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Update the blip pool size to the correct value.
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@ -597,7 +597,7 @@ enum CmdError
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* INITIAL ENTITY POOLS
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* INITIAL ENTITY POOLS
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*/
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*/
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#define SQMOD_BLIP_POOL 128
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#define SQMOD_BLIP_POOL 100
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#define SQMOD_CHECKPOINT_POOL 2000
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#define SQMOD_CHECKPOINT_POOL 2000
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#define SQMOD_KEYBIND_POOL 256
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#define SQMOD_KEYBIND_POOL 256
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#define SQMOD_OBJECT_POOL 3000
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#define SQMOD_OBJECT_POOL 3000
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