieDown.first)(old_action);
(*mOnActionLieDown.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionLieDown")
@@ -545,7 +545,7 @@ void Core::EmitActionLieDown(Int32 player_id, Int32 old_action)
void Core::EmitActionGettingUp(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionGettingUp(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionGettingUp.first)(old_action);
(*mOnActionGettingUp.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionGettingUp")
@@ -555,7 +555,7 @@ void Core::EmitActionGettingUp(Int32 player_id, Int32 old_action)
void Core::EmitActionJumpVehicle(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionJumpVehicle(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionJumpVehicle.first)(old_action);
(*mOnActionJumpVehicle.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionJumpVehicle")
@@ -565,7 +565,7 @@ void Core::EmitActionJumpVehicle(Int32 player_id, Int32 old_action)
void Core::EmitActionDriving(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDriving(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionDriving.first)(old_action);
(*mOnActionDriving.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDriving")
@@ -575,7 +575,7 @@ void Core::EmitActionDriving(Int32 player_id, Int32 old_action)
void Core::EmitActionDying(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDying(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionDying.first)(old_action);
(*mOnActionDying.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDying")
@@ -585,7 +585,7 @@ void Core::EmitActionDying(Int32 player_id, Int32 old_action)
void Core::EmitActionWasted(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionWasted(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionWasted.first)(old_action);
(*mOnActionWasted.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionWasted")
@@ -595,7 +595,7 @@ void Core::EmitActionWasted(Int32 player_id, Int32 old_action)
void Core::EmitActionEmbarking(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionEmbarking(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionEmbarking.first)(old_action);
(*mOnActionEmbarking.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionEmbarking")
@@ -605,7 +605,7 @@ void Core::EmitActionEmbarking(Int32 player_id, Int32 old_action)
void Core::EmitActionDisembarking(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDisembarking(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionDisembarking.first)(old_action);
(*mOnActionDisembarking.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDisembarking")
@@ -615,7 +615,7 @@ void Core::EmitActionDisembarking(Int32 player_id, Int32 old_action)
void Core::EmitPlayerBurning(Int32 player_id, bool is_on_fire)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerBurning(%d, %d)", player_id, is_on_fire)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnBurning.first)(is_on_fire);
(*mOnPlayerBurning.first)(_player.mObj, is_on_fire);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerBurning")
@@ -625,7 +625,7 @@ void Core::EmitPlayerBurning(Int32 player_id, bool is_on_fire)
void Core::EmitPlayerCrouching(Int32 player_id, bool is_crouching)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCrouching(%d, %d)", player_id, is_crouching)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnCrouching.first)(is_crouching);
(*mOnPlayerCrouching.first)(_player.mObj, is_crouching);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCrouching")
@@ -635,7 +635,7 @@ void Core::EmitPlayerCrouching(Int32 player_id, bool is_crouching)
void Core::EmitPlayerGameKeys(Int32 player_id, Uint32 old_keys, Uint32 new_keys)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerGameKeys(%d, %u, %u)", player_id, old_keys, new_keys)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnGameKeys.first)(old_keys, new_keys);
(*mOnPlayerGameKeys.first)(_player.mObj, old_keys, new_keys);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerGameKeys")
@@ -645,7 +645,7 @@ void Core::EmitPlayerGameKeys(Int32 player_id, Uint32 old_keys, Uint32 new_keys)
void Core::EmitPlayerStartTyping(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStartTyping(%d)", player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStartTyping.first)();
(*mOnPlayerStartTyping.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStartTyping")
@@ -655,7 +655,7 @@ void Core::EmitPlayerStartTyping(Int32 player_id)
void Core::EmitPlayerStopTyping(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStopTyping(%d)", player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStopTyping.first)();
(*mOnPlayerStopTyping.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStopTyping")
@@ -665,7 +665,7 @@ void Core::EmitPlayerStopTyping(Int32 player_id)
void Core::EmitPlayerAway(Int32 player_id, bool is_away)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAway(%d, %d)", player_id, is_away)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAway.first)(is_away);
(*mOnPlayerAway.first)(_player.mObj, is_away);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAway")
@@ -675,7 +675,7 @@ void Core::EmitPlayerAway(Int32 player_id, bool is_away)
void Core::EmitPlayerMessage(Int32 player_id, CCStr message)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerMessage(%d, %s)", player_id, message)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj msg(message, -1);
(*_player.mOnMessage.first)(msg);
(*mOnPlayerMessage.first)(_player.mObj, msg);
@@ -686,7 +686,7 @@ void Core::EmitPlayerMessage(Int32 player_id, CCStr message)
void Core::EmitPlayerCommand(Int32 player_id, CCStr message)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCommand(%d, %s)", player_id, message)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj msg(message, -1);
(*_player.mOnCommand.first)(msg);
(*mOnPlayerCommand.first)(_player.mObj, msg);
@@ -697,8 +697,8 @@ void Core::EmitPlayerCommand(Int32 player_id, CCStr message)
void Core::EmitPlayerPrivateMessage(Int32 player_id, Int32 target_player_id, CCStr message)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerPrivateMessage(%d, %d, %s)", player_id, target_player_id, message)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _receiver = m_Players.at(target_player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
PlayerInst & _receiver = m_Players.at(static_cast< size_t >(target_player_id));
LightObj msg(message, -1);
(*_player.mOnMessage.first)(_receiver.mObj, msg);
(*mOnPlayerPrivateMessage.first)(_player.mObj, _receiver.mObj, msg);
@@ -709,8 +709,8 @@ void Core::EmitPlayerPrivateMessage(Int32 player_id, Int32 target_player_id, CCS
void Core::EmitPlayerKeyPress(Int32 player_id, Int32 bind_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKeyPress(%d, %d)", player_id, bind_id)
PlayerInst & _player = m_Players.at(player_id);
KeybindInst & _keybind = m_Keybinds.at(bind_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(bind_id));
(*_player.mOnKeyPress.first)(_keybind.mObj);
(*_keybind.mOnKeyPress.first)(_player.mObj);
(*mOnPlayerKeyPress.first)(_player.mObj, _keybind.mObj);
@@ -721,8 +721,8 @@ void Core::EmitPlayerKeyPress(Int32 player_id, Int32 bind_id)
void Core::EmitPlayerKeyRelease(Int32 player_id, Int32 bind_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKeyRelease(%d, %d)", player_id, bind_id)
PlayerInst & _player = m_Players.at(player_id);
KeybindInst & _keybind = m_Keybinds.at(bind_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(bind_id));
(*_keybind.mOnKeyRelease.first)(_player.mObj);
(*_player.mOnKeyRelease.first)(_keybind.mObj);
(*mOnPlayerKeyRelease.first)(_player.mObj, _keybind.mObj);
@@ -733,8 +733,8 @@ void Core::EmitPlayerKeyRelease(Int32 player_id, Int32 bind_id)
void Core::EmitPlayerSpectate(Int32 player_id, Int32 target_player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSpectate(%d, %d)", player_id, target_player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _target = m_Players.at(target_player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
PlayerInst & _target = m_Players.at(static_cast< size_t >(target_player_id));
(*_player.mOnSpectate.first)(_target.mObj);
(*mOnPlayerSpectate.first)(_player.mObj, _target.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSpectate")
@@ -744,7 +744,7 @@ void Core::EmitPlayerSpectate(Int32 player_id, Int32 target_player_id)
void Core::EmitPlayerUnspectate(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerUnspectate(%d)", player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnUnspectate.first)();
(*mOnPlayerUnspectate.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerUnspectate")
@@ -754,7 +754,7 @@ void Core::EmitPlayerUnspectate(Int32 player_id)
void Core::EmitPlayerCrashreport(Int32 player_id, CCStr report)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCrashreport(%d, %s)", player_id, report)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj rep(report, -1);
(*_player.mOnCrashreport.first)(rep);
(*mOnPlayerCrashreport.first)(_player.mObj, rep);
@@ -765,7 +765,7 @@ void Core::EmitPlayerCrashreport(Int32 player_id, CCStr report)
void Core::EmitPlayerModuleList(Int32 player_id, CCStr list)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerModuleList(%d, %s)", player_id, list)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj rep(list, -1);
(*_player.mOnModuleList.first)(rep);
(*mOnPlayerModuleList.first)(_player.mObj, rep);
@@ -776,7 +776,7 @@ void Core::EmitPlayerModuleList(Int32 player_id, CCStr list)
void Core::EmitVehicleExplode(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleExplode(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnExplode.first)();
(*mOnVehicleExplode.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleExplode")
@@ -786,7 +786,7 @@ void Core::EmitVehicleExplode(Int32 vehicle_id)
void Core::EmitVehicleRespawn(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRespawn(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnRespawn.first)();
(*mOnVehicleRespawn.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRespawn")
@@ -796,8 +796,8 @@ void Core::EmitVehicleRespawn(Int32 vehicle_id)
void Core::EmitObjectShot(Int32 object_id, Int32 player_id, Int32 weapon_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectShot(%d, %d, %d)", object_id, player_id, weapon_id)
ObjectInst & _object = m_Objects.at(object_id);
PlayerInst & _player = m_Players.at(player_id);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_object.mOnShot.first)(_player.mObj, weapon_id);
(*_player.mOnObjectShot.first)(_object.mObj, weapon_id);
(*mOnObjectShot.first)(_player.mObj, _object.mObj, weapon_id);
@@ -808,8 +808,8 @@ void Core::EmitObjectShot(Int32 object_id, Int32 player_id, Int32 weapon_id)
void Core::EmitObjectTouched(Int32 object_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectTouched(%d, %d)", object_id, player_id)
ObjectInst & _object = m_Objects.at(object_id);
PlayerInst & _player = m_Players.at(player_id);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_object.mOnTouched.first)(_player.mObj);
(*_player.mOnObjectTouched.first)(_object.mObj);
(*mOnObjectTouched.first)(_player.mObj, _object.mObj);
@@ -820,8 +820,8 @@ void Core::EmitObjectTouched(Int32 object_id, Int32 player_id)
void Core::EmitPickupClaimed(Int32 pickup_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupClaimed(%d, %d)", pickup_id, player_id)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PlayerInst & _player = m_Players.at(player_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_pickup.mOnClaimed.first)(_player.mObj);
(*_player.mOnPickupClaimed.first)(_pickup.mObj);
(*mOnPickupClaimed.first)(_player.mObj, _pickup.mObj);
@@ -832,8 +832,8 @@ void Core::EmitPickupClaimed(Int32 pickup_id, Int32 player_id)
void Core::EmitPickupCollected(Int32 pickup_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCollected(%d, %d)", pickup_id, player_id)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PlayerInst & _player = m_Players.at(player_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_pickup.mOnCollected.first)(_player.mObj);
(*_player.mOnPickupCollected.first)(_pickup.mObj);
(*mOnPickupCollected.first)(_player.mObj, _pickup.mObj);
@@ -844,7 +844,7 @@ void Core::EmitPickupCollected(Int32 pickup_id, Int32 player_id)
void Core::EmitPickupRespawn(Int32 pickup_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupRespawn(%d)", pickup_id)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnRespawn.first)();
(*mOnPickupRespawn.first)(_pickup.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupRespawn")
@@ -854,8 +854,8 @@ void Core::EmitPickupRespawn(Int32 pickup_id)
void Core::EmitCheckpointEntered(Int32 checkpoint_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointEntered(%d, %d)", checkpoint_id, player_id)
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
PlayerInst & _player = m_Players.at(player_id);
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_checkpoint.mOnEntered.first)(_player.mObj);
(*_player.mOnCheckpointEntered.first)(_checkpoint.mObj);
(*mOnCheckpointEntered.first)(_player.mObj, _checkpoint.mObj);
@@ -866,8 +866,8 @@ void Core::EmitCheckpointEntered(Int32 checkpoint_id, Int32 player_id)
void Core::EmitCheckpointExited(Int32 checkpoint_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointExited(%d, %d)", checkpoint_id, player_id)
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
PlayerInst & _player = m_Players.at(player_id);
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_checkpoint.mOnExited.first)(_player.mObj);
(*_player.mOnCheckpointExited.first)(_checkpoint.mObj);
(*mOnCheckpointExited.first)(_player.mObj, _checkpoint.mObj);
@@ -878,7 +878,7 @@ void Core::EmitCheckpointExited(Int32 checkpoint_id, Int32 player_id)
void Core::EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointWorld(%d, %d, %d)", checkpoint_id, old_world, new_world)
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
(*_checkpoint.mOnWorld.first)(old_world, new_world);
(*mOnCheckpointWorld.first)(_checkpoint.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointWorld")
@@ -888,7 +888,7 @@ void Core::EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_w
void Core::EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointRadius(%d, %f, %f)", checkpoint_id, old_radius, new_radius)
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
(*_checkpoint.mOnRadius.first)(old_radius, new_radius);
(*mOnCheckpointRadius.first)(_checkpoint.mObj, old_radius, new_radius);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointRadius")
@@ -898,7 +898,7 @@ void Core::EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32
void Core::EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectWorld(%d, %d, %d)", object_id, old_world, new_world)
ObjectInst & _object = m_Objects.at(object_id);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
(*_object.mOnWorld.first)(old_world, new_world);
(*mOnObjectWorld.first)(_object.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectWorld")
@@ -908,7 +908,7 @@ void Core::EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world)
void Core::EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, Int32 time)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectAlpha(%d, %d, %d, %d)", object_id, old_alpha, new_alpha, time)
ObjectInst & _object = m_Objects.at(object_id);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
(*_object.mOnAlpha.first)(old_alpha, new_alpha, time);
(*mOnObjectAlpha.first)(_object.mObj, old_alpha, new_alpha, time);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectAlpha")
@@ -918,7 +918,7 @@ void Core::EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, In
void Core::EmitPickupWorld(Int32 pickup_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupWorld(%d, %d, %d)", pickup_id, old_world, new_world)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnWorld.first)(old_world, new_world);
(*mOnPickupWorld.first)(_pickup.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupWorld")
@@ -928,7 +928,7 @@ void Core::EmitPickupWorld(Int32 pickup_id, Int32 old_world, Int32 new_world)
void Core::EmitPickupAlpha(Int32 pickup_id, Int32 old_alpha, Int32 new_alpha)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAlpha(%d, %d, %d)", pickup_id, old_alpha, new_alpha)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnAlpha.first)(old_alpha, new_alpha);
(*mOnPickupAlpha.first)(_pickup.mObj, old_alpha, new_alpha);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAlpha")
@@ -938,7 +938,7 @@ void Core::EmitPickupAlpha(Int32 pickup_id, Int32 old_alpha, Int32 new_alpha)
void Core::EmitPickupAutomatic(Int32 pickup_id, bool old_status, bool new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAutomatic(%d, %d, %d)", pickup_id, old_status, new_status)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnAutomatic.first)(old_status, new_status);
(*mOnPickupAutomatic.first)(_pickup.mObj, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAutomatic")
@@ -948,7 +948,7 @@ void Core::EmitPickupAutomatic(Int32 pickup_id, bool old_status, bool new_status
void Core::EmitPickupAutoTimer(Int32 pickup_id, Int32 old_timer, Int32 new_timer)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAutoTimer(%d, %d, %d)", pickup_id, old_timer, new_timer)
PickupInst & _pickup = m_Pickups.at(pickup_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnAutoTimer.first)(old_timer, new_timer);
(*mOnPickupAutoTimer.first)(_pickup.mObj, old_timer, new_timer);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAutoTimer")
@@ -959,7 +959,7 @@ void Core::EmitPickupOption(Int32 pickup_id, Int32 option_id, bool value,
Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupOption(%d, %d, %d, %d, %s)", pickup_id, option_id, value, header, NULL_SQOBJ_(payload))
PickupInst & _pickup = m_Pickups.at(pickup_id);
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnOption.first)(option_id, value, header, payload);
(*mOnPickupOption.first)(_pickup.mObj, option_id, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupOption")
@@ -969,7 +969,7 @@ void Core::EmitPickupOption(Int32 pickup_id, Int32 option_id, bool value,
void Core::EmitObjectReport(Int32 object_id, bool old_status, bool new_status, bool touched)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectReport(%d, %d, %d)", object_id, new_status, touched)
ObjectInst & _object = m_Objects.at(object_id);
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
(*_object.mOnReport.first)(old_status, new_status, touched);
(*mOnObjectReport.first)(_object.mObj, old_status, new_status, touched);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectReport")
@@ -979,7 +979,7 @@ void Core::EmitObjectReport(Int32 object_id, bool old_status, bool new_status, b
void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerHealth(%d, %f, %f)", player_id, old_health, new_health)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnHealth.first)(old_health, new_health);
(*mOnPlayerHealth.first)(_player.mObj, old_health, new_health);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerHealth")
@@ -989,7 +989,7 @@ void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_hea
void Core::EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerArmour(%d, %f, %f)", player_id, old_armour, new_armour)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnArmour.first)(old_armour, new_armour);
(*mOnPlayerArmour.first)(_player.mObj, old_armour, new_armour);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerArmour")
@@ -999,7 +999,7 @@ void Core::EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_arm
void Core::EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWeapon(%d, %d, %d)", player_id, old_weapon, new_weapon)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWeapon.first)(old_weapon, new_weapon);
(*mOnPlayerWeapon.first)(_player.mObj, old_weapon, new_weapon);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWeapon")
@@ -1009,7 +1009,7 @@ void Core::EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon)
void Core::EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_heading)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerHeading(%d, %f, %f)", player_id, old_heading, new_heading)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnHeading.first)(old_heading, new_heading);
(*mOnPlayerHeading.first)(_player.mObj, old_heading, new_heading);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerHeading")
@@ -1019,7 +1019,7 @@ void Core::EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_h
void Core::EmitPlayerPosition(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerPosition(%d)", player_id)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnPosition.first)(_player.mTrackPositionHeader, _player.mTrackPositionPayload);
(*mOnPlayerPosition.first)(_player.mObj, _player.mTrackPositionHeader, _player.mTrackPositionPayload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerPosition")
@@ -1030,7 +1030,7 @@ void Core::EmitPlayerOption(Int32 player_id, Int32 option_id, bool value,
Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerOption(%d, %d, %d, %d, %s)", player_id, option_id, value, header, NULL_SQOBJ_(payload))
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnOption.first)(option_id, value, header, payload);
(*mOnPlayerOption.first)(_player.mObj, option_id, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerOption")
@@ -1040,7 +1040,7 @@ void Core::EmitPlayerOption(Int32 player_id, Int32 option_id, bool value,
void Core::EmitPlayerAdmin(Int32 player_id, bool old_status, bool new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAdmin(%d, %d, %d)", player_id, old_status, new_status)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAdmin.first)(old_status, new_status);
(*mOnPlayerAdmin.first)(_player.mObj, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAdmin")
@@ -1050,7 +1050,7 @@ void Core::EmitPlayerAdmin(Int32 player_id, bool old_status, bool new_status)
void Core::EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWorld(%d, %d, %d, %d)", player_id, old_world, new_world, secondary)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWorld.first)(old_world, new_world, secondary);
(*mOnPlayerWorld.first)(_player.mObj, old_world, new_world, secondary);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWorld")
@@ -1060,7 +1060,7 @@ void Core::EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bo
void Core::EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerTeam(%d, %d, %d)", player_id, old_team, new_team)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnTeam.first)(old_team, new_team);
(*mOnPlayerTeam.first)(_player.mObj, old_team, new_team);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerTeam")
@@ -1070,7 +1070,7 @@ void Core::EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team)
void Core::EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSkin(%d, %d, %d)", player_id, old_skin, new_skin)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnSkin.first)(old_skin, new_skin);
(*mOnPlayerSkin.first)(_player.mObj, old_skin, new_skin);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSkin")
@@ -1080,7 +1080,7 @@ void Core::EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin)
void Core::EmitPlayerMoney(Int32 player_id, Int32 old_money, Int32 new_money)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerMoney(%d, %d, %d)", player_id, old_money, new_money)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnMoney.first)(old_money, new_money);
(*mOnPlayerMoney.first)(_player.mObj, old_money, new_money);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerMoney")
@@ -1090,7 +1090,7 @@ void Core::EmitPlayerMoney(Int32 player_id, Int32 old_money, Int32 new_money)
void Core::EmitPlayerScore(Int32 player_id, Int32 old_score, Int32 new_score)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerScore(%d, %d, %d)", player_id, old_score, new_score)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnScore.first)(old_score, new_score);
(*mOnPlayerScore.first)(_player.mObj, old_score, new_score);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerScore")
@@ -1100,7 +1100,7 @@ void Core::EmitPlayerScore(Int32 player_id, Int32 old_score, Int32 new_score)
void Core::EmitPlayerWantedLevel(Int32 player_id, Int32 old_level, Int32 new_level)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWantedLevel(%d, %d, %d)", player_id, old_level, new_level)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWantedLevel.first)(old_level, new_level);
(*mOnPlayerWantedLevel.first)(_player.mObj, old_level, new_level);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWantedLevel")
@@ -1110,7 +1110,7 @@ void Core::EmitPlayerWantedLevel(Int32 player_id, Int32 old_level, Int32 new_lev
void Core::EmitPlayerImmunity(Int32 player_id, Int32 old_immunity, Int32 new_immunity)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerImmunity(%d, %d, %d)", player_id, old_immunity, new_immunity)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnImmunity.first)(old_immunity, new_immunity);
(*mOnPlayerImmunity.first)(_player.mObj, old_immunity, new_immunity);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerImmunity")
@@ -1120,7 +1120,7 @@ void Core::EmitPlayerImmunity(Int32 player_id, Int32 old_immunity, Int32 new_imm
void Core::EmitPlayerAlpha(Int32 player_id, Int32 old_alpha, Int32 new_alpha, Int32 fade)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAlpha(%d, %d, %d, %d)", player_id, old_alpha, new_alpha, fade)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAlpha.first)(old_alpha, new_alpha, fade);
(*mOnPlayerAlpha.first)(_player.mObj, old_alpha, new_alpha, fade);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAlpha")
@@ -1130,7 +1130,7 @@ void Core::EmitPlayerAlpha(Int32 player_id, Int32 old_alpha, Int32 new_alpha, In
void Core::EmitPlayerEnterArea(Int32 player_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEnterArea(%d, %s)", player_id, NULL_SQOBJ_(area_obj))
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnEnterArea.first)(area_obj);
(*mOnPlayerEnterArea.first)(_player.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEnterArea")
@@ -1140,7 +1140,7 @@ void Core::EmitPlayerEnterArea(Int32 player_id, LightObj & area_obj)
void Core::EmitPlayerLeaveArea(Int32 player_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerLeaveArea(%d, %s)", player_id, NULL_SQOBJ_(area_obj))
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnLeaveArea.first)(area_obj);
(*mOnPlayerLeaveArea.first)(_player.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerLeaveArea")
@@ -1150,7 +1150,7 @@ void Core::EmitPlayerLeaveArea(Int32 player_id, LightObj & area_obj)
void Core::EmitVehicleColor(Int32 vehicle_id, Int32 changed)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleColor(%d, %d)", vehicle_id, changed)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnColor.first)(changed);
(*mOnVehicleColor.first)(_vehicle.mObj, changed);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleColor")
@@ -1160,7 +1160,7 @@ void Core::EmitVehicleColor(Int32 vehicle_id, Int32 changed)
void Core::EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleHealth(%d, %f, %f)", vehicle_id, old_health, new_health)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnHealth.first)(old_health, new_health);
(*mOnVehicleHealth.first)(_vehicle.mObj, old_health, new_health);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleHealth")
@@ -1170,7 +1170,7 @@ void Core::EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_h
void Core::EmitVehiclePosition(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehiclePosition(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnPosition.first)();
(*mOnVehiclePosition.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehiclePosition")
@@ -1180,7 +1180,7 @@ void Core::EmitVehiclePosition(Int32 vehicle_id)
void Core::EmitVehicleRotation(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRotation(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnRotation.first)();
(*mOnVehicleRotation.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRotation")
@@ -1191,7 +1191,7 @@ void Core::EmitVehicleOption(Int32 vehicle_id, Int32 option_id, bool value,
Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleOption(%d, %d, %d, %d, %s)", vehicle_id, option_id, value, header, NULL_SQOBJ_(payload))
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnOption.first)(option_id, value, header, payload);
(*mOnVehicleOption.first)(_vehicle.mObj, option_id, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleOption")
@@ -1201,7 +1201,7 @@ void Core::EmitVehicleOption(Int32 vehicle_id, Int32 option_id, bool value,
void Core::EmitVehicleWorld(Int32 vehicle_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleWorld(%d, %d, %d)", vehicle_id, old_world, new_world)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnWorld.first)(old_world, new_world);
(*mOnVehicleWorld.first)(_vehicle.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleWorld")
@@ -1211,7 +1211,7 @@ void Core::EmitVehicleWorld(Int32 vehicle_id, Int32 old_world, Int32 new_world)
void Core::EmitVehicleImmunity(Int32 vehicle_id, Int32 old_immunity, Int32 new_immunity)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleImmunity(%d, %d, %d)", vehicle_id, old_immunity, new_immunity)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnImmunity.first)(old_immunity, new_immunity);
(*mOnVehicleImmunity.first)(_vehicle.mObj, old_immunity, new_immunity);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleImmunity")
@@ -1221,7 +1221,7 @@ void Core::EmitVehicleImmunity(Int32 vehicle_id, Int32 old_immunity, Int32 new_i
void Core::EmitVehiclePartStatus(Int32 vehicle_id, Int32 part, Int32 old_status, Int32 new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehiclePartStatus(%d, %d, %d, %d)", vehicle_id, part, old_status, new_status)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnPartStatus.first)(part, old_status, new_status);
(*mOnVehiclePartStatus.first)(_vehicle.mObj, part, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehiclePartStatus")
@@ -1231,7 +1231,7 @@ void Core::EmitVehiclePartStatus(Int32 vehicle_id, Int32 part, Int32 old_status,
void Core::EmitVehicleTyreStatus(Int32 vehicle_id, Int32 tyre, Int32 old_status, Int32 new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleTyreStatus(%d, %d, %d, %d)", vehicle_id, tyre, old_status, new_status)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnTyreStatus.first)(tyre, old_status, new_status);
(*mOnVehicleTyreStatus.first)(_vehicle.mObj, tyre, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleTyreStatus")
@@ -1241,7 +1241,7 @@ void Core::EmitVehicleTyreStatus(Int32 vehicle_id, Int32 tyre, Int32 old_status,
void Core::EmitVehicleDamageData(Int32 vehicle_id, Uint32 old_data, Uint32 new_data)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleDamageData(%d, %u, %u)", vehicle_id, old_data, new_data)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnDamageData.first)(old_data, new_data);
(*mOnVehicleDamageData.first)(_vehicle.mObj, old_data, new_data);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleDamageData")
@@ -1251,7 +1251,7 @@ void Core::EmitVehicleDamageData(Int32 vehicle_id, Uint32 old_data, Uint32 new_d
void Core::EmitVehicleRadio(Int32 vehicle_id, Int32 old_radio, Int32 new_radio)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRadio(%d, %d, %d)", vehicle_id, old_radio, new_radio)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnRadio.first)(old_radio, new_radio);
(*mOnVehicleRadio.first)(_vehicle.mObj, old_radio, new_radio);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRadio")
@@ -1261,7 +1261,7 @@ void Core::EmitVehicleRadio(Int32 vehicle_id, Int32 old_radio, Int32 new_radio)
void Core::EmitVehicleHandlingRule(Int32 vehicle_id, Int32 rule, Float32 old_data, Float32 new_data)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleHandlingRule(%d, %d, %f, %f)", vehicle_id, rule, old_data, new_data)
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnHandlingRule.first)(rule, old_data, new_data);
(*mOnVehicleHandlingRule.first)(_vehicle.mObj, rule, old_data, new_data);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleHandlingRule")
@@ -1271,7 +1271,7 @@ void Core::EmitVehicleHandlingRule(Int32 vehicle_id, Int32 rule, Float32 old_dat
void Core::EmitVehicleEnterArea(Int32 vehicle_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleEnterArea(%d, %s)", vehicle_id, NULL_SQOBJ_(area_obj))
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnEnterArea.first)(area_obj);
(*mOnVehicleEnterArea.first)(_vehicle.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleEnterArea")
@@ -1281,7 +1281,7 @@ void Core::EmitVehicleEnterArea(Int32 vehicle_id, LightObj & area_obj)
void Core::EmitVehicleLeaveArea(Int32 vehicle_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleLeaveArea(%d, %s)", vehicle_id, NULL_SQOBJ_(area_obj))
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnLeaveArea.first)(area_obj);
(*mOnVehicleLeaveArea.first)(_vehicle.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleLeaveArea")
@@ -1812,7 +1812,7 @@ void Core::EmitVehicleUpdate(Int32 vehicle_id, vcmpVehicleUpdate update_type)
void Core::EmitClientScriptData(Int32 player_id, const uint8_t * data, size_t size)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ClientScriptData(%d, [byte stream], %" PRINT_SZ_FMT ")", player_id, size)
PlayerInst & _player = m_Players.at(player_id);
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
// Don't even bother if there's no one listening
if (_player.mOnClientScriptData.first->IsEmpty() && mOnClientScriptData.first->IsEmpty())
{