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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Enable the reload system in the macros.

Prevent the reload from entering a cyrcular reload when sending plugin commands.
This commit is contained in:
Sandu Liviu Catalin 2016-05-24 06:51:40 +03:00
parent 248b062110
commit 75452625cd
3 changed files with 82 additions and 51 deletions

View File

@ -322,6 +322,7 @@ void Core::Terminate()
{ {
if (m_VM) if (m_VM)
{ {
LogDbg("Signaling outside plug-ins to release their resources"); LogDbg("Signaling outside plug-ins to release their resources");
// Tell modules to do their monkey business // Tell modules to do their monkey business
_Func->SendPluginCommand(0xDEADC0DE, ""); _Func->SendPluginCommand(0xDEADC0DE, "");
@ -360,6 +361,41 @@ void Core::Terminate()
} }
} }
// ------------------------------------------------------------------------------------------------
bool Core::Reload(Int32 header, Object & payload)
{
// Are we already reloading?
if (m_CircularLocks & CCL_RELOAD_SCRIPTS)
{
return false; // Already reloading!
}
// Prevent circular reloads when we send plugin commands
const BitGuardU32 bg(m_CircularLocks, static_cast< Uint32 >(CCL_RELOAD_SCRIPTS));
// Allow reloading by default
Core::Get().SetState(1);
// Emit the reload event
Core::Get().EmitScriptReload(header, payload);
// Are we allowed to reload?
if (!Core::Get().GetState())
{
return false; // Request denied!
}
// Terminate the current VM and release resources
Terminate();
// Attempt to initialize it the central core
if (!Initialize())
{
return false; // Reload failed!
}
// Attempt to load resources
else if (!Execute())
{
return false; // Reload failed!
}
// At this point the reload is complete
return true;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
CSStr Core::GetOption(CSStr name) const CSStr Core::GetOption(CSStr name) const
{ {

View File

@ -19,7 +19,8 @@ namespace SqMod {
*/ */
enum CoreCircularLocks enum CoreCircularLocks
{ {
CCL_EMIT_SERVER_OPTION = (1 << 0) CCL_RELOAD_SCRIPTS = (1 << 0),
CCL_EMIT_SERVER_OPTION = (2 << 0)
}; };
/* ------------------------------------------------------------------------------------------------ /* ------------------------------------------------------------------------------------------------
@ -400,6 +401,11 @@ public:
*/ */
void Terminate(); void Terminate();
/* --------------------------------------------------------------------------------------------
* Reload the plug-in core.
*/
bool Reload(Int32 header, Object & payload);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Modify the current plug-in state. * Modify the current plug-in state.
*/ */

View File

@ -70,28 +70,17 @@ struct ReloadGuard
*/ */
void DoReload() void DoReload()
{ {
// Disable reloading at the end of this function // Are we already trying to reload?
if (Core::Get().GetCircularLock() & CCL_RELOAD_SCRIPTS)
{
return; // Don't even bother!
}
// Release resources at the end of this function
const ReloadGuard rg; const ReloadGuard rg;
// Allow reloading by default // Tell the central core to attempt to reload
Core::Get().SetState(1); if (!Core::Get().Reload(g_ReloadHeader, g_ReloadPayload))
// Emit the reload event
Core::Get().EmitScriptReload(g_ReloadHeader, g_ReloadPayload);
// Are we allowed to reload?
if (!Core::Get().GetState())
{ {
return; LogFtl("Unable to reload scripts");
}
// Terminate the current VM and release resources
Core::Get().Terminate();
// Attempt to initialize it the central core
if (!Core::Get().Initialize())
{
throw std::runtime_error("Unable to initialize plugin central core");
}
// Attempt to load resources
else if (!Core::Get().Execute())
{
throw std::runtime_error("Unable to load the plugin resources properly");
} }
} }
@ -124,7 +113,7 @@ void UnbindCallbacks();
*/ */
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
#define SQMOD_RELOAD_CHECK(exp) /*if (exp) DoReload();*/ #define SQMOD_RELOAD_CHECK(exp) if (exp) DoReload();
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static uint8_t OnServerInitialise(void) static uint8_t OnServerInitialise(void)
@ -168,7 +157,7 @@ static void OnServerShutdown(void)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnServerShutdown) SQMOD_CATCH_EVENT_EXCEPTION(OnServerShutdown)
// See if a reload was requested (quite useless here but why not) // See if a reload was requested (quite useless here but why not)
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// The server still triggers callbacks and we deallocated everything! // The server still triggers callbacks and we deallocated everything!
UnbindCallbacks(); UnbindCallbacks();
} }
@ -186,7 +175,7 @@ static void OnServerFrame(float elapsed_time)
// Process routines, if any // Process routines, if any
ProcessRoutines(); ProcessRoutines();
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -201,7 +190,7 @@ static uint8_t OnPluginCommand(uint32_t command_identifier, CCStr message)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPluginCommand) SQMOD_CATCH_EVENT_EXCEPTION(OnPluginCommand)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -219,7 +208,7 @@ static uint8_t OnIncomingConnection(CStr player_name, size_t name_buffer_size,
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnIncomingConnection) SQMOD_CATCH_EVENT_EXCEPTION(OnIncomingConnection)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -234,7 +223,7 @@ static void OnClientScriptData(int32_t player_id, const uint8_t * data, size_t s
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnClientScriptData) SQMOD_CATCH_EVENT_EXCEPTION(OnClientScriptData)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -247,7 +236,7 @@ static void OnPlayerConnect(int32_t player_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerConnect) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerConnect)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -260,7 +249,7 @@ static void OnPlayerDisconnect(int32_t player_id, vcmpDisconnectReason reason)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDisconnect) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDisconnect)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -275,7 +264,7 @@ static uint8_t OnPlayerRequestClass(int32_t player_id, int32_t offset)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestClass) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestClass)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -292,7 +281,7 @@ static uint8_t OnPlayerRequestSpawn(int32_t player_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestSpawn) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestSpawn)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -307,7 +296,7 @@ static void OnPlayerSpawn(int32_t player_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerSpawn) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerSpawn)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -329,7 +318,7 @@ static void OnPlayerDeath(int32_t player_id, int32_t killer_id, int32_t reason,
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDeath) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDeath)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -342,7 +331,7 @@ static void OnPlayerUpdate(int32_t player_id, vcmpPlayerUpdate update_type)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerUpdate) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerUpdate)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -357,7 +346,7 @@ static uint8_t OnPlayerRequestEnterVehicle(int32_t player_id, int32_t vehicle_id
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestEnterVehicle) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestEnterVehicle)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -372,7 +361,7 @@ static void OnPlayerEnterVehicle(int32_t player_id, int32_t vehicle_id, int32_t
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerEnterVehicle) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerEnterVehicle)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -385,7 +374,7 @@ static void OnPlayerExitVehicle(int32_t player_id, int32_t vehicle_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerExitVehicle) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerExitVehicle)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -398,7 +387,7 @@ static void OnPlayerNameChange(int32_t player_id, CCStr old_name, CCStr new_name
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerNameChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerNameChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -443,7 +432,7 @@ static void OnPlayerStateChange(int32_t player_id, vcmpPlayerState old_state, vc
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerStateChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerStateChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -499,7 +488,7 @@ static void OnPlayerActionChange(int32_t player_id, int32_t old_action, int32_t
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerActionChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerActionChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -512,7 +501,7 @@ static void OnPlayerOnFireChange(int32_t player_id, uint8_t is_on_fire)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerOnFireChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerOnFireChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -525,7 +514,7 @@ static void OnPlayerCrouchChange(int32_t player_id, uint8_t is_crouching)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCrouchChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCrouchChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -538,7 +527,7 @@ static void OnPlayerGameKeysChange(int32_t player_id, uint32_t old_keys, uint32_
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerGameKeysChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerGameKeysChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -551,7 +540,7 @@ static void OnPlayerBeginTyping(int32_t player_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping) SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -564,7 +553,7 @@ static void OnPlayerEndTyping(int32_t player_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping) SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -577,7 +566,7 @@ static void OnPlayerAwayChange(int32_t player_id, uint8_t is_away)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerAwayChange) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerAwayChange)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -592,7 +581,7 @@ static uint8_t OnPlayerMessage(int32_t player_id, CCStr message)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerMessage) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerMessage)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -609,7 +598,7 @@ static uint8_t OnPlayerCommand(int32_t player_id, CCStr message)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCommand) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCommand)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -626,7 +615,7 @@ static uint8_t OnPlayerPrivateMessage(int32_t player_id, int32_t target_player_i
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerPrivateMessage) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerPrivateMessage)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
// Return the last known plug-in state // Return the last known plug-in state
return Core::Get().GetState(); return Core::Get().GetState();
} }
@ -641,7 +630,7 @@ static void OnPlayerKeyBindDown(int32_t player_id, int32_t bind_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindDown) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindDown)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -654,7 +643,7 @@ static void OnPlayerKeyBindUp(int32_t player_id, int32_t bind_id)
} }
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindUp) SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindUp)
// See if a reload was requested // See if a reload was requested
SQMOD_RELOAD_CHECK(false) SQMOD_RELOAD_CHECK(g_Reload)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------