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Fix private message event calling the regular chat message finction instead. Should close #15
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@ -552,7 +552,7 @@ void Core::EmitPlayerPrivateMessage(Int32 player_id, Int32 target_player_id, CCS
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PlayerInst & _player = m_Players.at(player_id);
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PlayerInst & _player = m_Players.at(player_id);
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PlayerInst & _receiver = m_Players.at(target_player_id);
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PlayerInst & _receiver = m_Players.at(target_player_id);
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Emit(_player.mOnMessage,_receiver.mObj, message);
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Emit(_player.mOnMessage,_receiver.mObj, message);
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Emit(mOnPlayerMessage, _player.mObj, _receiver.mObj, message);
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Emit(mOnPlayerPrivateMessage, _player.mObj, _receiver.mObj, message);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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