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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-01-19 03:57:14 +01:00
Fix compilation errors and adjust the event syantax to imclude correct information for VehiclePartStatus, VehicleTyreStatus and VehicleHandling events.
Also fix a couple other compilation issues resulted from changes in syntax and bad copy paste.
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959cf78c72
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@ -1024,11 +1024,11 @@ public:
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void EmitVehicleOption(Int32 vehicle_id, Int32 option_id, bool value, Int32 header, Object & payload);
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void EmitVehicleWorld(Int32 vehicle_id, Int32 old_world, Int32 new_world);
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void EmitVehicleImmunity(Int32 vehicle_id, Int32 old_immunity, Int32 new_immunity);
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void EmitVehiclePartStatus(Int32 vehicle_id, Int32 old_status, Int32 new_status);
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void EmitVehicleTyreStatus(Int32 vehicle_id, Int32 old_status, Int32 new_status);
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void EmitVehiclePartStatus(Int32 vehicle_id, Int32 part, Int32 old_status, Int32 new_status);
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void EmitVehicleTyreStatus(Int32 vehicle_id, Int32 tyre, Int32 old_status, Int32 new_status);
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void EmitVehicleDamageData(Int32 vehicle_id, Uint32 old_data, Uint32 new_data);
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void EmitVehicleRadio(Int32 vehicle_id, Int32 old_radio, Int32 new_radio);
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void EmitVehicleHandlingRule(Int32 vehicle_id, Float32 old_data, Float32 new_data);
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void EmitVehicleHandlingRule(Int32 vehicle_id, Int32 rule, Float32 old_data, Float32 new_data);
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void EmitServerOption(Int32 option, bool value, Int32 header, Object & payload);
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void EmitScriptReload(Int32 header, Object & payload);
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void EmitScriptLoaded();
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@ -855,19 +855,19 @@ void Core::EmitVehicleImmunity(Int32 vehicle_id, Int32 old_immunity, Int32 new_i
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehiclePartStatus(Int32 vehicle_id, Int32 old_status, Int32 new_status)
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void Core::EmitVehiclePartStatus(Int32 vehicle_id, Int32 part, Int32 old_status, Int32 new_status)
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{
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VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
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Emit(_vehicle.mOnPartStatus, old_status, new_status);
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Emit(mOnVehiclePartStatus, _vehicle.mObj, old_status, new_status);
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Emit(_vehicle.mOnPartStatus, part, old_status, new_status);
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Emit(mOnVehiclePartStatus, _vehicle.mObj, part, old_status, new_status);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleTyreStatus(Int32 vehicle_id, Int32 old_status, Int32 new_status)
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void Core::EmitVehicleTyreStatus(Int32 vehicle_id, Int32 tyre, Int32 old_status, Int32 new_status)
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{
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VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
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Emit(_vehicle.mOnTyreStatus, old_status, new_status);
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Emit(mOnVehicleTyreStatus, _vehicle.mObj, old_status, new_status);
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Emit(_vehicle.mOnTyreStatus, tyre, old_status, new_status);
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Emit(mOnVehicleTyreStatus, _vehicle.mObj, tyre, old_status, new_status);
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}
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// ------------------------------------------------------------------------------------------------
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@ -887,11 +887,11 @@ void Core::EmitVehicleRadio(Int32 vehicle_id, Int32 old_radio, Int32 new_radio)
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleHandlingRule(Int32 vehicle_id, Float32 old_data, Float32 new_data)
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void Core::EmitVehicleHandlingRule(Int32 vehicle_id, Int32 rule, Float32 old_data, Float32 new_data)
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{
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VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
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Emit(_vehicle.mOnHandlingRule, old_data, new_data);
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Emit(mOnVehicleHandlingRule, _vehicle.mObj, old_data, new_data);
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Emit(_vehicle.mOnHandlingRule, rule, old_data, new_data);
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Emit(mOnVehicleHandlingRule, _vehicle.mObj, rule, old_data, new_data);
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}
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// ------------------------------------------------------------------------------------------------
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@ -870,21 +870,21 @@ void CVehicle::SetPartStatus(Int32 part, Int32 status)
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Int32 current = _Func->GetVehiclePartStatus(m_ID);
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const Int32 current = _Func->GetVehiclePartStatus(m_ID, part);
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// Don't even bother if it's the same value
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if (current == status)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetVehiclePartStatus(m_ID, status);
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_Func->SetVehiclePartStatus(m_ID, part, status);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_PARTSTATUS))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_PARTSTATUS);
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// Now forward the event call
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Core::Get().EmitVehiclePartStatus(m_ID, current, status);
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Core::Get().EmitVehiclePartStatus(m_ID, part, current, status);
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}
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}
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@ -894,7 +894,7 @@ Int32 CVehicle::GetTyreStatus(Int32 tyre) const
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->(m_ID, tyre);
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return _Func->GetVehicleTyreStatus(m_ID, tyre);
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}
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// ------------------------------------------------------------------------------------------------
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@ -903,21 +903,21 @@ void CVehicle::SetTyreStatus(Int32 tyre, Int32 status)
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Int32 current = _Func->GetVehicleTyreStatus(m_ID);
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const Int32 current = _Func->GetVehicleTyreStatus(m_ID, tyre);
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// Don't even bother if it's the same value
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if (current == status)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetVehicleTyreStatus(m_ID, status);
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_Func->SetVehicleTyreStatus(m_ID, tyre, status);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_TYRESTATUS))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_TYRESTATUS);
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// Now forward the event call
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Core::Get().EmitVehicleTyreStatus(m_ID, current, status);
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Core::Get().EmitVehicleTyreStatus(m_ID, tyre, current, status);
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}
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}
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@ -1059,7 +1059,7 @@ void CVehicle::SetHandlingRule(Int32 rule, Float32 data)
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_HANDLINGRULE);
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// Now forward the event call
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Core::Get().EmitVehicleHandlingRule(m_ID, current, data);
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Core::Get().EmitVehicleHandlingRule(m_ID, rule, current, data);
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}
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}
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@ -1078,7 +1078,7 @@ void CVehicle::ResetHandlingRule(Int32 rule)
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_HANDLINGRULE);
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// Now forward the event call
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Core::Get().EmitVehicleHandlingRule(m_ID, current, _Func->GetInstHandlingRule(m_ID, rule));
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Core::Get().EmitVehicleHandlingRule(m_ID, rule, current, _Func->GetInstHandlingRule(m_ID, rule));
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}
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}
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@ -1914,7 +1914,7 @@ void Register_CVehicle(HSQUIRRELVM vm)
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(_SC("AddRelativeTurnSpeed"), &CVehicle::AddRelativeTurnSpeedEx)
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.Overload< void (CVehicle::*)(void) const >
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(_SC("ResetHandling"), &CVehicle::ResetHandlings)
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.Overload< void (CVehicle::*)(Int32) const >
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.Overload< void (CVehicle::*)(Int32) >
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(_SC("ResetHandling"), &CVehicle::ResetHandlingRule)
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.Overload< bool (CVehicle::*)(CPlayer &) const >
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(_SC("Embark"), &CVehicle::Embark)
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