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Update Official.cpp
Update type names.
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@ -35,21 +35,21 @@ namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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SQMOD_DECL_TYPENAME(RGBTn, _SC("RGB"))
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SQMOD_DECL_TYPENAME(RGBTn, _SC("RGB"))
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SQMOD_DECL_TYPENAME(EntityRGBTn, _SC("LgEntityRGB"))
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SQMOD_DECL_TYPENAME(EntityRGBTn, _SC("EntityRGB"))
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SQMOD_DECL_TYPENAME(RGBATn, _SC("RGBA"))
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SQMOD_DECL_TYPENAME(RGBATn, _SC("RGBA"))
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SQMOD_DECL_TYPENAME(ARGBTn, _SC("ARGB"))
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SQMOD_DECL_TYPENAME(ARGBTn, _SC("ARGB"))
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SQMOD_DECL_TYPENAME(VectorTn, _SC("Vector"))
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SQMOD_DECL_TYPENAME(VectorTn, _SC("Vector"))
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SQMOD_DECL_TYPENAME(EntityVectorTn, _SC("LgEntityVector"))
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SQMOD_DECL_TYPENAME(EntityVectorTn, _SC("EntityVector"))
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SQMOD_DECL_TYPENAME(EntityQuaternionTn, _SC("LgEntityQuaternion"))
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SQMOD_DECL_TYPENAME(EntityQuaternionTn, _SC("EntityQuaternion"))
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SQMOD_DECL_TYPENAME(BoundsTn, _SC("Bounds"))
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SQMOD_DECL_TYPENAME(BoundsTn, _SC("Bounds"))
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SQMOD_DECL_TYPENAME(WastedSettingsTn, _SC("WastedSettings"))
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SQMOD_DECL_TYPENAME(WastedSettingsTn, _SC("WastedSettings"))
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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SQMOD_DECL_TYPENAME(CCheckpointTn, _SC("CCheckpoint_INTERNAL"))
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SQMOD_DECL_TYPENAME(CCheckpointTn, _SC("CCheckpoint"))
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SQMOD_DECL_TYPENAME(CObjectTn, _SC("CObject_INTERNAL"))
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SQMOD_DECL_TYPENAME(CObjectTn, _SC("CObject"))
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SQMOD_DECL_TYPENAME(CPickupTn, _SC("CPickup_INTERNAL"))
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SQMOD_DECL_TYPENAME(CPickupTn, _SC("CPickup"))
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SQMOD_DECL_TYPENAME(CPlayerTn, _SC("CPlayer_INTERNAL"))
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SQMOD_DECL_TYPENAME(CPlayerTn, _SC("CPlayer"))
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SQMOD_DECL_TYPENAME(CVehicleTn, _SC("CVehicle_INTERNAL"))
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SQMOD_DECL_TYPENAME(CVehicleTn, _SC("CVehicle"))
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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* Entity type enumeration.
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* Entity type enumeration.
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@ -960,7 +960,7 @@ LightObj LgVehicleObj(HSQUIRRELVM vm, int32_t id) { return LightObj(SqTypeIdenti
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void Register_Official_Entity(HSQUIRRELVM vm)
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void Register_Official_Entity(HSQUIRRELVM vm)
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{
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{
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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Class< LgCheckpoint, NoConstructor< LgCheckpoint > > checkpoint(vm, "CCheckpoint_INTERNAL");
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Class< LgCheckpoint, NoConstructor< LgCheckpoint > > checkpoint(vm, CCheckpointTn::Str);
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// Read-write properties
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// Read-write properties
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checkpoint
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checkpoint
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.Prop(_SC("World"), &LgCheckpoint::GetWorld, &LgCheckpoint::SetWorld)
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.Prop(_SC("World"), &LgCheckpoint::GetWorld, &LgCheckpoint::SetWorld)
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@ -982,7 +982,7 @@ void Register_Official_Entity(HSQUIRRELVM vm)
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;
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;
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RootTable(vm).Bind(_SC("CCheckpoint"), checkpoint);
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RootTable(vm).Bind(_SC("CCheckpoint"), checkpoint);
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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Class< LgObject, NoConstructor< LgObject > > object(vm, "CObject_INTERNAL");
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Class< LgObject, NoConstructor< LgObject > > object(vm, CObjectTn::Str);
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// Read-write properties
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// Read-write properties
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object
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object
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.Prop(_SC("World"), &LgObject::GetWorld, &LgObject::SetWorld)
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.Prop(_SC("World"), &LgObject::GetWorld, &LgObject::SetWorld)
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@ -1014,7 +1014,7 @@ void Register_Official_Entity(HSQUIRRELVM vm)
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;
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;
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RootTable(vm).Bind(_SC("CObject"), object);
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RootTable(vm).Bind(_SC("CObject"), object);
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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Class< LgPickup, NoConstructor< LgPickup > > pickup(vm, "CPickup_INTERNAL");
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Class< LgPickup, NoConstructor< LgPickup > > pickup(vm, CPickupTn::Str);
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// Read-write properties
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// Read-write properties
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pickup
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pickup
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.Prop(_SC("World"), &LgPickup::GetWorld, &LgPickup::SetWorld)
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.Prop(_SC("World"), &LgPickup::GetWorld, &LgPickup::SetWorld)
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@ -1041,7 +1041,7 @@ void Register_Official_Entity(HSQUIRRELVM vm)
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;
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;
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RootTable(vm).Bind(_SC("CPickup"), pickup);
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RootTable(vm).Bind(_SC("CPickup"), pickup);
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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Class< LgPlayer, NoConstructor< LgPlayer > > player(vm, "CPlayer_INTERNAL");
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Class< LgPlayer, NoConstructor< LgPlayer > > player(vm, CPlayerTn::Str);
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// Read-write properties
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// Read-write properties
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player
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player
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.Prop(_SC("Admin"), &LgPlayer::GetAdmin, &LgPlayer::SetAdmin)
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.Prop(_SC("Admin"), &LgPlayer::GetAdmin, &LgPlayer::SetAdmin)
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@ -1151,7 +1151,7 @@ void Register_Official_Entity(HSQUIRRELVM vm)
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;
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;
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RootTable(vm).Bind(_SC("CPlayer"), player);
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RootTable(vm).Bind(_SC("CPlayer"), player);
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// --------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------
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Class< LgVehicle, NoConstructor< LgVehicle > > vehicle(vm, "CVehicle_INTERNAL");
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Class< LgVehicle, NoConstructor< LgVehicle > > vehicle(vm, CVehicleTn::Str);
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// Read-write properties
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// Read-write properties
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vehicle
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vehicle
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.Prop(_SC("Immunity"), &LgVehicle::GetImmunity, &LgVehicle::SetImmunity)
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.Prop(_SC("Immunity"), &LgVehicle::GetImmunity, &LgVehicle::SetImmunity)
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