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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-15 14:47:13 +02:00

Discarded the noexcept specifier entirely.

This commit is contained in:
Sandu Liviu Catalin
2015-11-01 05:48:01 +02:00
parent 2409a896df
commit 46801b1ce8
85 changed files with 4874 additions and 4874 deletions

View File

@ -16,14 +16,14 @@ SQUint32 CCheckpoint::s_ColorB;
SQUint32 CCheckpoint::s_ColorA;
// ------------------------------------------------------------------------------------------------
CCheckpoint::CCheckpoint(const Reference< CCheckpoint > & o) noexcept
CCheckpoint::CCheckpoint(const Reference< CCheckpoint > & o)
: Reference(o)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
bool CCheckpoint::IsStreamedFor(const Reference< CPlayer > & player) const
{
if (VALID_ENTITY(m_ID) && player)
{
@ -42,7 +42,7 @@ bool CCheckpoint::IsStreamedFor(const Reference< CPlayer > & player) const noexc
}
// ------------------------------------------------------------------------------------------------
SQInt32 CCheckpoint::GetWorld() const noexcept
SQInt32 CCheckpoint::GetWorld() const
{
if (VALID_ENTITY(m_ID))
{
@ -57,7 +57,7 @@ SQInt32 CCheckpoint::GetWorld() const noexcept
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetWorld(SQInt32 world) const noexcept
void CCheckpoint::SetWorld(SQInt32 world) const
{
if (VALID_ENTITY(m_ID))
{
@ -70,7 +70,7 @@ void CCheckpoint::SetWorld(SQInt32 world) const noexcept
}
// ------------------------------------------------------------------------------------------------
const Color4 & CCheckpoint::GetColor() const noexcept
const Color4 & CCheckpoint::GetColor() const
{
// Clear any previous color
s_Color4.Clear();
@ -89,7 +89,7 @@ const Color4 & CCheckpoint::GetColor() const noexcept
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColor(const Color4 & col) const noexcept
void CCheckpoint::SetColor(const Color4 & col) const
{
if (VALID_ENTITY(m_ID))
{
@ -102,7 +102,7 @@ void CCheckpoint::SetColor(const Color4 & col) const noexcept
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept
void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
{
if (VALID_ENTITY(m_ID))
{
@ -115,7 +115,7 @@ void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CCheckpoint::GetPosition() const noexcept
const Vector3 & CCheckpoint::GetPosition() const
{
// Clear any previous position
s_Vector3.Clear();
@ -133,7 +133,7 @@ const Vector3 & CCheckpoint::GetPosition() const noexcept
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPosition(const Vector3 & pos) const noexcept
void CCheckpoint::SetPosition(const Vector3 & pos) const
{
if (VALID_ENTITY(m_ID))
{
@ -146,7 +146,7 @@ void CCheckpoint::SetPosition(const Vector3 & pos) const noexcept
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
void CCheckpoint::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const
{
if (VALID_ENTITY(m_ID))
{
@ -159,7 +159,7 @@ void CCheckpoint::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
}
// ------------------------------------------------------------------------------------------------
SQFloat CCheckpoint::GetRadius() const noexcept
SQFloat CCheckpoint::GetRadius() const
{
if (VALID_ENTITY(m_ID))
{
@ -174,7 +174,7 @@ SQFloat CCheckpoint::GetRadius() const noexcept
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetRadius(SQFloat radius) const noexcept
void CCheckpoint::SetRadius(SQFloat radius) const
{
if (VALID_ENTITY(m_ID))
{
@ -187,7 +187,7 @@ void CCheckpoint::SetRadius(SQFloat radius) const noexcept
}
// ------------------------------------------------------------------------------------------------
Reference< CPlayer > CCheckpoint::GetOwner() const noexcept
Reference< CPlayer > CCheckpoint::GetOwner() const
{
if (VALID_ENTITY(m_ID))
{
@ -202,7 +202,7 @@ Reference< CPlayer > CCheckpoint::GetOwner() const noexcept
}
// ------------------------------------------------------------------------------------------------
SQInt32 CCheckpoint::GetOwnerID() const noexcept
SQInt32 CCheckpoint::GetOwnerID() const
{
if (VALID_ENTITY(m_ID))
{
@ -220,7 +220,7 @@ SQInt32 CCheckpoint::GetOwnerID() const noexcept
Reference< CCheckpoint > CreateBaseCheckpoint_PEF(SQInt32 player, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius) noexcept
SQFloat radius)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -230,7 +230,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_PEF(SQInt32 player, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
header, payload);
@ -238,7 +238,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_PEF(SQInt32 player, SQInt32 world,
// ------------------------------------------------------------------------------------------------
Reference< CCheckpoint > CreateBaseCheckpoint_PCF(SQInt32 player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
const Vector3 & pos, const Color4 & color, SQFloat radius)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -246,7 +246,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_PCF(SQInt32 player, SQInt32 world,
Reference< CCheckpoint > CreateBaseCheckpoint_PCF(SQInt32 player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
header, payload);
@ -256,7 +256,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_PCF(SQInt32 player, SQInt32 world,
Reference< CCheckpoint > CreateBaseCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius) noexcept
SQFloat radius)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -266,7 +266,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_EF(const Reference< CPlayer > & pl
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
header, payload);
@ -274,7 +274,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_EF(const Reference< CPlayer > & pl
// ------------------------------------------------------------------------------------------------
Reference< CCheckpoint > CreateBaseCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
const Vector3 & pos, const Color4 & color, SQFloat radius)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -282,7 +282,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_CF(const Reference< CPlayer > & pl
Reference< CCheckpoint > CreateBaseCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
header, payload);
@ -292,7 +292,7 @@ Reference< CCheckpoint > CreateBaseCheckpoint_CF(const Reference< CPlayer > & pl
CCheckpoint CreateCheckpoint_PEF(SQInt32 player, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius) noexcept
SQFloat radius)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -302,7 +302,7 @@ CCheckpoint CreateCheckpoint_PEF(SQInt32 player, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
header, payload);
@ -310,7 +310,7 @@ CCheckpoint CreateCheckpoint_PEF(SQInt32 player, SQInt32 world,
// ------------------------------------------------------------------------------------------------
CCheckpoint CreateCheckpoint_PCF(SQInt32 player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
const Vector3 & pos, const Color4 & color, SQFloat radius)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -318,7 +318,7 @@ CCheckpoint CreateCheckpoint_PCF(SQInt32 player, SQInt32 world,
CCheckpoint CreateCheckpoint_PCF(SQInt32 player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
header, payload);
@ -328,7 +328,7 @@ CCheckpoint CreateCheckpoint_PCF(SQInt32 player, SQInt32 world,
CCheckpoint CreateCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 world,
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius) noexcept
SQFloat radius)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -338,7 +338,7 @@ CCheckpoint CreateCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 wor
SQFloat x, SQFloat y, SQFloat z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
header, payload);
@ -346,7 +346,7 @@ CCheckpoint CreateCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 wor
// ------------------------------------------------------------------------------------------------
CCheckpoint CreateCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
const Vector3 & pos, const Color4 & color, SQFloat radius)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullData());
@ -354,7 +354,7 @@ CCheckpoint CreateCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 wor
CCheckpoint CreateCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
const Vector3 & pos, const Color4 & color, SQFloat radius,
SQInt32 header, SqObj & payload) noexcept
SQInt32 header, SqObj & payload)
{
return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
header, payload);