mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-03 07:27:11 +02:00
Migrated the host module to C++ exceptions as well.
Also enabled the latest C++ revision in the project. Replaced the Random library with the one provided by C++11. Implemented a simple AES256 encryption class. Various other fixes and improvements.
This commit is contained in:
@ -8,304 +8,319 @@
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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*
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* Class used to represent a four-dimensional vector.
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*/
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struct Vector4
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{
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/* --------------------------------------------------------------------------------------------
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* ...
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* The type of value used by components of type.
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*/
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typedef float Value;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Helper instances for common values mostly used as return types or comparison.
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*/
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static const Vector4 NIL;
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static const Vector4 MIN;
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static const Vector4 MAX;
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/* --------------------------------------------------------------------------------------------
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* ...
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* The delimiter character to be used when extracting values from strings.
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*/
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static SQChar Delim;
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/* --------------------------------------------------------------------------------------------
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* ...
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* The x, y, z and w components of this type.
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*/
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Value x, y, z, w;
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/* --------------------------------------------------------------------------------------------
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*
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* Default constructor.
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*/
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Vector4();
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/* --------------------------------------------------------------------------------------------
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* ...
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* Construct a vector with the same scalar value for all components.
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*/
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Vector4(Value sv);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Construct a vector with the specified component values.
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*/
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Vector4(Value xv, Value yv, Value zv);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Construct a vector with the specified component values.
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*/
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Vector4(Value xv, Value yv, Value zv, Value wv);
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/* --------------------------------------------------------------------------------------------
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*
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* Copy constructor.
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*/
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Vector4(const Vector4 & o);
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Vector4(const Vector4 & o) = default;
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/* --------------------------------------------------------------------------------------------
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*
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* Move constructor.
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*/
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~Vector4();
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Vector4(Vector4 && o) = default;
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/* --------------------------------------------------------------------------------------------
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*
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* Destructor.
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*/
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Vector4 & operator = (const Vector4 & o);
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~Vector4() = default;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Copy assignment operator.
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*/
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Vector4 & operator = (const Vector4 & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Vector4 & operator = (Vector4 && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Scalar value assignment operator.
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*/
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Vector4 & operator = (Value s);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Three-dimensional vector assignment operator.
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*/
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Vector4 & operator = (const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Quaternion rotation assignment operator.
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*/
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Vector4 & operator = (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Addition assignment operator.
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*/
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Vector4 & operator += (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Subtraction assignment operator.
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*/
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Vector4 & operator -= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Multiplication assignment operator.
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*/
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Vector4 & operator *= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Division assignment operator.
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*/
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Vector4 & operator /= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Modulo assignment operator.
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*/
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Vector4 & operator %= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value addition assignment operator.
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*/
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Vector4 & operator += (Value s);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value subtraction assignment operator.
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*/
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Vector4 & operator -= (Value s);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value multiplication assignment operator.
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*/
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Vector4 & operator *= (Value s);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value division assignment operator.
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*/
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Vector4 & operator /= (Value s);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value modulo assignment operator.
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*/
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Vector4 & operator %= (Value s);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Pre-increment operator.
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*/
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Vector4 & operator ++ ();
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/* --------------------------------------------------------------------------------------------
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* ...
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* Pre-decrement operator.
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*/
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Vector4 & operator -- ();
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/* --------------------------------------------------------------------------------------------
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* ...
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* Post-increment operator.
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*/
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Vector4 operator ++ (int);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Post-decrement operator.
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*/
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Vector4 operator -- (int);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Addition operator.
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*/
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Vector4 operator + (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Subtraction operator.
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*/
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Vector4 operator - (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Multiplication operator.
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*/
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Vector4 operator * (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Division operator.
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*/
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Vector4 operator / (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Modulo operator.
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*/
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Vector4 operator % (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value addition operator.
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*/
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Vector4 operator + (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value subtraction operator.
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*/
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Vector4 operator - (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value multiplication operator.
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*/
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Vector4 operator * (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value division operator.
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*/
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Vector4 operator / (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Scalar value modulo operator.
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*/
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Vector4 operator % (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Unary plus operator.
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*/
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Vector4 operator + () const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Unary minus operator.
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*/
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Vector4 operator - () const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Equality comparison operator.
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*/
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bool operator == (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Inequality comparison operator.
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*/
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bool operator != (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Less than comparison operator.
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*/
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bool operator < (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Greater than comparison operator.
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*/
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bool operator > (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Less than or equal comparison operator.
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*/
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bool operator <= (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified scalar value.
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*/
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void Set(Value ns);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Set all components to the specified values.
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*/
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void Set(Value nx, Value ny, Value nz);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Set all components to the specified values.
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*/
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void Set(Value nx, Value ny, Value nz, Value nw);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Copy the values from another instance of this type.
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*/
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void Set(const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Copy the values from a three-dimensional vector.
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*/
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void Set(const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Copy the values from a quaternion rotation.
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*/
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void Set(const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Set the values extracted from the specified string using the specified delimiter.
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*/
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void Set(CSStr values, SQChar delim);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Generate random values for all components of this instance.
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*/
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void Generate();
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/* --------------------------------------------------------------------------------------------
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* ...
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value min, Value max);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax);
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/* --------------------------------------------------------------------------------------------
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* ...
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* Clear the component values to default.
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*/
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void Clear()
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{
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@ -313,7 +328,7 @@ struct Vector4
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}
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/* --------------------------------------------------------------------------------------------
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* ...
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* Retrieve a new instance of this type with absolute component values.
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*/
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Vector4 Abs() const;
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};
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