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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-07-05 08:27:10 +02:00

Major plugin refactor and cleanup.

Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
This commit is contained in:
Sandu Liviu Catalin
2021-01-30 08:51:39 +02:00
parent e0e34b4030
commit 4a6bfc086c
6219 changed files with 1209835 additions and 454916 deletions

View File

@ -9,22 +9,22 @@ namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Retrieve the slot associated with a weapon identifier.
*/
Uint32 GetWeaponSlot(Uint32 id);
SQMOD_NODISCARD uint32_t GetWeaponSlot(uint32_t id);
/* ------------------------------------------------------------------------------------------------
* Retrieve the name associated with a weapon identifier.
*/
CSStr GetWeaponName(Uint32 id);
SQMOD_NODISCARD const SQChar * GetWeaponName(uint32_t id);
/* ------------------------------------------------------------------------------------------------
* Modify the name associated with a weapon identifier.
*/
void SetWeaponName(Uint32 id, StackStrF & name);
void SetWeaponName(uint32_t id, StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* Retrieve the total number of identifiers in the pool of custom weapon names.
*/
Uint32 GetCustomWeaponNamePoolSize();
SQMOD_NODISCARD uint32_t GetCustomWeaponNamePoolSize();
/* ------------------------------------------------------------------------------------------------
* Clear all identifiersand associated names from the pool of custom weapon names.
@ -34,21 +34,21 @@ void ClearCustomWeaponNamePool();
/* ------------------------------------------------------------------------------------------------
* Convert a weapon name to a weapon identifier.
*/
Int32 GetWeaponID(StackStrF & name);
SQMOD_NODISCARD int32_t GetWeaponID(StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified weapon identifier is valid.
*/
bool IsWeaponValid(Int32 id);
bool IsWeaponValid(int32_t id);
/* ------------------------------------------------------------------------------------------------
* Convert the given weapon identifier to it's associated model identifier.
*/
Int32 WeaponToModel(Int32 id);
SQMOD_NODISCARD int32_t WeaponToModel(int32_t id);
/* ------------------------------------------------------------------------------------------------
* See whether the given weapon identifier cannot be used by another player to inflict damage.
*/
bool IsWeaponNatural(Int32 id);
SQMOD_NODISCARD bool IsWeaponNatural(int32_t id);
} // Namespace:: SqMod