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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-15 14:47:13 +02:00

Initial implementation of the new event system.

Initial implementation of the new signals and slots class.
Fixed command parsing which compared a pointer to a character.
Buffer overflow fix in routines which used the limits from the entity tasks.
Switched from Sqrat::Object to Sqrat::LightObj in most places to avoid the overhead of the VM pointer.
Various other adjustments and improvements.
The plugin is currently in a broken state and crashes at shutdown. The bug is unknown at this point.
This commit is contained in:
Sandu Liviu Catalin
2017-02-21 21:24:59 +02:00
parent 178b30bb20
commit 41e04e5167
39 changed files with 4859 additions and 3992 deletions

View File

@ -33,7 +33,7 @@ SQInteger CCheckpoint::SqGetNull(HSQUIRRELVM vm)
}
// ------------------------------------------------------------------------------------------------
Object & CCheckpoint::GetNull()
LightObj & CCheckpoint::GetNull()
{
return Core::Get().GetNullCheckpoint();
}
@ -85,7 +85,7 @@ CCheckpoint & CCheckpoint::ApplyTag(const StackStrF & tag)
}
// ------------------------------------------------------------------------------------------------
Object & CCheckpoint::GetData()
LightObj & CCheckpoint::GetData()
{
// Validate the managed identifier
Validate();
@ -94,7 +94,7 @@ Object & CCheckpoint::GetData()
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetData(Object & data)
void CCheckpoint::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
@ -103,7 +103,7 @@ void CCheckpoint::SetData(Object & data)
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::Destroy(Int32 header, Object & payload)
bool CCheckpoint::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
@ -112,31 +112,16 @@ bool CCheckpoint::Destroy(Int32 header, Object & payload)
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::BindEvent(Int32 evid, Object & env, Function & func) const
LightObj & CCheckpoint::GetEvents() const
{
// Validate the managed identifier
Validate();
// Obtain the function instance called for this event
Function & event = Core::Get().GetCheckpointEvent(m_ID, evid);
// Is the specified callback function null?
if (func.IsNull())
{
event.ReleaseGently(); // Then release the current callback
}
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function
else
{
event = Function(env.GetVM(), env, func.GetFunc());
}
// Return the associated event table
return Core::Get().GetCheckpoint(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::CustomEvent(Int32 header, Object & payload) const
void CCheckpoint::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
@ -302,7 +287,7 @@ void CCheckpoint::SetRadius(Float32 radius)
}
// ------------------------------------------------------------------------------------------------
Object & CCheckpoint::GetOwner() const
LightObj & CCheckpoint::GetOwner() const
{
// Validate the managed identifier
Validate();
@ -488,32 +473,32 @@ void CCheckpoint::SetColorA(Int32 a) const
}
// ------------------------------------------------------------------------------------------------
static Object & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
static LightObj & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius)
{
return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullObject());
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static Object & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
static LightObj & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius,
Int32 header, Object & payload)
Int32 header, LightObj & payload)
{
return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a,
radius, header, payload);
}
// ------------------------------------------------------------------------------------------------
static Object & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
static LightObj & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius)
{
return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullObject());
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static Object & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius, Int32 header, Object & payload)
static LightObj & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius, Int32 header, LightObj & payload)
{
return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
color.r, color.g, color.b, color.a, radius, header, payload);
@ -530,18 +515,18 @@ void Register_CCheckpoint(HSQUIRRELVM vm)
// Static Values
.SetStaticValue(_SC("MaxID"), CCheckpoint::Max)
// Core Properties
.Prop(_SC("On"), &CCheckpoint::GetEvents)
.Prop(_SC("ID"), &CCheckpoint::GetID)
.Prop(_SC("Tag"), &CCheckpoint::GetTag, &CCheckpoint::SetTag)
.Prop(_SC("Data"), &CCheckpoint::GetData, &CCheckpoint::SetData)
.Prop(_SC("Active"), &CCheckpoint::IsActive)
// Core Methods
.Func(_SC("Bind"), &CCheckpoint::BindEvent)
.FmtFunc(_SC("SetTag"), &CCheckpoint::ApplyTag)
.Func(_SC("CustomEvent"), &CCheckpoint::CustomEvent)
// Core Overloads
.Overload< bool (CCheckpoint::*)(void) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32, Object &) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32, LightObj &) >(_SC("Destroy"), &CCheckpoint::Destroy)
// Properties
.Prop(_SC("Sphere"), &CCheckpoint::IsSphere)
.Prop(_SC("World"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld)
@ -569,13 +554,13 @@ void Register_CCheckpoint(HSQUIRRELVM vm)
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8, Uint8) const >
(_SC("SetColor"), &CCheckpoint::SetColorEx)
// Static Overloads
.StaticOverload< Object & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) >
.StaticOverload< LightObj & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) >
(_SC("CreateEx"), &Checkpoint_CreateEx)
.StaticOverload< Object & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, Object &) >
.StaticOverload< LightObj & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, LightObj &) >
(_SC("CreateEx"), &Checkpoint_CreateEx)
.StaticOverload< Object & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32) >
.StaticOverload< LightObj & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32) >
(_SC("Create"), &Checkpoint_Create)
.StaticOverload< Object & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32, Int32, Object &) >
.StaticOverload< LightObj & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32, Int32, LightObj &) >
(_SC("Create"), &Checkpoint_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CCheckpoint::SqGetNull)