mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Enable the reload system in the macros.
Prevent the reload from entering a cyrcular reload when sending plugin commands.
This commit is contained in:
parent
248b062110
commit
75452625cd
@ -322,6 +322,7 @@ void Core::Terminate()
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{
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{
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if (m_VM)
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if (m_VM)
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{
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{
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LogDbg("Signaling outside plug-ins to release their resources");
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LogDbg("Signaling outside plug-ins to release their resources");
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// Tell modules to do their monkey business
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// Tell modules to do their monkey business
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_Func->SendPluginCommand(0xDEADC0DE, "");
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_Func->SendPluginCommand(0xDEADC0DE, "");
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@ -360,6 +361,41 @@ void Core::Terminate()
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::Reload(Int32 header, Object & payload)
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{
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// Are we already reloading?
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if (m_CircularLocks & CCL_RELOAD_SCRIPTS)
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{
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return false; // Already reloading!
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}
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// Prevent circular reloads when we send plugin commands
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const BitGuardU32 bg(m_CircularLocks, static_cast< Uint32 >(CCL_RELOAD_SCRIPTS));
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// Allow reloading by default
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Core::Get().SetState(1);
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// Emit the reload event
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Core::Get().EmitScriptReload(header, payload);
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// Are we allowed to reload?
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if (!Core::Get().GetState())
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{
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return false; // Request denied!
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}
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// Terminate the current VM and release resources
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Terminate();
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// Attempt to initialize it the central core
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if (!Initialize())
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{
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return false; // Reload failed!
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}
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// Attempt to load resources
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else if (!Execute())
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{
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return false; // Reload failed!
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}
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// At this point the reload is complete
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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CSStr Core::GetOption(CSStr name) const
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CSStr Core::GetOption(CSStr name) const
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{
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{
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@ -19,7 +19,8 @@ namespace SqMod {
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*/
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*/
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enum CoreCircularLocks
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enum CoreCircularLocks
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{
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{
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CCL_EMIT_SERVER_OPTION = (1 << 0)
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CCL_RELOAD_SCRIPTS = (1 << 0),
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CCL_EMIT_SERVER_OPTION = (2 << 0)
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};
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};
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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@ -400,6 +401,11 @@ public:
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*/
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*/
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void Terminate();
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void Terminate();
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/* --------------------------------------------------------------------------------------------
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* Reload the plug-in core.
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*/
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bool Reload(Int32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the current plug-in state.
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* Modify the current plug-in state.
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*/
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*/
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@ -70,28 +70,17 @@ struct ReloadGuard
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*/
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*/
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void DoReload()
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void DoReload()
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{
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{
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// Disable reloading at the end of this function
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// Are we already trying to reload?
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if (Core::Get().GetCircularLock() & CCL_RELOAD_SCRIPTS)
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{
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return; // Don't even bother!
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}
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// Release resources at the end of this function
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const ReloadGuard rg;
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const ReloadGuard rg;
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// Allow reloading by default
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// Tell the central core to attempt to reload
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Core::Get().SetState(1);
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if (!Core::Get().Reload(g_ReloadHeader, g_ReloadPayload))
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// Emit the reload event
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Core::Get().EmitScriptReload(g_ReloadHeader, g_ReloadPayload);
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// Are we allowed to reload?
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if (!Core::Get().GetState())
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{
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{
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return;
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LogFtl("Unable to reload scripts");
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}
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// Terminate the current VM and release resources
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Core::Get().Terminate();
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// Attempt to initialize it the central core
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if (!Core::Get().Initialize())
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{
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throw std::runtime_error("Unable to initialize plugin central core");
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}
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// Attempt to load resources
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else if (!Core::Get().Execute())
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{
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throw std::runtime_error("Unable to load the plugin resources properly");
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}
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}
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}
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}
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@ -124,7 +113,7 @@ void UnbindCallbacks();
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*/
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*/
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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#define SQMOD_RELOAD_CHECK(exp) /*if (exp) DoReload();*/
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#define SQMOD_RELOAD_CHECK(exp) if (exp) DoReload();
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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static uint8_t OnServerInitialise(void)
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static uint8_t OnServerInitialise(void)
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@ -168,7 +157,7 @@ static void OnServerShutdown(void)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnServerShutdown)
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SQMOD_CATCH_EVENT_EXCEPTION(OnServerShutdown)
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// See if a reload was requested (quite useless here but why not)
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// See if a reload was requested (quite useless here but why not)
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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// The server still triggers callbacks and we deallocated everything!
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// The server still triggers callbacks and we deallocated everything!
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UnbindCallbacks();
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UnbindCallbacks();
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}
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}
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@ -186,7 +175,7 @@ static void OnServerFrame(float elapsed_time)
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// Process routines, if any
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// Process routines, if any
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ProcessRoutines();
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ProcessRoutines();
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -201,7 +190,7 @@ static uint8_t OnPluginCommand(uint32_t command_identifier, CCStr message)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPluginCommand)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPluginCommand)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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// Return the last known plug-in state
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// Return the last known plug-in state
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return Core::Get().GetState();
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return Core::Get().GetState();
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}
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}
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@ -219,7 +208,7 @@ static uint8_t OnIncomingConnection(CStr player_name, size_t name_buffer_size,
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnIncomingConnection)
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SQMOD_CATCH_EVENT_EXCEPTION(OnIncomingConnection)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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// Return the last known plug-in state
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// Return the last known plug-in state
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return Core::Get().GetState();
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return Core::Get().GetState();
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}
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}
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@ -234,7 +223,7 @@ static void OnClientScriptData(int32_t player_id, const uint8_t * data, size_t s
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnClientScriptData)
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SQMOD_CATCH_EVENT_EXCEPTION(OnClientScriptData)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -247,7 +236,7 @@ static void OnPlayerConnect(int32_t player_id)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerConnect)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerConnect)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -260,7 +249,7 @@ static void OnPlayerDisconnect(int32_t player_id, vcmpDisconnectReason reason)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDisconnect)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDisconnect)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -275,7 +264,7 @@ static uint8_t OnPlayerRequestClass(int32_t player_id, int32_t offset)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestClass)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestClass)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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// Return the last known plug-in state
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// Return the last known plug-in state
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return Core::Get().GetState();
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return Core::Get().GetState();
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}
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}
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@ -292,7 +281,7 @@ static uint8_t OnPlayerRequestSpawn(int32_t player_id)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestSpawn)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestSpawn)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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// Return the last known plug-in state
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// Return the last known plug-in state
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return Core::Get().GetState();
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return Core::Get().GetState();
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}
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}
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@ -307,7 +296,7 @@ static void OnPlayerSpawn(int32_t player_id)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerSpawn)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerSpawn)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -329,7 +318,7 @@ static void OnPlayerDeath(int32_t player_id, int32_t killer_id, int32_t reason,
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDeath)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerDeath)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -342,7 +331,7 @@ static void OnPlayerUpdate(int32_t player_id, vcmpPlayerUpdate update_type)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerUpdate)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerUpdate)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -357,7 +346,7 @@ static uint8_t OnPlayerRequestEnterVehicle(int32_t player_id, int32_t vehicle_id
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestEnterVehicle)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerRequestEnterVehicle)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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// Return the last known plug-in state
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// Return the last known plug-in state
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return Core::Get().GetState();
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return Core::Get().GetState();
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}
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}
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@ -372,7 +361,7 @@ static void OnPlayerEnterVehicle(int32_t player_id, int32_t vehicle_id, int32_t
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerEnterVehicle)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerEnterVehicle)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -385,7 +374,7 @@ static void OnPlayerExitVehicle(int32_t player_id, int32_t vehicle_id)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerExitVehicle)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerExitVehicle)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -398,7 +387,7 @@ static void OnPlayerNameChange(int32_t player_id, CCStr old_name, CCStr new_name
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerNameChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerNameChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -443,7 +432,7 @@ static void OnPlayerStateChange(int32_t player_id, vcmpPlayerState old_state, vc
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerStateChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerStateChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -499,7 +488,7 @@ static void OnPlayerActionChange(int32_t player_id, int32_t old_action, int32_t
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerActionChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerActionChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -512,7 +501,7 @@ static void OnPlayerOnFireChange(int32_t player_id, uint8_t is_on_fire)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerOnFireChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerOnFireChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -525,7 +514,7 @@ static void OnPlayerCrouchChange(int32_t player_id, uint8_t is_crouching)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCrouchChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCrouchChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -538,7 +527,7 @@ static void OnPlayerGameKeysChange(int32_t player_id, uint32_t old_keys, uint32_
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerGameKeysChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerGameKeysChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -551,7 +540,7 @@ static void OnPlayerBeginTyping(int32_t player_id)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -564,7 +553,7 @@ static void OnPlayerEndTyping(int32_t player_id)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
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SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -577,7 +566,7 @@ static void OnPlayerAwayChange(int32_t player_id, uint8_t is_away)
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}
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}
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerAwayChange)
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SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerAwayChange)
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// See if a reload was requested
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// See if a reload was requested
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SQMOD_RELOAD_CHECK(false)
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SQMOD_RELOAD_CHECK(g_Reload)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -592,7 +581,7 @@ static uint8_t OnPlayerMessage(int32_t player_id, CCStr message)
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}
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}
|
||||||
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerMessage)
|
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerMessage)
|
||||||
// See if a reload was requested
|
// See if a reload was requested
|
||||||
SQMOD_RELOAD_CHECK(false)
|
SQMOD_RELOAD_CHECK(g_Reload)
|
||||||
// Return the last known plug-in state
|
// Return the last known plug-in state
|
||||||
return Core::Get().GetState();
|
return Core::Get().GetState();
|
||||||
}
|
}
|
||||||
@ -609,7 +598,7 @@ static uint8_t OnPlayerCommand(int32_t player_id, CCStr message)
|
|||||||
}
|
}
|
||||||
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCommand)
|
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerCommand)
|
||||||
// See if a reload was requested
|
// See if a reload was requested
|
||||||
SQMOD_RELOAD_CHECK(false)
|
SQMOD_RELOAD_CHECK(g_Reload)
|
||||||
// Return the last known plug-in state
|
// Return the last known plug-in state
|
||||||
return Core::Get().GetState();
|
return Core::Get().GetState();
|
||||||
}
|
}
|
||||||
@ -626,7 +615,7 @@ static uint8_t OnPlayerPrivateMessage(int32_t player_id, int32_t target_player_i
|
|||||||
}
|
}
|
||||||
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerPrivateMessage)
|
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerPrivateMessage)
|
||||||
// See if a reload was requested
|
// See if a reload was requested
|
||||||
SQMOD_RELOAD_CHECK(false)
|
SQMOD_RELOAD_CHECK(g_Reload)
|
||||||
// Return the last known plug-in state
|
// Return the last known plug-in state
|
||||||
return Core::Get().GetState();
|
return Core::Get().GetState();
|
||||||
}
|
}
|
||||||
@ -641,7 +630,7 @@ static void OnPlayerKeyBindDown(int32_t player_id, int32_t bind_id)
|
|||||||
}
|
}
|
||||||
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindDown)
|
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindDown)
|
||||||
// See if a reload was requested
|
// See if a reload was requested
|
||||||
SQMOD_RELOAD_CHECK(false)
|
SQMOD_RELOAD_CHECK(g_Reload)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
@ -654,7 +643,7 @@ static void OnPlayerKeyBindUp(int32_t player_id, int32_t bind_id)
|
|||||||
}
|
}
|
||||||
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindUp)
|
SQMOD_CATCH_EVENT_EXCEPTION(OnPlayerKeyBindUp)
|
||||||
// See if a reload was requested
|
// See if a reload was requested
|
||||||
SQMOD_RELOAD_CHECK(false)
|
SQMOD_RELOAD_CHECK(g_Reload)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user