mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Expose user type.
This commit is contained in:
parent
4c3921d88a
commit
a19a171e0d
@ -1,9 +1,6 @@
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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#include "Library/DPPTy.hpp"
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#include "Library/DPPTy.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <cstdio>
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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#include <sqratConst.h>
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#include <sqratConst.h>
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@ -17,6 +14,7 @@ SQMOD_DECL_TYPENAME(SqDppUptime, _SC("SqDppUptime"))
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SQMOD_DECL_TYPENAME(SqDppActivity, _SC("SqDppActivity"))
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SQMOD_DECL_TYPENAME(SqDppActivity, _SC("SqDppActivity"))
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SQMOD_DECL_TYPENAME(SqDppPresence, _SC("SqDppPresence"))
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SQMOD_DECL_TYPENAME(SqDppPresence, _SC("SqDppPresence"))
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SQMOD_DECL_TYPENAME(SqDppVoiceState, _SC("SqDppVoiceState"))
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SQMOD_DECL_TYPENAME(SqDppVoiceState, _SC("SqDppVoiceState"))
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SQMOD_DECL_TYPENAME(SqDppUser, _SC("SqDppUser"))
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SQMOD_DECL_TYPENAME(SqDppGuildMember, _SC("SqDppGuildMember"))
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SQMOD_DECL_TYPENAME(SqDppGuildMember, _SC("SqDppGuildMember"))
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SQMOD_DECL_TYPENAME(SqDppGuild, _SC("SqDppGuild"))
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SQMOD_DECL_TYPENAME(SqDppGuild, _SC("SqDppGuild"))
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@ -148,6 +146,40 @@ void Register_DPPTy(HSQUIRRELVM vm, Table & ns)
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.Prop(_SC("IsSupressed"), &DpVoiceState::IsSupressed)
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.Prop(_SC("IsSupressed"), &DpVoiceState::IsSupressed)
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);
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);
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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ns.Bind(_SC("User"),
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Class< DpUser, NoConstructor< DpUser > >(vm, SqDppUser::Str)
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// Meta-methods
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.SquirrelFunc(_SC("_typename"), &SqDppUser::Fn)
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// Member Properties
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.Prop(_SC("Valid"), &DpUser::IsValid)
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.Prop(_SC("Username"), &DpUser::GetUsername)
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.Prop(_SC("Discriminator"), &DpUser::GetDiscriminator)
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.Prop(_SC("Avatar"), &DpUser::GetAvatar)
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.Prop(_SC("Flags"), &DpUser::GetFlags)
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.Prop(_SC("RefCount"), &DpUser::GetRefCount)
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.Prop(_SC("AvatarURL"), &DpUser::GetAvatarURL)
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.Prop(_SC("IsBot"), &DpUser::IsBot)
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.Prop(_SC("IsSystem"), &DpUser::IsSystem)
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.Prop(_SC("IsMfaEnabled"), &DpUser::IsMfaEnabled)
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.Prop(_SC("IsVerified"), &DpUser::IsVerified)
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.Prop(_SC("HasNitroFull"), &DpUser::HasNitroFull)
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.Prop(_SC("HasNitroClassic"), &DpUser::HasNitroClassic)
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.Prop(_SC("IsDiscordEmployee"), &DpUser::IsDiscordEmployee)
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.Prop(_SC("IsPartneredOwner"), &DpUser::IsPartneredOwner)
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.Prop(_SC("HasHypesquadEvents"), &DpUser::HasHypesquadEvents)
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.Prop(_SC("IsBughunter1"), &DpUser::IsBughunter1)
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.Prop(_SC("IsHouseBravery"), &DpUser::IsHouseBravery)
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.Prop(_SC("IsHouseBrilliance"), &DpUser::IsHouseBrilliance)
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.Prop(_SC("IsHouseBalanace"), &DpUser::IsHouseBalanace)
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.Prop(_SC("IsEarlySupporter"), &DpUser::IsEarlySupporter)
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.Prop(_SC("IsTeamUser"), &DpUser::IsTeamUser)
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.Prop(_SC("IsBughunter2"), &DpUser::IsBughunter2)
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.Prop(_SC("IsVerifiedBot"), &DpUser::IsVerifiedBot)
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.Prop(_SC("IsVerifiedBotDev"), &DpUser::IsVerifiedBotDev)
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.Prop(_SC("IsCertifiedDoderator"), &DpUser::IsCertifiedDoderator)
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.Prop(_SC("HasAnimatedIcon"), &DpUser::HasAnimatedIcon)
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);
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// --------------------------------------------------------------------------------------------
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ns.Bind(_SC("GuildMember"),
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ns.Bind(_SC("GuildMember"),
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Class< DpGuildMember, NoConstructor< DpGuildMember > >(vm, SqDppGuildMember::Str)
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Class< DpGuildMember, NoConstructor< DpGuildMember > >(vm, SqDppGuildMember::Str)
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// Meta-methods
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// Meta-methods
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@ -601,6 +601,194 @@ struct DpVoiceState
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SQMOD_NODISCARD bool IsSupressed() const { return Valid().is_supressed(); }
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SQMOD_NODISCARD bool IsSupressed() const { return Valid().is_supressed(); }
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};
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};
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/* ------------------------------------------------------------------------------------------------
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* Represents a user on discord. May or may not be a member of a DpGuild.
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*/
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struct DpUser
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{
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using Ptr = std::unique_ptr< dpp::user >;
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/* --------------------------------------------------------------------------------------------
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* Referenced voice state instance.
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*/
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Ptr mPtr{nullptr};
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/* --------------------------------------------------------------------------------------------
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* Wether the referenced pointer is owned.
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*/
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bool mOwned{false};
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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DpUser() noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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explicit DpUser(Ptr::pointer ptr, bool owned = false) noexcept
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: mPtr(ptr), mOwned(owned)
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{ }
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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explicit DpUser(const Ptr::element_type & o) noexcept
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: DpUser(new Ptr::element_type(o), true)
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{ }
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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explicit DpUser(Ptr::element_type && o) noexcept
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: DpUser(new Ptr::element_type(std::forward< Ptr::element_type >(o)), true)
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{ }
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/* --------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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DpUser(const DpUser & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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DpUser(DpUser && o) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~DpUser() noexcept
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{
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// Do we own this to try delete it?
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if (!mOwned && mPtr) [[maybe_unused]] auto p = mPtr.release();
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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DpUser & operator = (const DpUser & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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DpUser & operator = (DpUser && o) noexcept
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{
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if (this != &o) {
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// Do we own this to try delete it?
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if (!mOwned && mPtr) [[maybe_unused]] auto p = mPtr.release();
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// Transfer members values
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mPtr = std::move(o.mPtr);
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mOwned = o.mOwned;
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Validate the managed handle.
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*/
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void Validate() const { if (!mPtr) STHROWF("Invalid discord user handle"); }
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/* --------------------------------------------------------------------------------------------
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* Validate the managed handle and retrieve a const reference to it.
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*/
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SQMOD_NODISCARD Ptr::element_type & Valid() const { Validate(); return *mPtr; }
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/* --------------------------------------------------------------------------------------------
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* Check wether a valid instance is managed.
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*/
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SQMOD_NODISCARD bool IsValid() const { return static_cast< bool >(mPtr); }
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/* --------------------------------------------------------------------------------------------
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* Retrieve user discord username.
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*/
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SQMOD_NODISCARD const std::string & GetUsername() const { return Valid().username; }
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/* --------------------------------------------------------------------------------------------
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* Retrieve user discriminator (aka tag), 4 digits usually displayed with leading zeroes.
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*/
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SQMOD_NODISCARD SQInteger GetDiscriminator() const { return static_cast< SQInteger >(Valid().discriminator); }
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/* --------------------------------------------------------------------------------------------
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* Retrieve user avatar hash.
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*/
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SQMOD_NODISCARD const dpp::utility::iconhash & GetAvatar() const { return Valid().avatar; }
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/* --------------------------------------------------------------------------------------------
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* Retrieve user flags built from a bitmask of values in dpp::user_flags.
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*/
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SQMOD_NODISCARD SQInteger GetFlags() const { return static_cast< SQInteger >(Valid().flags); }
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/* --------------------------------------------------------------------------------------------
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* Retrieve user feference count of how many guilds this user is in.
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*/
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SQMOD_NODISCARD SQInteger GetRefCount() const { return static_cast< SQInteger >(Valid().refcount); }
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/* --------------------------------------------------------------------------------------------
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* Retrieve the avatar url of the user object.
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*/
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SQMOD_NODISCARD std::string GetAvatarURL() const { return Valid().get_avatar_url(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is a bot.
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*/
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SQMOD_NODISCARD bool IsBot() const { return Valid().is_bot(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is a system user (Clyde).
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*/
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SQMOD_NODISCARD bool IsSystem() const { return Valid().is_system(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has multi-factor authentication enabled.
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*/
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SQMOD_NODISCARD bool IsMfaEnabled() const { return Valid().is_mfa_enabled(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has verified account.
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*/
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SQMOD_NODISCARD bool IsVerified() const { return Valid().is_verified(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has full nitro.
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*/
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SQMOD_NODISCARD bool HasNitroFull() const { return Valid().has_nitro_full(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has nitro classic.
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*/
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SQMOD_NODISCARD bool HasNitroClassic() const { return Valid().has_nitro_classic(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is a discord employee.
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*/
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SQMOD_NODISCARD bool IsDiscordEmployee() const { return Valid().is_discord_employee(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user owns a partnered server.
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*/
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SQMOD_NODISCARD bool IsPartneredOwner() const { return Valid().is_partnered_owner(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has hype-squad events.
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*/
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SQMOD_NODISCARD bool HasHypesquadEvents() const { return Valid().has_hypesquad_events(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has the bug-hunter level 1 badge.
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*/
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SQMOD_NODISCARD bool IsBughunter1() const { return Valid().is_bughunter_1(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is in house bravery.
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*/
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SQMOD_NODISCARD bool IsHouseBravery() const { return Valid().is_house_bravery(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is in house brilliance.
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*/
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SQMOD_NODISCARD bool IsHouseBrilliance() const { return Valid().is_house_brilliance(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is in house balance.
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*/
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SQMOD_NODISCARD bool IsHouseBalanace() const { return Valid().is_house_balanace(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is an early supporter.
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*/
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SQMOD_NODISCARD bool IsEarlySupporter() const { return Valid().is_early_supporter(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is a team user.
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*/
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SQMOD_NODISCARD bool IsTeamUser() const { return Valid().is_team_user(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has the bug-hunter level 2 badge.
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*/
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SQMOD_NODISCARD bool IsBughunter2() const { return Valid().is_bughunter_2(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has the verified bot badge.
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*/
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SQMOD_NODISCARD bool IsVerifiedBot() const { return Valid().is_verified_bot(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is an early verified bot developer.
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*/
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SQMOD_NODISCARD bool IsVerifiedBotDev() const { return Valid().is_verified_bot_dev(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user is a certified moderator.
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*/
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SQMOD_NODISCARD bool IsCertifiedDoderator() const { return Valid().is_certified_moderator(); }
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/* --------------------------------------------------------------------------------------------
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* Check wether the user has an animated icon.
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*/
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SQMOD_NODISCARD bool HasAnimatedIcon() const { return Valid().has_animated_icon(); }
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};
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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* Represents a guild on Discord (AKA a server).
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* Represents a guild on Discord (AKA a server).
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*/
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*/
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@ -1009,83 +1197,83 @@ struct DpGuild
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* Connect to a voice channel another guild member is in.
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* Connect to a voice channel another guild member is in.
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* Returns true if the user specified is in a voice channel, false if they aren't.
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* Returns true if the user specified is in a voice channel, false if they aren't.
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*/
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*/
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SQMOD_NODISCARD bool ConnectMemberVoice(SQInteger user_id) { return Valid().connect_member_voice(user_id); }
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SQMOD_NODISCARD bool ConnectMemberVoice(SQInteger user_id) const { return Valid().connect_member_voice(user_id); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Is a large server (>250 users).
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* Is a large server (>250 users).
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*/
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*/
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SQMOD_NODISCARD bool IsLarge() { return Valid().is_large(); }
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SQMOD_NODISCARD bool IsLarge() const { return Valid().is_large(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Is unavailable due to outage (most other fields will be blank or outdated).
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* Is unavailable due to outage (most other fields will be blank or outdated).
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*/
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*/
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SQMOD_NODISCARD bool IsUnavailable() { return Valid().is_unavailable(); }
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SQMOD_NODISCARD bool IsUnavailable() const { return Valid().is_unavailable(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Widget is enabled for this server.
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* Widget is enabled for this server.
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*/
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*/
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SQMOD_NODISCARD bool WidgetEnabled() { return Valid().widget_enabled(); }
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SQMOD_NODISCARD bool WidgetEnabled() const { return Valid().widget_enabled(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild has an invite splash.
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* Guild has an invite splash.
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*/
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*/
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SQMOD_NODISCARD bool HasInviteSplash() { return Valid().has_invite_splash(); }
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SQMOD_NODISCARD bool HasInviteSplash() const { return Valid().has_invite_splash(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild has VIP regions.
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* Guild has VIP regions.
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*/
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*/
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SQMOD_NODISCARD bool HasVipRegions() { return Valid().has_vip_regions(); }
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SQMOD_NODISCARD bool HasVipRegions() const { return Valid().has_vip_regions(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild can have a vanity URL.
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* Guild can have a vanity URL.
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*/
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*/
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SQMOD_NODISCARD bool HasVanityURL() { return Valid().has_vanity_url(); }
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SQMOD_NODISCARD bool HasVanityURL() const { return Valid().has_vanity_url(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild is a verified server.
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* Guild is a verified server.
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*/
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*/
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SQMOD_NODISCARD bool IsVerified() { return Valid().is_verified(); }
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SQMOD_NODISCARD bool IsVerified() const { return Valid().is_verified(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild is a discord partner server.
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* Guild is a discord partner server.
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*/
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*/
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SQMOD_NODISCARD bool IsPartnered() { return Valid().is_partnered(); }
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SQMOD_NODISCARD bool IsPartnered() const { return Valid().is_partnered(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild has enabled community.
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* Guild has enabled community.
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*/
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*/
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SQMOD_NODISCARD bool IsCommunity() { return Valid().is_community(); }
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SQMOD_NODISCARD bool IsCommunity() const { return Valid().is_community(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild has enabled commerce channels.
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* Guild has enabled commerce channels.
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*/
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*/
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SQMOD_NODISCARD bool HasCommerce() { return Valid().has_commerce(); }
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SQMOD_NODISCARD bool HasCommerce() const { return Valid().has_commerce(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild has news channel.
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* Guild has news channel.
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*/
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*/
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SQMOD_NODISCARD bool HasNews() { return Valid().has_news(); }
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SQMOD_NODISCARD bool HasNews() const { return Valid().has_news(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild is discoverable.
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* Guild is discoverable.
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*/
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*/
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SQMOD_NODISCARD bool IsDiscoverable() { return Valid().is_discoverable(); }
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SQMOD_NODISCARD bool IsDiscoverable() const { return Valid().is_discoverable(); }
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Guild is featureable.
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* Guild is featureable.
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*/
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*/
|
||||||
SQMOD_NODISCARD bool IsFeatureable() { return Valid().is_featureable(); }
|
SQMOD_NODISCARD bool IsFeatureable() const { return Valid().is_featureable(); }
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Guild is allowed an animated icon.
|
* Guild is allowed an animated icon.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD bool HasAnimatedIcon() { return Valid().has_animated_icon(); }
|
SQMOD_NODISCARD bool HasAnimatedIcon() const { return Valid().has_animated_icon(); }
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Guild has a banner image.
|
* Guild has a banner image.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD bool BasBanner() { return Valid().has_banner(); }
|
SQMOD_NODISCARD bool BasBanner() const { return Valid().has_banner(); }
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Guild has enabled welcome screen.
|
* Guild has enabled welcome screen.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD bool WelcomeScreenEnabled() { return Valid().is_welcome_screen_enabled(); }
|
SQMOD_NODISCARD bool WelcomeScreenEnabled() const { return Valid().is_welcome_screen_enabled(); }
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Guild has enabled membership screening.
|
* Guild has enabled membership screening.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD bool HasMemberVerificationGate() { return Valid().has_member_verification_gate(); }
|
SQMOD_NODISCARD bool HasMemberVerificationGate() const { return Valid().has_member_verification_gate(); }
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Guild has preview enabled.
|
* Guild has preview enabled.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD bool IsPreviewEnabled() { return Valid().is_preview_enabled(); }
|
SQMOD_NODISCARD bool IsPreviewEnabled() const { return Valid().is_preview_enabled(); }
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Server icon is actually an animated gif.
|
* Server icon is actually an animated gif.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD bool HasAnimatedIconHash() { return Valid().has_animated_icon_hash(); }
|
SQMOD_NODISCARD bool HasAnimatedIconHash() const { return Valid().has_animated_icon_hash(); }
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace:: SqMod
|
} // Namespace:: SqMod
|
||||||
|
Loading…
Reference in New Issue
Block a user