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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-20 17:17:13 +02:00

Discarded the noexcept specifier entirely.

This commit is contained in:
Sandu Liviu Catalin
2015-11-01 05:48:01 +02:00
parent 2409a896df
commit 46801b1ce8
85 changed files with 4874 additions and 4874 deletions

File diff suppressed because it is too large Load Diff

View File

@ -26,17 +26,17 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
BasicEvent() noexcept;
BasicEvent();
/* --------------------------------------------------------------------------------------------
* ...
*/
BasicEvent(SQInt32 type) noexcept;
BasicEvent(SQInt32 type);
/* --------------------------------------------------------------------------------------------
* ...
*/
BasicEvent(SQInt32 type, bool suspended) noexcept;
BasicEvent(SQInt32 type, bool suspended);
/* --------------------------------------------------------------------------------------------
* ...
@ -66,37 +66,37 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const BasicEvent & o) const noexcept;
bool operator == (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const BasicEvent & o) const noexcept;
bool operator != (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const BasicEvent & o) const noexcept;
bool operator < (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const BasicEvent & o) const noexcept;
bool operator > (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const BasicEvent & o) const noexcept;
bool operator <= (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const BasicEvent & o) const noexcept;
bool operator >= (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
operator SQInt32 () const noexcept
operator SQInt32 () const
{
return m_Type;
}
@ -104,7 +104,7 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
operator bool () const noexcept
operator bool () const
{
return (m_Type != EVT_UNKNOWN && m_Type < EVT_COUNT);
}
@ -112,7 +112,7 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
operator ! () const noexcept
operator ! () const
{
return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
}
@ -120,669 +120,669 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
void VMClose() noexcept;
void VMClose();
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 Cmp(const BasicEvent & o) const noexcept;
SQInt32 Cmp(const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetName() const noexcept;
const SQChar * GetName() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetTag() const noexcept;
const SQChar * GetTag() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetTag(const SQChar * tag) noexcept;
void SetTag(const SQChar * tag);
/* --------------------------------------------------------------------------------------------
* ...
*/
SqObj & GetData() noexcept;
SqObj & GetData();
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetData(SqObj & data) noexcept;
void SetData(SqObj & data);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetType() const noexcept;
SQInt32 GetType() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetType(SQInt32 type) noexcept;
void SetType(SQInt32 type);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger GetIdle() const noexcept;
SQInteger GetIdle() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetIdle(SQInteger millis) noexcept;
void SetIdle(SQInteger millis);
/* --------------------------------------------------------------------------------------------
* ...
*/
bool IsIdle() const noexcept;
bool IsIdle() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetStride() const noexcept;
SQInt32 GetStride() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetStride(SQInt32 stride) noexcept;
void SetStride(SQInt32 stride);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetIgnore() const noexcept;
SQInt32 GetIgnore() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetIgnore(SQInt32 ignore) noexcept;
void SetIgnore(SQInt32 ignore);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetPrimary() const noexcept;
SQInt32 GetPrimary() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetPrimary(SQInt32 subset) noexcept;
void SetPrimary(SQInt32 subset);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetSecondary() const noexcept;
SQInt32 GetSecondary() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetSecondary(SQInt32 subset) noexcept;
void SetSecondary(SQInt32 subset);
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetSuspended() const noexcept;
bool GetSuspended() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetSuspended(bool toggle) noexcept;
void SetSuspended(bool toggle);
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnTrigger() const noexcept;
Function GetOnTrigger() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnTrigger(Function & func) noexcept;
void SetOnTrigger(Function & func);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnTrigger_Env(SqObj & env, Function & func) noexcept;
void SetOnTrigger_Env(SqObj & env, Function & func);
/* --------------------------------------------------------------------------------------------
* ...
*/
bool Compatible(SQInt32 type) const noexcept;
bool Compatible(SQInt32 type) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipCreated(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
void BlipCreated(SQInt32 blip, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
void CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
void KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectCreated(SQInt32 object, SQInt32 header, Object & payload) noexcept;
void ObjectCreated(SQInt32 object, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
void PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCreated(SQInt32 player, SQInt32 header, Object & payload) noexcept;
void PlayerCreated(SQInt32 player, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
void SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
void SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
void TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
void VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept;
void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept;
void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept;
void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept;
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerAway(SQInt32 player, bool status) noexcept;
void PlayerAway(SQInt32 player, bool status);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept;
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept;
void PlayerRequestClass(SQInt32 player, SQInt32 offset);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRequestSpawn(SQInt32 player) noexcept;
void PlayerRequestSpawn(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerSpawn(SQInt32 player) noexcept;
void PlayerSpawn(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerStartTyping(SQInt32 player) noexcept;
void PlayerStartTyping(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerStopTyping(SQInt32 player) noexcept;
void PlayerStopTyping(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerChat(SQInt32 player, const SQChar * message) noexcept;
void PlayerChat(SQInt32 player, const SQChar * message);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCommand(SQInt32 player, const SQChar * command) noexcept;
void PlayerCommand(SQInt32 player, const SQChar * command);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept;
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept;
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerWasted(SQInt32 player, SQInt32 reason) noexcept;
void PlayerWasted(SQInt32 player, SQInt32 reason);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerSpectate(SQInt32 player, SQInt32 target) noexcept;
void PlayerSpectate(SQInt32 player, SQInt32 target);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCrashreport(SQInt32 player, const SQChar * report) noexcept;
void PlayerCrashreport(SQInt32 player, const SQChar * report);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerBurning(SQInt32 player, bool state) noexcept;
void PlayerBurning(SQInt32 player, bool state);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCrouching(SQInt32 player, bool state) noexcept;
void PlayerCrouching(SQInt32 player, bool state);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateNone(SQInt32 player, SQInt32 previous) noexcept;
void StateNone(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateNormal(SQInt32 player, SQInt32 previous) noexcept;
void StateNormal(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateShooting(SQInt32 player, SQInt32 previous) noexcept;
void StateShooting(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateDriver(SQInt32 player, SQInt32 previous) noexcept;
void StateDriver(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StatePassenger(SQInt32 player, SQInt32 previous) noexcept;
void StatePassenger(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept;
void StateEnterDriver(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept;
void StateEnterPassenger(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept;
void StateExitVehicle(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateUnspawned(SQInt32 player, SQInt32 previous) noexcept;
void StateUnspawned(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionNone(SQInt32 player, SQInt32 previous) noexcept;
void ActionNone(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionNormal(SQInt32 player, SQInt32 previous) noexcept;
void ActionNormal(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionAiming(SQInt32 player, SQInt32 previous) noexcept;
void ActionAiming(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionShooting(SQInt32 player, SQInt32 previous) noexcept;
void ActionShooting(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionJumping(SQInt32 player, SQInt32 previous) noexcept;
void ActionJumping(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionLieDown(SQInt32 player, SQInt32 previous) noexcept;
void ActionLieDown(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept;
void ActionGettingUp(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept;
void ActionJumpVehicle(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDriving(SQInt32 player, SQInt32 previous) noexcept;
void ActionDriving(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDying(SQInt32 player, SQInt32 previous) noexcept;
void ActionDying(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionWasted(SQInt32 player, SQInt32 previous) noexcept;
void ActionWasted(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept;
void ActionEmbarking(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept;
void ActionDisembarking(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleRespawn(SQInt32 vehicle) noexcept;
void VehicleRespawn(SQInt32 vehicle);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleExplode(SQInt32 vehicle) noexcept;
void VehicleExplode(SQInt32 vehicle);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept;
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 &current) noexcept;
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 &current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupRespawn(SQInt32 pickup) noexcept;
void PickupRespawn(SQInt32 pickup);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindKeyPress(SQInt32 player, SQInt32 keybind) noexcept;
void KeybindKeyPress(SQInt32 player, SQInt32 keybind);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept;
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleDisembark(SQInt32 player, SQInt32 vehicle) noexcept;
void VehicleDisembark(SQInt32 player, SQInt32 vehicle);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupClaimed(SQInt32 player, SQInt32 pickup) noexcept;
void PickupClaimed(SQInt32 player, SQInt32 pickup);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCollected(SQInt32 player, SQInt32 pickup) noexcept;
void PickupCollected(SQInt32 player, SQInt32 pickup);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept;
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectBump(SQInt32 player, SQInt32 object) noexcept;
void ObjectBump(SQInt32 player, SQInt32 object);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept;
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept;
void CheckpointExited(SQInt32 player, SQInt32 checkpoint);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereEntered(SQInt32 player, SQInt32 sphere) noexcept;
void SphereEntered(SQInt32 player, SQInt32 sphere);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereExited(SQInt32 player, SQInt32 sphere) noexcept;
void SphereExited(SQInt32 player, SQInt32 sphere);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ServerFrame(SQFloat delta) noexcept;
void ServerFrame(SQFloat delta);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ServerStartup() noexcept;
void ServerStartup();
/* --------------------------------------------------------------------------------------------
* ...
*/
void ServerShutdown() noexcept;
void ServerShutdown();
/* --------------------------------------------------------------------------------------------
* ...
*/
void InternalCommand(SQInt32 type, const SQChar * text) noexcept;
void InternalCommand(SQInt32 type, const SQChar * text);
/* --------------------------------------------------------------------------------------------
* ...
*/
void LoginAttempt(const SQChar * name, const SQChar * pass, const SQChar * addr) noexcept;
void LoginAttempt(const SQChar * name, const SQChar * pass, const SQChar * addr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CustomEvent(SQInt32 group, SQInt32 header, Object & payload) noexcept;
void CustomEvent(SQInt32 group, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void WorldOption(SQInt32 option, Object & value) noexcept;
void WorldOption(SQInt32 option, Object & value);
/* --------------------------------------------------------------------------------------------
* ...
*/
void WorldToggle(SQInt32 option, bool value) noexcept;
void WorldToggle(SQInt32 option, bool value);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ScriptReload(SQInt32 header, Object & payload) noexcept;
void ScriptReload(SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void LogMessage(SQInt32 type, const SQChar * message) noexcept;
void LogMessage(SQInt32 type, const SQChar * message);
protected:
/* --------------------------------------------------------------------------------------------
* ...
*/
bool Trigger() noexcept;
bool Trigger();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Attach() noexcept;
void Attach();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Detach() noexcept;
void Detach();
private:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const SQChar * GetEventName(SQInt32 type) noexcept
const SQChar * GetEventName(SQInt32 type)
{
switch (type)
{
@ -121,7 +121,7 @@ const SQChar * GetEventName(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsEntityEvent(SQInt32 type) noexcept
bool IsEntityEvent(SQInt32 type)
{
switch (type)
{
@ -226,7 +226,7 @@ bool IsEntityEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsCreateEvent(SQInt32 type) noexcept
bool IsCreateEvent(SQInt32 type)
{
switch (type)
{
@ -247,7 +247,7 @@ bool IsCreateEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsDestroyEvent(SQInt32 type) noexcept
bool IsDestroyEvent(SQInt32 type)
{
switch (type)
{
@ -268,7 +268,7 @@ bool IsDestroyEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsCustomEvent(SQInt32 type) noexcept
bool IsCustomEvent(SQInt32 type)
{
switch (type)
{
@ -289,7 +289,7 @@ bool IsCustomEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool CanBeInversed(SQInt32 type) noexcept
bool CanBeInversed(SQInt32 type)
{
switch (type)
{

View File

@ -10,32 +10,32 @@ namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetEventName(SQInt32 type) noexcept;
const SQChar * GetEventName(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsEntityEvent(SQInt32 type) noexcept;
bool IsEntityEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsCreateEvent(SQInt32 type) noexcept;
bool IsCreateEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsDestroyEvent(SQInt32 type) noexcept;
bool IsDestroyEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsCustomEvent(SQInt32 type) noexcept;
bool IsCustomEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool CanBeInversed(SQInt32 type) noexcept;
bool CanBeInversed(SQInt32 type);
} // Namespace:: SqMod