mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Disable move semantics in basic event type.
Allow changing the event type in basic event type. Adjust code length in basic event type.
This commit is contained in:
parent
c67c214160
commit
4affa937e4
@ -52,22 +52,6 @@ BasicEvent::BasicEvent(const BasicEvent & o) noexcept
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Attach();
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Attach();
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}
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}
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// ------------------------------------------------------------------------------------------------
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BasicEvent::BasicEvent(BasicEvent && o) noexcept
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: m_Type(o.m_Type)
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, m_Stride(o.m_Stride)
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, m_Ignore(o.m_Ignore)
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, m_Primary(o.m_Primary)
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, m_Secondary(o.m_Secondary)
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, m_Idle(o.m_Idle)
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, m_OnTrigger(o.m_OnTrigger)
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, m_Tag(o.m_Tag)
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, m_Data(o.m_Data)
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, m_Suspended(o.m_Suspended)
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{
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Attach();
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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BasicEvent::~BasicEvent()
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BasicEvent::~BasicEvent()
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{
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{
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@ -98,30 +82,6 @@ BasicEvent & BasicEvent::operator = (const BasicEvent & o) noexcept
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return *this;
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return *this;
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}
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}
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// ------------------------------------------------------------------------------------------------
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BasicEvent & BasicEvent::operator = (BasicEvent && o) noexcept
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{
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if (this != &o)
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{
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Detach();
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m_Type = o.m_Type;
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m_Stride = o.m_Stride;
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m_Ignore = o.m_Ignore;
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m_Primary = o.m_Primary;
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m_Secondary = o.m_Secondary;
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m_Idle = o.m_Idle;
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m_OnTrigger = o.m_OnTrigger;
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m_Tag = o.m_Tag;
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m_Data = o.m_Data;
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m_Suspended = o.m_Suspended;
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Attach();
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}
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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bool BasicEvent::operator == (const BasicEvent & o) const noexcept
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bool BasicEvent::operator == (const BasicEvent & o) const noexcept
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{
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{
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@ -170,12 +130,6 @@ const SQChar * BasicEvent::GetName() const noexcept
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return GetEventName(m_Type);
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return GetEventName(m_Type);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 BasicEvent::GetType() const noexcept
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{
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return m_Type;
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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const SQChar * BasicEvent::GetTag() const noexcept
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const SQChar * BasicEvent::GetTag() const noexcept
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{
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{
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@ -198,6 +152,30 @@ void BasicEvent::SetData(SqObj & data) noexcept
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m_Data = data;
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m_Data = data;
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 BasicEvent::GetType() const noexcept
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{
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return m_Type;
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}
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void BasicEvent::SetType(SQInt32 type) noexcept
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{
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// Make sure the newly specified event is valid
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if (type == EVT_UNKNOWN || type >= EVT_COUNT)
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{
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LogErr("Cannot change the event to an incompatible type: %s", GetEventName(type));
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}
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else
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{
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// Detach from the current event type
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Detach();
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// Set the new event type
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m_Type = type;
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// Attach to the new event type
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Attach();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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SQInteger BasicEvent::GetIdle() const noexcept
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SQInteger BasicEvent::GetIdle() const noexcept
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{
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{
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@ -283,7 +261,8 @@ void BasicEvent::SetOnTrigger(const Function & func) noexcept
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::BlipCreated(SQInt32 blip, SQInt32 header, Object & payload) noexcept
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void BasicEvent::BlipCreated(SQInt32 blip, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload);
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}
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}
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@ -292,7 +271,8 @@ void BasicEvent::BlipCreated(SQInt32 blip, SQInt32 header, Object & payload) noe
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept
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void BasicEvent::CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload);
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}
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}
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@ -301,7 +281,8 @@ void BasicEvent::CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object &
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payload) noexcept
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void BasicEvent::KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload);
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}
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}
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@ -310,7 +291,8 @@ void BasicEvent::KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payloa
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::ObjectCreated(SQInt32 object, SQInt32 header, Object & payload) noexcept
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void BasicEvent::ObjectCreated(SQInt32 object, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload);
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}
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}
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@ -319,7 +301,8 @@ void BasicEvent::ObjectCreated(SQInt32 object, SQInt32 header, Object & payload)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload) noexcept
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void BasicEvent::PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload);
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}
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}
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@ -328,7 +311,8 @@ void BasicEvent::PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::PlayerCreated(SQInt32 player, SQInt32 header, Object & payload) noexcept
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void BasicEvent::PlayerCreated(SQInt32 player, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload);
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}
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}
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@ -337,7 +321,8 @@ void BasicEvent::PlayerCreated(SQInt32 player, SQInt32 header, Object & payload)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload) noexcept
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void BasicEvent::SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload);
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}
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}
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@ -346,7 +331,8 @@ void BasicEvent::SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload) noexcept
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void BasicEvent::SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload);
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}
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}
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@ -355,7 +341,8 @@ void BasicEvent::SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept
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void BasicEvent::TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload);
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}
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}
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@ -364,7 +351,8 @@ void BasicEvent::TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payl
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept
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void BasicEvent::VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload);
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}
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}
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@ -373,7 +361,8 @@ void BasicEvent::VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payloa
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept
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void BasicEvent::BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload);
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}
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}
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@ -382,7 +371,8 @@ void BasicEvent::BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) n
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept
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void BasicEvent::CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload);
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}
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}
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@ -391,7 +381,8 @@ void BasicEvent::CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept
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void BasicEvent::KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload);
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}
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}
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@ -400,7 +391,8 @@ void BasicEvent::KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payl
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept
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void BasicEvent::ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload);
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}
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}
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@ -409,7 +401,8 @@ void BasicEvent::ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payloa
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept
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void BasicEvent::PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload);
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}
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}
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@ -418,7 +411,8 @@ void BasicEvent::PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payloa
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept
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void BasicEvent::PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload);
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}
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}
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@ -427,7 +421,8 @@ void BasicEvent::PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payloa
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept
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void BasicEvent::SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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{
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{
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload);
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m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload);
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}
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}
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@ -436,7 +431,8 @@ void BasicEvent::SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payloa
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void BasicEvent::SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept
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void BasicEvent::SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept
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{
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{
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if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
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if (Trigger() && \
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||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload);
|
||||||
}
|
}
|
||||||
@ -445,7 +441,8 @@ void BasicEvent::SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payloa
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload);
|
||||||
}
|
}
|
||||||
@ -454,7 +451,8 @@ void BasicEvent::TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & pa
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload);
|
||||||
}
|
}
|
||||||
@ -463,7 +461,8 @@ void BasicEvent::VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payl
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload);
|
||||||
}
|
}
|
||||||
@ -472,7 +471,8 @@ void BasicEvent::BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noex
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload);
|
||||||
}
|
}
|
||||||
@ -481,7 +481,8 @@ void BasicEvent::CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & p
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload);
|
||||||
}
|
}
|
||||||
@ -490,7 +491,8 @@ void BasicEvent::KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload);
|
||||||
}
|
}
|
||||||
@ -499,7 +501,8 @@ void BasicEvent::ObjectCustom(SQInt32 object, SQInt32 header, Object & payload)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload);
|
||||||
}
|
}
|
||||||
@ -508,7 +511,8 @@ void BasicEvent::PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload);
|
||||||
}
|
}
|
||||||
@ -517,7 +521,8 @@ void BasicEvent::PlayerCustom(SQInt32 player, SQInt32 header, Object & payload)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload);
|
||||||
}
|
}
|
||||||
@ -526,7 +531,8 @@ void BasicEvent::SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload);
|
||||||
}
|
}
|
||||||
@ -535,7 +541,8 @@ void BasicEvent::SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload);
|
||||||
}
|
}
|
||||||
@ -544,7 +551,8 @@ void BasicEvent::TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & paylo
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload);
|
||||||
}
|
}
|
||||||
@ -553,7 +561,8 @@ void BasicEvent::VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerAway(SQInt32 player, bool status) noexcept
|
void BasicEvent::PlayerAway(SQInt32 player, bool status) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || status == m_Primary) && (m_Secondary < 0 || status == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || status == m_Primary) && (m_Secondary < 0 || status == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, bool >(player, status);
|
m_OnTrigger.Execute< SQInt32, bool >(player, status);
|
||||||
}
|
}
|
||||||
@ -562,7 +571,8 @@ void BasicEvent::PlayerAway(SQInt32 player, bool status) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
void BasicEvent::PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
||||||
}
|
}
|
||||||
@ -580,7 +590,8 @@ void BasicEvent::PlayerRename(SQInt32 player, const SQChar * previous, const SQC
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept
|
void BasicEvent::PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || offset == m_Primary) && (m_Secondary < 0 || offset == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || offset == m_Primary) && (m_Secondary < 0 || offset == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, offset);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, offset);
|
||||||
}
|
}
|
||||||
@ -670,7 +681,8 @@ void BasicEvent::PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
void BasicEvent::PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
||||||
}
|
}
|
||||||
@ -688,7 +700,8 @@ void BasicEvent::PlayerMove(SQInt32 player, const Vector3 & previous, const Vect
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerWasted(SQInt32 player, SQInt32 reason) noexcept
|
void BasicEvent::PlayerWasted(SQInt32 player, SQInt32 reason) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || reason == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || reason == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, reason);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, reason);
|
||||||
}
|
}
|
||||||
@ -697,18 +710,20 @@ void BasicEvent::PlayerWasted(SQInt32 player, SQInt32 reason) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept
|
void BasicEvent::PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, reason, body_part);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32, SQInt32 >(player, killer, reason, body_part);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept
|
void BasicEvent::PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, reason, body_part);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32, SQInt32 >(player, killer, reason, body_part);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -733,7 +748,8 @@ void BasicEvent::PlayerCrashreport(SQInt32 player, const SQChar * report) noexce
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerBurning(SQInt32 player, bool state) noexcept
|
void BasicEvent::PlayerBurning(SQInt32 player, bool state) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, bool >(player, state);
|
m_OnTrigger.Execute< SQInt32, bool >(player, state);
|
||||||
}
|
}
|
||||||
@ -742,7 +758,8 @@ void BasicEvent::PlayerBurning(SQInt32 player, bool state) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerCrouching(SQInt32 player, bool state) noexcept
|
void BasicEvent::PlayerCrouching(SQInt32 player, bool state) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, bool >(player, state);
|
m_OnTrigger.Execute< SQInt32, bool >(player, state);
|
||||||
}
|
}
|
||||||
@ -751,7 +768,8 @@ void BasicEvent::PlayerCrouching(SQInt32 player, bool state) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
void BasicEvent::PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
||||||
}
|
}
|
||||||
@ -760,7 +778,8 @@ void BasicEvent::PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
void BasicEvent::PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current);
|
||||||
}
|
}
|
||||||
@ -769,7 +788,8 @@ void BasicEvent::PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateNone(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateNone(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -778,7 +798,8 @@ void BasicEvent::StateNone(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateNormal(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateNormal(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -787,7 +808,8 @@ void BasicEvent::StateNormal(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateShooting(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateShooting(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -796,7 +818,8 @@ void BasicEvent::StateShooting(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateDriver(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateDriver(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -805,7 +828,8 @@ void BasicEvent::StateDriver(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StatePassenger(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StatePassenger(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -814,7 +838,8 @@ void BasicEvent::StatePassenger(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -823,7 +848,8 @@ void BasicEvent::StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -832,7 +858,8 @@ void BasicEvent::StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -841,7 +868,8 @@ void BasicEvent::StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::StateUnspawned(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::StateUnspawned(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -850,7 +878,8 @@ void BasicEvent::StateUnspawned(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionNone(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionNone(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -859,7 +888,8 @@ void BasicEvent::ActionNone(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionNormal(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionNormal(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -868,7 +898,8 @@ void BasicEvent::ActionNormal(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionAiming(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionAiming(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -877,7 +908,8 @@ void BasicEvent::ActionAiming(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionShooting(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionShooting(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -886,7 +918,8 @@ void BasicEvent::ActionShooting(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionJumping(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionJumping(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -895,7 +928,8 @@ void BasicEvent::ActionJumping(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionLieDown(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionLieDown(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -904,7 +938,8 @@ void BasicEvent::ActionLieDown(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -913,7 +948,8 @@ void BasicEvent::ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -922,7 +958,8 @@ void BasicEvent::ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionDriving(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionDriving(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -931,7 +968,8 @@ void BasicEvent::ActionDriving(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionDying(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionDying(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -940,7 +978,8 @@ void BasicEvent::ActionDying(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionWasted(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionWasted(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -949,7 +988,8 @@ void BasicEvent::ActionWasted(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -958,7 +998,8 @@ void BasicEvent::ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept
|
void BasicEvent::ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous);
|
||||||
}
|
}
|
||||||
@ -1030,7 +1071,8 @@ void BasicEvent::KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept
|
void BasicEvent::VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot);
|
||||||
}
|
}
|
||||||
@ -1039,7 +1081,8 @@ void BasicEvent::VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept
|
void BasicEvent::VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot);
|
||||||
}
|
}
|
||||||
@ -1075,7 +1118,8 @@ void BasicEvent::PickupCollected(SQInt32 player, SQInt32 pickup) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept
|
void BasicEvent::ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || weapon == m_Primary) && (m_Secondary < 0 || weapon == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || weapon == m_Primary) && (m_Secondary < 0 || weapon == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, object, weapon);
|
m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, object, weapon);
|
||||||
}
|
}
|
||||||
@ -1156,7 +1200,8 @@ void BasicEvent::ServerShutdown() noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::InternalCommand(SQInt32 type, const SQChar * text) noexcept
|
void BasicEvent::InternalCommand(SQInt32 type, const SQChar * text) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || type == m_Primary) && (m_Secondary < 0 || type == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || type == m_Primary) && (m_Secondary < 0 || type == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, const SQChar * >(type, text);
|
m_OnTrigger.Execute< SQInt32, const SQChar * >(type, text);
|
||||||
}
|
}
|
||||||
@ -1174,7 +1219,8 @@ void BasicEvent::LoginAttempt(const SQChar * name, const SQChar * pass, const SQ
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::CustomEvent(SQInt32 group, SQInt32 header, Object & payload) noexcept
|
void BasicEvent::CustomEvent(SQInt32 group, SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || group == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || group == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(group, header, payload);
|
m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(group, header, payload);
|
||||||
}
|
}
|
||||||
@ -1183,7 +1229,8 @@ void BasicEvent::CustomEvent(SQInt32 group, SQInt32 header, Object & payload) no
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::WorldOption(SQInt32 option, Object & value) noexcept
|
void BasicEvent::WorldOption(SQInt32 option, Object & value) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || option == m_Primary) && (m_Secondary < 0 || option == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || option == m_Primary) && (m_Secondary < 0 || option == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, Object & >(option, value);
|
m_OnTrigger.Execute< SQInt32, Object & >(option, value);
|
||||||
}
|
}
|
||||||
@ -1192,7 +1239,8 @@ void BasicEvent::WorldOption(SQInt32 option, Object & value) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::WorldToggle(SQInt32 option, bool value) noexcept
|
void BasicEvent::WorldToggle(SQInt32 option, bool value) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || option == m_Primary) && (m_Secondary < 0 || value == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || option == m_Primary) && (m_Secondary < 0 || value == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, bool >(option, value);
|
m_OnTrigger.Execute< SQInt32, bool >(option, value);
|
||||||
}
|
}
|
||||||
@ -1201,7 +1249,8 @@ void BasicEvent::WorldToggle(SQInt32 option, bool value) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::ScriptReload(SQInt32 header, Object & payload) noexcept
|
void BasicEvent::ScriptReload(SQInt32 header, Object & payload) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, Object & >(header, payload);
|
m_OnTrigger.Execute< SQInt32, Object & >(header, payload);
|
||||||
}
|
}
|
||||||
@ -1210,7 +1259,8 @@ void BasicEvent::ScriptReload(SQInt32 header, Object & payload) noexcept
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void BasicEvent::LogMessage(SQInt32 type, const SQChar * message) noexcept
|
void BasicEvent::LogMessage(SQInt32 type, const SQChar * message) noexcept
|
||||||
{
|
{
|
||||||
if (Trigger() && (m_Primary < 0 || type == m_Primary) && (m_Secondary < 0 || type == m_Secondary))
|
if (Trigger() && \
|
||||||
|
(m_Primary < 0 || type == m_Primary) && (m_Secondary < 0 || type == m_Secondary))
|
||||||
{
|
{
|
||||||
m_OnTrigger.Execute< SQInt32, const SQChar * >(type, message);
|
m_OnTrigger.Execute< SQInt32, const SQChar * >(type, message);
|
||||||
}
|
}
|
||||||
@ -1559,7 +1609,7 @@ void BasicEvent::Attach() noexcept
|
|||||||
_Core->LogMessage.Connect< BasicEvent, &BasicEvent::LogMessage >(this);
|
_Core->LogMessage.Connect< BasicEvent, &BasicEvent::LogMessage >(this);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LogErr("Attempting to <attach> to an unknown event type: %d", _SCI32(evt));
|
LogErr("Attempting to <attach> to an unknown event type: %d", _SCI32(m_Type));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1881,7 +1931,7 @@ void BasicEvent::Detach() noexcept
|
|||||||
_Core->LogMessage.Disconnect< BasicEvent, &BasicEvent::LogMessage >(this);
|
_Core->LogMessage.Disconnect< BasicEvent, &BasicEvent::LogMessage >(this);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LogErr("Attempting to <dettach> to an unknown event type: %d", _SCI32(evt));
|
LogErr("Attempting to <dettach> to an unknown event type: %d", _SCI32(m_Type));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1899,9 +1949,9 @@ bool Register_BasicEvent(HSQUIRRELVM vm)
|
|||||||
.Func(_SC("_cmp"), &BasicEvent::Cmp)
|
.Func(_SC("_cmp"), &BasicEvent::Cmp)
|
||||||
.Func(_SC("_tostring"), &BasicEvent::GetName)
|
.Func(_SC("_tostring"), &BasicEvent::GetName)
|
||||||
|
|
||||||
.Prop(_SC("type"), &BasicEvent::GetType)
|
|
||||||
.Prop(_SC("ltag"), &BasicEvent::GetTag, &BasicEvent::SetTag)
|
.Prop(_SC("ltag"), &BasicEvent::GetTag, &BasicEvent::SetTag)
|
||||||
.Prop(_SC("ldata"), &BasicEvent::GetData, &BasicEvent::SetData)
|
.Prop(_SC("ldata"), &BasicEvent::GetData, &BasicEvent::SetData)
|
||||||
|
.Prop(_SC("type"), &BasicEvent::GetType , &BasicEvent::SetType)
|
||||||
.Prop(_SC("idle"), &BasicEvent::GetIdle, &BasicEvent::SetIdle)
|
.Prop(_SC("idle"), &BasicEvent::GetIdle, &BasicEvent::SetIdle)
|
||||||
.Prop(_SC("is_idle"), &BasicEvent::IsIdle)
|
.Prop(_SC("is_idle"), &BasicEvent::IsIdle)
|
||||||
.Prop(_SC("stride"), &BasicEvent::GetStride, &BasicEvent::SetStride)
|
.Prop(_SC("stride"), &BasicEvent::GetStride, &BasicEvent::SetStride)
|
||||||
@ -1909,11 +1959,12 @@ bool Register_BasicEvent(HSQUIRRELVM vm)
|
|||||||
.Prop(_SC("primary"), &BasicEvent::GetPrimary, &BasicEvent::SetPrimary)
|
.Prop(_SC("primary"), &BasicEvent::GetPrimary, &BasicEvent::SetPrimary)
|
||||||
.Prop(_SC("secondary"), &BasicEvent::GetSecondary, &BasicEvent::SetSecondary)
|
.Prop(_SC("secondary"), &BasicEvent::GetSecondary, &BasicEvent::SetSecondary)
|
||||||
.Prop(_SC("suspended"), &BasicEvent::GetSuspended, &BasicEvent::SetSuspended)
|
.Prop(_SC("suspended"), &BasicEvent::GetSuspended, &BasicEvent::SetSuspended)
|
||||||
|
.Func(_SC("name"), &BasicEvent::GetName)
|
||||||
|
|
||||||
.Prop(_SC("on_trigger"), &BasicEvent::GetOnTrigger, &BasicEvent::SetOnTrigger)
|
.Prop(_SC("on_trigger"), &BasicEvent::GetOnTrigger, &BasicEvent::SetOnTrigger)
|
||||||
);
|
);
|
||||||
// Output debugging information
|
// Output debugging information
|
||||||
LogDbg("Registration of <CAutomobile> type was successful");
|
LogDbg("Registration of <BasicEvent> type was successful");
|
||||||
// Registration succeeded
|
// Registration succeeded
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -46,7 +46,7 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
*/
|
*/
|
||||||
BasicEvent(BasicEvent && o) noexcept;
|
BasicEvent(BasicEvent &&) = delete;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
@ -61,7 +61,7 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
*/
|
*/
|
||||||
BasicEvent & operator = (BasicEvent && o) noexcept;
|
BasicEvent & operator = (BasicEvent &&) = delete;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
@ -93,12 +93,20 @@ public:
|
|||||||
*/
|
*/
|
||||||
bool operator >= (const BasicEvent & o) const noexcept;
|
bool operator >= (const BasicEvent & o) const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* ...
|
||||||
|
*/
|
||||||
|
operator SQInt32 () const noexcept
|
||||||
|
{
|
||||||
|
return m_Type;
|
||||||
|
}
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
*/
|
*/
|
||||||
operator bool () const noexcept
|
operator bool () const noexcept
|
||||||
{
|
{
|
||||||
return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
|
return (m_Type != EVT_UNKNOWN && m_Type < EVT_COUNT);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
@ -106,7 +114,7 @@ public:
|
|||||||
*/
|
*/
|
||||||
operator ! () const noexcept
|
operator ! () const noexcept
|
||||||
{
|
{
|
||||||
return (m_Type == EVT_COUNT || m_Type >= EVT_COUNT);
|
return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
@ -119,11 +127,6 @@ public:
|
|||||||
*/
|
*/
|
||||||
const SQChar * GetName() const noexcept;
|
const SQChar * GetName() const noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
|
||||||
* ...
|
|
||||||
*/
|
|
||||||
SQInt32 GetType() const noexcept;
|
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
*/
|
*/
|
||||||
@ -144,6 +147,16 @@ public:
|
|||||||
*/
|
*/
|
||||||
void SetData(SqObj & data) noexcept;
|
void SetData(SqObj & data) noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* ...
|
||||||
|
*/
|
||||||
|
SQInt32 GetType() const noexcept;
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------------------------------
|
||||||
|
* ...
|
||||||
|
*/
|
||||||
|
void SetType(SQInt32 type) noexcept;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* ...
|
* ...
|
||||||
*/
|
*/
|
||||||
@ -759,7 +772,7 @@ protected:
|
|||||||
private:
|
private:
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------------------
|
||||||
EventType m_Type;
|
SQInt32 m_Type;
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------------------
|
||||||
SQInt32 m_Stride;
|
SQInt32 m_Stride;
|
||||||
|
Loading…
Reference in New Issue
Block a user