Discarded the noexcept specifier entirely.

This commit is contained in:
Sandu Liviu Catalin
2015-11-01 05:48:01 +02:00
parent 2409a896df
commit 46801b1ce8
85 changed files with 4874 additions and 4874 deletions
+142 -142
View File
File diff suppressed because it is too large Load Diff
+145 -145
View File
@@ -26,17 +26,17 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
BasicEvent() noexcept;
BasicEvent();
/* --------------------------------------------------------------------------------------------
* ...
*/
BasicEvent(SQInt32 type) noexcept;
BasicEvent(SQInt32 type);
/* --------------------------------------------------------------------------------------------
* ...
*/
BasicEvent(SQInt32 type, bool suspended) noexcept;
BasicEvent(SQInt32 type, bool suspended);
/* --------------------------------------------------------------------------------------------
* ...
@@ -66,37 +66,37 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const BasicEvent & o) const noexcept;
bool operator == (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const BasicEvent & o) const noexcept;
bool operator != (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const BasicEvent & o) const noexcept;
bool operator < (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const BasicEvent & o) const noexcept;
bool operator > (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const BasicEvent & o) const noexcept;
bool operator <= (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const BasicEvent & o) const noexcept;
bool operator >= (const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
operator SQInt32 () const noexcept
operator SQInt32 () const
{
return m_Type;
}
@@ -104,7 +104,7 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
operator bool () const noexcept
operator bool () const
{
return (m_Type != EVT_UNKNOWN && m_Type < EVT_COUNT);
}
@@ -112,7 +112,7 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
operator ! () const noexcept
operator ! () const
{
return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
}
@@ -120,669 +120,669 @@ public:
/* --------------------------------------------------------------------------------------------
* ...
*/
void VMClose() noexcept;
void VMClose();
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 Cmp(const BasicEvent & o) const noexcept;
SQInt32 Cmp(const BasicEvent & o) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetName() const noexcept;
const SQChar * GetName() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetTag() const noexcept;
const SQChar * GetTag() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetTag(const SQChar * tag) noexcept;
void SetTag(const SQChar * tag);
/* --------------------------------------------------------------------------------------------
* ...
*/
SqObj & GetData() noexcept;
SqObj & GetData();
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetData(SqObj & data) noexcept;
void SetData(SqObj & data);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetType() const noexcept;
SQInt32 GetType() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetType(SQInt32 type) noexcept;
void SetType(SQInt32 type);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger GetIdle() const noexcept;
SQInteger GetIdle() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetIdle(SQInteger millis) noexcept;
void SetIdle(SQInteger millis);
/* --------------------------------------------------------------------------------------------
* ...
*/
bool IsIdle() const noexcept;
bool IsIdle() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetStride() const noexcept;
SQInt32 GetStride() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetStride(SQInt32 stride) noexcept;
void SetStride(SQInt32 stride);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetIgnore() const noexcept;
SQInt32 GetIgnore() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetIgnore(SQInt32 ignore) noexcept;
void SetIgnore(SQInt32 ignore);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetPrimary() const noexcept;
SQInt32 GetPrimary() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetPrimary(SQInt32 subset) noexcept;
void SetPrimary(SQInt32 subset);
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetSecondary() const noexcept;
SQInt32 GetSecondary() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetSecondary(SQInt32 subset) noexcept;
void SetSecondary(SQInt32 subset);
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetSuspended() const noexcept;
bool GetSuspended() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetSuspended(bool toggle) noexcept;
void SetSuspended(bool toggle);
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnTrigger() const noexcept;
Function GetOnTrigger() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnTrigger(Function & func) noexcept;
void SetOnTrigger(Function & func);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnTrigger_Env(SqObj & env, Function & func) noexcept;
void SetOnTrigger_Env(SqObj & env, Function & func);
/* --------------------------------------------------------------------------------------------
* ...
*/
bool Compatible(SQInt32 type) const noexcept;
bool Compatible(SQInt32 type) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipCreated(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
void BlipCreated(SQInt32 blip, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
void CheckpointCreated(SQInt32 checkpoint, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
void KeybindCreated(SQInt32 keybind, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectCreated(SQInt32 object, SQInt32 header, Object & payload) noexcept;
void ObjectCreated(SQInt32 object, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
void PickupCreated(SQInt32 pickup, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCreated(SQInt32 player, SQInt32 header, Object & payload) noexcept;
void PlayerCreated(SQInt32 player, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
void SphereCreated(SQInt32 sphere, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
void SpriteCreated(SQInt32 sprite, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
void TextdrawCreated(SQInt32 textdraw, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
void VehicleCreated(SQInt32 vehicle, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept;
void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept;
void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept;
void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept;
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerAway(SQInt32 player, bool status) noexcept;
void PlayerAway(SQInt32 player, bool status);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept;
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept;
void PlayerRequestClass(SQInt32 player, SQInt32 offset);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRequestSpawn(SQInt32 player) noexcept;
void PlayerRequestSpawn(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerSpawn(SQInt32 player) noexcept;
void PlayerSpawn(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerStartTyping(SQInt32 player) noexcept;
void PlayerStartTyping(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerStopTyping(SQInt32 player) noexcept;
void PlayerStopTyping(SQInt32 player);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerChat(SQInt32 player, const SQChar * message) noexcept;
void PlayerChat(SQInt32 player, const SQChar * message);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCommand(SQInt32 player, const SQChar * command) noexcept;
void PlayerCommand(SQInt32 player, const SQChar * command);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept;
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept;
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerWasted(SQInt32 player, SQInt32 reason) noexcept;
void PlayerWasted(SQInt32 player, SQInt32 reason);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerSpectate(SQInt32 player, SQInt32 target) noexcept;
void PlayerSpectate(SQInt32 player, SQInt32 target);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCrashreport(SQInt32 player, const SQChar * report) noexcept;
void PlayerCrashreport(SQInt32 player, const SQChar * report);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerBurning(SQInt32 player, bool state) noexcept;
void PlayerBurning(SQInt32 player, bool state);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCrouching(SQInt32 player, bool state) noexcept;
void PlayerCrouching(SQInt32 player, bool state);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateNone(SQInt32 player, SQInt32 previous) noexcept;
void StateNone(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateNormal(SQInt32 player, SQInt32 previous) noexcept;
void StateNormal(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateShooting(SQInt32 player, SQInt32 previous) noexcept;
void StateShooting(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateDriver(SQInt32 player, SQInt32 previous) noexcept;
void StateDriver(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StatePassenger(SQInt32 player, SQInt32 previous) noexcept;
void StatePassenger(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept;
void StateEnterDriver(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept;
void StateEnterPassenger(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept;
void StateExitVehicle(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateUnspawned(SQInt32 player, SQInt32 previous) noexcept;
void StateUnspawned(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionNone(SQInt32 player, SQInt32 previous) noexcept;
void ActionNone(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionNormal(SQInt32 player, SQInt32 previous) noexcept;
void ActionNormal(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionAiming(SQInt32 player, SQInt32 previous) noexcept;
void ActionAiming(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionShooting(SQInt32 player, SQInt32 previous) noexcept;
void ActionShooting(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionJumping(SQInt32 player, SQInt32 previous) noexcept;
void ActionJumping(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionLieDown(SQInt32 player, SQInt32 previous) noexcept;
void ActionLieDown(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept;
void ActionGettingUp(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept;
void ActionJumpVehicle(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDriving(SQInt32 player, SQInt32 previous) noexcept;
void ActionDriving(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDying(SQInt32 player, SQInt32 previous) noexcept;
void ActionDying(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionWasted(SQInt32 player, SQInt32 previous) noexcept;
void ActionWasted(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept;
void ActionEmbarking(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept;
void ActionDisembarking(SQInt32 player, SQInt32 previous);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleRespawn(SQInt32 vehicle) noexcept;
void VehicleRespawn(SQInt32 vehicle);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleExplode(SQInt32 vehicle) noexcept;
void VehicleExplode(SQInt32 vehicle);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept;
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 &current) noexcept;
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 &current);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupRespawn(SQInt32 pickup) noexcept;
void PickupRespawn(SQInt32 pickup);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindKeyPress(SQInt32 player, SQInt32 keybind) noexcept;
void KeybindKeyPress(SQInt32 player, SQInt32 keybind);
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept;
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleDisembark(SQInt32 player, SQInt32 vehicle) noexcept;
void VehicleDisembark(SQInt32 player, SQInt32 vehicle);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupClaimed(SQInt32 player, SQInt32 pickup) noexcept;
void PickupClaimed(SQInt32 player, SQInt32 pickup);
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCollected(SQInt32 player, SQInt32 pickup) noexcept;
void PickupCollected(SQInt32 player, SQInt32 pickup);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept;
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectBump(SQInt32 player, SQInt32 object) noexcept;
void ObjectBump(SQInt32 player, SQInt32 object);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept;
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept;
void CheckpointExited(SQInt32 player, SQInt32 checkpoint);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereEntered(SQInt32 player, SQInt32 sphere) noexcept;
void SphereEntered(SQInt32 player, SQInt32 sphere);
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereExited(SQInt32 player, SQInt32 sphere) noexcept;
void SphereExited(SQInt32 player, SQInt32 sphere);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ServerFrame(SQFloat delta) noexcept;
void ServerFrame(SQFloat delta);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ServerStartup() noexcept;
void ServerStartup();
/* --------------------------------------------------------------------------------------------
* ...
*/
void ServerShutdown() noexcept;
void ServerShutdown();
/* --------------------------------------------------------------------------------------------
* ...
*/
void InternalCommand(SQInt32 type, const SQChar * text) noexcept;
void InternalCommand(SQInt32 type, const SQChar * text);
/* --------------------------------------------------------------------------------------------
* ...
*/
void LoginAttempt(const SQChar * name, const SQChar * pass, const SQChar * addr) noexcept;
void LoginAttempt(const SQChar * name, const SQChar * pass, const SQChar * addr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void CustomEvent(SQInt32 group, SQInt32 header, Object & payload) noexcept;
void CustomEvent(SQInt32 group, SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void WorldOption(SQInt32 option, Object & value) noexcept;
void WorldOption(SQInt32 option, Object & value);
/* --------------------------------------------------------------------------------------------
* ...
*/
void WorldToggle(SQInt32 option, bool value) noexcept;
void WorldToggle(SQInt32 option, bool value);
/* --------------------------------------------------------------------------------------------
* ...
*/
void ScriptReload(SQInt32 header, Object & payload) noexcept;
void ScriptReload(SQInt32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* ...
*/
void LogMessage(SQInt32 type, const SQChar * message) noexcept;
void LogMessage(SQInt32 type, const SQChar * message);
protected:
/* --------------------------------------------------------------------------------------------
* ...
*/
bool Trigger() noexcept;
bool Trigger();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Attach() noexcept;
void Attach();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Detach() noexcept;
void Detach();
private:
+149 -149
View File
File diff suppressed because it is too large Load Diff
+180 -180
View File
File diff suppressed because it is too large Load Diff
+151 -151
View File
File diff suppressed because it is too large Load Diff
+182 -182
View File
File diff suppressed because it is too large Load Diff
+6 -6
View File
@@ -7,7 +7,7 @@
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const SQChar * GetEventName(SQInt32 type) noexcept
const SQChar * GetEventName(SQInt32 type)
{
switch (type)
{
@@ -121,7 +121,7 @@ const SQChar * GetEventName(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsEntityEvent(SQInt32 type) noexcept
bool IsEntityEvent(SQInt32 type)
{
switch (type)
{
@@ -226,7 +226,7 @@ bool IsEntityEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsCreateEvent(SQInt32 type) noexcept
bool IsCreateEvent(SQInt32 type)
{
switch (type)
{
@@ -247,7 +247,7 @@ bool IsCreateEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsDestroyEvent(SQInt32 type) noexcept
bool IsDestroyEvent(SQInt32 type)
{
switch (type)
{
@@ -268,7 +268,7 @@ bool IsDestroyEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool IsCustomEvent(SQInt32 type) noexcept
bool IsCustomEvent(SQInt32 type)
{
switch (type)
{
@@ -289,7 +289,7 @@ bool IsCustomEvent(SQInt32 type) noexcept
}
// ------------------------------------------------------------------------------------------------
bool CanBeInversed(SQInt32 type) noexcept
bool CanBeInversed(SQInt32 type)
{
switch (type)
{
+6 -6
View File
@@ -10,32 +10,32 @@ namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetEventName(SQInt32 type) noexcept;
const SQChar * GetEventName(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsEntityEvent(SQInt32 type) noexcept;
bool IsEntityEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsCreateEvent(SQInt32 type) noexcept;
bool IsCreateEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsDestroyEvent(SQInt32 type) noexcept;
bool IsDestroyEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool IsCustomEvent(SQInt32 type) noexcept;
bool IsCustomEvent(SQInt32 type);
/* ------------------------------------------------------------------------------------------------
* ...
*/
bool CanBeInversed(SQInt32 type) noexcept;
bool CanBeInversed(SQInt32 type);
} // Namespace:: SqMod