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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Adjust the Player entity methods to use the new method of receiving formatted strings.
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9a52981f19
commit
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@ -86,9 +86,23 @@ const String & CPlayer::GetTag() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetTag(CSStr tag)
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void CPlayer::SetTag(const StackStrF & tag)
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{
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{
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m_Tag.assign(tag);
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if (tag.mLen > 0)
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{
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m_Tag.assign(tag.mPtr, tag.mLen);
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}
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else
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{
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m_Tag.clear();
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}
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}
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// ------------------------------------------------------------------------------------------------
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CPlayer & CPlayer::ApplyTag(StackStrF & tag)
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{
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SetTag(tag);
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -317,12 +331,12 @@ CSStr CPlayer::GetName() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetName(CSStr name) const
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void CPlayer::SetName(StackStrF & name) const
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Perform the requested operation
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// Perform the requested operation
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const vcmpError ret = _Func->SetPlayerName(m_ID, name);
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const vcmpError ret = _Func->SetPlayerName(m_ID, name.mPtr);
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// Validate the resulted status
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// Validate the resulted status
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if (ret == vcmpErrorNullArgument)
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if (ret == vcmpErrorNullArgument)
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{
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{
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@ -1354,13 +1368,14 @@ void CPlayer::SetSpectator(CPlayer & target) const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::Redirect(CSStr ip, Uint32 port, CSStr nick, CSStr server_pass, CSStr user_pass)
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void CPlayer::Redirect(const StackStrF & ip, Uint32 port, const StackStrF & nick,
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const StackStrF & server_pass, const StackStrF & user_pass)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Return the requested information
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// Return the requested information
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if (_Func->RedirectPlayerToServer(m_ID, ip, port,
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if (_Func->RedirectPlayerToServer(m_ID, ip.mPtr, port,
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nick, server_pass, user_pass) == vcmpErrorNullArgument)
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nick.mPtr, server_pass.mPtr, user_pass.mPtr) == vcmpErrorNullArgument)
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{
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{
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STHROWF("Invalid arguments encountered");
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STHROWF("Invalid arguments encountered");
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}
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}
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@ -1454,7 +1469,7 @@ const String & CPlayer::GetMessagePrefix(Uint32 index) const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetMessagePrefix(Uint32 index, CSStr prefix)
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void CPlayer::SetMessagePrefix(Uint32 index, StackStrF & prefix)
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{
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{
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// Perform a range check on the specified prefix index
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// Perform a range check on the specified prefix index
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if (index >= SQMOD_PLAYER_MSG_PREFIXES)
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if (index >= SQMOD_PLAYER_MSG_PREFIXES)
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@ -1464,7 +1479,7 @@ void CPlayer::SetMessagePrefix(Uint32 index, CSStr prefix)
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Perform the requested operation
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// Perform the requested operation
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mMessagePrefixes[index].assign(prefix);
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mMessagePrefixes[index].assign(prefix.mPtr, ClampMin(prefix.mLen, 0));
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1631,38 +1646,26 @@ void CPlayer::StreamFloat(SQFloat val)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::StreamString(CSStr val)
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void CPlayer::StreamString(StackStrF & val)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Is the given string value even valid?
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if (!val)
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{
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STHROWF("Invalid string argument: null");
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}
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// Calculate the string length
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// Calculate the string length
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Uint16 length = ConvTo< Uint16 >::From(std::strlen(val));
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Uint16 length = ConvTo< Uint16 >::From(val.mLen);
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// Change the size endianness to big endian
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// Change the size endianness to big endian
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Uint16 size = ((length >> 8) & 0xFF) | ((length & 0xFF) << 8);
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Uint16 size = ((length >> 8) & 0xFF) | ((length & 0xFF) << 8);
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// Write the size and then the string contents
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// Write the size and then the string contents
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m_Buffer.Push< Uint16 >(size);
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m_Buffer.Push< Uint16 >(size);
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m_Buffer.AppendS(val, length);
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m_Buffer.AppendS(val.mPtr, length);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::StreamRawString(CSStr val)
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void CPlayer::StreamRawString(StackStrF & val)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Is the given string value even valid?
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if (!val)
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{
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STHROWF("Invalid string argument: null");
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}
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// Calculate the string length
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Uint16 length = ConvTo< Uint16 >::From(std::strlen(val));
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// Write the the string contents
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// Write the the string contents
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m_Buffer.AppendS(val, length);
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m_Buffer.AppendS(val.mPtr, ClampMin(val.mLen, 0));
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -2368,6 +2371,7 @@ void Register_CPlayer(HSQUIRRELVM vm)
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.Prop(_SC("Active"), &CPlayer::IsActive)
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.Prop(_SC("Active"), &CPlayer::IsActive)
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// Core Methods
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// Core Methods
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.Func(_SC("Bind"), &CPlayer::BindEvent)
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.Func(_SC("Bind"), &CPlayer::BindEvent)
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.FmtFunc(_SC("SetTag"), &CPlayer::ApplyTag)
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.Func(_SC("CustomEvent"), &CPlayer::CustomEvent)
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.Func(_SC("CustomEvent"), &CPlayer::CustomEvent)
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// Properties
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// Properties
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.Prop(_SC("Connected"), &CPlayer::IsConnected)
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.Prop(_SC("Connected"), &CPlayer::IsConnected)
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@ -2447,6 +2451,7 @@ void Register_CPlayer(HSQUIRRELVM vm)
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.Func(_SC("Ban"), &CPlayer::Ban)
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.Func(_SC("Ban"), &CPlayer::Ban)
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.Func(_SC("KickBecause"), &CPlayer::KickBecause)
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.Func(_SC("KickBecause"), &CPlayer::KickBecause)
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.Func(_SC("BanBecause"), &CPlayer::BanBecause)
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.Func(_SC("BanBecause"), &CPlayer::BanBecause)
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.FmtFunc(_SC("SetName"), &CPlayer::SetName)
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.Func(_SC("GetOption"), &CPlayer::GetOption)
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.Func(_SC("GetOption"), &CPlayer::GetOption)
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.Func(_SC("SetOption"), &CPlayer::SetOption)
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.Func(_SC("SetOption"), &CPlayer::SetOption)
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.Func(_SC("SetOptionEx"), &CPlayer::SetOptionEx)
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.Func(_SC("SetOptionEx"), &CPlayer::SetOptionEx)
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@ -2473,14 +2478,14 @@ void Register_CPlayer(HSQUIRRELVM vm)
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.Func(_SC("Redirect"), &CPlayer::Redirect)
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.Func(_SC("Redirect"), &CPlayer::Redirect)
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.Func(_SC("PlaySound"), &CPlayer::PlaySound)
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.Func(_SC("PlaySound"), &CPlayer::PlaySound)
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.Func(_SC("GetMsgPrefix"), &CPlayer::GetMessagePrefix)
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.Func(_SC("GetMsgPrefix"), &CPlayer::GetMessagePrefix)
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.Func(_SC("SetMsgPrefix"), &CPlayer::SetMessagePrefix)
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.FmtFunc(_SC("SetMsgPrefix"), &CPlayer::SetMessagePrefix)
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.Func(_SC("SetTrackPosition"), &CPlayer::SetTrackPositionEx)
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.Func(_SC("SetTrackPosition"), &CPlayer::SetTrackPositionEx)
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.Func(_SC("StreamByte"), &CPlayer::StreamByte)
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.Func(_SC("StreamByte"), &CPlayer::StreamByte)
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.Func(_SC("StreamShort"), &CPlayer::StreamShort)
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.Func(_SC("StreamShort"), &CPlayer::StreamShort)
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.Func(_SC("StreamInt"), &CPlayer::StreamInt)
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.Func(_SC("StreamInt"), &CPlayer::StreamInt)
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.Func(_SC("StreamFloat"), &CPlayer::StreamFloat)
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.Func(_SC("StreamFloat"), &CPlayer::StreamFloat)
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.Func(_SC("StreamString"), &CPlayer::StreamString)
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.FmtFunc(_SC("StreamString"), &CPlayer::StreamString)
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.Func(_SC("StreamRawString"), &CPlayer::StreamRawString)
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.FmtFunc(_SC("StreamRawString"), &CPlayer::StreamRawString)
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.Func(_SC("FlushStream"), &CPlayer::FlushStream)
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.Func(_SC("FlushStream"), &CPlayer::FlushStream)
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.Func(_SC("SendBuffer"), &CPlayer::SendBuffer)
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.Func(_SC("SendBuffer"), &CPlayer::SendBuffer)
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// Member Overloads
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// Member Overloads
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@ -207,7 +207,12 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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* Modify the associated user tag.
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*/
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*/
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void SetTag(CSStr tag);
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void SetTag(const StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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CPlayer & ApplyTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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* Retrieve the associated user data.
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@ -297,7 +302,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the nick name of the managed player entity.
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* Modify the nick name of the managed player entity.
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*/
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*/
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void SetName(CSStr name) const;
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void SetName(StackStrF & name) const;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current state of the managed player entity.
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* Retrieve the current state of the managed player entity.
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@ -727,7 +732,8 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Redirect the managed player entity to the specified server.
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* Redirect the managed player entity to the specified server.
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*/
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*/
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void Redirect(CSStr ip, Uint32 port, CSStr nick, CSStr server_pass, CSStr user_pass);
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void Redirect(const StackStrF & ip, Uint32 port, const StackStrF & nick,
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const StackStrF & server_pass, const StackStrF & user_pass);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the authority level of the managed player entity.
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* Retrieve the authority level of the managed player entity.
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@ -777,7 +783,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the message prefix at the specified index for the managed player entity.
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* Modify the message prefix at the specified index for the managed player entity.
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*/
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*/
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void SetMessagePrefix(Uint32 index, CSStr prefix);
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void SetMessagePrefix(Uint32 index, StackStrF & prefix);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the amount of tracked position changes for the managed player entity.
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* Retrieve the amount of tracked position changes for the managed player entity.
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@ -872,12 +878,12 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Write a string to the stream buffer.
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* Write a string to the stream buffer.
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*/
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*/
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void StreamString(CSStr val);
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void StreamString(StackStrF & val);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Write a raw string to the stream buffer.
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* Write a raw string to the stream buffer.
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*/
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*/
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void StreamRawString(CSStr val);
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void StreamRawString(StackStrF & val);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Send the data in the stream buffer to the client.
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* Send the data in the stream buffer to the client.
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