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Return null entity instances instead of null for the functions that need to return an entity instance.
Finally fix the player unspectating bug and introduce a new event for when a player spectates none. Update the global functions that check for player existance to use the new implementation.
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@ -131,7 +131,7 @@ static const LightObj & Blip_FindBySprID(Int32 sprid)
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}
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}
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// Unable to locate a blip matching the specified identifier
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return NullLightObj();
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return Core::Get().GetNullBlip();
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}
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/* ------------------------------------------------------------------------------------------------
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