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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-30 22:17:13 +02:00

Migrated the host module to C++ exceptions as well.

Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
This commit is contained in:
Sandu Liviu Catalin
2016-03-10 05:57:13 +02:00
parent 3162221e7f
commit 70e5f0ba21
124 changed files with 14873 additions and 14062 deletions

View File

@ -8,7 +8,7 @@
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages Vehicle instances.
* Manages a single vehicle entity.
*/
class CVehicle
{
@ -22,20 +22,19 @@ private:
static Vector4 s_Vector4;
static Quaternion s_Quaternion;
/* --------------------------------------------------------------------------------------------
* Cached identifiers for fast integer to string conversion.
*/
static SQChar s_StrID[SQMOD_VEHICLE_POOL][8];
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag and data associated with this instance.
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
@ -43,35 +42,45 @@ private:
*/
CVehicle(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CVehicle(const CVehicle &);
CVehicle(const CVehicle &) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
* Move constructor. (disabled)
*/
CVehicle & operator = (const CVehicle &);
public:
// --------------------------------------------------------------------------------------------
static const Int32 Max;
CVehicle(CVehicle &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CVehicle();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CVehicle & operator = (const CVehicle &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CVehicle & operator = (CVehicle &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
*/
bool Validate() const
void Validate() const
{
if (VALID_ENTITY(m_ID))
return true;
SqThrow("Invalid vehicle reference [%s]", m_Tag.c_str());
return false;
if (INVALID_ENTITY(m_ID))
SqThrowF("Invalid vehicle reference [%s]", m_Tag.c_str());
}
/* --------------------------------------------------------------------------------------------
@ -82,27 +91,33 @@ public:
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const { return m_ID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum possible identifier to an entity of this type.
*/
Int32 GetMaxID() const { return SQMOD_VEHICLE_POOL; }
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const { return VALID_ENTITY(m_ID); }
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
CSStr GetTag() const;
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
@ -119,126 +134,560 @@ public:
*/
void SetData(Object & data);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy(Int32 header, Object & payload);
bool Destroy() { return Destroy(0, NullObject()); }
bool Destroy(Int32 header) { return Destroy(header, NullObject()); }
// --------------------------------------------------------------------------------------------
bool BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* See if the managed vehicle entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the synchronization source of the managed vehicle entity.
*/
Int32 GetSyncSource() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the synchronization type of the managed vehicle entity.
*/
Int32 GetSyncType() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed vehicle entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed vehicle entity exists.
*/
void SetWorld(Int32 world) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the vehicle model of the managed vehicle entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the slot occupant from the managed vehicle entity.
*/
Object & GetOccupant(Int32 slot) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the slot occupant identifier from the managed vehicle entity.
*/
Int32 GetOccupantID(Int32 slot) const;
/* --------------------------------------------------------------------------------------------
* Respawn the managed vehicle entity.
*/
void Respawn() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the immunity flags of the managed vehicle entity.
*/
Int32 GetImmunity() const;
/* --------------------------------------------------------------------------------------------
* Modify the immunity flags of the managed vehicle entity.
*/
void SetImmunity(Int32 flags) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity is wrecked.
*/
bool IsWrecked() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed vehicle entity.
*/
const Vector3 & GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(const Vector3 & pos, bool empty) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z, bool empty) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed vehicle entity.
*/
const Quaternion & GetRotation() const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation of the managed vehicle entity.
*/
void SetRotation(const Quaternion & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation of the managed vehicle entity.
*/
void SetRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation of the managed vehicle entity.
*/
const Vector3 & GetRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation of the managed vehicle entity.
*/
void SetRotationEuler(const Vector3 & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation of the managed vehicle entity.
*/
void SetRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the speed of the managed vehicle entity.
*/
const Vector3 & GetSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void SetSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void SetSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void AddSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void AddSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative speed of the managed vehicle entity.
*/
const Vector3 & GetRelSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void SetRelSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void SetRelSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void AddRelSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void AddRelSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn speed of the managed vehicle entity.
*/
const Vector3 & GetTurnSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void SetTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void SetTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void AddTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void AddTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn speed of the managed vehicle entity.
*/
const Vector3 & GetRelTurnSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void SetRelTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void SetRelTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void AddRelTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void AddRelTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the spawn position of the managed vehicle entity.
*/
const Vector4 & GetSpawnPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn position of the managed vehicle entity.
*/
void SetSpawnPosition(const Vector4 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn position of the managed vehicle entity.
*/
void SetSpawnPositionEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the spawn rotation of the managed vehicle entity.
*/
const Quaternion & GetSpawnRotation() const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotation(const Quaternion & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler spawn rotation of the managed vehicle entity.
*/
const Vector3 & GetSpawnRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEuler(const Vector3 & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the respawn timer of the managed vehicle entity.
*/
Uint32 GetRespawnTimer() const;
/* --------------------------------------------------------------------------------------------
* Modify the respawn timer of the managed vehicle entity.
*/
void SetRespawnTimer(Uint32 timer) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the health of the managed vehicle entity.
*/
Float32 GetHealth() const;
/* --------------------------------------------------------------------------------------------
* Modify the health of the managed vehicle entity.
*/
void SetHealth(Float32 amount) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the primary color of the managed vehicle entity.
*/
Int32 GetPrimaryColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the primary color of the managed vehicle entity.
*/
void SetPrimaryColor(Int32 col) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the secondary color of the managed vehicle entity.
*/
Int32 GetSecondaryColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the secondary color of the managed vehicle entity.
*/
void SetSecondaryColor(Int32 col) const;
/* --------------------------------------------------------------------------------------------
* Modify the primary and secondary colors of the managed vehicle entity.
*/
void SetColors(Int32 primary, Int32 secondary) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity is locked.
*/
bool GetLocked() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity is locked.
*/
void SetLocked(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the part status of the managed vehicle entity.
*/
Int32 GetPartStatus(Int32 part) const;
/* --------------------------------------------------------------------------------------------
* Modify the part status of the managed vehicle entity.
*/
void SetPartStatus(Int32 part, Int32 status) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the tyre status of the managed vehicle entity.
*/
Int32 GetTyreStatus(Int32 tyre) const;
/* --------------------------------------------------------------------------------------------
* Modify the tyre status of the managed vehicle entity.
*/
void SetTyreStatus(Int32 tyre, Int32 status) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the damage data of the managed vehicle entity.
*/
Uint32 GetDamageData() const;
/* --------------------------------------------------------------------------------------------
* Modify the damage data of the managed vehicle entity.
*/
void SetDamageData(Uint32 data) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity has alarm.
*/
bool GetAlarm() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity has alarm.
*/
void SetAlarm(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity has lights.
*/
bool GetLights() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity has lights.
*/
void SetLights(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radio of the managed vehicle entity.
*/
Int32 GetRadio() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radio of the managed vehicle entity.
*/
void SetRadio(Int32 radio) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity has radio locked.
*/
bool GetRadioLocked() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity has radio locked.
*/
void SetRadioLocked(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity is in ghost state.
*/
bool GetGhostState() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity is in ghost state.
*/
void SetGhostState(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Reset all the handling rules for the managed vehicle entity.
*/
void ResetHandling() const;
/* --------------------------------------------------------------------------------------------
* Reset the specified handling rule for the managed vehicle entity.
*/
void ResetHandling(Int32 rule) const;
/* --------------------------------------------------------------------------------------------
* See whether the specified handling ruleexists in the managed vehicle entity.
*/
bool ExistsHandling(Int32 rule) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the handling data of the managed vehicle entity.
*/
Float32 GetHandlingData(Int32 rule) const;
/* --------------------------------------------------------------------------------------------
* Modify the handling data of the managed vehicle entity.
*/
void SetHandlingData(Int32 rule, Float32 data) const;
/* --------------------------------------------------------------------------------------------
* Embark the specified player entity into the managed vehicle entity.
*/
void Embark(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Embark the specified player entity into the managed vehicle entity.
*/
void Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed vehicle entity.
*/
Float32 GetPosX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed vehicle entity.
*/
Float32 GetPosY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed vehicle entity.
*/
Float32 GetPosZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed vehicle entity.
*/
void SetPosX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed vehicle entity.
*/
void SetPosY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed vehicle entity.
*/
void SetPosZ(Float32 z) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed vehicle entity.
*/
Float32 GetRotX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed vehicle entity.
*/
Float32 GetRotY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed vehicle entity.
*/
Float32 GetRotZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed vehicle entity.
*/
Float32 GetRotW() const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed vehicle entity.
*/
void SetRotX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed vehicle entity.
*/
void SetRotY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed vehicle entity.
*/
void SetRotZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation amount of the managed vehicle entity.
*/
void SetRotW(Float32 w) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the x axis of the managed vehicle entity.
*/
Float32 GetERotX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the y axis of the managed vehicle entity.
*/
Float32 GetERotY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the z axis of the managed vehicle entity.
*/
Float32 GetERotZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the x axis of the managed vehicle entity.
*/
void SetERotX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the y axis of the managed vehicle entity.
*/
void SetERotY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the z axis of the managed vehicle entity.
*/
void SetERotZ(Float32 z) const;
};