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Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
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52
vendor/POCO/Foundation/include/Poco/Windows1250Encoding.h
vendored
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52
vendor/POCO/Foundation/include/Poco/Windows1250Encoding.h
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//
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// Windows1250Encoding.h
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//
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// Library: Foundation
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// Package: Text
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// Module: Windows1250Encoding
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//
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// Definition of the Windows1250Encoding class.
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//
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// Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Windows1250Encoding_INCLUDED
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#define Foundation_Windows1250Encoding_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/TextEncoding.h"
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namespace Poco {
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class Foundation_API Windows1250Encoding: public TextEncoding
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/// Windows Codepage 1250 text encoding.
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/// Based on: http://msdn.microsoft.com/en-us/goglobal/cc305143
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{
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public:
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Windows1250Encoding();
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~Windows1250Encoding();
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const char* canonicalName() const;
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bool isA(const std::string& encodingName) const;
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const CharacterMap& characterMap() const;
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int convert(const unsigned char* bytes) const;
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int convert(int ch, unsigned char* bytes, int length) const;
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int queryConvert(const unsigned char* bytes, int length) const;
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int sequenceLength(const unsigned char* bytes, int length) const;
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private:
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static const char* _names[];
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static const CharacterMap _charMap;
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};
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} // namespace Poco
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#endif // Foundation_Windows1250Encoding_INCLUDED
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