mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Fix a couple narrowing conversions in player entity.
This commit is contained in:
parent
79b5641b9f
commit
47519cb3f4
@ -817,7 +817,7 @@ void CPlayer::SetArmor(float amount) const
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
int32_t CPlayer::GetImmunity() const
|
uint32_t CPlayer::GetImmunity() const
|
||||||
{
|
{
|
||||||
// Validate the managed identifier
|
// Validate the managed identifier
|
||||||
Validate();
|
Validate();
|
||||||
@ -826,12 +826,12 @@ int32_t CPlayer::GetImmunity() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void CPlayer::SetImmunity(int32_t flags)
|
void CPlayer::SetImmunity(uint32_t flags)
|
||||||
{
|
{
|
||||||
// Validate the managed identifier
|
// Validate the managed identifier
|
||||||
Validate();
|
Validate();
|
||||||
// Grab the current value for this property
|
// Grab the current value for this property
|
||||||
const int32_t current = _Func->GetPlayerImmunityFlags(m_ID);
|
const uint32_t current = _Func->GetPlayerImmunityFlags(m_ID);
|
||||||
// Avoid property unwind from a recursive call
|
// Avoid property unwind from a recursive call
|
||||||
_Func->SetPlayerImmunityFlags(m_ID, static_cast< uint32_t >(flags));
|
_Func->SetPlayerImmunityFlags(m_ID, static_cast< uint32_t >(flags));
|
||||||
// Avoid infinite recursive event loops
|
// Avoid infinite recursive event loops
|
||||||
@ -840,7 +840,7 @@ void CPlayer::SetImmunity(int32_t flags)
|
|||||||
// Prevent this event from triggering while executed
|
// Prevent this event from triggering while executed
|
||||||
BitGuardU32 bg(m_CircularLocks, PLAYERCL_EMIT_PLAYER_IMMUNITY);
|
BitGuardU32 bg(m_CircularLocks, PLAYERCL_EMIT_PLAYER_IMMUNITY);
|
||||||
// Now forward the event call
|
// Now forward the event call
|
||||||
Core::Get().EmitPlayerImmunity(m_ID, current, flags);
|
Core::Get().EmitPlayerImmunity(m_ID, static_cast< int32_t >(current), static_cast< int32_t >(flags));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1035,7 +1035,7 @@ int32_t CPlayer::GetAction() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
int32_t CPlayer::GetGameKeys() const
|
uint32_t CPlayer::GetGameKeys() const
|
||||||
{
|
{
|
||||||
// Validate the managed identifier
|
// Validate the managed identifier
|
||||||
Validate();
|
Validate();
|
||||||
@ -1845,7 +1845,7 @@ void CPlayer::StartStreamEx(uint32_t size)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
int32_t CPlayer::GetBufferCursor() const
|
uint32_t CPlayer::GetBufferCursor() const
|
||||||
{
|
{
|
||||||
return m_Buffer.Position();
|
return m_Buffer.Position();
|
||||||
}
|
}
|
||||||
|
@ -488,12 +488,12 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Retrieve the immunity flags of the managed player entity.
|
* Retrieve the immunity flags of the managed player entity.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD int32_t GetImmunity() const;
|
SQMOD_NODISCARD uint32_t GetImmunity() const;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Modify the immunity flags of the managed player entity.
|
* Modify the immunity flags of the managed player entity.
|
||||||
*/
|
*/
|
||||||
void SetImmunity(int32_t flags);
|
void SetImmunity(uint32_t flags);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Retrieve the position of the managed player entity.
|
* Retrieve the position of the managed player entity.
|
||||||
@ -588,7 +588,7 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Retrieve the game keys of the managed player entity.
|
* Retrieve the game keys of the managed player entity.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD int32_t GetGameKeys() const;
|
SQMOD_NODISCARD uint32_t GetGameKeys() const;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Embark the managed player entity into the specified vehicle entity.
|
* Embark the managed player entity into the specified vehicle entity.
|
||||||
@ -959,7 +959,7 @@ public:
|
|||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Retrieve the current cursor position of the stream buffer.
|
* Retrieve the current cursor position of the stream buffer.
|
||||||
*/
|
*/
|
||||||
SQMOD_NODISCARD int32_t GetBufferCursor() const;
|
SQMOD_NODISCARD uint32_t GetBufferCursor() const;
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------
|
/* --------------------------------------------------------------------------------------------
|
||||||
* Retrieve the current cursor position of the stream buffer.
|
* Retrieve the current cursor position of the stream buffer.
|
||||||
|
Loading…
Reference in New Issue
Block a user