mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Possible fix for the spectate player function. Temporary fix.
This commit is contained in:
parent
2a4f4853ea
commit
9c1cefab37
@ -1345,12 +1345,21 @@ LightObj & CPlayer::GetSpectator() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void CPlayer::SetSpectator(CPlayer & target) const
|
void CPlayer::SetSpectator(CPlayer * target) const
|
||||||
{
|
{
|
||||||
// Validate the managed identifier
|
// Validate the managed identifier
|
||||||
Validate();
|
Validate();
|
||||||
// Perform the requested operation
|
// See if the given target is null
|
||||||
_Func->SetPlayerSpectateTarget(m_ID, target.GetID());
|
if (target == nullptr)
|
||||||
|
{
|
||||||
|
// Spectate an invalid player
|
||||||
|
_Func->SetPlayerSpectateTarget(m_ID, -1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Spectate the given target
|
||||||
|
_Func->SetPlayerSpectateTarget(m_ID, target->GetID());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -727,7 +727,7 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the managed player entity to spectate the specified player entity.
|
* Set the managed player entity to spectate the specified player entity.
|
||||||
*/
|
*/
|
||||||
void SetSpectator(CPlayer & target) const;
|
void SetSpectator(CPlayer * target) const;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Redirect the managed player entity to the specified server.
|
* Redirect the managed player entity to the specified server.
|
||||||
|
Loading…
Reference in New Issue
Block a user