mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-06 08:57:11 +02:00
Initial implementation of the new event system.
Initial implementation of the new signals and slots class. Fixed command parsing which compared a pointer to a character. Buffer overflow fix in routines which used the limits from the entity tasks. Switched from Sqrat::Object to Sqrat::LightObj in most places to avoid the overhead of the VM pointer. Various other adjustments and improvements. The plugin is currently in a broken state and crashes at shutdown. The bug is unknown at this point.
This commit is contained in:
@ -1,539 +0,0 @@
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#ifndef _MISC_SIGNAL_HPP_
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#define _MISC_SIGNAL_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <vector>
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#include <utility>
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#include <algorithm>
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#include <functional>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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class Signal;
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/* ------------------------------------------------------------------------------------------------
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* Helper class used to reference and keep track of signal instances.
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*/
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struct SignalReference
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{
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// --------------------------------------------------------------------------------------------
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Signal * mPtr; // A raw pointer to the signal instance.
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Object mObj; // A managed reference to the signal instance.
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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SignalReference(Signal * ptr, const Object & ref)
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: mPtr(ptr), mObj(ref)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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SignalReference(const SignalReference & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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SignalReference(SignalReference && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~SignalReference() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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SignalReference & operator = (const SignalReference & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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SignalReference & operator = (SignalReference && o) = default;
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};
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/* ------------------------------------------------------------------------------------------------
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* Utility class for for delivering events to one or more listeners.
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*/
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class Signal
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{
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private:
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/* --------------------------------------------------------------------------------------------
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* Used to store a script callback and the unique hash associated with it for quick searching.
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*/
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struct Slot
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{
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// ----------------------------------------------------------------------------------------
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SQHash mEnvHash; // The hash of the specified environment.
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SQHash mFuncHash; // The hash of the specified callback.
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HSQOBJECT mEnvRef; // The specified script environment.
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HSQOBJECT mFuncRef; // The specified script callback.
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// ----------------------------------------------------------------------------------------
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Slot * mPrev; // Previous slot in the chain.
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Slot * mNext; // Next slot in the chain.
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/* ----------------------------------------------------------------------------------------
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* Forwarding constructor.
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*/
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Slot(Object & env, Function & func)
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: Slot(env.GetObject(), func.GetFunc(), nullptr)
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Forwarding constructor.
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*/
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Slot(Object & env, Function & func, Slot * head)
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: Slot(env.GetObject(), func.GetFunc(), head)
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Slot(HSQOBJECT & env, HSQOBJECT & func, Slot * head)
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: mEnvHash(0)
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, mFuncHash(0)
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, mEnvRef(env)
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, mFuncRef(func)
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, mPrev(nullptr)
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, mNext(head)
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{
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HSQUIRRELVM vm = DefaultVM::Get();
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// Remember the current stack size
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const StackGuard sg(vm);
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// Is there an explicit environment?
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if (!sq_isnull(mEnvRef))
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{
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// Keep a reference to this environment
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sq_addref(vm, &mEnvRef);
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// Push the environment on the stack
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sq_pushobject(vm, mEnvRef);
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// Grab the hash of the environment object
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mEnvHash = sq_gethash(vm, -1);
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}
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// Is there an explicit function?
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if (!sq_isnull(mFuncRef))
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{
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// Keep a reference to this function
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sq_addref(vm, &mFuncRef);
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// Push the callback on the stack
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sq_pushobject(vm, mFuncRef);
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// Grab the hash of the callback object
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mFuncHash = sq_gethash(vm, -1);
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}
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// Was there a previous head?
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if (mNext != nullptr)
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{
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// Steal the slot before the head
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mPrev = mNext->mPrev;
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// Did that head slot had a slot behind it?
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if (mPrev != nullptr)
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{
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// Tell it we're the next slot now
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mPrev->mNext = this;
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}
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// Tell the previous head that we're behind it now
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mNext->mPrev = this;
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Slot(const Slot & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Slot(Slot && o)
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: mEnvHash(o.mEnvHash)
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, mFuncHash(o.mFuncHash)
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, mEnvRef(o.mEnvRef)
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, mFuncRef(o.mFuncRef)
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, mPrev(o.mPrev)
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, mNext(o.mNext)
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{
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// Take ownership
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sq_resetobject(&o.mEnvRef);
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sq_resetobject(&o.mFuncRef);
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o.mPrev = nullptr;
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o.mNext = nullptr;
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// Attach to the chain
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Attach();
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}
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Slot()
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{
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Release();
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// Detach from the chain
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Detach();
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}
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/* ----------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Slot & operator = (const Slot & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Slot & operator = (Slot && o)
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{
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if (this != &o)
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{
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// Release current resources, if any
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Release();
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// Replicate data
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mEnvHash = o.mEnvHash;
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mFuncHash = o.mFuncHash;
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mEnvRef = o.mEnvRef;
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mFuncRef = o.mFuncRef;
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mPrev = o.mPrev;
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mNext = o.mNext;
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// Take ownership
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sq_resetobject(&o.mEnvRef);
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sq_resetobject(&o.mFuncRef);
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o.mPrev = nullptr;
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o.mNext = nullptr;
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// Attach to the chain
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Attach();
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}
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return *this;
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}
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/* ----------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const Slot & o) const
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{
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return (mEnvHash == o.mEnvHash) && (mFuncHash == o.mFuncHash);
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}
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/* ----------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const Slot & o) const
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{
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return (mEnvHash != o.mEnvHash) || (mFuncHash != o.mFuncHash);
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}
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/* ----------------------------------------------------------------------------------------
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* Release managed script resources.
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*/
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void Release()
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{
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// Should we release any environment object?
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if (!sq_isnull(mEnvRef))
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{
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sq_release(DefaultVM::Get(), &mEnvRef);
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sq_resetobject(&mEnvRef);
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}
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// Should we release any callback object?
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if (!sq_isnull(mFuncRef))
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{
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sq_release(DefaultVM::Get(), &mFuncRef);
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sq_resetobject(&mFuncRef);
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Attach the slot to the chain.
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*/
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void Attach()
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{
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// Is there a slot after us?
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if (mNext != nullptr)
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{
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// Tell it that we're behind it
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mNext->mPrev = this;
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}
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// Is there a node behind us?
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if (mPrev != nullptr)
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{
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// Tell it that we're ahead of it
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mPrev->mNext = this;
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Detach the slot from the chain.
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*/
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void Detach()
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{
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// Is there a slot after us?
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if (mNext != nullptr)
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{
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// Tell it we're no longer behind it
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mNext->mPrev = mPrev;
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}
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// Is there a node behind us?
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if (mPrev != nullptr)
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{
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// Tell it we're no longer ahead of it
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mPrev->mNext = mNext;
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}
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mPrev = mNext = nullptr;
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}
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/* ----------------------------------------------------------------------------------------
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* Attach the slot after another slot.
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*/
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void AttachNext(Slot * node)
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{
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Detach();
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// Assign the slot ahead of us
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mNext = node;
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// Is there a node to attach to?
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if (mNext != nullptr)
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{
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// Steal the previous slot
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mPrev = mNext->mPrev;
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// Was there a previous slot?
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if (mPrev != nullptr)
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{
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mPrev->mNext = this; // Tell it we're the next slot now
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}
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// Place ourself behind
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mNext->mPrev = this;
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Attach the slot before another slot.
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*/
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void AttachPrev(Slot * node)
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{
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Detach();
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// Assign the slot behind us
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mPrev = node;
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// Is there a node to attach to?
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if (mPrev != nullptr)
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{
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// Steal the next slot
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mNext = mPrev->mNext;
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// Was there a next slot?
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if (mNext != nullptr)
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{
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mNext->mPrev = this; // Tell it we're the previous slot now
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}
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// Place ourself ahead
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mPrev->mNext = this;
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}
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}
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};
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// --------------------------------------------------------------------------------------------
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Slot * m_Head; // The chain of slots bound to this signal.
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Object m_Data; // User data associated with this instance.
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String m_Name; // The name that identifies this signal.
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Signal();
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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explicit Signal(const CSStr name);
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Signal(const String & name);
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Signal(String && name);
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public:
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Signal(const Signal & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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Signal(Signal && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Signal();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Signal & operator = (const Signal & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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Signal & operator = (Signal && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const
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{
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return m_Name;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData()
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{
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return m_Data;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data)
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{
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m_Data = data;
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}
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/* --------------------------------------------------------------------------------------------
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* The number of slots connected to the signal.
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*/
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SQInteger Count() const;
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/* --------------------------------------------------------------------------------------------
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* Clear all slots connected to the signal.
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*/
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void Clear();
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/* --------------------------------------------------------------------------------------------
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* Connect a function with a specific environment to the signal.
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*/
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void Connect(Object & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* See whether a function with a specific environment is connected to the signal.
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*/
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bool Connected(Object & env, Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* Disconnect a function with a specific environment from the signal.
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*/
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void Disconnect(Object & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* Disconnect all functions with a specific environment from the signal.
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*/
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void DisconnectThis(Object & env);
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/* --------------------------------------------------------------------------------------------
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* Disconnect all matching functions regardless of the environment from the signal.
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*/
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void DisconnectFunc(Function & func);
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/* --------------------------------------------------------------------------------------------
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* Count all functions with a specific environment from the signal.
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*/
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Uint32 CountThis(Object & env) const;
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/* --------------------------------------------------------------------------------------------
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* Count all matching functions regardless of the environment from the signal.
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*/
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Uint32 CountFunc(Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* Make sure that specified slot is positioned ahead of all other slots.
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*/
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void Head(Object & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* Make sure that specified slot is positioned behind of all other slots.
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*/
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void Tail(Object & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* Emit the event to the connected slots.
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*/
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static SQInteger SqEmit(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Emit the event to the connected slots and collect returned values.
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*/
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static SQInteger SqQuery(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Emit the event to the connected slots and see if they consume it.
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*/
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static SQInteger SqConsume(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Emit the event to the connected slots and see if they approve it.
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*/
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static SQInteger SqApprove(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Emit the event to the connected slots and see if they return something.
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*/
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static SQInteger SqRequest(HSQUIRRELVM vm);
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private:
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// --------------------------------------------------------------------------------------------
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typedef std::pair< std::size_t, SignalReference > SignalElement;
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typedef std::vector< SignalElement > SignalContainer;
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typedef std::vector< Signal * > FreeSignals;
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// --------------------------------------------------------------------------------------------
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static SignalContainer s_Signals; // List of all created signals.
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static FreeSignals s_FreeSignals; // List of signals without a name.
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public:
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/* --------------------------------------------------------------------------------------------
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* Terminate all signal instances and release any script resources.
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*/
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static void Terminate();
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/* --------------------------------------------------------------------------------------------
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* Create a free signal without a specific name.
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*/
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static Object CreateFree();
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/* --------------------------------------------------------------------------------------------
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* Create a new signal with the specified name.
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*/
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static Object Create(const StackStrF & name);
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/* --------------------------------------------------------------------------------------------
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* Remove the signal with the specified name.
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*/
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static void Remove(const StackStrF & name);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the signal with the specified name.
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*/
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static Object Fetch(const StackStrF & name);
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};
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} // Namespace:: SqMod
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#endif // _MISC_SIGNAL_HPP_
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