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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Exported more enumerations from teh SDK.

Renamed several existing enumerations for consistency.
This commit is contained in:
Sandu Liviu Catalin 2016-05-24 08:18:39 +03:00
parent e9ffab2347
commit 56970f69c2

View File

@ -191,7 +191,21 @@ void Register_Constants(HSQUIRRELVM vm)
.Const(_SC("Cleanup"), SQMOD_DESTROY_CLEANUP)
);
ConstTable(vm).Enum(_SC("SqPoolUpdate"), Enumeration(vm)
ConstTable(vm).Enum(_SC("SqServerError"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), vcmpErrorNone)
.Const(_SC("NoSuchEntity"), vcmpErrorNoSuchEntity)
.Const(_SC("BufferTooSmall"), vcmpErrorBufferTooSmall)
.Const(_SC("TooLargeInput"), vcmpErrorTooLargeInput)
.Const(_SC("ArgumentOutOfBounds"), vcmpErrorArgumentOutOfBounds)
.Const(_SC("NullArgument"), vcmpErrorNullArgument)
.Const(_SC("PoolExhausted"), vcmpErrorPoolExhausted)
.Const(_SC("InvalidName"), vcmpErrorInvalidName)
.Const(_SC("RequestDenied"), vcmpErrorRequestDenied)
.Const(_SC("Max"), vcmpErrorRequestDenied)
);
ConstTable(vm).Enum(_SC("SqEntityPool"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Vehicle"), vcmpEntityPoolVehicle)
.Const(_SC("Object"), vcmpEntityPoolObject)
@ -202,7 +216,16 @@ void Register_Constants(HSQUIRRELVM vm)
.Const(_SC("Max"), vcmpEntityPoolCheckPoint)
);
ConstTable(vm).Enum(_SC("SqVehicleUpd"), Enumeration(vm)
ConstTable(vm).Enum(_SC("SqPlayerUpdate"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Normal"), vcmpPlayerUpdateNormal)
.Const(_SC("Aiming"), vcmpPlayerUpdateAiming)
.Const(_SC("Driver"), vcmpPlayerUpdateDriver)
.Const(_SC("Passenger"), vcmpPlayerUpdatePassenger)
.Const(_SC("Max"), vcmpPlayerUpdatePassenger)
);
ConstTable(vm).Enum(_SC("SqVehicleUpdate"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("DriverSync"), vcmpVehicleUpdateDriverSync)
.Const(_SC("OtherSync"), vcmpVehicleUpdateOtherSync)
@ -214,13 +237,22 @@ void Register_Constants(HSQUIRRELVM vm)
.Const(_SC("Max"), vcmpVehicleUpdateRotation)
);
ConstTable(vm).Enum(_SC("SqPlayerUpd"), Enumeration(vm)
ConstTable(vm).Enum(_SC("SqPlayerVehicle"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Normal"), vcmpPlayerUpdateNormal)
.Const(_SC("Aiming"), vcmpPlayerUpdateAiming)
.Const(_SC("Driver"), vcmpPlayerUpdateDriver)
.Const(_SC("Passenger"), vcmpPlayerUpdatePassenger)
.Const(_SC("Max"), vcmpPlayerUpdatePassenger)
.Const(_SC("Out"), vcmpPlayerVehicleOut)
.Const(_SC("Entering"), vcmpPlayerVehicleEntering)
.Const(_SC("Exiting"), vcmpPlayerVehicleExiting)
.Const(_SC("In"), vcmpPlayerVehicleIn)
.Const(_SC("Max"), vcmpPlayerVehicleIn)
);
ConstTable(vm).Enum(_SC("SqVehicleSync"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), vcmpVehicleSyncNone)
.Const(_SC("Driver"), vcmpVehicleSyncDriver)
.Const(_SC("Passenger"), vcmpVehicleSyncPassenger)
.Const(_SC("Near"), vcmpVehicleSyncNear)
.Const(_SC("Max"), vcmpVehicleSyncNear)
);
ConstTable(vm).Enum(_SC("SqPartReason"), Enumeration(vm)
@ -233,6 +265,59 @@ void Register_Constants(HSQUIRRELVM vm)
.Const(_SC("Max"), vcmpDisconnectReasonAntiCheat)
);
ConstTable(vm).Enum(_SC("SqServerOption"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("SyncFrameLimiter"), vcmpServerOptionSyncFrameLimiter)
.Const(_SC("FrameLimiter"), vcmpServerOptionFrameLimiter)
.Const(_SC("TaxiBoostJump"), vcmpServerOptionTaxiBoostJump)
.Const(_SC("DriveOnWater"), vcmpServerOptionDriveOnWater)
.Const(_SC("FastSwitch"), vcmpServerOptionFastSwitch)
.Const(_SC("FriendlyFire"), vcmpServerOptionFriendlyFire)
.Const(_SC("DisableDriveBy"), vcmpServerOptionDisableDriveBy)
.Const(_SC("PerfectHandling"), vcmpServerOptionPerfectHandling)
.Const(_SC("FlyingCars"), vcmpServerOptionFlyingCars)
.Const(_SC("JumpSwitch"), vcmpServerOptionJumpSwitch)
.Const(_SC("ShowMarkers"), vcmpServerOptionShowMarkers)
.Const(_SC("OnlyShowTeamMarkers"), vcmpServerOptionOnlyShowTeamMarkers)
.Const(_SC("StuntBike"), vcmpServerOptionStuntBike)
.Const(_SC("ShootInAir"), vcmpServerOptionShootInAir)
.Const(_SC("ShowNameTags"), vcmpServerOptionShowNameTags)
.Const(_SC("JoinMessages"), vcmpServerOptionJoinMessages)
.Const(_SC("DeathMessages"), vcmpServerOptionDeathMessages)
.Const(_SC("ChatTagsEnabled"), vcmpServerOptionChatTagsEnabled)
.Const(_SC("UseClasses"), vcmpServerOptionUseClasses)
.Const(_SC("WallGlitch"), vcmpServerOptionWallGlitch)
.Const(_SC("DisableBackfaceCulling"), vcmpServerOptionDisableBackfaceCulling)
.Const(_SC("DisableHeliBladeDamage"), vcmpServerOptionDisableHeliBladeDamage)
.Const(_SC("Max"), vcmpServerOptionDisableHeliBladeDamage)
);
ConstTable(vm).Enum(_SC("SqPlayerOption"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Controllable"), vcmpPlayerOptionControllable)
.Const(_SC("DriveBy"), vcmpPlayerOptionDriveBy)
.Const(_SC("WhiteScanlines"), vcmpPlayerOptionWhiteScanlines)
.Const(_SC("GreenScanlines"), vcmpPlayerOptionGreenScanlines)
.Const(_SC("Widescreen"), vcmpPlayerOptionWidescreen)
.Const(_SC("ShowMarkers"), vcmpPlayerOptionShowMarkers)
.Const(_SC("CanAttack"), vcmpPlayerOptionCanAttack)
.Const(_SC("HasMarker"), vcmpPlayerOptionHasMarker)
.Const(_SC("ChatTagsEnabled"), vcmpPlayerOptionChatTagsEnabled)
.Const(_SC("DrunkEffects"), vcmpPlayerOptionDrunkEffects)
.Const(_SC("Max"), vcmpPlayerOptionDrunkEffects)
);
ConstTable(vm).Enum(_SC("SqVehicleOption"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("DoorsLocked"), vcmpVehicleOptionDoorsLocked)
.Const(_SC("Alarm"), vcmpVehicleOptionAlarm)
.Const(_SC("Lights"), vcmpVehicleOptionLights)
.Const(_SC("RadioLocked"), vcmpVehicleOptionRadioLocked)
.Const(_SC("Ghost"), vcmpVehicleOptionGhost)
.Const(_SC("Siren"), vcmpVehicleOptionSiren)
.Const(_SC("Max"), vcmpVehicleOptionSiren)
);
ConstTable(vm).Enum(_SC("SqBodyPart"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Body"), vcmpBodyPartBody)
@ -251,35 +336,35 @@ void Register_Constants(HSQUIRRELVM vm)
);
ConstTable(vm).Enum(_SC("SqPlayerState"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), vcmpPlayerStateNone)
.Const(_SC("Normal"), vcmpPlayerStateNormal)
.Const(_SC("Aim"), vcmpPlayerStateAim)
.Const(_SC("Driver"), vcmpPlayerStateDriver)
.Const(_SC("Passenger"), vcmpPlayerStatePassenger)
.Const(_SC("EnterDriver"), vcmpPlayerStateEnterDriver)
.Const(_SC("EnterPassenger"), vcmpPlayerStateEnterPassenger)
.Const(_SC("Exit"), vcmpPlayerStateExit)
.Const(_SC("Unspawned"), vcmpPlayerStateUnspawned)
.Const(_SC("Max"), vcmpPlayerStateUnspawned)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), vcmpPlayerStateNone)
.Const(_SC("Normal"), vcmpPlayerStateNormal)
.Const(_SC("Aim"), vcmpPlayerStateAim)
.Const(_SC("Driver"), vcmpPlayerStateDriver)
.Const(_SC("Passenger"), vcmpPlayerStatePassenger)
.Const(_SC("EnterDriver"), vcmpPlayerStateEnterDriver)
.Const(_SC("EnterPassenger"), vcmpPlayerStateEnterPassenger)
.Const(_SC("Exit"), vcmpPlayerStateExit)
.Const(_SC("Unspawned"), vcmpPlayerStateUnspawned)
.Const(_SC("Max"), vcmpPlayerStateUnspawned)
);
ConstTable(vm).Enum(_SC("SqPlayerAction"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), SQMOD_PLAYER_ACTION_NONE)
.Const(_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL)
.Const(_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING)
.Const(_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING)
.Const(_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING)
.Const(_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND)
.Const(_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP)
.Const(_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE)
.Const(_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING)
.Const(_SC("Dying"), SQMOD_PLAYER_ACTION_DYING)
.Const(_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED)
.Const(_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE)
.Const(_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE)
.Const(_SC("Max"), SQMOD_PLAYER_ACTION_MAX)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), SQMOD_PLAYER_ACTION_NONE)
.Const(_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL)
.Const(_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING)
.Const(_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING)
.Const(_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING)
.Const(_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND)
.Const(_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP)
.Const(_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE)
.Const(_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING)
.Const(_SC("Dying"), SQMOD_PLAYER_ACTION_DYING)
.Const(_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED)
.Const(_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE)
.Const(_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE)
.Const(_SC("Max"), SQMOD_PLAYER_ACTION_MAX)
);
ConstTable(vm).Enum(_SC("SqWeather"), Enumeration(vm)