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Implement a new event to receive notifications when a vehicle damage data has changed.
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@ -931,12 +931,27 @@ Uint32 CVehicle::GetDamageData() const
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}
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// ------------------------------------------------------------------------------------------------
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void CVehicle::SetDamageData(Uint32 data) const
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void CVehicle::SetDamageData(Uint32 data)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Uint32 current = _Func->GetVehicleDamageData(m_ID);
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// Don't even bother if it's the same value
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if (current == data)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetVehicleDamageData(m_ID, data);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_DAMAGEDATA))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_DAMAGEDATA);
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// Now forward the event call
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Core::Get().EmitVehicleDamageData(m_ID, current, data);
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}
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}
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// ------------------------------------------------------------------------------------------------
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