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Update Weapon.cpp
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@ -288,6 +288,8 @@ Int32 GetWeaponID(const StackStrF & name)
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else if (b == 't') return SQMOD_WEAPON_STUBBY;
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// [Su]icide
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else if (b == 'u') return SQMOD_WEAPON_SUICIDE;
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// Pump action [Sh]otgun
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else if (b == 'h') return SQMOD_WEAPON_SHOTGUN;
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// Default to unknwon
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else return SQMOD_UNKNOWN;
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// [T]ear Gas
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