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Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
This commit is contained in:
185
vendor/POCO/Foundation/include/Poco/WindowsConsoleChannel.h
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185
vendor/POCO/Foundation/include/Poco/WindowsConsoleChannel.h
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//
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// WindowsConsoleChannel.h
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//
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// Library: Foundation
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// Package: Logging
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// Module: WindowsConsoleChannel
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//
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// Definition of the WindowsConsoleChannel class.
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//
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// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_WindowsConsoleChannel_INCLUDED
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#define Foundation_WindowsConsoleChannel_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Channel.h"
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#include "Poco/Mutex.h"
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#include "Poco/UnWindows.h"
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namespace Poco {
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class Foundation_API WindowsConsoleChannel: public Channel
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/// A channel that writes to the Windows console.
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///
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/// Only the message's text is written, followed
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/// by a newline.
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///
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/// Log messages are assumed to be UTF-8 encoded, and
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/// are converted to UTF-16 prior to writing them to the
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/// console. This is the main difference to the ConsoleChannel
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/// class, which cannot handle UTF-8 encoded messages on Windows.
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///
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/// Chain this channel to a FormattingChannel with an
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/// appropriate Formatter to control what is contained
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/// in the text.
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///
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/// Only available on Windows platforms.
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{
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public:
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using Ptr = AutoPtr<WindowsConsoleChannel>;
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WindowsConsoleChannel();
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/// Creates the WindowsConsoleChannel.
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void log(const Message& msg);
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/// Logs the given message to the channel's stream.
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protected:
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~WindowsConsoleChannel();
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private:
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HANDLE _hConsole;
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bool _isFile;
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};
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class Foundation_API WindowsColorConsoleChannel: public Channel
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/// A channel that writes to the Windows console.
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///
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/// Only the message's text is written, followed
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/// by a newline.
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///
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/// Log messages are assumed to be UTF-8 encoded, and
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/// are converted to UTF-16 prior to writing them to the
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/// console. This is the main difference to the ConsoleChannel
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/// class, which cannot handle UTF-8 encoded messages on Windows.
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///
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/// Messages can be colored depending on priority.
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///
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/// To enable message coloring, set the "enableColors"
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/// property to true (default). Furthermore, colors can be
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/// configured by setting the following properties
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/// (default values are given in parenthesis):
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///
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/// * traceColor (gray)
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/// * debugColor (gray)
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/// * informationColor (default)
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/// * noticeColor (default)
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/// * warningColor (yellow)
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/// * errorColor (lightRed)
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/// * criticalColor (lightRed)
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/// * fatalColor (lightRed)
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///
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/// The following color values are supported:
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///
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/// * default
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/// * black
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/// * red
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/// * green
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/// * brown
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/// * blue
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/// * magenta
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/// * cyan
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/// * gray
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/// * darkgray
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/// * lightRed
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/// * lightGreen
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/// * yellow
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/// * lightBlue
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/// * lightMagenta
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/// * lightCyan
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/// * white
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///
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/// Chain this channel to a FormattingChannel with an
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/// appropriate Formatter to control what is contained
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/// in the text.
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///
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/// Only available on Windows platforms.
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{
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public:
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using Ptr = AutoPtr<WindowsColorConsoleChannel>;
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WindowsColorConsoleChannel();
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/// Creates the WindowsConsoleChannel.
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void log(const Message& msg);
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/// Logs the given message to the channel's stream.
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void setProperty(const std::string& name, const std::string& value);
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/// Sets the property with the given name.
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///
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/// The following properties are supported:
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/// * enableColors: Enable or disable colors.
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/// * traceColor: Specify color for trace messages.
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/// * debugColor: Specify color for debug messages.
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/// * informationColor: Specify color for information messages.
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/// * noticeColor: Specify color for notice messages.
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/// * warningColor: Specify color for warning messages.
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/// * errorColor: Specify color for error messages.
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/// * criticalColor: Specify color for critical messages.
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/// * fatalColor: Specify color for fatal messages.
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///
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/// See the class documentation for a list of supported color values.
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std::string getProperty(const std::string& name) const;
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/// Returns the value of the property with the given name.
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/// See setProperty() for a description of the supported
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/// properties.
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protected:
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enum Color
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{
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CC_BLACK = 0x0000,
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CC_RED = 0x0004,
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CC_GREEN = 0x0002,
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CC_BROWN = 0x0006,
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CC_BLUE = 0x0001,
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CC_MAGENTA = 0x0005,
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CC_CYAN = 0x0003,
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CC_GRAY = 0x0007,
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CC_DARKGRAY = 0x0008,
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CC_LIGHTRED = 0x000C,
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CC_LIGHTGREEN = 0x000A,
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CC_YELLOW = 0x000E,
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CC_LIGHTBLUE = 0x0009,
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CC_LIGHTMAGENTA = 0x000D,
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CC_LIGHTCYAN = 0x000B,
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CC_WHITE = 0x000F
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};
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~WindowsColorConsoleChannel();
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WORD parseColor(const std::string& color) const;
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std::string formatColor(WORD color) const;
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void initColors();
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private:
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bool _enableColors;
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HANDLE _hConsole;
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bool _isFile;
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WORD _colors[9];
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};
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} // namespace Poco
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#endif // Foundation_WindowsConsoleChannel_INCLUDED
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