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Return a null entity instance instead of throwing an error.
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@ -260,19 +260,21 @@ LightObj & CVehicle::GetOccupant(Int32 slot) const
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if (INVALID_ENTITYEX(id, SQMOD_PLAYER_POOL))
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{
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const vcmpError err = _Func->GetLastError();
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// Identify the type of error
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// Identify the type of error and at least log it
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if (err == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Out of range slot [%d]", slot);
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LogWrn("Out of range slot [%d]", slot);
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}
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else if (err == vcmpErrorNoSuchEntity)
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{
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STHROWF("Unoccupied slot [%d]", id);
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LogWrn("Unoccupied slot [%d]", id);
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}
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else
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{
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STHROWF("Error while getting occupant at [%d] for [%s]", slot, m_Tag.c_str());
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LogWrn("Error while getting occupant at [%d] for [%s]", slot, m_Tag.c_str());
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}
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// Default to a null instance
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return Core::Get().GetNullVehicle().GetObject();
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}
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// Return the requested information
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return Core::Get().GetPlayer(id).mObj;
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