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Disable traceback on frame event.
This causes a ton of spam which makes the whole thing quite useless. Somehow I forgot about it.
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@ -227,9 +227,9 @@ void Core::EmitServerShutdown()
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// ------------------------------------------------------------------------------------------------
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void Core::EmitServerFrame(Float32 elapsed_time)
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{
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SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerFrame(%f)", elapsed_time)
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//SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerFrame(%f)", elapsed_time)
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(*mOnServerFrame.first)(elapsed_time);
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SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerFrame")
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//SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerFrame")
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}
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// ------------------------------------------------------------------------------------------------
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