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https://github.com/VCMP-SqMod/SqMod.git
synced 2026-07-09 01:57:09 +02:00
Discarded the noexcept specifier entirely.
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@@ -29,72 +29,72 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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*/
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CCheckpoint(const Reference< CCheckpoint > & o) noexcept;
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CCheckpoint(const Reference< CCheckpoint > & o);
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/* --------------------------------------------------------------------------------------------
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* See if the referenced checkpoint instance is streamed for the specified player.
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*/
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bool IsStreamedFor(const Reference< CPlayer > & player) const noexcept;
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bool IsStreamedFor(const Reference< CPlayer > & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced checkpoint instance exists.
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*/
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SQInt32 GetWorld() const noexcept;
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SQInt32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Change the world in which the referenced checkpoint instance exists.
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*/
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void SetWorld(SQInt32 world) const noexcept;
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void SetWorld(SQInt32 world) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the referenced checkpoint instance.
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*/
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const Color4 & GetColor() const noexcept;
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const Color4 & GetColor() const;
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/* --------------------------------------------------------------------------------------------
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* Change the color of the referenced checkpoint instance.
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*/
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void SetColor(const Color4 & col) const noexcept;
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void SetColor(const Color4 & col) const;
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/* --------------------------------------------------------------------------------------------
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* Change the color of the referenced checkpoint instance.
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*/
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept;
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the referenced checkpoint instance.
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*/
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const Vector3 & GetPosition() const noexcept;
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const Vector3 & GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced checkpoint instance.
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*/
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void SetPosition(const Vector3 & pos) const noexcept;
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced checkpoint instance.
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*/
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void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
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void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radius of the referenced checkpoint instance.
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*/
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SQFloat GetRadius() const noexcept;
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SQFloat GetRadius() const;
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/* --------------------------------------------------------------------------------------------
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* Change the radius of the referenced checkpoint instance.
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*/
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void SetRadius(SQFloat radius) const noexcept;
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void SetRadius(SQFloat radius) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner of the referenced checkpoint instance.
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*/
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Reference< CPlayer > GetOwner() const noexcept;
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Reference< CPlayer > GetOwner() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner identifier of the referenced checkpoint instance.
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*/
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SQInt32 GetOwnerID() const noexcept;
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SQInt32 GetOwnerID() const;
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};
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} // Namespace:: SqMod
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