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source/Misc/Weapon.hpp
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99
source/Misc/Weapon.hpp
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#ifndef _MISC_WEAPON_HPP_
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#define _MISC_WEAPON_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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class CWeapon : public IdentifierStorage< CWeapon, SQMOD_WEAPONID_CAP >
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{
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public:
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// --------------------------------------------------------------------------------------------
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static const CWeapon NIL;
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// --------------------------------------------------------------------------------------------
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CWeapon() noexcept;
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CWeapon(SQInt32 id) noexcept;
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CWeapon(SQInt32 id, SQInt32 ammo) noexcept;
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CWeapon(const SQChar * name, SQInt32 id, SQInt32 ammo) noexcept;
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// --------------------------------------------------------------------------------------------
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CWeapon(const CWeapon & w) noexcept;
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CWeapon(CWeapon && w) noexcept;
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// --------------------------------------------------------------------------------------------
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~CWeapon() noexcept;
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// --------------------------------------------------------------------------------------------
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CWeapon & operator = (const CWeapon & w) noexcept;
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CWeapon & operator = (CWeapon && w) noexcept;
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// --------------------------------------------------------------------------------------------
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CWeapon & operator = (SQInt32 id) noexcept;
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// --------------------------------------------------------------------------------------------
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bool operator == (const CWeapon & w) const noexcept;
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bool operator != (const CWeapon & w) const noexcept;
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bool operator < (const CWeapon & w) const noexcept;
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bool operator > (const CWeapon & w) const noexcept;
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bool operator <= (const CWeapon & w) const noexcept;
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bool operator >= (const CWeapon & w) const noexcept;
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// --------------------------------------------------------------------------------------------
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operator SQInt32 () const noexcept { return m_ID; }
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operator bool () const noexcept { return IsWeaponValid(m_ID); }
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// --------------------------------------------------------------------------------------------
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bool operator ! () const noexcept { return !IsWeaponValid(m_ID); }
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// --------------------------------------------------------------------------------------------
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SQInteger Cmp(const CWeapon & w) const noexcept;
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// --------------------------------------------------------------------------------------------
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const SQChar * ToString() const noexcept;
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// --------------------------------------------------------------------------------------------
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SQInteger GetID() const noexcept;
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void SetID(SQInt32 id) noexcept;
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// --------------------------------------------------------------------------------------------
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CWeapon & SetnGet(SQInt32 id) noexcept;
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// --------------------------------------------------------------------------------------------
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const SQChar * GetGlobalTag() const noexcept;
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void SetGlobalTag(const SQChar * tag) const noexcept;
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// --------------------------------------------------------------------------------------------
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SqObj & GetGlobalData() const noexcept;
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void SetGlobalData(SqObj & data) const noexcept;
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// --------------------------------------------------------------------------------------------
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const SQChar * GetLocalTag() const noexcept;
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void SetLocalTag(const SQChar * tag) noexcept;
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// --------------------------------------------------------------------------------------------
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SqObj & GetLocalData() noexcept;
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void SetLocalData(SqObj & data) noexcept;
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// --------------------------------------------------------------------------------------------
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bool IsValid() const noexcept;
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// --------------------------------------------------------------------------------------------
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const SQChar * GetName() const noexcept;
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// --------------------------------------------------------------------------------------------
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SQInteger GetAmmo() const noexcept;
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void SetAmmo(SQInt32 amount) noexcept;
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// --------------------------------------------------------------------------------------------
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bool IsNatural() const noexcept;
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// --------------------------------------------------------------------------------------------
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SQFloat GetDataValue(SQInt32 field) const noexcept;
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void SetDataValue(SQInt32 field, SQFloat value) const noexcept;
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// --------------------------------------------------------------------------------------------
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void ResetData() const noexcept;
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void ResetData(SQInt32 field) const noexcept;
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// --------------------------------------------------------------------------------------------
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bool IsDataModified(SQInt32 field) const noexcept;
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// --------------------------------------------------------------------------------------------
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void SetOn(const Reference< CPlayer > & player) const noexcept;
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void GiveTo(const Reference< CPlayer > & player) const noexcept;
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void SetOn(const Reference< CPlayer > & player, SQInt32 ammo) const noexcept;
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void GiveTo(const Reference< CPlayer > & player, SQInt32 ammo) const noexcept;
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private:
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// --------------------------------------------------------------------------------------------
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SQInt32 m_ID;
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SQInt32 m_Ammo;
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// --------------------------------------------------------------------------------------------
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String m_Name;
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// --------------------------------------------------------------------------------------------
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SqTag m_Tag;
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SqObj m_Data;
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};
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} // Namespace:: SqMod
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#endif // _MISC_WEAPON_HPP_
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