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Implement a new event to receive notifications when a vehicle damage data has changed.

This commit is contained in:
Sandu Liviu Catalin
2016-08-18 15:06:03 +03:00
parent 05443ba2d4
commit 69325ed2cc
6 changed files with 36 additions and 4 deletions

View File

@ -931,12 +931,27 @@ Uint32 CVehicle::GetDamageData() const
}
// ------------------------------------------------------------------------------------------------
void CVehicle::SetDamageData(Uint32 data) const
void CVehicle::SetDamageData(Uint32 data)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
// Grab the current value for this property
const Uint32 current = _Func->GetVehicleDamageData(m_ID);
// Don't even bother if it's the same value
if (current == data)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetVehicleDamageData(m_ID, data);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_DAMAGEDATA))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_DAMAGEDATA);
// Now forward the event call
Core::Get().EmitVehicleDamageData(m_ID, current, data);
}
}
// ------------------------------------------------------------------------------------------------