mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-05 08:27:10 +02:00
Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
This commit is contained in:
@ -9,42 +9,42 @@ namespace SqMod {
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the name of a certain key-code.
|
||||
*/
|
||||
CSStr GetKeyCodeName(Uint8 keycode);
|
||||
const SQChar * GetKeyCodeName(uint8_t keycode);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the name of a certain key-code.
|
||||
*/
|
||||
void SetKeyCodeName(Uint8 keycode, StackStrF & name);
|
||||
void SetKeyCodeName(uint8_t keycode, StackStrF & name);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the server version.
|
||||
*/
|
||||
Uint32 GetServerVersion();
|
||||
SQMOD_NODISCARD uint32_t GetServerVersion();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the server settings.
|
||||
*/
|
||||
Table GetServerSettings();
|
||||
SQMOD_NODISCARD Table GetServerSettings();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the number of loaded plug-ins.
|
||||
*/
|
||||
Uint32 GetNumberOfPlugins();
|
||||
SQMOD_NODISCARD uint32_t GetNumberOfPlugins();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve information about a certain plug-in.
|
||||
*/
|
||||
Table GetPluginInfo(Int32 plugin_id);
|
||||
SQMOD_NODISCARD Table GetPluginInfo(int32_t plugin_id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Attempt to find a plug-in identifier by it's name.
|
||||
*/
|
||||
Int32 FindPlugin(StackStrF & name);
|
||||
SQMOD_NODISCARD int32_t FindPlugin(StackStrF & name);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Send a custom command to the loaded plug-ins.
|
||||
*/
|
||||
void SendPluginCommand(Uint32 identifier, StackStrF & payload);
|
||||
void SendPluginCommand(uint32_t identifier, StackStrF & payload);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the server time.
|
||||
@ -59,57 +59,57 @@ void SendLogMessage(StackStrF & msg);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the last error that occurred on the server.
|
||||
*/
|
||||
Int32 GetLastError();
|
||||
SQMOD_NODISCARD int32_t GetLastError();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the version of the host Squirrel plug-in as an integer.
|
||||
*/
|
||||
Uint32 GetPluginVersion();
|
||||
SQMOD_NODISCARD uint32_t GetPluginVersion();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the version of the host Squirrel plug-in as a string.
|
||||
*/
|
||||
CSStr GetPluginVersionStr();
|
||||
SQMOD_NODISCARD const SQChar * GetPluginVersionStr();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the name of the host Squirrel plug-in.
|
||||
*/
|
||||
CSStr GetPluginName();
|
||||
SQMOD_NODISCARD const SQChar * GetPluginName();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the author of the host Squirrel plug-in.
|
||||
*/
|
||||
CSStr GetPluginAuthor();
|
||||
SQMOD_NODISCARD const SQChar * GetPluginAuthor();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the id of the host Squirrel plug-in.
|
||||
*/
|
||||
Int32 GetPluginID();
|
||||
SQMOD_NODISCARD int32_t GetPluginID();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the port onto which the server was binded.
|
||||
*/
|
||||
Uint32 GetServerPort();
|
||||
SQMOD_NODISCARD uint32_t GetServerPort();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the server flags.
|
||||
*/
|
||||
Uint32 GetServerFlags();
|
||||
SQMOD_NODISCARD uint32_t GetServerFlags();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the maximum number of clients allowed on the server.
|
||||
*/
|
||||
Int32 GetMaxPlayers();
|
||||
SQMOD_NODISCARD int32_t GetMaxPlayers();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the maximum number of clients allowed on the server.
|
||||
*/
|
||||
void SetMaxPlayers(Int32 max);
|
||||
void SetMaxPlayers(int32_t max);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the server name.
|
||||
*/
|
||||
CSStr GetServerName();
|
||||
SQMOD_NODISCARD const SQChar * GetServerName();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the server name.
|
||||
@ -119,7 +119,7 @@ void SetServerName(StackStrF & name);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the server password.
|
||||
*/
|
||||
CSStr GetServerPassword();
|
||||
SQMOD_NODISCARD const SQChar * GetServerPassword();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the server password.
|
||||
@ -129,7 +129,7 @@ void SetServerPassword(StackStrF & passwd);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the game-mode text.
|
||||
*/
|
||||
CSStr GetGameModeText();
|
||||
SQMOD_NODISCARD const SQChar * GetGameModeText();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the game-mode text.
|
||||
@ -139,17 +139,17 @@ void SetGameModeText(StackStrF & text);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Create a radio stream.
|
||||
*/
|
||||
SQInteger CreateRadioStream(bool listed, StackStrF & name, StackStrF & url);
|
||||
SQMOD_NODISCARD SQInteger CreateRadioStream(bool listed, StackStrF & name, StackStrF & url);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Create a radio stream.
|
||||
*/
|
||||
SQInteger CreateRadioStreamEx(Int32 id, bool listed, StackStrF & name, StackStrF & url);
|
||||
SQMOD_NODISCARD SQInteger CreateRadioStreamEx(int32_t id, bool listed, StackStrF & name, StackStrF & url);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Remove a radio stream.
|
||||
*/
|
||||
void RemoveRadioStream(Int32 id);
|
||||
void RemoveRadioStream(int32_t id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Shutdown the server.
|
||||
@ -159,22 +159,22 @@ void ShutdownServer();
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve a server option.
|
||||
*/
|
||||
bool GetServerOption(Int32 option_id);
|
||||
bool GetServerOption(int32_t option_id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify a server option.
|
||||
*/
|
||||
void SetServerOption(Int32 option_id, bool toggle);
|
||||
void SetServerOption(int32_t option_id, bool toggle);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify a server option.
|
||||
*/
|
||||
void SetServerOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload);
|
||||
void SetServerOptionEx(int32_t option_id, bool toggle, int32_t header, LightObj & payload);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the world bounds.
|
||||
*/
|
||||
Table GetWorldBounds();
|
||||
SQMOD_NODISCARD Table GetWorldBounds();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the world bounds.
|
||||
@ -184,173 +184,173 @@ void SetWorldBounds(const Vector2 & max, const Vector2 & min);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the world bounds.
|
||||
*/
|
||||
void SetWorldBoundsEx(Float32 max_x, Float32 max_y, Float32 min_x, Float32 min_y);
|
||||
void SetWorldBoundsEx(float max_x, float max_y, float min_x, float min_y);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the wasted settings.
|
||||
*/
|
||||
Table GetWastedSettings();
|
||||
SQMOD_NODISCARD Table GetWastedSettings();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the wasted settings.
|
||||
*/
|
||||
void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos,
|
||||
const Color3 & fc, Uint32 cfs, Uint32 cft);
|
||||
void SetWastedSettings(uint32_t dt, uint32_t ft, float fis, float fos,
|
||||
const Color3 & fc, uint32_t cfs, uint32_t cft);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the current time-rate.
|
||||
*/
|
||||
Int32 GetTimeRate();
|
||||
SQMOD_NODISCARD int32_t GetTimeRate();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the current time-rate.
|
||||
*/
|
||||
void SetTimeRate(Uint32 rate);
|
||||
void SetTimeRate(uint32_t rate);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the game hour.
|
||||
*/
|
||||
Int32 GetHour();
|
||||
SQMOD_NODISCARD int32_t GetHour();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the game hour.
|
||||
*/
|
||||
void SetHour(Int32 hour);
|
||||
void SetHour(int32_t hour);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the game minute.
|
||||
*/
|
||||
Int32 GetMinute();
|
||||
SQMOD_NODISCARD int32_t GetMinute();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the game minute.
|
||||
*/
|
||||
void SetMinute(Int32 minute);
|
||||
void SetMinute(int32_t minute);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the weather effects.
|
||||
*/
|
||||
Int32 GetWeather();
|
||||
SQMOD_NODISCARD int32_t GetWeather();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the weather effects.
|
||||
*/
|
||||
void SetWeather(Int32 weather);
|
||||
void SetWeather(int32_t weather);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the game gravity.
|
||||
*/
|
||||
Float32 GetGravity();
|
||||
SQMOD_NODISCARD float GetGravity();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the game gravity.
|
||||
*/
|
||||
void SetGravity(Float32 gravity);
|
||||
void SetGravity(float gravity);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the game speed.
|
||||
*/
|
||||
Float32 GetGameSpeed();
|
||||
SQMOD_NODISCARD float GetGameSpeed();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the game speed.
|
||||
*/
|
||||
void SetGameSpeed(Float32 speed);
|
||||
void SetGameSpeed(float speed);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the water level.
|
||||
*/
|
||||
Float32 GetWaterLevel();
|
||||
SQMOD_NODISCARD float GetWaterLevel();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the water level.
|
||||
*/
|
||||
void SetWaterLevel(Float32 level);
|
||||
void SetWaterLevel(float level);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the maximum flight altitude.
|
||||
*/
|
||||
Float32 GetMaximumFlightAltitude();
|
||||
SQMOD_NODISCARD float GetMaximumFlightAltitude();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the maximum flight altitude.
|
||||
*/
|
||||
void SetMaximumFlightAltitude(Float32 height);
|
||||
void SetMaximumFlightAltitude(float height);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the kill command delay.
|
||||
*/
|
||||
Int32 GetKillCommandDelay();
|
||||
SQMOD_NODISCARD int32_t GetKillCommandDelay();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the kill command delay.
|
||||
*/
|
||||
void SetKillCommandDelay(Int32 delay);
|
||||
void SetKillCommandDelay(int32_t delay);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the vehicles forced respawn height.
|
||||
*/
|
||||
Float32 GetVehiclesForcedRespawnHeight();
|
||||
SQMOD_NODISCARD float GetVehiclesForcedRespawnHeight();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the vehicles forced respawn height.
|
||||
*/
|
||||
void SetVehiclesForcedRespawnHeight(Float32 height);
|
||||
void SetVehiclesForcedRespawnHeight(float height);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Create a game explosion.
|
||||
*/
|
||||
void CreateExplosion(Int32 world, Int32 type, const Vector3 & pos, CPlayer & source, bool grounded);
|
||||
void CreateExplosion(int32_t world, int32_t type, const Vector3 & pos, CPlayer & source, bool grounded);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Create a game explosion.
|
||||
*/
|
||||
void CreateExplosionEx(Int32 world, Int32 type, Float32 x, Float32 y, Float32 z, CPlayer & source, bool grounded);
|
||||
void CreateExplosionEx(int32_t world, int32_t type, float x, float y, float z, CPlayer & source, bool grounded);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Play a game sound.
|
||||
*/
|
||||
void PlaySound(Int32 world, Int32 sound, const Vector3 & pos);
|
||||
void PlaySound(int32_t world, int32_t sound, const Vector3 & pos);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Play a game sound.
|
||||
*/
|
||||
void PlaySoundEx(Int32 world, Int32 sound, Float32 x, Float32 y, Float32 z);
|
||||
void PlaySoundEx(int32_t world, int32_t sound, float x, float y, float z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Play a game sound to a specific world.
|
||||
*/
|
||||
void PlaySoundForWorld(Int32 world, Int32 sound);
|
||||
void PlaySoundForWorld(int32_t world, int32_t sound);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make a map object invisible.
|
||||
*/
|
||||
void HideMapObject(Int32 model, const Vector3 & pos);
|
||||
void HideMapObject(int32_t model, const Vector3 & pos);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make a map object invisible.
|
||||
*/
|
||||
void HideMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z);
|
||||
void HideMapObjectEx(int32_t model, float x, float y, float z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make a map object invisible.
|
||||
*/
|
||||
void HideMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z);
|
||||
void HideMapObjectRaw(int32_t model, int16_t x, int16_t y, int16_t z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make a map object visible again.
|
||||
*/
|
||||
void ShowMapObject(Int32 model, const Vector3 & pos);
|
||||
void ShowMapObject(int32_t model, const Vector3 & pos);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make a map object visible again.
|
||||
*/
|
||||
void ShowMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z);
|
||||
void ShowMapObjectEx(int32_t model, float x, float y, float z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make a map object visible again.
|
||||
*/
|
||||
void ShowMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z);
|
||||
void ShowMapObjectRaw(int32_t model, int16_t x, int16_t y, int16_t z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Make all map objects visible again.
|
||||
@ -360,27 +360,27 @@ void ShowAllMapObjects();
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve field data of a certain weapon.
|
||||
*/
|
||||
SQFloat GetWeaponDataValue(Int32 weapon, Int32 field);
|
||||
SQMOD_NODISCARD SQFloat GetWeaponDataValue(int32_t weapon, int32_t field);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify field data of a certain weapon.
|
||||
*/
|
||||
bool SetWeaponDataValue(Int32 weapon, Int32 field, SQFloat value);
|
||||
bool SetWeaponDataValue(int32_t weapon, int32_t field, SQFloat value);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Reset field data of a certain weapon.
|
||||
*/
|
||||
bool ResetWeaponDataValue(Int32 weapon, Int32 field);
|
||||
bool ResetWeaponDataValue(int32_t weapon, int32_t field);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See whether field data of a certain weapon was modified.
|
||||
*/
|
||||
bool IsWeaponDataValueModified(Int32 weapon, Int32 field);
|
||||
bool IsWeaponDataValueModified(int32_t weapon, int32_t field);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Reset all fields data of a certain weapon.
|
||||
*/
|
||||
bool ResetWeaponData(Int32 weapon);
|
||||
bool ResetWeaponData(int32_t weapon);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Reset all fields data of a all weapons.
|
||||
@ -390,8 +390,8 @@ void ResetAllWeaponData();
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Create a new player class.
|
||||
*/
|
||||
Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle,
|
||||
Int32 wep1, Int32 ammo1, Int32 wep2, Int32 ammo2, Int32 wep3, Int32 ammo3);
|
||||
SQMOD_NODISCARD int32_t AddPlayerClass(int32_t team, const Color3 & color, int32_t skin, const Vector3 & pos, float angle,
|
||||
int32_t wep1, int32_t ammo1, int32_t wep2, int32_t ammo2, int32_t wep3, int32_t ammo3);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Set the player position when spawning.
|
||||
@ -411,17 +411,17 @@ void SetSpawnCameraLookAt(const Vector3 & pos);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Set the player position when spawning.
|
||||
*/
|
||||
void SetSpawnPlayerPositionEx(Float32 x, Float32 y, Float32 z);
|
||||
void SetSpawnPlayerPositionEx(float x, float y, float z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Set the camera position when spawning.
|
||||
*/
|
||||
void SetSpawnCameraPositionEx(Float32 x, Float32 y, Float32 z);
|
||||
void SetSpawnCameraPositionEx(float x, float y, float z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Set the camera focus when spawning.
|
||||
*/
|
||||
void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z);
|
||||
void SetSpawnCameraLookAtEx(float x, float y, float z);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Ban an IP address from the server.
|
||||
@ -441,12 +441,12 @@ bool IsIPBanned(StackStrF & addr);
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the identifier of the player with the specified name.
|
||||
*/
|
||||
Int32 GetPlayerIdFromName(StackStrF & name);
|
||||
SQMOD_NODISCARD int32_t GetPlayerIdFromName(StackStrF & name);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See if a player with the specified identifier is connected.
|
||||
*/
|
||||
bool IsPlayerConnected(Int32 player_id);
|
||||
bool IsPlayerConnected(int32_t player_id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Force all players on the server to select a class.
|
||||
@ -456,37 +456,37 @@ void ForceAllSelect();
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See if an entity exists on the server.
|
||||
*/
|
||||
bool CheckEntityExists(Int32 type, Int32 index);
|
||||
bool CheckEntityExists(int32_t type, int32_t index);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See if a certain point is within a known district on the bas game map.
|
||||
*/
|
||||
CSStr GetDistrictName(const Vector2 & point);
|
||||
SQMOD_NODISCARD const SQChar * GetDistrictName(const Vector2 & point);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* See if a certain point is within a known district on the bas game map.
|
||||
*/
|
||||
CSStr GetDistrictNameEx(SQFloat x, SQFloat y);
|
||||
SQMOD_NODISCARD const SQChar * GetDistrictNameEx(SQFloat x, SQFloat y);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve the fall timer rate.
|
||||
*/
|
||||
Uint16 GetFallTimer();
|
||||
SQMOD_NODISCARD uint16_t GetFallTimer();
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Modify the fall timer rate.
|
||||
*/
|
||||
void SetFallTimer(Uint16 rate);
|
||||
void SetFallTimer(uint16_t rate);
|
||||
#if SQMOD_SDK_LEAST(2, 1)
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve network statistics related to the server.
|
||||
*/
|
||||
SQFloat GetNetworkStatisticsF(Int32 option_id);
|
||||
SQMOD_NODISCARD SQFloat GetNetworkStatisticsF(int32_t option_id);
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* Retrieve network statistics related to the server.
|
||||
*/
|
||||
SQInteger GetNetworkStatisticsI(Int32 option_id);
|
||||
SQMOD_NODISCARD SQInteger GetNetworkStatisticsI(int32_t option_id);
|
||||
#endif
|
||||
|
||||
} // Namespace:: SqMod
|
||||
|
Reference in New Issue
Block a user