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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-09-18 18:27:18 +02:00

Migrated the host module to C++ exceptions as well.

Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
This commit is contained in:
Sandu Liviu Catalin
2016-03-10 05:57:13 +02:00
parent 3162221e7f
commit 70e5f0ba21
124 changed files with 14873 additions and 14062 deletions

View File

@@ -8,7 +8,7 @@
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages Pickup instances.
* Manages a single pickup entity.
*/
class CPickup
{
@@ -20,20 +20,19 @@ private:
// --------------------------------------------------------------------------------------------
static Vector3 s_Vector3;
/* --------------------------------------------------------------------------------------------
* Cached identifiers for fast integer to string conversion.
*/
static SQChar s_StrID[SQMOD_PICKUP_POOL][8];
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag and data associated with this instance.
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
@@ -41,20 +40,22 @@ private:
*/
CPickup(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CPickup(const CPickup &);
CPickup(const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
* Move constructor. (disabled)
*/
CPickup & operator = (const CPickup &);
public:
// --------------------------------------------------------------------------------------------
static const Int32 Max;
CPickup(CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
@@ -62,14 +63,22 @@ public:
~CPickup();
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
* Copy assignment operator. (disabled)
*/
bool Validate() const
CPickup & operator = (const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CPickup & operator = (CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (VALID_ENTITY(m_ID))
return true;
SqThrow("Invalid pickup reference [%s]", m_Tag.c_str());
return false;
if (INVALID_ENTITY(m_ID))
SqThrowF("Invalid pickup reference [%s]", m_Tag.c_str());
}
/* --------------------------------------------------------------------------------------------
@@ -80,27 +89,33 @@ public:
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const { return m_ID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum possible identifier to an entity of this type.
*/
Int32 GetMaxID() const { return SQMOD_PICKUP_POOL; }
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const { return VALID_ENTITY(m_ID); }
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
CSStr GetTag() const;
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
@@ -117,37 +132,135 @@ public:
*/
void SetData(Object & data);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header, Object & payload);
bool Destroy() { return Destroy(0, NullObject()); }
bool Destroy(Int32 header) { return Destroy(header, NullObject()); }
// --------------------------------------------------------------------------------------------
bool BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* See if the managed pickup entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed pickup entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed pickup entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the world in which the managed pickup entity exists.
*/
void SetWorld(Int32 world) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed pickup entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the alpha of the managed pickup entity.
*/
void SetAlpha(Int32 alpha) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed pickup entity is automatic.
*/
bool GetAutomatic() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed pickup entity is automatic.
*/
void SetAutomatic(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the automatic timer of the managed pickup entity.
*/
Int32 GetAutoTimer() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the automatic timer of the managed pickup entity.
*/
void SetAutoTimer(Int32 timer) const;
/* --------------------------------------------------------------------------------------------
* Refresh the managed pickup entity.
*/
void Refresh() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed pickup entity.
*/
const Vector3 & GetPosition();
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the quantity of the managed pickup entity.
*/
Int32 GetQuantity() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed pickup entity.
*/
Float32 GetPosX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed pickup entity.
*/
Float32 GetPosY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed pickup entity.
*/
Float32 GetPosZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed pickup entity.
*/
void SetPosX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed pickup entity.
*/
void SetPosY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed pickup entity.
*/
void SetPosZ(Float32 z) const;
};