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Fix removal of non alpha-numeric characters from strings.
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@ -114,7 +114,7 @@ int32_t GetSkinID(StackStrF & name)
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// Clone the string into an editable version
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String str(name.mPtr, static_cast< size_t >(name.mLen));
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// Strip non-alphanumeric characters from the name
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str.erase(std::remove_if(str.begin(), str.end(), std::function<int(int)>(::isalnum)), str.end());
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str.erase(std::remove_if(str.begin(), str.end(), [](char c) -> bool { return std::isalnum(c) == 0; }), str.end());
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// Convert the string to lowercase
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std::transform(str.begin(), str.end(), str.begin(), ::tolower);
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// See if we still have a valid name after the cleanup
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@ -123,7 +123,7 @@ int32_t GetAutomobileID(StackStrF & name)
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// Clone the string into an editable version
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String str(name.mPtr, static_cast< size_t >(name.mLen));
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// Strip non-alphanumeric characters from the name
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str.erase(std::remove_if(str.begin(), str.end(), std::function<int(int)>(::isalnum)), str.end());
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str.erase(std::remove_if(str.begin(), str.end(), [](char c) -> bool { return std::isalnum(c) == 0; }), str.end());
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// Convert the string to lowercase
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std::transform(str.begin(), str.end(), str.begin(), ::tolower);
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// See if we still have a valid name after the cleanup
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@ -163,9 +163,10 @@ int32_t GetWeaponID(StackStrF & name)
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// Clone the string into an editable version
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String str(name.mPtr, static_cast< size_t >(name.mLen));
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// Strip non-alphanumeric characters from the name
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str.erase(std::remove_if(str.begin(), str.end(), std::function<int(int)>(::isalnum)), str.end());
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str.erase(std::remove_if(str.begin(), str.end(), [](char c) -> bool { return std::isalnum(c) == 0; }), str.end());
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// Convert the string to lowercase
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std::transform(str.begin(), str.end(), str.begin(), ::tolower);
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LogInf("%s", str.c_str());
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// See if we still have a valid name after the cleanup
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if(str.length() < 1)
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{
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@ -324,6 +325,7 @@ int32_t GetWeaponID(StackStrF & name)
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// [S]PAS-12 Shotgun
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// [S]tubby Shotgun
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// [S]uicide
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// Pump action [S]hotgun
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case 's':
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// [Sc]rewdriver
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if (b == 'c') return SQMOD_WEAPON_SCREWDRIVER;
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@ -337,7 +339,7 @@ int32_t GetWeaponID(StackStrF & name)
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else if (b == 't') return SQMOD_WEAPON_STUBBY;
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// [Su]icide
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else if (b == 'u') return SQMOD_WEAPON_SUICIDE;
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// Pump action [Sh]otgun
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// Pump action [Sh]otgun
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else if (b == 'h') return SQMOD_WEAPON_SHOTGUN;
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// Default to unknwon
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else return SQMOD_UNKNOWN;
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