mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Implemented functions to create sprite entities and added constructor to create an entity reference from a base reference.
This commit is contained in:
parent
0d5dd53984
commit
997cdc2fce
@ -1,10 +1,18 @@
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#include "Entity/Sprite.hpp"
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#include "Entity/Sprite.hpp"
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#include "Base/Vector2u.hpp"
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#include "Base/Vector2i.hpp"
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#include "Core.hpp"
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#include "Register.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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CSprite::CSprite(const Reference< CSprite > & o) noexcept
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: Reference(o)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowAll() const noexcept
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void CSprite::ShowAll() const noexcept
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{
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{
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@ -112,7 +120,7 @@ void CSprite::HideRange(SQInt32 first, SQInt32 last) const noexcept
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAll(const Vector2u & pos) const noexcept
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void CSprite::SetPositionAll(const Vector2i & pos) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID))
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if (VALID_ENTITY(m_ID))
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{
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{
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@ -125,7 +133,7 @@ void CSprite::SetPositionAll(const Vector2u & pos) const noexcept
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept
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void CSprite::SetPositionAllEx(SQInt32 x, SQInt32 y) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID))
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if (VALID_ENTITY(m_ID))
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{
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{
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@ -138,7 +146,7 @@ void CSprite::SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept
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void CSprite::SetPositionFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID) && player)
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if (VALID_ENTITY(m_ID) && player)
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{
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{
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@ -156,7 +164,7 @@ void CSprite::SetPositionFor(const Reference< CPlayer > & player, const Vector2u
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept
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void CSprite::SetPositionForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID) && player)
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if (VALID_ENTITY(m_ID) && player)
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{
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{
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@ -173,7 +181,7 @@ void CSprite::SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x,
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept
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void CSprite::SetPositionRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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{
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@ -196,7 +204,7 @@ void CSprite::SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAll(const Vector2u & pos) const noexcept
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void CSprite::SetCenterAll(const Vector2i & pos) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID))
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if (VALID_ENTITY(m_ID))
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{
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{
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@ -209,7 +217,7 @@ void CSprite::SetCenterAll(const Vector2u & pos) const noexcept
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept
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void CSprite::SetCenterAllEx(SQInt32 x, SQInt32 y) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID))
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if (VALID_ENTITY(m_ID))
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{
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{
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@ -222,7 +230,7 @@ void CSprite::SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept
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void CSprite::SetCenterFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID) && player)
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if (VALID_ENTITY(m_ID) && player)
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{
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{
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@ -239,7 +247,7 @@ void CSprite::SetCenterFor(const Reference< CPlayer > & player, const Vector2u &
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept
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void CSprite::SetCenterForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID) && player)
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if (VALID_ENTITY(m_ID) && player)
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{
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{
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@ -256,7 +264,7 @@ void CSprite::SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQ
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept
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void CSprite::SetCenterRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept
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{
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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{
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@ -399,6 +407,158 @@ const SQChar * CSprite::GetFilePath() const noexcept
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return _SC("");
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return _SC("");
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}
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_CS(const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_CS(const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_CF(SQInt32 index, const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_CF(SQInt32 index, const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSprite CreateSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSprite CreateSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSprite CreateSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSprite CreateSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSprite CreateSprite_CS(const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSprite CreateSprite_CS(const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSprite CreateSprite_CF(SQInt32 index, const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel) noexcept
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSprite CreateSprite_CF(SQInt32 index, const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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header, payload);
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}
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// ================================================================================================
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// ================================================================================================
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bool Register_CSprite(HSQUIRRELVM vm)
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bool Register_CSprite(HSQUIRRELVM vm)
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{
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{
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@ -409,10 +569,12 @@ bool Register_CSprite(HSQUIRRELVM vm)
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// Registration failed
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// Registration failed
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return false;
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return false;
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}
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}
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// Typedef the base reference type for simplicity
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typedef Reference< CSprite > RefType;
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// Output debugging information
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// Output debugging information
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LogDbg("Beginning registration of <CSprite> type");
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LogDbg("Beginning registration of <CSprite> type");
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// Attempt to register the actual reference that implements all of the entity functionality
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// Attempt to register the actual reference that implements all of the entity functionality
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Sqrat::RootTable(vm).Bind(_SC("CSprite"), Sqrat::DerivedClass< CSprite, Reference< CSprite > >(vm, _SC("CSprite"))
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Sqrat::RootTable(vm).Bind(_SC("CSprite"), Sqrat::DerivedClass< CSprite, RefType >(vm, _SC("CSprite"))
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/* Constructors */
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/* Constructors */
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.Ctor()
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.Ctor()
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.Ctor< SQInt32 >()
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.Ctor< SQInt32 >()
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@ -426,25 +588,25 @@ bool Register_CSprite(HSQUIRRELVM vm)
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.Func(_SC("hide_for"), &CSprite::HideFor)
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.Func(_SC("hide_for"), &CSprite::HideFor)
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.Func(_SC("hide_range"), &CSprite::HideRange)
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.Func(_SC("hide_range"), &CSprite::HideRange)
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/* Overloads */
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/* Overloads */
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.Overload< void (CSprite::*)(const Vector2u &) const >
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.Overload< void (CSprite::*)(const Vector2i &) const >
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(_SC("set_position_all"), &CSprite::SetPositionAll)
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(_SC("set_position_all"), &CSprite::SetPositionAll)
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.Overload< void (CSprite::*)(SQUint32, SQUint32) const >
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.Overload< void (CSprite::*)(SQInt32, SQInt32) const >
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(_SC("set_position_all"), &CSprite::SetPositionAllEx)
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(_SC("set_position_all"), &CSprite::SetPositionAllEx)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2u &) const >
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2i &) const >
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(_SC("set_position_for"), &CSprite::SetPositionFor)
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(_SC("set_position_for"), &CSprite::SetPositionFor)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQUint32, SQUint32) const >
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQInt32, SQInt32) const >
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(_SC("set_position_for"), &CSprite::SetPositionForEx)
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(_SC("set_position_for"), &CSprite::SetPositionForEx)
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.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2u &) const >
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.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2i &) const >
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(_SC("set_position_range"), &CSprite::SetPositionRange)
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(_SC("set_position_range"), &CSprite::SetPositionRange)
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.Overload< void (CSprite::*)(const Vector2u &) const >
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.Overload< void (CSprite::*)(const Vector2i &) const >
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(_SC("set_center_all"), &CSprite::SetCenterAll)
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(_SC("set_center_all"), &CSprite::SetCenterAll)
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.Overload< void (CSprite::*)(SQUint32, SQUint32) const >
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.Overload< void (CSprite::*)(SQInt32, SQInt32) const >
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(_SC("set_center_all"), &CSprite::SetCenterAllEx)
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(_SC("set_center_all"), &CSprite::SetCenterAllEx)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2u &) const >
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2i &) const >
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(_SC("set_center_for"), &CSprite::SetCenterFor)
|
(_SC("set_center_for"), &CSprite::SetCenterFor)
|
||||||
.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQUint32, SQUint32) const >
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQInt32, SQInt32) const >
|
||||||
(_SC("set_center_for"), &CSprite::SetCenterForEx)
|
(_SC("set_center_for"), &CSprite::SetCenterForEx)
|
||||||
.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2u &) const >
|
.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2i &) const >
|
||||||
(_SC("set_center_range"), &CSprite::SetCenterRange)
|
(_SC("set_center_range"), &CSprite::SetCenterRange)
|
||||||
.Overload< void (CSprite::*)(SQFloat) const >
|
.Overload< void (CSprite::*)(SQFloat) const >
|
||||||
(_SC("set_rotation_all"), &CSprite::SetRotationAll)
|
(_SC("set_rotation_all"), &CSprite::SetRotationAll)
|
||||||
@ -461,6 +623,52 @@ bool Register_CSprite(HSQUIRRELVM vm)
|
|||||||
);
|
);
|
||||||
// Output debugging information
|
// Output debugging information
|
||||||
LogDbg("Registration of <CSprite> type was successful");
|
LogDbg("Registration of <CSprite> type was successful");
|
||||||
|
// Output debugging information
|
||||||
|
LogDbg("Beginning registration of <Sprite functions> type");
|
||||||
|
// Register global functions related to this entity type
|
||||||
|
Sqrat::RootTable(vm)
|
||||||
|
/* Create BaseSprite [E]xtended [S]ubstitute */
|
||||||
|
.Overload< RefType (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
||||||
|
(_SC("CreateBaseSprite_ES"), &CreateBaseSprite_ES)
|
||||||
|
.Overload< RefType (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateBaseSprite_ES"), &CreateBaseSprite_ES)
|
||||||
|
/* Create BaseSprite [E]xtended [F]Full */
|
||||||
|
.Overload< RefType (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
||||||
|
(_SC("CreateBaseSprite_EF"), &CreateBaseSprite_EF)
|
||||||
|
.Overload< RefType (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateBaseSprite_EF"), &CreateBaseSprite_EF)
|
||||||
|
/* Create BaseSprite [C]ompact [S]ubstitute */
|
||||||
|
.Overload< RefType (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
||||||
|
(_SC("CreateBaseSprite_CS"), &CreateBaseSprite_CS)
|
||||||
|
.Overload< RefType (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateBaseSprite_CS"), &CreateBaseSprite_CS)
|
||||||
|
/* Create BaseSprite [C]ompact [F]ull */
|
||||||
|
.Overload< RefType (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
||||||
|
(_SC("CreateBaseSprite_CF"), &CreateBaseSprite_CF)
|
||||||
|
.Overload< RefType (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateBaseSprite_CF"), &CreateBaseSprite_CF)
|
||||||
|
/* Create CSprite [E]xtended [S]ubstitute */
|
||||||
|
.Overload< CSprite (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
||||||
|
(_SC("CreateSprite_ES"), &CreateSprite_ES)
|
||||||
|
.Overload< CSprite (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateSprite_ES"), &CreateSprite_ES)
|
||||||
|
/* Create CSprite [E]xtended [F]Full */
|
||||||
|
.Overload< CSprite (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
||||||
|
(_SC("CreateSprite_EF"), &CreateSprite_EF)
|
||||||
|
.Overload< CSprite (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateSprite_EF"), &CreateSprite_EF)
|
||||||
|
/* Create CSprite [C]ompact [S]ubstitute */
|
||||||
|
.Overload< CSprite (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
||||||
|
(_SC("CreateSprite_CS"), &CreateSprite_CS)
|
||||||
|
.Overload< CSprite (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateSprite_CS"), &CreateSprite_CS)
|
||||||
|
/* Create CSprite [C]ompact [F]ull */
|
||||||
|
.Overload< CSprite (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
||||||
|
(_SC("CreateSprite_CF"), &CreateSprite_CF)
|
||||||
|
.Overload< CSprite (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
||||||
|
(_SC("CreateSprite_CF"), &CreateSprite_CF);
|
||||||
|
// Output debugging information
|
||||||
|
LogDbg("Registration of <Sprite functions> type was successful");
|
||||||
// Registration succeeded
|
// Registration succeeded
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -19,6 +19,11 @@ public:
|
|||||||
*/
|
*/
|
||||||
using RefType::Reference;
|
using RefType::Reference;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* Construct a reference from a base reference.
|
||||||
|
*/
|
||||||
|
CSprite(const Reference< CSprite > & o) noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Show the referenced sprite instance to all players on the server.
|
* Show the referenced sprite instance to all players on the server.
|
||||||
*/
|
*/
|
||||||
@ -52,52 +57,52 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the position of the referenced sprite instance for all players on the server.
|
* Set the position of the referenced sprite instance for all players on the server.
|
||||||
*/
|
*/
|
||||||
void SetPositionAll(const Vector2u & pos) const noexcept;
|
void SetPositionAll(const Vector2i & pos) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the position of the referenced sprite instance for all players on the server.
|
* Set the position of the referenced sprite instance for all players on the server.
|
||||||
*/
|
*/
|
||||||
void SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept;
|
void SetPositionAllEx(SQInt32 x, SQInt32 y) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the position of the referenced sprite instance for the specified player instance.
|
* Set the position of the referenced sprite instance for the specified player instance.
|
||||||
*/
|
*/
|
||||||
void SetPositionFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
|
void SetPositionFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the position of the referenced sprite instance for the specified player instance.
|
* Set the position of the referenced sprite instance for the specified player instance.
|
||||||
*/
|
*/
|
||||||
void SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
|
void SetPositionForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the position of the referenced sprite instance for all players in the specified range.
|
* Set the position of the referenced sprite instance for all players in the specified range.
|
||||||
*/
|
*/
|
||||||
void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
|
void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the center of the referenced sprite instance for all players on the server.
|
* Set the center of the referenced sprite instance for all players on the server.
|
||||||
*/
|
*/
|
||||||
void SetCenterAll(const Vector2u & pos) const noexcept;
|
void SetCenterAll(const Vector2i & pos) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the center of the referenced sprite instance for all players on the server.
|
* Set the center of the referenced sprite instance for all players on the server.
|
||||||
*/
|
*/
|
||||||
void SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept;
|
void SetCenterAllEx(SQInt32 x, SQInt32 y) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the center of the referenced sprite instance for the specified player instance.
|
* Set the center of the referenced sprite instance for the specified player instance.
|
||||||
*/
|
*/
|
||||||
void SetCenterFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
|
void SetCenterFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the center of the referenced sprite instance for the specified player instance.
|
* Set the center of the referenced sprite instance for the specified player instance.
|
||||||
*/
|
*/
|
||||||
void SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
|
void SetCenterForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the center of the referenced sprite instance for all players in the specified range.
|
* Set the center of the referenced sprite instance for all players in the specified range.
|
||||||
*/
|
*/
|
||||||
void SetCenterRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
|
void SetCenterRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Set the rotation of the referenced sprite instance for all players on the server.
|
* Set the rotation of the referenced sprite instance for all players on the server.
|
||||||
|
Loading…
Reference in New Issue
Block a user