mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-09-18 18:27:18 +02:00
Discarded the noexcept specifier entirely.
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@@ -28,87 +28,87 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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*/
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CPickup(const Reference< CPickup > & o) noexcept;
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CPickup(const Reference< CPickup > & o);
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/* --------------------------------------------------------------------------------------------
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* See if the referenced pickup instance is streamed for the specified player.
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*/
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bool IsStreamedFor(const Reference< CPlayer > & player) const noexcept;
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bool IsStreamedFor(const Reference< CPlayer > & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the model of the referenced pickup instance.
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*/
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const CModel & GetModel() const noexcept;
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const CModel & GetModel() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the model identifier of the referenced pickup instance.
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*/
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SQInt32 GetModelID() const noexcept;
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SQInt32 GetModelID() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced pickup instance exists.
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*/
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SQInt32 GetWorld() const noexcept;
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SQInt32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Change the world in which the referenced pickup instance exists.
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*/
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void SetWorld(SQInt32 world) const noexcept;
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void SetWorld(SQInt32 world) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alpha of the referenced pickup instance.
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*/
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SQInt32 GetAlpha() const noexcept;
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SQInt32 GetAlpha() const;
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/* --------------------------------------------------------------------------------------------
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* Change the alpha of the referenced pickup instance.
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*/
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void SetAlpha(SQInt32 alpha) const noexcept;
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void SetAlpha(SQInt32 alpha) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the referenced pickup instance is automatic.
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*/
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bool GetAutomatic() const noexcept;
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bool GetAutomatic() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the referenced pickup instance is automatic.
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*/
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void SetAutomatic(bool toggle) const noexcept;
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void SetAutomatic(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the automatic timer of the referenced pickup instance.
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*/
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SQInt32 GetAutoTimer() const noexcept;
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SQInt32 GetAutoTimer() const;
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/* --------------------------------------------------------------------------------------------
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* Change the automatic timer of the referenced pickup instance.
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*/
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void SetAutoTimer(SQInt32 timer) const noexcept;
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void SetAutoTimer(SQInt32 timer) const;
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/* --------------------------------------------------------------------------------------------
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* Refresh the referenced pickup instance.
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*/
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void Refresh() const noexcept;
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void Refresh() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the referenced pickup instance.
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*/
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const Vector3 & GetPosition() noexcept;
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const Vector3 & GetPosition();
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced pickup instance.
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*/
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void SetPosition(const Vector3 & pos) const noexcept;
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced pickup instance.
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*/
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void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
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void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the quantity of the referenced pickup instance.
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*/
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SQInt32 GetQuantity() const noexcept;
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SQInt32 GetQuantity() const;
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};
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} // Namespace:: SqMod
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