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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Expose user type.

This commit is contained in:
Sandu Liviu Catalin 2021-09-11 21:18:45 +03:00
parent 4c3921d88a
commit a19a171e0d
2 changed files with 243 additions and 23 deletions

View File

@ -1,9 +1,6 @@
// ------------------------------------------------------------------------------------------------
#include "Library/DPPTy.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstdio>
// ------------------------------------------------------------------------------------------------
#include <sqratConst.h>
@ -17,6 +14,7 @@ SQMOD_DECL_TYPENAME(SqDppUptime, _SC("SqDppUptime"))
SQMOD_DECL_TYPENAME(SqDppActivity, _SC("SqDppActivity"))
SQMOD_DECL_TYPENAME(SqDppPresence, _SC("SqDppPresence"))
SQMOD_DECL_TYPENAME(SqDppVoiceState, _SC("SqDppVoiceState"))
SQMOD_DECL_TYPENAME(SqDppUser, _SC("SqDppUser"))
SQMOD_DECL_TYPENAME(SqDppGuildMember, _SC("SqDppGuildMember"))
SQMOD_DECL_TYPENAME(SqDppGuild, _SC("SqDppGuild"))
@ -148,6 +146,40 @@ void Register_DPPTy(HSQUIRRELVM vm, Table & ns)
.Prop(_SC("IsSupressed"), &DpVoiceState::IsSupressed)
);
// --------------------------------------------------------------------------------------------
ns.Bind(_SC("User"),
Class< DpUser, NoConstructor< DpUser > >(vm, SqDppUser::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &SqDppUser::Fn)
// Member Properties
.Prop(_SC("Valid"), &DpUser::IsValid)
.Prop(_SC("Username"), &DpUser::GetUsername)
.Prop(_SC("Discriminator"), &DpUser::GetDiscriminator)
.Prop(_SC("Avatar"), &DpUser::GetAvatar)
.Prop(_SC("Flags"), &DpUser::GetFlags)
.Prop(_SC("RefCount"), &DpUser::GetRefCount)
.Prop(_SC("AvatarURL"), &DpUser::GetAvatarURL)
.Prop(_SC("IsBot"), &DpUser::IsBot)
.Prop(_SC("IsSystem"), &DpUser::IsSystem)
.Prop(_SC("IsMfaEnabled"), &DpUser::IsMfaEnabled)
.Prop(_SC("IsVerified"), &DpUser::IsVerified)
.Prop(_SC("HasNitroFull"), &DpUser::HasNitroFull)
.Prop(_SC("HasNitroClassic"), &DpUser::HasNitroClassic)
.Prop(_SC("IsDiscordEmployee"), &DpUser::IsDiscordEmployee)
.Prop(_SC("IsPartneredOwner"), &DpUser::IsPartneredOwner)
.Prop(_SC("HasHypesquadEvents"), &DpUser::HasHypesquadEvents)
.Prop(_SC("IsBughunter1"), &DpUser::IsBughunter1)
.Prop(_SC("IsHouseBravery"), &DpUser::IsHouseBravery)
.Prop(_SC("IsHouseBrilliance"), &DpUser::IsHouseBrilliance)
.Prop(_SC("IsHouseBalanace"), &DpUser::IsHouseBalanace)
.Prop(_SC("IsEarlySupporter"), &DpUser::IsEarlySupporter)
.Prop(_SC("IsTeamUser"), &DpUser::IsTeamUser)
.Prop(_SC("IsBughunter2"), &DpUser::IsBughunter2)
.Prop(_SC("IsVerifiedBot"), &DpUser::IsVerifiedBot)
.Prop(_SC("IsVerifiedBotDev"), &DpUser::IsVerifiedBotDev)
.Prop(_SC("IsCertifiedDoderator"), &DpUser::IsCertifiedDoderator)
.Prop(_SC("HasAnimatedIcon"), &DpUser::HasAnimatedIcon)
);
// --------------------------------------------------------------------------------------------
ns.Bind(_SC("GuildMember"),
Class< DpGuildMember, NoConstructor< DpGuildMember > >(vm, SqDppGuildMember::Str)
// Meta-methods

View File

@ -601,6 +601,194 @@ struct DpVoiceState
SQMOD_NODISCARD bool IsSupressed() const { return Valid().is_supressed(); }
};
/* ------------------------------------------------------------------------------------------------
* Represents a user on discord. May or may not be a member of a DpGuild.
*/
struct DpUser
{
using Ptr = std::unique_ptr< dpp::user >;
/* --------------------------------------------------------------------------------------------
* Referenced voice state instance.
*/
Ptr mPtr{nullptr};
/* --------------------------------------------------------------------------------------------
* Wether the referenced pointer is owned.
*/
bool mOwned{false};
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
DpUser() noexcept = default;
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpUser(Ptr::pointer ptr, bool owned = false) noexcept
: mPtr(ptr), mOwned(owned)
{ }
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
explicit DpUser(const Ptr::element_type & o) noexcept
: DpUser(new Ptr::element_type(o), true)
{ }
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
explicit DpUser(Ptr::element_type && o) noexcept
: DpUser(new Ptr::element_type(std::forward< Ptr::element_type >(o)), true)
{ }
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
DpUser(const DpUser & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
DpUser(DpUser && o) noexcept = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~DpUser() noexcept
{
// Do we own this to try delete it?
if (!mOwned && mPtr) [[maybe_unused]] auto p = mPtr.release();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
DpUser & operator = (const DpUser & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
DpUser & operator = (DpUser && o) noexcept
{
if (this != &o) {
// Do we own this to try delete it?
if (!mOwned && mPtr) [[maybe_unused]] auto p = mPtr.release();
// Transfer members values
mPtr = std::move(o.mPtr);
mOwned = o.mOwned;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Validate the managed handle.
*/
void Validate() const { if (!mPtr) STHROWF("Invalid discord user handle"); }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a const reference to it.
*/
SQMOD_NODISCARD Ptr::element_type & Valid() const { Validate(); return *mPtr; }
/* --------------------------------------------------------------------------------------------
* Check wether a valid instance is managed.
*/
SQMOD_NODISCARD bool IsValid() const { return static_cast< bool >(mPtr); }
/* --------------------------------------------------------------------------------------------
* Retrieve user discord username.
*/
SQMOD_NODISCARD const std::string & GetUsername() const { return Valid().username; }
/* --------------------------------------------------------------------------------------------
* Retrieve user discriminator (aka tag), 4 digits usually displayed with leading zeroes.
*/
SQMOD_NODISCARD SQInteger GetDiscriminator() const { return static_cast< SQInteger >(Valid().discriminator); }
/* --------------------------------------------------------------------------------------------
* Retrieve user avatar hash.
*/
SQMOD_NODISCARD const dpp::utility::iconhash & GetAvatar() const { return Valid().avatar; }
/* --------------------------------------------------------------------------------------------
* Retrieve user flags built from a bitmask of values in dpp::user_flags.
*/
SQMOD_NODISCARD SQInteger GetFlags() const { return static_cast< SQInteger >(Valid().flags); }
/* --------------------------------------------------------------------------------------------
* Retrieve user feference count of how many guilds this user is in.
*/
SQMOD_NODISCARD SQInteger GetRefCount() const { return static_cast< SQInteger >(Valid().refcount); }
/* --------------------------------------------------------------------------------------------
* Retrieve the avatar url of the user object.
*/
SQMOD_NODISCARD std::string GetAvatarURL() const { return Valid().get_avatar_url(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is a bot.
*/
SQMOD_NODISCARD bool IsBot() const { return Valid().is_bot(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is a system user (Clyde).
*/
SQMOD_NODISCARD bool IsSystem() const { return Valid().is_system(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has multi-factor authentication enabled.
*/
SQMOD_NODISCARD bool IsMfaEnabled() const { return Valid().is_mfa_enabled(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has verified account.
*/
SQMOD_NODISCARD bool IsVerified() const { return Valid().is_verified(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has full nitro.
*/
SQMOD_NODISCARD bool HasNitroFull() const { return Valid().has_nitro_full(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has nitro classic.
*/
SQMOD_NODISCARD bool HasNitroClassic() const { return Valid().has_nitro_classic(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is a discord employee.
*/
SQMOD_NODISCARD bool IsDiscordEmployee() const { return Valid().is_discord_employee(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user owns a partnered server.
*/
SQMOD_NODISCARD bool IsPartneredOwner() const { return Valid().is_partnered_owner(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has hype-squad events.
*/
SQMOD_NODISCARD bool HasHypesquadEvents() const { return Valid().has_hypesquad_events(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has the bug-hunter level 1 badge.
*/
SQMOD_NODISCARD bool IsBughunter1() const { return Valid().is_bughunter_1(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is in house bravery.
*/
SQMOD_NODISCARD bool IsHouseBravery() const { return Valid().is_house_bravery(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is in house brilliance.
*/
SQMOD_NODISCARD bool IsHouseBrilliance() const { return Valid().is_house_brilliance(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is in house balance.
*/
SQMOD_NODISCARD bool IsHouseBalanace() const { return Valid().is_house_balanace(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is an early supporter.
*/
SQMOD_NODISCARD bool IsEarlySupporter() const { return Valid().is_early_supporter(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is a team user.
*/
SQMOD_NODISCARD bool IsTeamUser() const { return Valid().is_team_user(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has the bug-hunter level 2 badge.
*/
SQMOD_NODISCARD bool IsBughunter2() const { return Valid().is_bughunter_2(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has the verified bot badge.
*/
SQMOD_NODISCARD bool IsVerifiedBot() const { return Valid().is_verified_bot(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is an early verified bot developer.
*/
SQMOD_NODISCARD bool IsVerifiedBotDev() const { return Valid().is_verified_bot_dev(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user is a certified moderator.
*/
SQMOD_NODISCARD bool IsCertifiedDoderator() const { return Valid().is_certified_moderator(); }
/* --------------------------------------------------------------------------------------------
* Check wether the user has an animated icon.
*/
SQMOD_NODISCARD bool HasAnimatedIcon() const { return Valid().has_animated_icon(); }
};
/* ------------------------------------------------------------------------------------------------
* Represents a guild on Discord (AKA a server).
*/
@ -1009,83 +1197,83 @@ struct DpGuild
* Connect to a voice channel another guild member is in.
* Returns true if the user specified is in a voice channel, false if they aren't.
*/
SQMOD_NODISCARD bool ConnectMemberVoice(SQInteger user_id) { return Valid().connect_member_voice(user_id); }
SQMOD_NODISCARD bool ConnectMemberVoice(SQInteger user_id) const { return Valid().connect_member_voice(user_id); }
/* --------------------------------------------------------------------------------------------
* Is a large server (>250 users).
*/
SQMOD_NODISCARD bool IsLarge() { return Valid().is_large(); }
SQMOD_NODISCARD bool IsLarge() const { return Valid().is_large(); }
/* --------------------------------------------------------------------------------------------
* Is unavailable due to outage (most other fields will be blank or outdated).
*/
SQMOD_NODISCARD bool IsUnavailable() { return Valid().is_unavailable(); }
SQMOD_NODISCARD bool IsUnavailable() const { return Valid().is_unavailable(); }
/* --------------------------------------------------------------------------------------------
* Widget is enabled for this server.
*/
SQMOD_NODISCARD bool WidgetEnabled() { return Valid().widget_enabled(); }
SQMOD_NODISCARD bool WidgetEnabled() const { return Valid().widget_enabled(); }
/* --------------------------------------------------------------------------------------------
* Guild has an invite splash.
*/
SQMOD_NODISCARD bool HasInviteSplash() { return Valid().has_invite_splash(); }
SQMOD_NODISCARD bool HasInviteSplash() const { return Valid().has_invite_splash(); }
/* --------------------------------------------------------------------------------------------
* Guild has VIP regions.
*/
SQMOD_NODISCARD bool HasVipRegions() { return Valid().has_vip_regions(); }
SQMOD_NODISCARD bool HasVipRegions() const { return Valid().has_vip_regions(); }
/* --------------------------------------------------------------------------------------------
* Guild can have a vanity URL.
*/
SQMOD_NODISCARD bool HasVanityURL() { return Valid().has_vanity_url(); }
SQMOD_NODISCARD bool HasVanityURL() const { return Valid().has_vanity_url(); }
/* --------------------------------------------------------------------------------------------
* Guild is a verified server.
*/
SQMOD_NODISCARD bool IsVerified() { return Valid().is_verified(); }
SQMOD_NODISCARD bool IsVerified() const { return Valid().is_verified(); }
/* --------------------------------------------------------------------------------------------
* Guild is a discord partner server.
*/
SQMOD_NODISCARD bool IsPartnered() { return Valid().is_partnered(); }
SQMOD_NODISCARD bool IsPartnered() const { return Valid().is_partnered(); }
/* --------------------------------------------------------------------------------------------
* Guild has enabled community.
*/
SQMOD_NODISCARD bool IsCommunity() { return Valid().is_community(); }
SQMOD_NODISCARD bool IsCommunity() const { return Valid().is_community(); }
/* --------------------------------------------------------------------------------------------
* Guild has enabled commerce channels.
*/
SQMOD_NODISCARD bool HasCommerce() { return Valid().has_commerce(); }
SQMOD_NODISCARD bool HasCommerce() const { return Valid().has_commerce(); }
/* --------------------------------------------------------------------------------------------
* Guild has news channel.
*/
SQMOD_NODISCARD bool HasNews() { return Valid().has_news(); }
SQMOD_NODISCARD bool HasNews() const { return Valid().has_news(); }
/* --------------------------------------------------------------------------------------------
* Guild is discoverable.
*/
SQMOD_NODISCARD bool IsDiscoverable() { return Valid().is_discoverable(); }
SQMOD_NODISCARD bool IsDiscoverable() const { return Valid().is_discoverable(); }
/* --------------------------------------------------------------------------------------------
* Guild is featureable.
*/
SQMOD_NODISCARD bool IsFeatureable() { return Valid().is_featureable(); }
SQMOD_NODISCARD bool IsFeatureable() const { return Valid().is_featureable(); }
/* --------------------------------------------------------------------------------------------
* Guild is allowed an animated icon.
*/
SQMOD_NODISCARD bool HasAnimatedIcon() { return Valid().has_animated_icon(); }
SQMOD_NODISCARD bool HasAnimatedIcon() const { return Valid().has_animated_icon(); }
/* --------------------------------------------------------------------------------------------
* Guild has a banner image.
*/
SQMOD_NODISCARD bool BasBanner() { return Valid().has_banner(); }
SQMOD_NODISCARD bool BasBanner() const { return Valid().has_banner(); }
/* --------------------------------------------------------------------------------------------
* Guild has enabled welcome screen.
*/
SQMOD_NODISCARD bool WelcomeScreenEnabled() { return Valid().is_welcome_screen_enabled(); }
SQMOD_NODISCARD bool WelcomeScreenEnabled() const { return Valid().is_welcome_screen_enabled(); }
/* --------------------------------------------------------------------------------------------
* Guild has enabled membership screening.
*/
SQMOD_NODISCARD bool HasMemberVerificationGate() { return Valid().has_member_verification_gate(); }
SQMOD_NODISCARD bool HasMemberVerificationGate() const { return Valid().has_member_verification_gate(); }
/* --------------------------------------------------------------------------------------------
* Guild has preview enabled.
*/
SQMOD_NODISCARD bool IsPreviewEnabled() { return Valid().is_preview_enabled(); }
SQMOD_NODISCARD bool IsPreviewEnabled() const { return Valid().is_preview_enabled(); }
/* --------------------------------------------------------------------------------------------
* Server icon is actually an animated gif.
*/
SQMOD_NODISCARD bool HasAnimatedIconHash() { return Valid().has_animated_icon_hash(); }
SQMOD_NODISCARD bool HasAnimatedIconHash() const { return Valid().has_animated_icon_hash(); }
};
} // Namespace:: SqMod