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Return null entity instances instead of null for the functions that need to return an entity instance.

Finally fix the player unspectating bug and introduce a new event for when a player spectates none.
Update the global functions that check for player existance to use the new implementation.
This commit is contained in:
Sandu Liviu Catalin
2017-08-06 18:14:58 +03:00
parent 8e07d37ec2
commit 8125400f7f
10 changed files with 36 additions and 38 deletions

View File

@ -131,7 +131,7 @@ static const LightObj & Blip_FindBySprID(Int32 sprid)
}
}
// Unable to locate a blip matching the specified identifier
return NullLightObj();
return Core::Get().GetNullBlip();
}
/* ------------------------------------------------------------------------------------------------