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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-05 08:27:10 +02:00
Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
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@ -9,22 +9,22 @@ namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the slot associated with a weapon identifier.
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*/
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Uint32 GetWeaponSlot(Uint32 id);
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SQMOD_NODISCARD uint32_t GetWeaponSlot(uint32_t id);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the name associated with a weapon identifier.
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*/
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CSStr GetWeaponName(Uint32 id);
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SQMOD_NODISCARD const SQChar * GetWeaponName(uint32_t id);
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/* ------------------------------------------------------------------------------------------------
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* Modify the name associated with a weapon identifier.
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*/
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void SetWeaponName(Uint32 id, StackStrF & name);
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void SetWeaponName(uint32_t id, StackStrF & name);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the total number of identifiers in the pool of custom weapon names.
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*/
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Uint32 GetCustomWeaponNamePoolSize();
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SQMOD_NODISCARD uint32_t GetCustomWeaponNamePoolSize();
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/* ------------------------------------------------------------------------------------------------
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* Clear all identifiersand associated names from the pool of custom weapon names.
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@ -34,21 +34,21 @@ void ClearCustomWeaponNamePool();
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/* ------------------------------------------------------------------------------------------------
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* Convert a weapon name to a weapon identifier.
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*/
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Int32 GetWeaponID(StackStrF & name);
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SQMOD_NODISCARD int32_t GetWeaponID(StackStrF & name);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified weapon identifier is valid.
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*/
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bool IsWeaponValid(Int32 id);
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bool IsWeaponValid(int32_t id);
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/* ------------------------------------------------------------------------------------------------
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* Convert the given weapon identifier to it's associated model identifier.
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*/
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Int32 WeaponToModel(Int32 id);
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SQMOD_NODISCARD int32_t WeaponToModel(int32_t id);
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/* ------------------------------------------------------------------------------------------------
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* See whether the given weapon identifier cannot be used by another player to inflict damage.
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*/
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bool IsWeaponNatural(Int32 id);
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SQMOD_NODISCARD bool IsWeaponNatural(int32_t id);
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} // Namespace:: SqMod
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