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Add the option to specify a header and payload when tracking player position changes.
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@ -54,6 +54,9 @@ void Core::ResetInst(PlayerInst & inst)
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inst.mID = -1;
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inst.mFlags = ENF_DEFAULT;
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inst.mTrackPosition = 0;
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inst.mTrackHeading = 0;
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inst.mTrackPositionHeader = 0;
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inst.mTrackPositionPayload.Release();
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inst.mLastWeapon = -1;
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inst.mLastHealth = 0.0;
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inst.mLastArmour = 0.0;
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