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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-06-16 07:07:13 +02:00
Allow current client data buffer to be retrieved anywhere during the callback.
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@ -2213,18 +2213,25 @@ void Core::EmitClientScriptData(int32_t player_id, const uint8_t * data, size_t
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{
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SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ClientScriptData(%d, [byte stream], %" PRINT_SZ_FMT ")", player_id, size)
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PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
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#ifndef VCMP_ENABLE_OFFICIAL
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// Don't even bother if there's no one listening
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if (!(_player.mOnClientScriptData.first->IsEmpty()) || !(mOnClientScriptData.first->IsEmpty()))
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{
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#endif
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// Allocate a buffer with the received size
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Buffer b(static_cast< Buffer::SzType >(size));
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// Replicate the data to the allocated buffer
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b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), static_cast< Buffer::SzType >(size));
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// Prepare an object for the obtained buffer
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LightObj o(SqTypeIdentity< SqBuffer >{}, m_VM, std::move(b));
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m_ClientData = LightObj(SqTypeIdentity< SqBuffer >{}, m_VM, std::move(b));
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#ifdef VCMP_ENABLE_OFFICIAL
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// Don't even bother if there's no one listening
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if (!(_player.mOnClientScriptData.first->IsEmpty()) || !(mOnClientScriptData.first->IsEmpty()))
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{
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#endif
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// Forward the event call
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(*_player.mOnClientScriptData.first)(o, size);
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(*mOnClientScriptData.first)(_player.mObj, o, size);
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(*_player.mOnClientScriptData.first)(m_ClientData, size);
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(*mOnClientScriptData.first)(_player.mObj, m_ClientData, size);
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}
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SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ClientScriptData")
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#ifdef VCMP_ENABLE_OFFICIAL
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@ -2234,6 +2241,8 @@ void Core::EmitClientScriptData(int32_t player_id, const uint8_t * data, size_t
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ExecuteLegacyEvent(m_VM, _SC("onClientScriptData"), _player.mLgObj);
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}
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#endif
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// Discard the buffer instance, if any
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m_ClientData.Release();
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}
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#undef NULL_SQOBJ_ // don't need this anymore
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